gl

package
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Published: Jan 27, 2021 License: BSD-3-Clause Imports: 4 Imported by: 0

Documentation

Overview

Package gl implements Go bindings for OpenGL ES 2.0 and ES 3.0.

The GL functions are defined on a Context object that is responsible for tracking a GL context. Typically a windowing system package (such as golang.org/x/exp/shiny/screen) will call NewContext and provide a gl.Context for a user application.

If the gl package is compiled on a platform capable of supporting ES 3.0, the gl.Context object also implements gl.Context3.

The bindings are deliberately minimal, staying as close the C API as possible. The semantics of each function maps onto functions described in the Khronos documentation:

https://www.khronos.org/opengles/sdk/docs/man/

One notable departure from the C API is the introduction of types to represent common uses of GLint: Texture, Surface, Buffer, etc.

Debug Logging

A tracing version of the OpenGL bindings is behind the `gldebug` build tag. It acts as a simplified version of apitrace. Build your Go binary with

-tags gldebug

and each call to a GL function will log its input, output, and any error messages. For example,

I/GoLog   (27668): gl.GenBuffers(1) [Buffer(70001)]
I/GoLog   (27668): gl.BindBuffer(ARRAY_BUFFER, Buffer(70001))
I/GoLog   (27668): gl.BufferData(ARRAY_BUFFER, 36, len(36), STATIC_DRAW)
I/GoLog   (27668): gl.BindBuffer(ARRAY_BUFFER, Buffer(70001))
I/GoLog   (27668): gl.VertexAttribPointer(Attrib(0), 6, FLOAT, false, 0, 0)  error: [INVALID_VALUE]

The gldebug tracing has very high overhead, so make sure to remove the build tag before deploying any binaries.

