Documentation ¶
Overview ¶
Example (DecodeMapStringString) ¶
decodedMap := make(map[string]string) buf := &bytes.Buffer{} m := map[string]string{"foo1": "bar1", "foo2": "bar2", "foo3": "bar3"} keys := []string{"foo1", "foo3", "foo2"} encodedMap, err := encodeMap(m, keys...) if err != nil { panic(err) } _, err = buf.Write(encodedMap) if err != nil { panic(err) } decoder := msgpack.NewDecoder(buf) n, err := decoder.DecodeMapLen() if err != nil { panic(err) } for i := 0; i < n; i++ { key, err := decoder.DecodeString() if err != nil { panic(err) } value, err := decoder.DecodeString() if err != nil { panic(err) } decodedMap[key] = value } for _, key := range keys { fmt.Printf("%#v: %#v, ", key, decodedMap[key]) }
Output: "foo1": "bar1", "foo3": "bar3", "foo2": "bar2",
Example (EncodeMapStringString) ¶
buf := &bytes.Buffer{} m := map[string]string{"foo1": "bar1", "foo2": "bar2", "foo3": "bar3"} keys := []string{"foo1", "foo3"} encodedMap, err := encodeMap(m, keys...) if err != nil { panic(err) } _, err = buf.Write(encodedMap) if err != nil { panic(err) } decoder := msgpack.NewDecoder(buf) value, err := decoder.DecodeMap() if err != nil { panic(err) } decodedMapValue := value.(map[interface{}]interface{}) for _, key := range keys { fmt.Printf("%#v: %#v, ", key, decodedMapValue[key]) }
Output: "foo1": "bar1", "foo3": "bar3",
Example (MapStringInterface) ¶
in := map[string]interface{}{"foo": 1, "hello": "world"} b, err := msgpack.Marshal(in) if err != nil { panic(err) } var out map[string]interface{} err = msgpack.Unmarshal(b, &out) if err != nil { panic(err) } fmt.Println("foo =", out["foo"]) fmt.Println("hello =", out["hello"])
Output: foo = 1 hello = world
Example (RecursiveMapStringInterface) ¶
buf := &bytes.Buffer{} enc := msgpack.NewEncoder(buf) in := map[string]interface{}{"foo": map[string]interface{}{"hello": "world"}} _ = enc.Encode(in) dec := msgpack.NewDecoder(buf) dec.DecodeMapFunc = func(d *msgpack.Decoder) (interface{}, error) { n, err := d.DecodeMapLen() if err != nil { return nil, err } m := make(map[string]interface{}, n) for i := 0; i < n; i++ { mk, err := d.DecodeString() if err != nil { return nil, err } mv, err := d.DecodeInterface() if err != nil { return nil, err } m[mk] = mv } return m, nil } out, err := dec.DecodeInterface() fmt.Printf("%v %#v\n", err, out)
Output: <nil> map[string]interface {}{"foo":map[string]interface {}{"hello":"world"}}
Index ¶
- func Marshal(v ...interface{}) ([]byte, error)
- func Register(typ reflect.Type, enc encoderFunc, dec decoderFunc)
- func RegisterExt(id int8, value interface{})
- func Unmarshal(b []byte, v ...interface{}) error
- type CustomDecoder
- type CustomEncoder
- type Decoder
- func (d *Decoder) Decode(v ...interface{}) error
- func (d *Decoder) DecodeBool() (bool, error)
- func (d *Decoder) DecodeBytes() ([]byte, error)
- func (d *Decoder) DecodeBytesLen() (int, error)
- func (d *Decoder) DecodeFloat32() (float32, error)
- func (d *Decoder) DecodeFloat64() (float64, error)
- func (d *Decoder) DecodeInt() (int, error)
- func (d *Decoder) DecodeInt16() (int16, error)
- func (d *Decoder) DecodeInt32() (int32, error)
- func (d *Decoder) DecodeInt64() (int64, error)
- func (d *Decoder) DecodeInt8() (int8, error)
- func (d *Decoder) DecodeInterface() (interface{}, error)
- func (d *Decoder) DecodeMap() (interface{}, error)
- func (d *Decoder) DecodeMapLen() (int, error)
- func (d *Decoder) DecodeNil() error
- func (d *Decoder) DecodeSlice() ([]interface{}, error)
- func (d *Decoder) DecodeSliceLen() (int, error)
- func (d *Decoder) DecodeString() (string, error)
- func (d *Decoder) DecodeTime() (time.Time, error)
- func (d *Decoder) DecodeUint() (uint, error)
- func (d *Decoder) DecodeUint16() (uint16, error)
- func (d *Decoder) DecodeUint32() (uint32, error)
- func (d *Decoder) DecodeUint64() (uint64, error)
- func (d *Decoder) DecodeUint8() (uint8, error)
- func (d *Decoder) DecodeValue(v reflect.Value) error
- func (d *Decoder) Skip() error
- type Encoder
- func (e *Encoder) Encode(v ...interface{}) error
- func (e *Encoder) EncodeBool(value bool) error
- func (e *Encoder) EncodeBytes(v []byte) error
- func (e *Encoder) EncodeFloat32(n float32) error
- func (e *Encoder) EncodeFloat64(n float64) error
- func (e *Encoder) EncodeInt(v int) error
- func (e *Encoder) EncodeInt16(v int16) error
- func (e *Encoder) EncodeInt32(v int32) error
- func (e *Encoder) EncodeInt64(v int64) error
- func (e *Encoder) EncodeInt8(v int8) error
- func (e *Encoder) EncodeMapLen(l int) error
- func (e *Encoder) EncodeNil() error
- func (e *Encoder) EncodeSliceLen(l int) error
- func (e *Encoder) EncodeString(v string) error
- func (e *Encoder) EncodeTime(tm time.Time) error
- func (e *Encoder) EncodeUint(v uint) error
- func (e *Encoder) EncodeUint16(v uint16) error
- func (e *Encoder) EncodeUint32(v uint32) error
- func (e *Encoder) EncodeUint64(v uint64) error
- func (e *Encoder) EncodeUint8(v uint8) error
- func (e *Encoder) EncodeValue(v reflect.Value) error
- type Marshaler
- type Unmarshaler
Examples ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Marshal ¶
Example ¶
b, err := msgpack.Marshal(true) if err != nil { panic(err) } fmt.Printf("%#v\n", b) // Output: var out bool err = msgpack.Unmarshal([]byte{0xc3}, &out) if err != nil { panic(err) } fmt.Println(out)
Output: []byte{0xc3} true
func Register ¶
Register registers encoder and decoder functions for a type. In most cases you should prefer implementing CustomEncoder and CustomDecoder interfaces.
