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Constants ¶
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const ( StateError State = 0 StateStopped = 1 StateStarting = 2 StateRunning = 3 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Server ¶
type Server struct {
// contains filtered or unexported fields
}
func (*Server) OnEmulatorExit ¶
func (*Server) OnEmulatorFrame ¶
func (*Server) OnEmulatorStarted ¶
func (s *Server) OnEmulatorStarted()
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