Index

Constants

View Source
const (
	POINTS                                       = 0x0000
	LINES                                        = 0x0001
	LINE_LOOP                                    = 0x0002
	LINE_STRIP                                   = 0x0003
	TRIANGLES                                    = 0x0004
	TRIANGLE_STRIP                               = 0x0005
	TRIANGLE_FAN                                 = 0x0006
	SRC_COLOR                                    = 0x0300
	ONE_MINUS_SRC_COLOR                          = 0x0301
	SRC_ALPHA                                    = 0x0302
	ONE_MINUS_SRC_ALPHA                          = 0x0303
	DST_ALPHA                                    = 0x0304
	ONE_MINUS_DST_ALPHA                          = 0x0305
	DST_COLOR                                    = 0x0306
	ONE_MINUS_DST_COLOR                          = 0x0307
	SRC_ALPHA_SATURATE                           = 0x0308
	FUNC_ADD                                     = 0x8006
	BLEND_EQUATION                               = 0x8009
	BLEND_EQUATION_RGB                           = 0x8009
	BLEND_EQUATION_ALPHA                         = 0x883D
	FUNC_SUBTRACT                                = 0x800A
	FUNC_REVERSE_SUBTRACT                        = 0x800B
	BLEND_DST_RGB                                = 0x80C8
	BLEND_SRC_RGB                                = 0x80C9
	BLEND_DST_ALPHA                              = 0x80CA
	BLEND_SRC_ALPHA                              = 0x80CB
	CONSTANT_COLOR                               = 0x8001
	ONE_MINUS_CONSTANT_COLOR                     = 0x8002
	CONSTANT_ALPHA                               = 0x8003
	ONE_MINUS_CONSTANT_ALPHA                     = 0x8004
	BLEND_COLOR                                  = 0x8005
	ARRAY_BUFFER                                 = 0x8892
	ELEMENT_ARRAY_BUFFER                         = 0x8893
	ARRAY_BUFFER_BINDING                         = 0x8894
	ELEMENT_ARRAY_BUFFER_BINDING                 = 0x8895
	STREAM_DRAW                                  = 0x88E0
	STATIC_DRAW                                  = 0x88E4
	DYNAMIC_DRAW                                 = 0x88E8
	BUFFER_SIZE                                  = 0x8764
	BUFFER_USAGE                                 = 0x8765
	CURRENT_VERTEX_ATTRIB                        = 0x8626
	FRONT                                        = 0x0404
	BACK                                         = 0x0405
	FRONT_AND_BACK                               = 0x0408
	TEXTURE_2D                                   = 0x0DE1
	CULL_FACE                                    = 0x0B44
	BLEND                                        = 0x0BE2
	DITHER                                       = 0x0BD0
	STENCIL_TEST                                 = 0x0B90
	DEPTH_TEST                                   = 0x0B71
	SCISSOR_TEST                                 = 0x0C11
	POLYGON_OFFSET_FILL                          = 0x8037
	SAMPLE_ALPHA_TO_COVERAGE                     = 0x809E
	SAMPLE_COVERAGE                              = 0x80A0
	INVALID_ENUM                                 = 0x0500
	INVALID_VALUE                                = 0x0501
	INVALID_OPERATION                            = 0x0502
	OUT_OF_MEMORY                                = 0x0505
	CW                                           = 0x0900
	CCW                                          = 0x0901
	LINE_WIDTH                                   = 0x0B21
	ALIASED_POINT_SIZE_RANGE                     = 0x846D
	ALIASED_LINE_WIDTH_RANGE                     = 0x846E
	CULL_FACE_MODE                               = 0x0B45
	FRONT_FACE                                   = 0x0B46
	DEPTH_RANGE                                  = 0x0B70
	DEPTH_WRITEMASK                              = 0x0B72
	DEPTH_CLEAR_VALUE                            = 0x0B73
	DEPTH_FUNC                                   = 0x0B74
	STENCIL_CLEAR_VALUE                          = 0x0B91
	STENCIL_FUNC                                 = 0x0B92
	STENCIL_FAIL                                 = 0x0B94
	STENCIL_PASS_DEPTH_FAIL                      = 0x0B95
	STENCIL_PASS_DEPTH_PASS                      = 0x0B96
	STENCIL_REF                                  = 0x0B97
	STENCIL_VALUE_MASK                           = 0x0B93
	STENCIL_WRITEMASK                            = 0x0B98
	STENCIL_BACK_FUNC                            = 0x8800
	STENCIL_BACK_FAIL                            = 0x8801
	STENCIL_BACK_PASS_DEPTH_FAIL                 = 0x8802
	STENCIL_BACK_PASS_DEPTH_PASS                 = 0x8803
	STENCIL_BACK_REF                             = 0x8CA3
	STENCIL_BACK_VALUE_MASK                      = 0x8CA4
	STENCIL_BACK_WRITEMASK                       = 0x8CA5
	VIEWPORT                                     = 0x0BA2
	SCISSOR_BOX                                  = 0x0C10
	COLOR_CLEAR_VALUE                            = 0x0C22
	COLOR_WRITEMASK                              = 0x0C23
	UNPACK_ALIGNMENT                             = 0x0CF5
	PACK_ALIGNMENT                               = 0x0D05
	MAX_TEXTURE_SIZE                             = 0x0D33
	MAX_VIEWPORT_DIMS                            = 0x0D3A
	SUBPIXEL_BITS                                = 0x0D50
	RED_BITS                                     = 0x0D52
	GREEN_BITS                                   = 0x0D53
	BLUE_BITS                                    = 0x0D54
	ALPHA_BITS                                   = 0x0D55
	DEPTH_BITS                                   = 0x0D56
	STENCIL_BITS                                 = 0x0D57
	POLYGON_OFFSET_UNITS                         = 0x2A00
