Documentation ¶
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetNames() []string
- func Exists(path string) bool
- func GbkToUtf8(s []byte) ([]byte, error)
- func IsDir(path string) bool
- func NewRandStr(length int) string
- func OpenImage(qrPath, qrcodeShowType string)
- func Rand(min, max int) int
- func RandomNumber(len int) string
- func Substr(s string, start, end int) string
- func Utf8ToGbk(s []byte) ([]byte, error)
Constants ¶
View Source
const ( SoftName = "jd_seckill" Version = "0.2.4" DateTimeFormatStr = "2006-01-02 15:04:05" DateFormatStr = "2006-01-02" IniFileContent = `` /* 2649-byte string literal not displayed */ )
Variables ¶
View Source
var ( SoftDir string Client *httpc.HttpClient CookieJar *httpc.CookieJar Config *goconfig.ConfigFile SeckillStatus chan bool ViewQrcodePid = 0 )
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func NewRandStr ¶
Types ¶
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