ui

package
v0.0.0-...-a358892 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Mar 24, 2017 License: Apache-2.0 Imports: 9 Imported by: 0

README

Embedded UI

This directory contains the client-side code for cockroach's web admin console. These files are embedded into the cockroach binary via the go-bindata package, which is used to generate the embedded.go file in this directory.

Getting Started

To get started with the UI, be sure you're able to build and run the CockroachDB server. Instructions for this are located in the top-level README.

To bootstrap local development, you'll need to run make in this directory; this will download the dependencies, run the tests, and build the web console assets.

Visual Studio Code

To get autocomplete and type-checking working in Visual Studio Code, you may need to manually configure your typescript version. Typescript 2 is included in our package.json, but you'll need to configure your project/workspace to point to it. See https://code.visualstudio.com/docs/languages/typescript#_using-newer-typescript-versions.

Modification

As mentioned above, be sure to run the CockroachDB server in UI debug mode while developing the web console. This causes the CockroachDB server to serve assets directly from the disk, rather than use the compiled-in assets. These assets will be compiled in the browser each time the page is reloaded.

NOTE: styles are not yet compiled in the browser. As a workaround, make watch is available; it automatically watches for style changes and recompiles them, though a browser reload is still required. Note that if you add a new file, you'll need to restart make watch.

When you're ready to submit your changes, be sure to run make in this directory to regenerate the on-disk assets so that your commit includes the updated embedded.go. This is enforced by our build system, but forgetting to do this will result in wasted time waiting for the build.

We commit the generated file so that CockroachDB can be compiled with minimal non-go dependencies.

Running tests

If you'd like to run the tests directly you can run make test. If you're having trouble debugging tests, we recommend using make test-debug which prettifies the test output and runs the tests in Chrome. When a webpage opens, you can press the debug button in the top righthand corner to run tests and set breakpoints directly in the browser.

Proxying

When prototyping changes to the CockroachDB Admin UI, it is desirable to see those changes with data from an existing cluster without the headache of having to redeploy a cluster. This is useful for rapidly visualizing local development changes against a consistent and realistic dataset.

We have created a simple NodeJS reverse-proxy server to accomplish this; this server proxies all requests for web resources (javascript, HTML, CSS) to a local CockroachDB server, while proxying all requests for actual data to a remote CockroachDB server.

To use this server, navigate to the pkg/ui/proxy directory, install the dependencies using yarn or npm, then run ./proxy.js <existing- instance- ui-url> --local <development-instance-ui-url> and navigate to http://localhost:3000 to access the UI.

Dependencies

Our web console is compiled using a collection of tools that depends on Node.js, so you'll want to have that installed.

We use yarn to manage various dependencies. It is also possible to use npm, though you may run into problems as npm does not respect yarn's yarn.lock.

Be sure to commit any changes resulting from your dependency changes.

Documentation

Overview

Package ui embeds into the Cockroach certain data such as web html and stylesheets.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

This section is empty.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL