Documentation ¶
Index ¶
- Constants
- Variables
- func IsSupportedVersion(supported []Version, v Version) bool
- func IsValidVersion(v Version) bool
- type ArbitraryLenConnectionID
- type ByteCount
- type ConnectionID
- type DefaultConnectionIDGenerator
- type ECN
- type EncryptionLevel
- type KeyPhase
- type KeyPhaseBit
- type PacketNumber
- type PacketNumberLen
- type PacketType
- type Perspective
- type Priority
- type PriorityConnectionIDGenerator
- type StatelessResetToken
- type StreamID
- type StreamNum
- type StreamType
- type Version
Constants ¶
const AckDelayExponent = 3
AckDelayExponent is the ack delay exponent used when sending ACKs.
const ConnectionFlowControlMultiplier = 1.5
ConnectionFlowControlMultiplier determines how much larger the connection flow control windows needs to be relative to any stream's flow control window This is the value that Chromium is using
const DefaultAckDelayExponent = 3
DefaultAckDelayExponent is the default ack delay exponent
const DefaultActiveConnectionIDLimit = 2 // TODOME: might have to change once more priorities are available
DefaultActiveConnectionIDLimit is the default active connection ID limit
const DefaultConnectionIDLength = 4
DefaultConnectionIDLength is the connection ID length that is used for multiplexed connections if no other value is configured.
const DefaultHandshakeIdleTimeout = 5 * time.Second
DefaultHandshakeIdleTimeout is the default idle timeout used before handshake completion.
const DefaultIdleTimeout = 30 * time.Second
DefaultIdleTimeout is the default idle timeout
const DefaultInitialMaxData = ConnectionFlowControlMultiplier * DefaultInitialMaxStreamData
DefaultInitialMaxData is the connection-level flow control window for receiving data
const DefaultInitialMaxStreamData = (1 << 10) * 512 // 512 kb
DefaultInitialMaxStreamData is the default initial stream-level flow control window for receiving data
const DefaultMaxAckDelay = 25 * time.Millisecond
DefaultMaxAckDelay is the default max_ack_delay
const DefaultMaxIncomingStreams = 100
DefaultMaxIncomingStreams is the maximum number of streams that a peer may open
const DefaultMaxIncomingUniStreams = 100
DefaultMaxIncomingUniStreams is the maximum number of unidirectional streams that a peer may open
const DefaultMaxReceiveConnectionFlowControlWindow = 15 * (1 << 20) // 15 MB
DefaultMaxReceiveConnectionFlowControlWindow is the default connection-level flow control window for receiving data
const DefaultMaxReceiveStreamFlowControlWindow = 6 * (1 << 20) // 6 MB
DefaultMaxReceiveStreamFlowControlWindow is the default maximum stream-level flow control window for receiving data
const DesiredReceiveBufferSize = (1 << 20) * 2 // 2 MB
DesiredReceiveBufferSize is the kernel UDP receive buffer size that we'd like to use.
const DesiredSendBufferSize = (1 << 20) * 2 // 2 MB
DesiredSendBufferSize is the kernel UDP send buffer size that we'd like to use.
const InitialPacketSizeIPv4 = 1252
InitialPacketSizeIPv4 is the maximum packet size that we use for sending IPv4 packets.
const InitialPacketSizeIPv6 = 1232
InitialPacketSizeIPv6 is the maximum packet size that we use for sending IPv6 packets.
const InvalidPacketLimitAES = 1 << 52
InvalidPacketLimitAES is the maximum number of packets that we can fail to decrypt when using AEAD_AES_128_GCM or AEAD_AES_265_GCM.
const InvalidPacketLimitChaCha = 1 << 36
InvalidPacketLimitChaCha is the maximum number of packets that we can fail to decrypt when using AEAD_CHACHA20_POLY1305.
const KeyUpdateInterval = 100 * 1000
KeyUpdateInterval is the maximum number of packets we send or receive before initiating a key update.
const Max0RTTQueueLen = 31
Max0RTTQueueLen is the maximum number of 0-RTT packets that we buffer for each connection. When a new connection is created, all buffered packets are passed to the connection immediately. To avoid blocking, this value has to be smaller than MaxConnUnprocessedPackets. To avoid packets being dropped as undecryptable by the connection, this value has to be smaller than MaxUndecryptablePackets.
