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Variables ¶
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var State = state{}
Functions ¶
func Init ¶
func Init(p InitProperties)
Types ¶
type InitProperties ¶
type InitProperties struct { // Input and output folder paths InputPath string AOutputPath string SOutputPath string DOutputPath string QOutputPath string WOutputPath string EOutputPath string // The suffix goes on the end of output files to avoid collisions when // multiple input files in different nested folders have the same filename DisableUniqueSuffix bool InputEvents chan input.InputEvent // Useful for only re-rendering on state change OnChange func() }
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