	POLYGON_OFFSET_FACTOR                        = 0x8038
	TEXTURE_BINDING_2D                           = 0x8069
	SAMPLE_BUFFERS                               = 0x80A8
	SAMPLES                                      = 0x80A9
	SAMPLE_COVERAGE_VALUE                        = 0x80AA
	SAMPLE_COVERAGE_INVERT                       = 0x80AB
	NUM_COMPRESSED_TEXTURE_FORMATS               = 0x86A2
	COMPRESSED_TEXTURE_FORMATS                   = 0x86A3
	DONT_CARE                                    = 0x1100
	FASTEST                                      = 0x1101
	NICEST                                       = 0x1102
	GENERATE_MIPMAP_HINT                         = 0x8192
	BYTE                                         = 0x1400
	UNSIGNED_BYTE                                = 0x1401
	SHORT                                        = 0x1402
	UNSIGNED_SHORT                               = 0x1403
	INT                                          = 0x1404
	UNSIGNED_INT                                 = 0x1405
	FLOAT                                        = 0x1406
	FIXED                                        = 0x140C
	DEPTH_COMPONENT                              = 0x1902
	ALPHA                                        = 0x1906
	RGB                                          = 0x1907
	RGBA                                         = 0x1908
	LUMINANCE                                    = 0x1909
	LUMINANCE_ALPHA                              = 0x190A
	UNSIGNED_SHORT_4_4_4_4                       = 0x8033
	UNSIGNED_SHORT_5_5_5_1                       = 0x8034
	UNSIGNED_SHORT_5_6_5                         = 0x8363
	MAX_VERTEX_ATTRIBS                           = 0x8869
	MAX_VERTEX_UNIFORM_VECTORS                   = 0x8DFB
	MAX_VARYING_VECTORS                          = 0x8DFC
	MAX_COMBINED_TEXTURE_IMAGE_UNITS             = 0x8B4D
	MAX_VERTEX_TEXTURE_IMAGE_UNITS               = 0x8B4C
	MAX_TEXTURE_IMAGE_UNITS                      = 0x8872
	MAX_FRAGMENT_UNIFORM_VECTORS                 = 0x8DFD
	SHADER_TYPE                                  = 0x8B4F
	DELETE_STATUS                                = 0x8B80
	LINK_STATUS                                  = 0x8B82
	VALIDATE_STATUS                              = 0x8B83
	ATTACHED_SHADERS                             = 0x8B85
	ACTIVE_UNIFORMS                              = 0x8B86
	ACTIVE_UNIFORM_MAX_LENGTH                    = 0x8B87
	ACTIVE_ATTRIBUTES                            = 0x8B89
	ACTIVE_ATTRIBUTE_MAX_LENGTH                  = 0x8B8A
	SHADING_LANGUAGE_VERSION                     = 0x8B8C
	CURRENT_PROGRAM                              = 0x8B8D
	NEVER                                        = 0x0200
	LESS                                         = 0x0201
	EQUAL                                        = 0x0202
	LEQUAL                                       = 0x0203
	GREATER                                      = 0x0204
	NOTEQUAL                                     = 0x0205
	GEQUAL                                       = 0x0206
	ALWAYS                                       = 0x0207
	KEEP                                         = 0x1E00
	REPLACE                                      = 0x1E01
	INCR                                         = 0x1E02
	DECR                                         = 0x1E03
	INVERT                                       = 0x150A
	INCR_WRAP                                    = 0x8507
	DECR_WRAP                                    = 0x8508
	VENDOR                                       = 0x1F00
	RENDERER                                     = 0x1F01
	VERSION                                      = 0x1F02
	EXTENSIONS                                   = 0x1F03
	NEAREST                                      = 0x2600
	LINEAR                                       = 0x2601
	NEAREST_MIPMAP_NEAREST                       = 0x2700
	LINEAR_MIPMAP_NEAREST                        = 0x2701
	NEAREST_MIPMAP_LINEAR                        = 0x2702
	LINEAR_MIPMAP_LINEAR                         = 0x2703
	TEXTURE_MAG_FILTER                           = 0x2800
	TEXTURE_MIN_FILTER                           = 0x2801
	TEXTURE_WRAP_S                               = 0x2802
	TEXTURE_WRAP_T                               = 0x2803
	TEXTURE                                      = 0x1702
	TEXTURE_CUBE_MAP                             = 0x8513
	TEXTURE_BINDING_CUBE_MAP                     = 0x8514
	TEXTURE_CUBE_MAP_POSITIVE_X                  = 0x8515
	TEXTURE_CUBE_MAP_NEGATIVE_X                  = 0x8516
	TEXTURE_CUBE_MAP_POSITIVE_Y                  = 0x8517
	TEXTURE_CUBE_MAP_NEGATIVE_Y                  = 0x8518
	TEXTURE_CUBE_MAP_POSITIVE_Z                  = 0x8519
	TEXTURE_CUBE_MAP_NEGATIVE_Z                  = 0x851A
	MAX_CUBE_MAP_TEXTURE_SIZE                    = 0x851C
	TEXTURE0                                     = 0x84C0
	TEXTURE1                                     = 0x84C1
	TEXTURE2                                     = 0x84C2
	TEXTURE3                                     = 0x84C3
	TEXTURE4                                     = 0x84C4
	TEXTURE5                                     = 0x84C5
	TEXTURE6                                     = 0x84C6
	TEXTURE7                                     = 0x84C7
	TEXTURE8                                     = 0x84C8
	TEXTURE9                                     = 0x84C9
	TEXTURE10                                    = 0x84CA
	TEXTURE11                                    = 0x84CB
	TEXTURE12                                    = 0x84CC
	TEXTURE13                                    = 0x84CD
	TEXTURE14                                    = 0x84CE