const Max0RTTQueueingDuration = 100 * time.Millisecond
Max0RTTQueueingDuration is the maximum time that we store 0-RTT packets in order to wait for the corresponding Initial to be received.
const Max0RTTQueues = 32
Max0RTTQueues is the maximum number of connections that we buffer 0-RTT packets for.
const MaxAcceptQueueSize = 32
MaxAcceptQueueSize is the maximum number of connections that the server queues for accepting. If the queue is full, new connection attempts will be rejected.
const MaxAckDelay = 25 * time.Millisecond
MaxAckDelay is the maximum time by which we delay sending ACKs.
const MaxAckDelayExponent = 20
MaxAckDelayExponent is the maximum ack delay exponent
const MaxAckDelayInclGranularity = MaxAckDelay + TimerGranularity
MaxAckDelayInclGranularity is the max_ack_delay including the timer granularity. This is the value that should be advertised to the peer.
const MaxActiveConnectionIDs = 4
MaxActiveConnectionIDs is the number of connection IDs that we're storing.
const MaxByteCount = ByteCount(1<<62 - 1)
MaxByteCount is the maximum value of a ByteCount
const MaxCongestionWindowPackets = 10000
MaxCongestionWindowPackets is the maximum congestion window in packet.
const MaxConnIDLen = 20
MaxConnIDLen is the maximum length of the connection ID
const MaxConnUnprocessedPackets = 256
MaxConnUnprocessedPackets is the max number of packets stored in each connection that are not yet processed.
const MaxCryptoStreamOffset = 16 * (1 << 10)
MaxCryptoStreamOffset is the maximum offset allowed on any of the crypto streams. This limits the size of the ClientHello and Certificates that can be received.
const MaxIssuedConnectionIDs = 6
MaxIssuedConnectionIDs is the maximum number of connection IDs that we're issuing at the same time.
const MaxKeepAliveInterval = 20 * time.Second
MaxKeepAliveInterval is the maximum time until we send a packet to keep a connection alive. It should be shorter than the time that NATs clear their mapping.
const MaxLargePacketBufferSize = 20 * 1024
MaxLargePacketBufferSize is used when using GSO
const MaxMaxAckDelay = (1<<14 - 1) * time.Millisecond
MaxMaxAckDelay is the maximum max_ack_delay
const MaxNonAckElicitingAcks = 19
MaxNonAckElicitingAcks is the maximum number of packets containing an ACK, but no ack-eliciting frames, that we send in a row
const MaxNumAckRanges = 32
MaxNumAckRanges is the maximum number of ACK ranges that we send in an ACK frame. It also serves as a limit for the packet history. If at any point we keep track of more ranges, old ranges are discarded.
const MaxOutstandingSentPackets = 2 * MaxCongestionWindowPackets
MaxOutstandingSentPackets is maximum number of packets saved for retransmission. When reached, it imposes a soft limit on sending new packets: Sending ACKs and retransmission is still allowed, but now new regular packets can be sent.
const MaxPacketBufferSize = 1452
MaxPacketBufferSize maximum packet size of any QUIC packet, based on ethernet's max size, minus the IP and UDP headers. IPv6 has a 40 byte header, UDP adds an additional 8 bytes. This is a total overhead of 48 bytes. Ethernet's max packet size is 1500 bytes, 1500 - 48 = 1452.
const MaxPostHandshakeCryptoFrameSize = 1000
MaxPostHandshakeCryptoFrameSize is the maximum size of CRYPTO frames we send after the handshake completes.
const MaxServerUnprocessedPackets = 1024
MaxServerUnprocessedPackets is the max number of packets stored in the server that are not yet processed.
const MaxStreamFrameSorterGaps = 1000
MaxStreamFrameSorterGaps is the maximum number of gaps between received StreamFrames prevents DoS attacks against the streamFrameSorter
const MaxTrackedSentPackets = MaxOutstandingSentPackets * 5 / 4
MaxTrackedSentPackets is maximum number of sent packets saved for retransmission. When reached, no more packets will be sent. This value *must* be larger than MaxOutstandingSentPackets.
const MaxUndecryptablePackets = 32
MaxUndecryptablePackets limits the number of undecryptable packets that are queued in the connection.
const MinCoalescedPacketSize = 128
MinCoalescedPacketSize is the minimum size of a coalesced packet that we pack. If a packet has less than this number of bytes, we won't coalesce any more packets onto it.
const MinConnectionIDLenInitial = 8
MinConnectionIDLenInitial is the minimum length of the destination connection ID on an Initial packet.
const MinInitialPacketSize = 1200
MinInitialPacketSize is the minimum size an Initial packet is required to have.
const MinPacingDelay = time.Millisecond
MinPacingDelay is the minimum duration that is used for packet pacing If the packet packing frequency is higher, multiple packets might be sent at once. Example: For a packet pacing delay of 200μs, we would send 5 packets at once, wait for 1ms, and so forth.
const MinRemoteIdleTimeout = 5 * time.Second
MinRemoteIdleTimeout is the minimum value that we accept for the remote idle timeout
const MinStatelessResetSize = 1 + 20 + 4 + 1 + 16 /* token */
MinStatelessResetSize is the minimum size of a stateless reset packet that we send
const MinStreamFrameBufferSize = 128
MinStreamFrameBufferSize is the minimum data length of a received STREAM frame that we use the buffer for. This protects against a DoS where an attacker would send us very small STREAM frames to consume a lot of memory.
const MinUnknownVersionPacketSize = MinInitialPacketSize
MinUnknownVersionPacketSize is the minimum size a packet with an unknown version needs to have in order to trigger a Version Negotiation packet.
const PacketsPerConnectionID = 10000
PacketsPerConnectionID is the number of packets we send using one connection ID. If the peer provices us with enough new connection IDs, we switch to a new connection ID.
const PriorityConnIDLen uint8 = 16
PRIO_PACKS_TAG
const RetiredConnectionIDDeleteTimeout = 5 * time.Second
RetiredConnectionIDDeleteTimeout is the time we keep closed connections around in order to retransmit the CONNECTION_CLOSE. after this time all information about the old connection will be deleted
const TimerGranularity = time.Millisecond
Estimated timer granularity. The loss detection timer will not be set to a value smaller than granularity.
const TokenValidity = 24 * time.Hour
TokenValidity is the duration that a (non-retry) token is considered valid
const WindowUpdateThreshold = 0.25
WindowUpdateThreshold is the fraction of the receive window that has to be consumed before an higher offset is advertised to the client
Variables ¶
var ErrInvalidConnectionIDLen = errors.New("invalid Connection ID length")
var SupportedVersions = []Version{Version1, Version2}
SupportedVersions lists the versions that the server supports must be in sorted descending order
Functions ¶
func IsSupportedVersion ¶
IsSupportedVersion returns true if the server supports this version
func IsValidVersion ¶
IsValidVersion says if the version is known to quic-go
Types ¶
type ArbitraryLenConnectionID ¶
type ArbitraryLenConnectionID []byte
An ArbitraryLenConnectionID is a QUIC Connection ID able to represent Connection IDs according to RFC 8999. Future QUIC versions might allow connection ID lengths up to 255 bytes, while QUIC v1 restricts the length to 20 bytes.
func (ArbitraryLenConnectionID) Bytes ¶
func (c ArbitraryLenConnectionID) Bytes() []byte
func (ArbitraryLenConnectionID) Len ¶
func (c ArbitraryLenConnectionID) Len() int
func (ArbitraryLenConnectionID) String ¶
func (c ArbitraryLenConnectionID) String() string
type ByteCount ¶
type ByteCount int64
A ByteCount in QUIC
const InvalidByteCount ByteCount = -1
InvalidByteCount is an invalid byte count
const MaxAckFrameSize ByteCount = 1000
MaxAckFrameSize is the maximum size for an ACK frame that we write Due to the varint encoding, ACK frames can grow (almost) indefinitely large. The MaxAckFrameSize should be large enough to encode many ACK range, but must ensure that a maximum size ACK frame fits into one packet.
