Documentation ¶
Index ¶
- func CreateAttribute[T any](name string) func(value ...T) Node
- func CreateElement(name string) func(nodes ...Node) Node
- func CreateShared(name string) func(nodes ...Node) Node
- func GetAttribute[T any](n Node, name string) T
- func Minify(html string) string
- func MustWrite(w io.Writer, nodes ...Node)
- func Render(nodes ...Node) string
- func Write(w io.Writer, nodes ...Node) error
- type Clsx
- type Node
- func A(nodes ...Node) Node
- func Abbr(nodes ...Node) Node
- func Accept(values ...string) Node
- func AcceptCharset(values ...string) Node
- func AccessKey(values ...string) Node
- func Accumulate(values ...string) Node
- func Action(values ...string) Node
- func Additive(values ...string) Node
- func Address(nodes ...Node) Node
- func AlignmentBaseline(values ...string) Node
- func Allow(values ...string) Node
- func Alt(values ...string) Node
- func Amplitude(values ...string) Node
- func Animate(nodes ...Node) Node
- func AnimateAnimateTransform(nodes ...Node) Node
- func AnimateMotion(nodes ...Node) Node
- func Append(n Node, nodes ...Node) Node
- func Area(nodes ...Node) Node
- func Article(nodes ...Node) Node
- func Aside(nodes ...Node) Node
- func Async() Node
- func Attribute() Node
- func AttributeName(values ...string) Node
- func Audio(nodes ...Node) Node
- func AutoCapitalize(values ...bool) Node
- func AutoComplete(values ...string) Node
- func AutoFocus(values ...bool) Node
- func AutoPlay(values ...bool) Node
- func Azimuth(values ...string) Node
- func B(nodes ...Node) Node
- func Background(values ...string) Node
- func Base(nodes ...Node) Node
- func BaseFrequency(values ...string) Node
- func BaselineShift(values ...string) Node
- func Bdi(nodes ...Node) Node
- func Bdo(nodes ...Node) Node
- func Begin(values ...string) Node
- func Bg(values ...string) Node
- func Bias(values ...string) Node
- func Blockquote(nodes ...Node) Node
- func Body(nodes ...Node) Node
- func Border(values ...string) Node
- func Br() Node
- func Buffered(values ...bool) Node
- func Button(nodes ...Node) Node
- func By(values ...string) Node
- func CalcMode(values ...string) Node
- func Canvas(nodes ...Node) Node
- func Caption(nodes ...Node) Node
- func Capture(values ...string) Node
- func CharSet(values ...string) Node
- func Checked(values ...bool) Node
- func Circle(nodes ...Node) Node
- func Cite(nodes ...Node) Node
- func Class(value any) Node
- func ClipPath(nodes ...Node) Node
- func ClipPathUnits(values ...string) Node
- func ClipRule(values ...string) Node
- func Code(nodes ...Node) Node
- func ColGroup(nodes ...Node) Node
- func ColSpan(values ...int) Node
- func Color(values ...string) Node
- func ColorInterpolation(values ...string) Node
- func ColorInterpolationFilters(values ...string) Node
- func Cols(values ...int) Node
- func Content(values ...string) Node
- func ContentEditable(values ...bool) Node
- func Controls(values ...bool) Node
- func Coords(values ...string) Node
- func CrossOrigin(values ...string) Node
- func Csp(values ...string) Node
- func Cursor(values ...string) Node
- func CustomData(name string, values ...any) Node
- func Cx(values ...string) Node
- func Cy(values ...string) Node
- func D(values ...string) Node
- func Data(nodes ...Node) Node
- func Datalist(nodes ...Node) Node
- func DateTime(values ...string) Node
- func Dd(nodes ...Node) Node
- func Decoding(values ...string) Node
- func Default(values ...bool) Node
- func Defer() Node
- func Defs(nodes ...Node) Node
