Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewConnectionManager ¶
func NewConnectionManager(c *Configuration) (connectionManager, error)
Types ¶
type Configuration ¶
type Configuration struct { Disabled bool Reader struct { Socket int QueueSize int } Manager struct { Agents int //Number of manager routines Timeout int //Number of seconds before we assume the connection has closed MaxPackets int //Number of packets before we... QueueSize int //Number of Closed Connections on the outbound queue. GCDisabled bool } Classification struct { Agents int //Number of classification Routines QueueSize int //The maximum outbound queue size. Dump struct { All bool Unknown bool Path string } } }
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