const MinStreamFrameSize ByteCount = 128
MinStreamFrameSize is the minimum size that has to be left in a packet, so that we add another STREAM frame. This avoids splitting up STREAM frames into small pieces, which has 2 advantages: 1. it reduces the framing overhead 2. it reduces the head-of-line blocking, when a packet is lost
type ConnectionID ¶
type ConnectionID struct {
// contains filtered or unexported fields
}
A ConnectionID in QUIC
func GenerateConnectionID ¶
func GenerateConnectionID(l int) (ConnectionID, error)
GenerateConnectionID generates a connection ID using cryptographic random
func GenerateConnectionIDForInitial ¶
func GenerateConnectionIDForInitial() (ConnectionID, error)
GenerateConnectionIDForInitial generates a connection ID for the Initial packet. It uses a length randomly chosen between 8 and 20 bytes.
func ParseConnectionID ¶
func ParseConnectionID(b []byte) ConnectionID
ParseConnectionID interprets b as a Connection ID. It panics if b is longer than 20 bytes.
func ReadConnectionID ¶
func ReadConnectionID(r io.Reader, l int) (ConnectionID, error)
ReadConnectionID reads a connection ID of length len from the given io.Reader. It returns io.EOF if there are not enough bytes to read.
func (ConnectionID) Bytes ¶
func (c ConnectionID) Bytes() []byte
Bytes returns the byte representation
func (ConnectionID) Len ¶
func (c ConnectionID) Len() int
Len returns the length of the connection ID in bytes
func (ConnectionID) String ¶
func (c ConnectionID) String() string
type DefaultConnectionIDGenerator ¶
type DefaultConnectionIDGenerator struct {
ConnLen int
}
func (*DefaultConnectionIDGenerator) ConnectionIDLen ¶
func (d *DefaultConnectionIDGenerator) ConnectionIDLen() int
func (*DefaultConnectionIDGenerator) GenerateConnectionID ¶
func (d *DefaultConnectionIDGenerator) GenerateConnectionID() (ConnectionID, error)
type EncryptionLevel ¶
type EncryptionLevel uint8
EncryptionLevel is the encryption level Default value is Unencrypted
const ( // EncryptionInitial is the Initial encryption level EncryptionInitial EncryptionLevel = 1 + iota // EncryptionHandshake is the Handshake encryption level EncryptionHandshake // Encryption0RTT is the 0-RTT encryption level Encryption0RTT // Encryption1RTT is the 1-RTT encryption level Encryption1RTT )
func (EncryptionLevel) String ¶
func (e EncryptionLevel) String() string
type KeyPhaseBit ¶
type KeyPhaseBit uint8
KeyPhaseBit is the key phase bit
const ( // KeyPhaseUndefined is an undefined key phase KeyPhaseUndefined KeyPhaseBit = iota // KeyPhaseZero is key phase 0 KeyPhaseZero // KeyPhaseOne is key phase 1 KeyPhaseOne )
func (KeyPhaseBit) String ¶
func (p KeyPhaseBit) String() string
type PacketNumber ¶
type PacketNumber int64
A PacketNumber in QUIC
const InvalidPacketNumber PacketNumber = -1
InvalidPacketNumber is a packet number that is never sent. In QUIC, 0 is a valid packet number.
const SkipPacketInitialPeriod PacketNumber = 256
SkipPacketInitialPeriod is the initial period length used for packet number skipping to prevent an Optimistic ACK attack. Every time a packet number is skipped, the period is doubled, up to SkipPacketMaxPeriod.
const SkipPacketMaxPeriod PacketNumber = 128 * 1024
SkipPacketMaxPeriod is the maximum period length used for packet number skipping.
func DecodePacketNumber ¶
func DecodePacketNumber( packetNumberLength PacketNumberLen, lastPacketNumber PacketNumber, wirePacketNumber PacketNumber, ) PacketNumber
DecodePacketNumber calculates the packet number based on the received packet number, its length and the last seen packet number
type PacketNumberLen ¶
type PacketNumberLen uint8
PacketNumberLen is the length of the packet number in bytes
const ( // PacketNumberLen1 is a packet number length of 1 byte PacketNumberLen1 PacketNumberLen = 1 // PacketNumberLen2 is a packet number length of 2 bytes PacketNumberLen2 PacketNumberLen = 2 // PacketNumberLen3 is a packet number length of 3 bytes PacketNumberLen3 PacketNumberLen = 3 // PacketNumberLen4 is a packet number length of 4 bytes PacketNumberLen4 PacketNumberLen = 4 )
func GetPacketNumberLengthForHeader ¶
func GetPacketNumberLengthForHeader(packetNumber, leastUnacked PacketNumber) PacketNumberLen
GetPacketNumberLengthForHeader gets the length of the packet number for the public header it never chooses a PacketNumberLen of 1 byte, since this is too short under certain circumstances
type PacketType ¶
type PacketType uint8
The PacketType is the Long Header Type
const ( // PacketTypeInitial is the packet type of an Initial packet PacketTypeInitial PacketType = 1 + iota // PacketTypeRetry is the packet type of a Retry packet PacketTypeRetry // PacketTypeHandshake is the packet type of a Handshake packet PacketTypeHandshake // PacketType0RTT is the packet type of a 0-RTT packet PacketType0RTT )
func (PacketType) String ¶
func (t PacketType) String() string
type Perspective ¶
type Perspective int
Perspective determines if we're acting as a server or a client
const ( PerspectiveServer Perspective = 1 PerspectiveClient Perspective = 2 )
the perspectives
func (Perspective) Opposite ¶
func (p Perspective) Opposite() Perspective
Opposite returns the perspective of the peer
func (Perspective) String ¶
func (p Perspective) String() string
type PriorityConnectionIDGenerator ¶
type PriorityConnectionIDGenerator struct { ConnLen int NumberOfPriorities int PriorityCounter int8 NextPriority int8 NextPriorityValid bool }
PRIO_PACKS_TAG
func (*PriorityConnectionIDGenerator) ConnectionIDLen ¶
func (t *PriorityConnectionIDGenerator) ConnectionIDLen() int
func (*PriorityConnectionIDGenerator) GenerateConnectionID ¶
func (t *PriorityConnectionIDGenerator) GenerateConnectionID() (ConnectionID, error)
type StatelessResetToken ¶
type StatelessResetToken [16]byte
A StatelessResetToken is a stateless reset token.
type StreamID ¶
type StreamID int64
A StreamID in QUIC
const InvalidStreamID StreamID = -1
InvalidPacketNumber is a stream ID that is invalid. The first valid stream ID in QUIC is 0.
func (StreamID) InitiatedBy ¶
func (s StreamID) InitiatedBy() Perspective
InitiatedBy says if the stream was initiated by the client or by the server
func (StreamID) StreamNum ¶
StreamNum returns how many streams in total are below this Example: for stream 9 it returns 3 (i.e. streams 1, 5 and 9)
func (StreamID) Type ¶
func (s StreamID) Type() StreamType
Type says if this is a unidirectional or bidirectional stream
type StreamNum ¶
type StreamNum int64
StreamNum is the stream number
const ( // InvalidStreamNum is an invalid stream number. InvalidStreamNum = -1 // MaxStreamCount is the maximum stream count value that can be sent in MAX_STREAMS frames // and as the stream count in the transport parameters MaxStreamCount StreamNum = 1 << 60 )
func (StreamNum) StreamID ¶
func (s StreamNum) StreamID(stype StreamType, pers Perspective) StreamID
StreamID calculates the stream ID.
type StreamType ¶
type StreamType uint8
StreamType encodes if this is a unidirectional or bidirectional stream
const ( // StreamTypeUni is a unidirectional stream StreamTypeUni StreamType = iota // StreamTypeBidi is a bidirectional stream StreamTypeBidi )
type Version ¶
type Version uint32
Version is a version number as int
const ( VersionUnknown Version = math.MaxUint32 Version1 Version = 0x1 Version2 Version = 0x6b3343cf )
The version numbers, making grepping easier
func ChooseSupportedVersion ¶
ChooseSupportedVersion finds the best version in the overlap of ours and theirs ours is a slice of versions that we support, sorted by our preference (descending) theirs is a slice of versions offered by the peer. The order does not matter. The bool returned indicates if a matching version was found.
func GetGreasedVersions ¶
GetGreasedVersions adds one reserved version number to a slice of version numbers, at a random position. It doesn't modify the supported slice.