- func Del(nodes ...Node) Node
- func Desc(nodes ...Node) Node
- func Details(nodes ...Node) Node
- func Dfn(nodes ...Node) Node
- func Dialog(nodes ...Node) Node
- func DiffuseConstant(values ...string) Node
- func Dir(values ...string) Node
- func DirName(values ...string) Node
- func Direction(values ...string) Node
- func Disabled(values ...bool) Node
- func Display(values ...string) Node
- func Div(nodes ...Node) Node
- func Divisor(values ...string) Node
- func Dl(nodes ...Node) Node
- func Doctype() Node
- func DominantBaseline(values ...string) Node
- func Download(values ...bool) Node
- func Draggable(values ...bool) Node
- func Dt(nodes ...Node) Node
- func Dur(values ...string) Node
- func Dx(values ...string) Node
- func Dy(values ...string) Node
- func EdgeMode(values ...string) Node
- func Element() Node
- func Elevation(values ...string) Node
- func Ellipse(nodes ...Node) Node
- func Em(nodes ...Node) Node
- func Embed(nodes ...Node) Node
- func EncType(values ...string) Node
- func End(values ...string) Node
- func EnterKeyHint(values ...string) Node
- func Exponent(values ...string) Node
- func FeBlend(nodes ...Node) Node
- func FeColorMatrix(nodes ...Node) Node
- func FeComponentTransfer(nodes ...Node) Node
- func FeComposite(nodes ...Node) Node
- func FeConvolveMatrix(nodes ...Node) Node
- func FeDiffuseLightning(nodes ...Node) Node
- func FeDisplacementMap(nodes ...Node) Node
- func FeDistantLight(nodes ...Node) Node
- func FeDropShadow(nodes ...Node) Node
- func FeFlood(nodes ...Node) Node
- func FeFuncA(nodes ...Node) Node
- func FeFuncB(nodes ...Node) Node
- func FeFuncG(nodes ...Node) Node
- func FeFuncR(nodes ...Node) Node
- func FeGaussianBlur(nodes ...Node) Node
- func FeImage(nodes ...Node) Node
- func FeMerge(nodes ...Node) Node
- func FeMergeNode(nodes ...Node) Node
- func FeMorphology(nodes ...Node) Node
- func FeOffset(nodes ...Node) Node
- func FePointLight(nodes ...Node) Node
- func FeSpecularLighting(nodes ...Node) Node
- func FeSpotlight(nodes ...Node) Node
- func FeTile(nodes ...Node) Node
- func FeTurbulence(nodes ...Node) Node
- func Fieldset(nodes ...Node) Node
- func FigCaption(nodes ...Node) Node
- func Figure(nodes ...Node) Node
- func Fill(values ...string) Node
- func FillOpacity(values ...string) Node
- func FillRule(values ...string) Node
- func Filter(nodes ...Node) Node
- func FilterUnits(values ...string) Node
- func FloodColor(values ...string) Node
- func FloodOpacity(values ...string) Node
- func FontFamily(values ...string) Node
- func FontSizeAdjust(values ...string) Node
- func FontStretch(values ...string) Node
- func FontStyle(values ...string) Node
- func FontVariant(values ...string) Node
- func FontWeight(values ...string) Node
- func Footer(nodes ...Node) Node
- func For(values ...string) Node
- func ForeignObject(nodes ...Node) Node
- func Form(nodes ...Node) Node
- func FormAction(values ...string) Node
- func FormEncType(values ...string) Node
- func FormMethod(values ...string) Node
- func FormNoValidate(values ...string) Node
- func FormTarget(values ...string) Node
- func Fr(values ...string) Node
- func Fragment(nodes ...Node) Node
- func From(values ...string) Node
- func Fx(values ...string) Node
- func Fy(values ...string) Node
- func G(nodes ...Node) Node
- func GradientTransform(values ...string) Node
- func GradientUnits(values ...string) Node
- func H1(nodes ...Node) Node
- func H2(nodes ...Node) Node
- func H3(nodes ...Node) Node
- func H4(nodes ...Node) Node
- func H5(nodes ...Node) Node
