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Constants ¶
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const ( GM_ID = "GameManager" ROOM_ID = "Room" USER_ID = "User" ENTITY_ID = "Entity" EQUIP_ID = "Equipment" CHA_ID = "Character" SESSION_ID = "Session" )
Variables ¶
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Functions ¶
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Types ¶
type UID ¶
type UID struct { Gen map[string]*goSnowFlake.IdWorker WorkersName map[int64]string }
func (*UID) RegisterWorker ¶
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