	TEXTURE15                                    = 0x84CF
	TEXTURE16                                    = 0x84D0
	TEXTURE17                                    = 0x84D1
	TEXTURE18                                    = 0x84D2
	TEXTURE19                                    = 0x84D3
	TEXTURE20                                    = 0x84D4
	TEXTURE21                                    = 0x84D5
	TEXTURE22                                    = 0x84D6
	TEXTURE23                                    = 0x84D7
	TEXTURE24                                    = 0x84D8
	TEXTURE25                                    = 0x84D9
	TEXTURE26                                    = 0x84DA
	TEXTURE27                                    = 0x84DB
	TEXTURE28                                    = 0x84DC
	TEXTURE29                                    = 0x84DD
	TEXTURE30                                    = 0x84DE
	TEXTURE31                                    = 0x84DF
	ACTIVE_TEXTURE                               = 0x84E0
	REPEAT                                       = 0x2901
	CLAMP_TO_EDGE                                = 0x812F
	MIRRORED_REPEAT                              = 0x8370
	VERTEX_ATTRIB_ARRAY_ENABLED                  = 0x8622
	VERTEX_ATTRIB_ARRAY_SIZE                     = 0x8623
	VERTEX_ATTRIB_ARRAY_STRIDE                   = 0x8624
	VERTEX_ATTRIB_ARRAY_TYPE                     = 0x8625
	VERTEX_ATTRIB_ARRAY_NORMALIZED               = 0x886A
	VERTEX_ATTRIB_ARRAY_POINTER                  = 0x8645
	VERTEX_ATTRIB_ARRAY_BUFFER_BINDING           = 0x889F
	IMPLEMENTATION_COLOR_READ_TYPE               = 0x8B9A
	IMPLEMENTATION_COLOR_READ_FORMAT             = 0x8B9B
	COMPILE_STATUS                               = 0x8B81
	INFO_LOG_LENGTH                              = 0x8B84
	SHADER_SOURCE_LENGTH                         = 0x8B88
	SHADER_COMPILER                              = 0x8DFA
	SHADER_BINARY_FORMATS                        = 0x8DF8
	NUM_SHADER_BINARY_FORMATS                    = 0x8DF9
	LOW_FLOAT                                    = 0x8DF0
	MEDIUM_FLOAT                                 = 0x8DF1
	HIGH_FLOAT                                   = 0x8DF2
	LOW_INT                                      = 0x8DF3
	MEDIUM_INT                                   = 0x8DF4
	HIGH_INT                                     = 0x8DF5
	FRAMEBUFFER                                  = 0x8D40
	RENDERBUFFER                                 = 0x8D41
	RGBA4                                        = 0x8056
	RGB5_A1                                      = 0x8057
	RGB565                                       = 0x8D62
	DEPTH_COMPONENT16                            = 0x81A5
	STENCIL_INDEX8                               = 0x8D48
	RENDERBUFFER_WIDTH                           = 0x8D42
	RENDERBUFFER_HEIGHT                          = 0x8D43
	RENDERBUFFER_INTERNAL_FORMAT                 = 0x8D44
	RENDERBUFFER_RED_SIZE                        = 0x8D50
	RENDERBUFFER_GREEN_SIZE                      = 0x8D51
	RENDERBUFFER_BLUE_SIZE                       = 0x8D52
	RENDERBUFFER_ALPHA_SIZE                      = 0x8D53
	RENDERBUFFER_DEPTH_SIZE                      = 0x8D54
	RENDERBUFFER_STENCIL_SIZE                    = 0x8D55
	FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           = 0x8CD0
	FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           = 0x8CD1
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         = 0x8CD2
	FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
	COLOR_ATTACHMENT0                            = 0x8CE0
	DEPTH_ATTACHMENT                             = 0x8D00
	STENCIL_ATTACHMENT                           = 0x8D20
	FRAMEBUFFER_COMPLETE                         = 0x8CD5
	FRAMEBUFFER_INCOMPLETE_ATTACHMENT            = 0x8CD6
	FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT    = 0x8CD7
	FRAMEBUFFER_INCOMPLETE_DIMENSIONS            = 0x8CD9
	FRAMEBUFFER_UNSUPPORTED                      = 0x8CDD
	FRAMEBUFFER_BINDING                          = 0x8CA6
	RENDERBUFFER_BINDING                         = 0x8CA7
	MAX_RENDERBUFFER_SIZE                        = 0x84E8
	INVALID_FRAMEBUFFER_OPERATION                = 0x0506
)
View Source
const (
	DEPTH_BUFFER_BIT   = 0x00000100
	STENCIL_BUFFER_BIT = 0x00000400
	COLOR_BUFFER_BIT   = 0x00004000
)
View Source
const (
	FLOAT_VEC2   = 0x8B50
	FLOAT_VEC3   = 0x8B51
	FLOAT_VEC4   = 0x8B52
	INT_VEC2     = 0x8B53
	INT_VEC3     = 0x8B54
	INT_VEC4     = 0x8B55
	BOOL         = 0x8B56
	BOOL_VEC2    = 0x8B57
	BOOL_VEC3    = 0x8B58
	BOOL_VEC4    = 0x8B59
	FLOAT_MAT2   = 0x8B5A
	FLOAT_MAT3   = 0x8B5B
	FLOAT_MAT4   = 0x8B5C
	SAMPLER_2D   = 0x8B5E
	SAMPLER_CUBE = 0x8B60
)
View Source
const (
	FRAGMENT_SHADER = 0x8B30
	VERTEX_SHADER   = 0x8B31
)
View Source
const (
	FALSE    = 0
	TRUE     = 1
	ZERO     = 0
	ONE      = 1
	NO_ERROR = 0
	NONE     = 0
)
View Source
const (
	ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          = 0x8A35
	ACTIVE_UNIFORM_BLOCKS                         = 0x8A36
	ALREADY_SIGNALED                              = 0x911A
	ANY_SAMPLES_PASSED                            = 0x8C2F
	ANY_SAMPLES_PASSED_CONSERVATIVE               = 0x8D6A
	BLUE                                          = 0x1905
	BUFFER_ACCESS_FLAGS                           = 0x911F
	BUFFER_MAP_LENGTH                             = 0x9120
	BUFFER_MAP_OFFSET                             = 0x9121
	BUFFER_MAPPED                                 = 0x88BC
	BUFFER_MAP_POINTER                            = 0x88BD
	COLOR                                         = 0x1800
	COLOR_ATTACHMENT10                            = 0x8CEA