- func H6(nodes ...Node) Node
- func Head(nodes ...Node) Node
- func Header(nodes ...Node) Node
- func Headers(values ...string) Node
- func Height[T constraints.Ordered](values ...T) Node
- func Hgroup(nodes ...Node) Node
- func Hidden(values ...bool) Node
- func High[T constraints.Ordered](values ...T) Node
- func Hr() Node
- func Href(values ...string) Node
- func HrefLang(values ...string) Node
- func Html(nodes ...Node) Node
- func HttpEquiv(values ...string) Node
- func I(nodes ...Node) Node
- func Id(values ...string) Node
- func If(condition bool, nodes ...Node) Node
- func Iframe(nodes ...Node) Node
- func Image(nodes ...Node) Node
- func ImageRendering(values ...string) Node
- func Img(nodes ...Node) Node
- func In(values ...string) Node
- func In2(values ...string) Node
- func Input(nodes ...Node) Node
- func InputMode(values ...bool) Node
- func Ins(nodes ...Node) Node
- func Integrity(values ...string) Node
- func Intercept(values ...string) Node
- func IsMap(values ...bool) Node
- func ItemId(values ...string) Node
- func ItemProp(values ...string) Node
- func ItemRef(values ...string) Node
- func ItemScope(values ...string) Node
- func ItemType(values ...string) Node
- func K1(values ...string) Node
- func K2(values ...string) Node
- func K3(values ...string) Node
- func K4(values ...string) Node
- func Kbd(nodes ...Node) Node
- func KernelMatrix(values ...string) Node
- func KeyPoints(values ...string) Node
- func KeySplines(values ...string) Node
- func KeyTimes(values ...string) Node
- func Kind(values ...string) Node
- func Label(nodes ...Node) Node
- func Lang(values ...string) Node
- func Legend(nodes ...Node) Node
- func LengthAdjust(values ...string) Node
- func LetterSpacing(values ...string) Node
- func Li(nodes ...Node) Node
- func LightingColor(values ...string) Node
- func LimitingConeAngle(values ...string) Node
- func Line(nodes ...Node) Node
- func LinearGradient(nodes ...Node) Node
- func Link(nodes ...Node) Node
- func List(values ...string) Node
- func Loading(values ...string) Node
- func Loop(values ...bool) Node
- func Low[T constraints.Ordered](values ...T) Node
- func Main(nodes ...Node) Node
- func Map(nodes ...Node) Node
- func MapRange[K comparable, V any](m map[K]V, fn func(key K, value V) Node) Node
- func Mark(nodes ...Node) Node
- func Marker(nodes ...Node) Node
- func MarkerEnd(values ...string) Node
- func MarkerHeight(values ...string) Node
- func MarkerMid(values ...string) Node
- func MarkerStart(values ...string) Node
- func MarkerUnits(values ...string) Node
- func MarkerWidth(values ...string) Node
- func Mask(nodes ...Node) Node
- func MaskContentUnits(values ...string) Node
- func MaskUnits(values ...string) Node
- func Math(nodes ...Node) Node
- func Max[T constraints.Ordered](values ...T) Node
- func MaxLength[T constraints.Ordered](values ...T) Node
- func Media(values ...string) Node
- func Menu(nodes ...Node) Node
- func Meta(nodes ...Node) Node
- func Metadata(nodes ...Node) Node
- func Meter(nodes ...Node) Node
- func Method(values ...string) Node
- func Min[T constraints.Ordered](values ...T) Node
- func MinLength[T constraints.Ordered](values ...T) Node
- func Mode(values ...string) Node
- func Mpath(nodes ...Node) Node
- func Multiple(values ...bool) Node
- func Muted(values ...bool) Node
- func Name(values ...string) Node
- func Nav(nodes ...Node) Node
- func NoScript(nodes ...Node) Node
- func NoValidate(values ...bool) Node
- func Nonce(values ...string) Node
