Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type AttributeHandler
- type CXAspectHandler
- type CXGraphObjectHandler
- type Converter
- type Cx2Cyjs
- type Cx2Sif
- type LayoutHandler
- type NetworkAttributeHandler
- type NetworkHandler
- type ResourceReadError
- type Sif2Cx
- type VisualStyleHandler
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type AttributeHandler ¶
type AttributeHandler struct {
// contains filtered or unexported fields
}
func (AttributeHandler) HandleAspect ¶
func (attrHandler AttributeHandler) HandleAspect(aspect []interface{}) map[string]interface{}
type CXAspectHandler ¶
type CXAspectHandler interface { // Method to handle HandleAspect(aspect []interface{}) (attrMap map[string]interface{}) }
type CXGraphObjectHandler ¶
type CXGraphObjectHandler interface {
HandleGraphObject(aspect []interface{}) (graphObjects []interface{})
}
type LayoutHandler ¶
type LayoutHandler struct { }
func (LayoutHandler) HandleAspect ¶
func (layoutHandler LayoutHandler) HandleAspect(aspect []interface{}) map[string]interface{}
type NetworkAttributeHandler ¶
type NetworkAttributeHandler struct {
// contains filtered or unexported fields
}
func (NetworkAttributeHandler) HandleAspect ¶
func (networkAttrHandler NetworkAttributeHandler) HandleAspect(aspect []interface{}) map[string]interface{}
type NetworkHandler ¶
type NetworkHandler struct { }
func (NetworkHandler) HandleAspect ¶
func (netHandler NetworkHandler) HandleAspect(aspect []interface{}) map[string]interface{}
type ResourceReadError ¶
type ResourceReadError struct {
// contains filtered or unexported fields
}
func (ResourceReadError) Error ¶
func (err ResourceReadError) Error() string
type VisualStyleHandler ¶
type VisualStyleHandler struct {
// contains filtered or unexported fields
}
func (VisualStyleHandler) HandleAspect ¶
func (vsHandler VisualStyleHandler) HandleAspect(aspect []interface{}) map[string]interface{}