	COLOR_ATTACHMENT1                             = 0x8CE1
	COLOR_ATTACHMENT11                            = 0x8CEB
	COLOR_ATTACHMENT12                            = 0x8CEC
	COLOR_ATTACHMENT13                            = 0x8CED
	COLOR_ATTACHMENT14                            = 0x8CEE
	COLOR_ATTACHMENT15                            = 0x8CEF
	COLOR_ATTACHMENT2                             = 0x8CE2
	COLOR_ATTACHMENT3                             = 0x8CE3
	COLOR_ATTACHMENT4                             = 0x8CE4
	COLOR_ATTACHMENT5                             = 0x8CE5
	COLOR_ATTACHMENT6                             = 0x8CE6
	COLOR_ATTACHMENT7                             = 0x8CE7
	COLOR_ATTACHMENT8                             = 0x8CE8
	COLOR_ATTACHMENT9                             = 0x8CE9
	COMPARE_REF_TO_TEXTURE                        = 0x884E
	COMPRESSED_R11_EAC                            = 0x9270
	COMPRESSED_RG11_EAC                           = 0x9272
	COMPRESSED_RGB8_ETC2                          = 0x9274
	COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      = 0x9276
	COMPRESSED_RGBA8_ETC2_EAC                     = 0x9278
	COMPRESSED_SIGNED_R11_EAC                     = 0x9271
	COMPRESSED_SIGNED_RG11_EAC                    = 0x9273
	COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              = 0x9279
	COMPRESSED_SRGB8_ETC2                         = 0x9275
	COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     = 0x9277
	CONDITION_SATISFIED                           = 0x911C
	COPY_READ_BUFFER                              = 0x8F36
	COPY_READ_BUFFER_BINDING                      = 0x8F36
	COPY_WRITE_BUFFER                             = 0x8F37
	COPY_WRITE_BUFFER_BINDING                     = 0x8F37
	CURRENT_QUERY                                 = 0x8865
	DEPTH                                         = 0x1801
	DEPTH24_STENCIL8                              = 0x88F0
	DEPTH32F_STENCIL8                             = 0x8CAD
	DEPTH_COMPONENT24                             = 0x81A6
	DEPTH_COMPONENT32F                            = 0x8CAC
	DEPTH_STENCIL                                 = 0x84F9
	DEPTH_STENCIL_ATTACHMENT                      = 0x821A
	DRAW_BUFFER0                                  = 0x8825
	DRAW_BUFFER10                                 = 0x882F
	DRAW_BUFFER1                                  = 0x8826
	DRAW_BUFFER11                                 = 0x8830
	DRAW_BUFFER12                                 = 0x8831
	DRAW_BUFFER13                                 = 0x8832
	DRAW_BUFFER14                                 = 0x8833
	DRAW_BUFFER15                                 = 0x8834
	DRAW_BUFFER2                                  = 0x8827
	DRAW_BUFFER3                                  = 0x8828
	DRAW_BUFFER4                                  = 0x8829
	DRAW_BUFFER5                                  = 0x882A
	DRAW_BUFFER6                                  = 0x882B
	DRAW_BUFFER7                                  = 0x882C
	DRAW_BUFFER8                                  = 0x882D
	DRAW_BUFFER9                                  = 0x882E
	DRAW_FRAMEBUFFER                              = 0x8CA9
	DRAW_FRAMEBUFFER_BINDING                      = 0x8CA6
	DYNAMIC_COPY                                  = 0x88EA
	DYNAMIC_READ                                  = 0x88E9
	FLOAT_32_UNSIGNED_INT_24_8_REV                = 0x8DAD
	FLOAT_MAT2x3                                  = 0x8B65
	FLOAT_MAT2x4                                  = 0x8B66
	FLOAT_MAT3x2                                  = 0x8B67
	FLOAT_MAT3x4                                  = 0x8B68
	FLOAT_MAT4x2                                  = 0x8B69
	FLOAT_MAT4x3                                  = 0x8B6A
	FRAGMENT_SHADER_DERIVATIVE_HINT               = 0x8B8B
	FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             = 0x8215
	FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              = 0x8214
	FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         = 0x8210
	FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         = 0x8211
	FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             = 0x8216
	FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             = 0x8213
	FRAMEBUFFER_ATTACHMENT_RED_SIZE               = 0x8212
	FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           = 0x8217
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          = 0x8CD4
	FRAMEBUFFER_DEFAULT                           = 0x8218
	FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            = 0x8D56
	FRAMEBUFFER_UNDEFINED                         = 0x8219
	GREEN                                         = 0x1904
	HALF_FLOAT                                    = 0x140B
	INT_2_10_10_10_REV                            = 0x8D9F
	INTERLEAVED_ATTRIBS                           = 0x8C8C
	INT_SAMPLER_2D                                = 0x8DCA
	INT_SAMPLER_2D_ARRAY                          = 0x8DCF
	INT_SAMPLER_3D                                = 0x8DCB
	INT_SAMPLER_CUBE                              = 0x8DCC
	INVALID_INDEX                                 = 0xFFFFFFFF
	MAJOR_VERSION                                 = 0x821B
	MAP_FLUSH_EXPLICIT_BIT                        = 0x0010
	MAP_INVALIDATE_BUFFER_BIT                     = 0x0008
	MAP_INVALIDATE_RANGE_BIT                      = 0x0004
	MAP_READ_BIT                                  = 0x0001
	MAP_UNSYNCHRONIZED_BIT                        = 0x0020
	MAP_WRITE_BIT                                 = 0x0002
	MAX                                           = 0x8008