- func NumOctaves(values ...string) Node
- func Object(nodes ...Node) Node
- func Ol(nodes ...Node) Node
- func Opacity(values ...string) Node
- func Open(values ...bool) Node
- func Operator(values ...string) Node
- func Optgroup(nodes ...Node) Node
- func Optimum[T constraints.Ordered](values ...T) Node
- func Option(nodes ...Node) Node
- func Order(values ...string) Node
- func Orient(values ...string) Node
- func Origin(values ...string) Node
- func Output(nodes ...Node) Node
- func Overflow(values ...string) Node
- func OverlinePosition(values ...string) Node
- func OverlineThickness(values ...string) Node
- func P(nodes ...Node) Node
- func PaintOrder(values ...string) Node
- func Param(nodes ...Node) Node
- func Path(nodes ...Node) Node
- func PathLength(values ...string) Node
- func Pattern(nodes ...Node) Node
- func PatternContentUnits(values ...string) Node
- func PatternTransform(values ...string) Node
- func PatternUnits(values ...string) Node
- func Picture(nodes ...Node) Node
- func Ping(values ...string) Node
- func Placeholder(values ...string) Node
- func PlaysInline(values ...bool) Node
- func PointerEvents(values ...string) Node
- func Points(values ...string) Node
- func PointsAtX(values ...string) Node
- func PointsAtY(values ...string) Node
- func PointsAtZ(values ...string) Node
- func Polygon(nodes ...Node) Node
- func Polyline(nodes ...Node) Node
- func Portal(nodes ...Node) Node
- func Poster(values ...string) Node
- func Pre(nodes ...Node) Node
- func Preload(values ...bool) Node
- func PreserveAlpha(values ...string) Node
- func PreserveAspectRatio(values ...string) Node
- func PrimitiveUnits(values ...string) Node
- func Progress(nodes ...Node) Node
- func Q(nodes ...Node) Node
- func R(values ...string) Node
- func RadialGradient(nodes ...Node) Node
- func Radius(values ...string) Node
- func Range[T any](s []T, fn func(item T, index int) Node) Node
- func Raw(html ...string) Node
- func Readonly(values ...bool) Node
- func Rect(nodes ...Node) Node
- func RefX(values ...string) Node
- func RefY(values ...string) Node
- func ReferrerPolicy(values ...string) Node
- func Rel(values ...string) Node
- func RepeatCount(values ...string) Node
- func RepeatDur(values ...string) Node
- func Required(values ...bool) Node
- func Restart(values ...string) Node
- func Result(values ...string) Node
- func Reversed(values ...bool) Node
- func Role(values ...string) Node
- func Rotate(values ...string) Node
- func RowSpan(values ...int) Node
- func Rows(values ...int) Node
- func Rp(nodes ...Node) Node
- func Rt(nodes ...Node) Node
- func Ruby(nodes ...Node) Node
- func Rx(values ...float64) Node
- func Ry(values ...float64) Node
- func S(nodes ...Node) Node
- func Samp(nodes ...Node) Node
- func Sandbox(values ...string) Node
- func Scale(values ...string) Node
- func Scope(values ...string) Node
- func Script(nodes ...Node) Node
- func Search(nodes ...Node) Node
- func Section(nodes ...Node) Node
- func Seed(values ...string) Node
- func Select(nodes ...Node) Node
- func Selected(values ...bool) Node
- func Set(nodes ...Node) Node
- func Shape(values ...string) Node
- func ShapeRendering(values ...string) Node
- func Size[T constraints.Ordered](values ...T) Node
- func Sizes(values ...string) Node
- func Slot(nodes ...Node) Node
- func Small(nodes ...Node) Node
- func Source(nodes ...Node) Node
- func Spacing(values ...string) Node
- func Span(nodes ...Node) Node
- func SpecularConstant(values ...string) Node
- func SpecularExponent(values ...string) Node