func RegisterExt ¶
func RegisterExt(id int8, value interface{})
Example ¶
msgpack.RegisterExt(1, myStruct{}) b, err := msgpack.Marshal(&myStruct{S: "string"}) if err != nil { panic(err) } var v interface{} err = msgpack.Unmarshal(b, &v) if err != nil { panic(err) } fmt.Printf("%#v", v)
Output: msgpack_test.myStruct{S:"string"}
Types ¶
type CustomDecoder ¶
type CustomEncoder ¶
Example ¶
package main import ( "fmt" "github.com/danjac/podbaby/cache/Godeps/_workspace/src/gopkg.in/vmihailenco/msgpack.v2" ) type customStruct struct { S string N int } var ( _ msgpack.CustomEncoder = &customStruct{} _ msgpack.CustomDecoder = &customStruct{} ) func (s *customStruct) EncodeMsgpack(enc *msgpack.Encoder) error { return enc.Encode(s.S, s.N) } func (s *customStruct) DecodeMsgpack(dec *msgpack.Decoder) error { return dec.Decode(&s.S, &s.N) } func main() { b, err := msgpack.Marshal(&customStruct{S: "hello", N: 42}) if err != nil { panic(err) } var v customStruct err = msgpack.Unmarshal(b, &v) if err != nil { panic(err) } fmt.Printf("%#v", v) }
Output: msgpack_test.customStruct{S:"hello", N:42}
type Decoder ¶
type Decoder struct { // TODO: add map len arg DecodeMapFunc func(*Decoder) (interface{}, error) // contains filtered or unexported fields }
func NewDecoder ¶
func (*Decoder) DecodeBool ¶
func (*Decoder) DecodeBytes ¶
func (*Decoder) DecodeBytesLen ¶
func (*Decoder) DecodeFloat32 ¶
func (*Decoder) DecodeFloat64 ¶
func (*Decoder) DecodeInt16 ¶
func (*Decoder) DecodeInt32 ¶
func (*Decoder) DecodeInt64 ¶
func (*Decoder) DecodeInt8 ¶
func (*Decoder) DecodeInterface ¶
Decodes value into interface. Possible value types are:
- nil,
- int64,
- uint64,
- bool,
- float32 and float64,
- string,
- slices of any of the above,
- maps of any of the above.
func (*Decoder) DecodeMapLen ¶
func (*Decoder) DecodeSlice ¶
func (*Decoder) DecodeSliceLen ¶
func (*Decoder) DecodeString ¶
func (*Decoder) DecodeUint ¶
func (*Decoder) DecodeUint16 ¶
func (*Decoder) DecodeUint32 ¶
func (*Decoder) DecodeUint64 ¶
func (*Decoder) DecodeUint8 ¶
type Encoder ¶
type Encoder struct {
// contains filtered or unexported fields
}
func NewEncoder ¶
func (*Encoder) EncodeBool ¶
func (*Encoder) EncodeBytes ¶
func (*Encoder) EncodeFloat32 ¶
func (*Encoder) EncodeFloat64 ¶
func (*Encoder) EncodeInt16 ¶
func (*Encoder) EncodeInt32 ¶
func (*Encoder) EncodeInt64 ¶
func (*Encoder) EncodeInt8 ¶
func (*Encoder) EncodeMapLen ¶
func (*Encoder) EncodeSliceLen ¶
func (*Encoder) EncodeString ¶
func (*Encoder) EncodeUint ¶
func (*Encoder) EncodeUint16 ¶
func (*Encoder) EncodeUint32 ¶
func (*Encoder) EncodeUint64 ¶
func (*Encoder) EncodeUint8 ¶
type Unmarshaler ¶
Deprecated. Use CustomDecoder.
Source Files ¶
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