	MAX_3D_TEXTURE_SIZE                           = 0x8073
	MAX_ARRAY_TEXTURE_LAYERS                      = 0x88FF
	MAX_COLOR_ATTACHMENTS                         = 0x8CDF
	MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      = 0x8A33
	MAX_COMBINED_UNIFORM_BLOCKS                   = 0x8A2E
	MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        = 0x8A31
	MAX_DRAW_BUFFERS                              = 0x8824
	MAX_ELEMENT_INDEX                             = 0x8D6B
	MAX_ELEMENTS_INDICES                          = 0x80E9
	MAX_ELEMENTS_VERTICES                         = 0x80E8
	MAX_FRAGMENT_INPUT_COMPONENTS                 = 0x9125
	MAX_FRAGMENT_UNIFORM_BLOCKS                   = 0x8A2D
	MAX_FRAGMENT_UNIFORM_COMPONENTS               = 0x8B49
	MAX_PROGRAM_TEXEL_OFFSET                      = 0x8905
	MAX_SAMPLES                                   = 0x8D57
	MAX_SERVER_WAIT_TIMEOUT                       = 0x9111
	MAX_TEXTURE_LOD_BIAS                          = 0x84FD
	MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       = 0x8C8B
	MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    = 0x8C80
	MAX_UNIFORM_BLOCK_SIZE                        = 0x8A30
	MAX_UNIFORM_BUFFER_BINDINGS                   = 0x8A2F
	MAX_VARYING_COMPONENTS                        = 0x8B4B
	MAX_VERTEX_OUTPUT_COMPONENTS                  = 0x9122
	MAX_VERTEX_UNIFORM_BLOCKS                     = 0x8A2B
	MAX_VERTEX_UNIFORM_COMPONENTS                 = 0x8B4A
	MIN                                           = 0x8007
	MINOR_VERSION                                 = 0x821C
	MIN_PROGRAM_TEXEL_OFFSET                      = 0x8904
	NUM_EXTENSIONS                                = 0x821D
	NUM_PROGRAM_BINARY_FORMATS                    = 0x87FE
	NUM_SAMPLE_COUNTS                             = 0x9380
	OBJECT_TYPE                                   = 0x9112
	PACK_ROW_LENGTH                               = 0x0D02
	PACK_SKIP_PIXELS                              = 0x0D04
	PACK_SKIP_ROWS                                = 0x0D03
	PIXEL_PACK_BUFFER                             = 0x88EB
	PIXEL_PACK_BUFFER_BINDING                     = 0x88ED
	PIXEL_UNPACK_BUFFER                           = 0x88EC
	PIXEL_UNPACK_BUFFER_BINDING                   = 0x88EF
	PRIMITIVE_RESTART_FIXED_INDEX                 = 0x8D69
	PROGRAM_BINARY_FORMATS                        = 0x87FF
	PROGRAM_BINARY_LENGTH                         = 0x8741
	PROGRAM_BINARY_RETRIEVABLE_HINT               = 0x8257
	QUERY_RESULT                                  = 0x8866
	QUERY_RESULT_AVAILABLE                        = 0x8867
	R11F_G11F_B10F                                = 0x8C3A
	R16F                                          = 0x822D
	R16I                                          = 0x8233
	R16UI                                         = 0x8234
	R32F                                          = 0x822E
	R32I                                          = 0x8235
	R32UI                                         = 0x8236
	R8                                            = 0x8229
	R8I                                           = 0x8231
	R8_SNORM                                      = 0x8F94
	R8UI                                          = 0x8232
	RASTERIZER_DISCARD                            = 0x8C89
	READ_BUFFER                                   = 0x0C02
	READ_FRAMEBUFFER                              = 0x8CA8
	READ_FRAMEBUFFER_BINDING                      = 0x8CAA
	RED                                           = 0x1903
	RED_INTEGER                                   = 0x8D94
	RENDERBUFFER_SAMPLES                          = 0x8CAB
	RG                                            = 0x8227
	RG16F                                         = 0x822F
	RG16I                                         = 0x8239
	RG16UI                                        = 0x823A
	RG32F                                         = 0x8230
	RG32I                                         = 0x823B
	RG32UI                                        = 0x823C
	RG8                                           = 0x822B
	RG8I                                          = 0x8237
	RG8_SNORM                                     = 0x8F95
	RG8UI                                         = 0x8238
	RGB10_A2                                      = 0x8059
	RGB10_A2UI                                    = 0x906F
	RGB16F                                        = 0x881B
	RGB16I                                        = 0x8D89
	RGB16UI                                       = 0x8D77
	RGB32F                                        = 0x8815
	RGB32I                                        = 0x8D83
	RGB32UI                                       = 0x8D71
	RGB8                                          = 0x8051
	RGB8I                                         = 0x8D8F
	RGB8_SNORM                                    = 0x8F96
	RGB8UI                                        = 0x8D7D
	RGB9_E5                                       = 0x8C3D
	RGBA16F                                       = 0x881A
	RGBA16I                                       = 0x8D88
	RGBA16UI                                      = 0x8D76
	RGBA32F                                       = 0x8814
	RGBA32I                                       = 0x8D82
	RGBA32UI                                      = 0x8D70
	RGBA8                                         = 0x8058
	RGBA8I                                        = 0x8D8E
	RGBA8_SNORM                                   = 0x8F97
	RGBA8UI                                       = 0x8D7C
	RGBA_INTEGER                                  = 0x8D99