- func SpellCheck(values ...bool) Node
- func SpreadMethod(values ...string) Node
- func Src(values ...string) Node
- func SrcDoc(values ...string) Node
- func SrcLang(values ...string) Node
- func SrcSet(values ...string) Node
- func Start(values ...int) Node
- func StartOffset(values ...string) Node
- func StdDeviation(values ...string) Node
- func Step(values ...string) Node
- func StitchTiles(values ...string) Node
- func Stop(nodes ...Node) Node
- func StopColor(values ...string) Node
- func StopOpacity(values ...string) Node
- func StrikethroughPosition(values ...string) Node
- func StrikethroughThickness(values ...string) Node
- func Stroke(values ...string) Node
- func StrokeDasharray(values ...string) Node
- func StrokeDashoffset(values ...string) Node
- func StrokeLinecap(values ...string) Node
- func StrokeLinejoin(values ...string) Node
- func StrokeMiterlimit(values ...string) Node
- func StrokeOpacity(values ...string) Node
- func StrokeWidth(values ...string) Node
- func Strong(nodes ...Node) Node
- func Style(nodes ...Node) Node
- func Sub(nodes ...Node) Node
- func Summary(nodes ...Node) Node
- func Sup(nodes ...Node) Node
- func SurfaceScale(values ...string) Node
- func Svg(nodes ...Node) Node
- func Switch(nodes ...Node) Node
- func Symbol(nodes ...Node) Node
- func SystemLanguage(values ...string) Node
- func TabIndex(values ...int) Node
- func Table(nodes ...Node) Node
- func TableValues(values ...string) Node
- func Target(values ...string) Node
- func TargetX(values ...string) Node
- func TargetY(values ...string) Node
- func Tbody(nodes ...Node) Node
- func Td(nodes ...Node) Node
- func Template(nodes ...Node) Node
- func Text[T any](value T) Node
- func TextAnchor(values ...string) Node
- func TextDecoration(values ...string) Node
- func TextLength(values ...string) Node
- func TextPath(nodes ...Node) Node
- func TextRendering(values ...string) Node
- func TextSize(values ...string) Node
- func Textarea(nodes ...Node) Node
- func Tfoot(nodes ...Node) Node
- func Th(nodes ...Node) Node
- func Thead(nodes ...Node) Node
- func Time(nodes ...Node) Node
- func Title(nodes ...Node) Node
- func To(values ...string) Node
- func Tr(nodes ...Node) Node
- func Transform(values ...string) Node
- func TransformOrigin(values ...string) Node
- func Translate(values ...string) Node
- func Tspan(nodes ...Node) Node
- func Type(values ...string) Node
- func U(nodes ...Node) Node
- func Ul(nodes ...Node) Node
- func UnderlinePosition(values ...string) Node
- func UnderlineThickness(values ...string) Node
- func UnicodeBidi(values ...string) Node
- func Use(nodes ...Node) Node
- func UseMap(values ...string) Node
- func Value(values ...any) Node
- func Values(values ...string) Node
- func Var(nodes ...Node) Node
- func VectorEffect(values ...string) Node
- func Version(values ...string) Node
- func Video(nodes ...Node) Node
- func View(nodes ...Node) Node
- func ViewBox(values ...string) Node
- func Visibility(values ...string) Node
- func Wbr() Node
- func Width[T constraints.Ordered](values ...T) Node
- func WordSpacing(values ...string) Node
- func Wrap(values ...string) Node
- func WritingMode(values ...string) Node
- func X(values ...string) Node
- func X1(values ...string) Node
- func X2(values ...string) Node
- func XChannelSelector(values ...string) Node
- func Xmlns(values ...string) Node
- func Y(values ...string) Node
- func Y1(values ...string) Node
- func Y2(values ...string) Node
- func YChannelSelector(values ...string) Node
