Documentation ¶
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetNames() []string
- func Generate(outDir, modelDir, targetFile string, all bool) int
- func Skeleton(gopath, vcs, username, project, namespace, database string) int
- type Association
- type Detail
- type Field
- type Model
- type Models
Constants ¶
View Source
const ( AssociationNone = 0 AssociationBelongsTo = 1 AssociationHasMany = 2 AssociationHasOne = 3 )
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
Types ¶
type Association ¶
type Field ¶
type Field struct { Name string JSONName string Type string Tag string Association *Association }
func (*Field) IsAssociation ¶
func (*Field) IsBelongsTo ¶
func (*Field) PreloadAssocs ¶
type Model ¶
func (*Model) AllPreloadAssocs ¶
Click to show internal directories.
Click to hide internal directories.