	RGB_INTEGER                                   = 0x8D98
	RG_INTEGER                                    = 0x8228
	SAMPLER_2D_ARRAY                              = 0x8DC1
	SAMPLER_2D_ARRAY_SHADOW                       = 0x8DC4
	SAMPLER_2D_SHADOW                             = 0x8B62
	SAMPLER_3D                                    = 0x8B5F
	SAMPLER_BINDING                               = 0x8919
	SAMPLER_CUBE_SHADOW                           = 0x8DC5
	SEPARATE_ATTRIBS                              = 0x8C8D
	SIGNALED                                      = 0x9119
	SIGNED_NORMALIZED                             = 0x8F9C
	SRGB                                          = 0x8C40
	SRGB8                                         = 0x8C41
	SRGB8_ALPHA8                                  = 0x8C43
	STATIC_COPY                                   = 0x88E6
	STATIC_READ                                   = 0x88E5
	STENCIL                                       = 0x1802
	STREAM_COPY                                   = 0x88E2
	STREAM_READ                                   = 0x88E1
	SYNC_CONDITION                                = 0x9113
	SYNC_FENCE                                    = 0x9116
	SYNC_FLAGS                                    = 0x9115
	SYNC_FLUSH_COMMANDS_BIT                       = 0x00000001
	SYNC_GPU_COMMANDS_COMPLETE                    = 0x9117
	SYNC_STATUS                                   = 0x9114
	TEXTURE_2D_ARRAY                              = 0x8C1A
	TEXTURE_3D                                    = 0x806F
	TEXTURE_BASE_LEVEL                            = 0x813C
	TEXTURE_BINDING_2D_ARRAY                      = 0x8C1D
	TEXTURE_BINDING_3D                            = 0x806A
	TEXTURE_COMPARE_FUNC                          = 0x884D
	TEXTURE_COMPARE_MODE                          = 0x884C
	TEXTURE_IMMUTABLE_FORMAT                      = 0x912F
	TEXTURE_IMMUTABLE_LEVELS                      = 0x82DF
	TEXTURE_MAX_LEVEL                             = 0x813D
	TEXTURE_MAX_LOD                               = 0x813B
	TEXTURE_MIN_LOD                               = 0x813A
	TEXTURE_SWIZZLE_A                             = 0x8E45
	TEXTURE_SWIZZLE_B                             = 0x8E44
	TEXTURE_SWIZZLE_G                             = 0x8E43
	TEXTURE_SWIZZLE_R                             = 0x8E42
	TEXTURE_WRAP_R                                = 0x8072
	TIMEOUT_EXPIRED                               = 0x911B
	TIMEOUT_IGNORED                               = 0xFFFFFFFFFFFFFFFF
	TRANSFORM_FEEDBACK                            = 0x8E22
	TRANSFORM_FEEDBACK_ACTIVE                     = 0x8E24
	TRANSFORM_FEEDBACK_BINDING                    = 0x8E25
	TRANSFORM_FEEDBACK_BUFFER                     = 0x8C8E
	TRANSFORM_FEEDBACK_BUFFER_BINDING             = 0x8C8F
	TRANSFORM_FEEDBACK_BUFFER_MODE                = 0x8C7F
	TRANSFORM_FEEDBACK_BUFFER_SIZE                = 0x8C85
	TRANSFORM_FEEDBACK_BUFFER_START               = 0x8C84
	TRANSFORM_FEEDBACK_PAUSED                     = 0x8E23
	TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         = 0x8C88
	TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         = 0x8C76
	TRANSFORM_FEEDBACK_VARYINGS                   = 0x8C83
	UNIFORM_ARRAY_STRIDE                          = 0x8A3C
	UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          = 0x8A43
	UNIFORM_BLOCK_ACTIVE_UNIFORMS                 = 0x8A42
	UNIFORM_BLOCK_BINDING                         = 0x8A3F
	UNIFORM_BLOCK_DATA_SIZE                       = 0x8A40
	UNIFORM_BLOCK_INDEX                           = 0x8A3A
	UNIFORM_BLOCK_NAME_LENGTH                     = 0x8A41
	UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   = 0x8A46
	UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     = 0x8A44
	UNIFORM_BUFFER                                = 0x8A11
	UNIFORM_BUFFER_BINDING                        = 0x8A28
	UNIFORM_BUFFER_OFFSET_ALIGNMENT               = 0x8A34
	UNIFORM_BUFFER_SIZE                           = 0x8A2A
	UNIFORM_BUFFER_START                          = 0x8A29
	UNIFORM_IS_ROW_MAJOR                          = 0x8A3E
	UNIFORM_MATRIX_STRIDE                         = 0x8A3D
	UNIFORM_NAME_LENGTH                           = 0x8A39
	UNIFORM_OFFSET                                = 0x8A3B
	UNIFORM_SIZE                                  = 0x8A38
	UNIFORM_TYPE                                  = 0x8A37
	UNPACK_IMAGE_HEIGHT                           = 0x806E
	UNPACK_ROW_LENGTH                             = 0x0CF2
	UNPACK_SKIP_IMAGES                            = 0x806D
	UNPACK_SKIP_PIXELS                            = 0x0CF4
	UNPACK_SKIP_ROWS                              = 0x0CF3
	UNSIGNALED                                    = 0x9118
	UNSIGNED_INT_10F_11F_11F_REV                  = 0x8C3B
	UNSIGNED_INT_2_10_10_10_REV                   = 0x8368
	UNSIGNED_INT_24_8                             = 0x84FA
	UNSIGNED_INT_5_9_9_9_REV                      = 0x8C3E
	UNSIGNED_INT_SAMPLER_2D                       = 0x8DD2
	UNSIGNED_INT_SAMPLER_2D_ARRAY                 = 0x8DD7
	UNSIGNED_INT_SAMPLER_3D                       = 0x8DD3
	UNSIGNED_INT_SAMPLER_CUBE                     = 0x8DD4
	UNSIGNED_INT_VEC2                             = 0x8DC6
	UNSIGNED_INT_VEC3                             = 0x8DC7
	UNSIGNED_INT_VEC4                             = 0x8DC8
	UNSIGNED_NORMALIZED                           = 0x8C17
	VERTEX_ARRAY_BINDING                          = 0x85B5
	VERTEX_ATTRIB_ARRAY_DIVISOR                   = 0x88FE
	VERTEX_ATTRIB_ARRAY_INTEGER                   = 0x88FD
	WAIT_FAILED                                   = 0x911D
)