- func Z(values ...string) Node
- type Stringer
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func CreateAttribute ¶
func CreateElement ¶
func CreateShared ¶
func GetAttribute ¶
Types ¶
type Node ¶
type Node interface {
Node() Node
}
func AcceptCharset ¶
func Accumulate ¶
func AlignmentBaseline ¶
func AnimateAnimateTransform ¶
func AnimateMotion ¶
func AttributeName ¶
func AutoCapitalize ¶
func AutoComplete ¶
func Background ¶
func BaseFrequency ¶
func BaselineShift ¶
func Blockquote ¶
func ClipPathUnits ¶
func ColorInterpolation ¶
func ContentEditable ¶
func CrossOrigin ¶
func CustomData ¶
func DiffuseConstant ¶
func DominantBaseline ¶
func EnterKeyHint ¶
func FeColorMatrix ¶
func FeComponentTransfer ¶
func FeComposite ¶
func FeConvolveMatrix ¶
func FeDiffuseLightning ¶
func FeDisplacementMap ¶
func FeDistantLight ¶
func FeDropShadow ¶
func FeGaussianBlur ¶
func FeMergeNode ¶
func FeMorphology ¶
func FePointLight ¶
func FeSpecularLighting ¶
func FeSpotlight ¶
func FeTurbulence ¶
func FigCaption ¶
func FillOpacity ¶
func FilterUnits ¶
func FloodColor ¶
func FloodOpacity ¶
func FontFamily ¶
func FontSizeAdjust ¶
func FontStretch ¶
func FontVariant ¶
func FontWeight ¶
func ForeignObject ¶
func FormAction ¶
func FormEncType ¶
func FormMethod ¶
func FormNoValidate ¶
func FormTarget ¶
func GradientTransform ¶
func GradientUnits ¶
func Height ¶
func Height[T constraints.Ordered](values ...T) Node
func High ¶
func High[T constraints.Ordered](values ...T) Node
func ImageRendering ¶
func KernelMatrix ¶
func KeySplines ¶
func LengthAdjust ¶
func LetterSpacing ¶
func LightingColor ¶
func LimitingConeAngle ¶
func LinearGradient ¶
func Low ¶
func Low[T constraints.Ordered](values ...T) Node
func MarkerHeight ¶
func MarkerStart ¶
func MarkerUnits ¶
func MarkerWidth ¶
func MaskContentUnits ¶
func Max ¶
func Max[T constraints.Ordered](values ...T) Node
func MaxLength ¶
func MaxLength[T constraints.Ordered](values ...T) Node
func Min ¶
func Min[T constraints.Ordered](values ...T) Node
func MinLength ¶
func MinLength[T constraints.Ordered](values ...T) Node
func NoValidate ¶
func NumOctaves ¶
func Optimum ¶
func Optimum[T constraints.Ordered](values ...T) Node
func OverlinePosition ¶
func OverlineThickness ¶
func PaintOrder ¶
func PathLength ¶
func PatternContentUnits ¶
func PatternTransform ¶
func PatternUnits ¶
func Placeholder ¶
func PlaysInline ¶
func PointerEvents ¶
func PreserveAlpha ¶
func PreserveAspectRatio ¶
func PrimitiveUnits ¶
func RadialGradient ¶
func ReferrerPolicy ¶
func RepeatCount ¶
func ShapeRendering ¶
func Size ¶
func Size[T constraints.Ordered](values ...T) Node
func SpecularConstant ¶
func SpecularExponent ¶
func SpellCheck ¶
func SpreadMethod ¶
func StartOffset ¶
func StdDeviation ¶
func StitchTiles ¶
func StopOpacity ¶
func StrikethroughPosition ¶
func StrikethroughThickness ¶
func StrokeDasharray ¶
func StrokeDashoffset ¶
func StrokeLinecap ¶
func StrokeLinejoin ¶
func StrokeMiterlimit ¶
func StrokeOpacity ¶
func StrokeWidth ¶
func SurfaceScale ¶
func SystemLanguage ¶
func TableValues ¶
func TextAnchor ¶
func TextDecoration ¶
func TextLength ¶
func TextRendering ¶
func TransformOrigin ¶
func UnderlinePosition ¶
func UnderlineThickness ¶
func UnicodeBidi ¶
func VectorEffect ¶
func Visibility ¶
func Width ¶
func Width[T constraints.Ordered](values ...T) Node
func WordSpacing ¶
func WritingMode ¶
func XChannelSelector ¶
func YChannelSelector ¶
Source Files ¶
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