GL ES 3.0 constants.

Variables

This section is empty.

Functions

func NewContext

func NewContext() (Context, Worker)

NewContext creates a cgo OpenGL context.

See the Worker interface for more details on how it is used.

func Version

func Version() string

Version returns a GL ES version string, either "GL_ES_2_0" or "GL_ES_3_0". Future versions of the gl package may return "GL_ES_3_1".

Types

type Attrib

type Attrib struct {
	Value uint
}

Attrib identifies the location of a specific attribute variable.

func (Attrib) String

func (v Attrib) String() string

type Buffer

type Buffer struct {
	Value uint32
}

Buffer identifies a GL buffer object.

func (Buffer) String

func (v Buffer) String() string

type Context

type Context interface {
	// ActiveTexture sets the active texture unit.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glActiveTexture.xhtml
	ActiveTexture(texture Enum)

	// AttachShader attaches a shader to a program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glAttachShader.xhtml
	AttachShader(p Program, s Shader)

	// BindAttribLocation binds a vertex attribute index with a named
	// variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindAttribLocation.xhtml
	BindAttribLocation(p Program, a Attrib, name string)

	// BindBuffer binds a buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindBuffer.xhtml
	BindBuffer(target Enum, b Buffer)

	// BindFramebuffer binds a framebuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindFramebuffer.xhtml
	BindFramebuffer(target Enum, fb Framebuffer)

	// BindRenderbuffer binds a render buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindRenderbuffer.xhtml
	BindRenderbuffer(target Enum, rb Renderbuffer)

	// BindTexture binds a texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindTexture.xhtml
	BindTexture(target Enum, t Texture)

	// BindVertexArray binds a vertex array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBindVertexArray.xhtml
	BindVertexArray(rb VertexArray)

	// BlendColor sets the blend color.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendColor.xhtml
	BlendColor(red, green, blue, alpha float32)

	// BlendEquation sets both RGB and alpha blend equations.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquation.xhtml
	BlendEquation(mode Enum)

	// BlendEquationSeparate sets RGB and alpha blend equations separately.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendEquationSeparate.xhtml
	BlendEquationSeparate(modeRGB, modeAlpha Enum)

	// BlendFunc sets the pixel blending factors.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFunc.xhtml
	BlendFunc(sfactor, dfactor Enum)

	// BlendFunc sets the pixel RGB and alpha blending factors separately.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBlendFuncSeparate.xhtml
	BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum)

	// BufferData creates a new data store for the bound buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
	BufferData(target Enum, src []byte, usage Enum)

	// BufferInit creates a new uninitialized data store for the bound buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferData.xhtml
	BufferInit(target Enum, size int, usage Enum)

	// BufferSubData sets some of data in the bound buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glBufferSubData.xhtml
	BufferSubData(target Enum, offset int, data []byte)

	// CheckFramebufferStatus reports the completeness status of the
	// active framebuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCheckFramebufferStatus.xhtml
	CheckFramebufferStatus(target Enum) Enum

	// Clear clears the window.
	//
	// The behavior of Clear is influenced by the pixel ownership test,
	// the scissor test, dithering, and the buffer writemasks.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glClear.xhtml
	Clear(mask Enum)

	// ClearColor specifies the RGBA values used to clear color buffers.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glClearColor.xhtml
	ClearColor(red, green, blue, alpha float32)

	// ClearDepthf sets the depth value used to clear the depth buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glClearDepthf.xhtml
	ClearDepthf(d float32)

	// ClearStencil sets the index used to clear the stencil buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glClearStencil.xhtml
	ClearStencil(s int)

	// ColorMask specifies whether color components in the framebuffer
	// can be written.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glColorMask.xhtml
	ColorMask(red, green, blue, alpha bool)

	// CompileShader compiles the source code of s.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCompileShader.xhtml
	CompileShader(s Shader)

	// CompressedTexImage2D writes a compressed 2D texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexImage2D.xhtml
	CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte)

	// CompressedTexSubImage2D writes a subregion of a compressed 2D texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCompressedTexSubImage2D.xhtml
	CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte)

	// CopyTexImage2D writes a 2D texture from the current framebuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexImage2D.xhtml
	CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int)

	// CopyTexSubImage2D writes a 2D texture subregion from the
	// current framebuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCopyTexSubImage2D.xhtml
	CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int)

	// CreateBuffer creates a buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenBuffers.xhtml
	CreateBuffer() Buffer

	// CreateFramebuffer creates a framebuffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenFramebuffers.xhtml
	CreateFramebuffer() Framebuffer

	// CreateProgram creates a new empty program object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateProgram.xhtml
	CreateProgram() Program

	// CreateRenderbuffer create a renderbuffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenRenderbuffers.xhtml
	CreateRenderbuffer() Renderbuffer

	// CreateShader creates a new empty shader object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCreateShader.xhtml
	CreateShader(ty Enum) Shader

	// CreateTexture creates a texture object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenTextures.xhtml
	CreateTexture() Texture

	// CreateTVertexArray creates a vertex array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenVertexArrays.xhtml
	CreateVertexArray() VertexArray

	// CullFace specifies which polygons are candidates for culling.
	//
	// Valid modes: FRONT, BACK, FRONT_AND_BACK.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glCullFace.xhtml
	CullFace(mode Enum)

	// DeleteBuffer deletes the given buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteBuffers.xhtml
	DeleteBuffer(v Buffer)

	// DeleteFramebuffer deletes the given framebuffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteFramebuffers.xhtml
	DeleteFramebuffer(v Framebuffer)

	// DeleteProgram deletes the given program object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteProgram.xhtml
	DeleteProgram(p Program)

	// DeleteRenderbuffer deletes the given render buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteRenderbuffers.xhtml
	DeleteRenderbuffer(v Renderbuffer)

	// DeleteShader deletes shader s.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteShader.xhtml
	DeleteShader(s Shader)

	// DeleteTexture deletes the given texture object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml
	DeleteTexture(v Texture)

	// DeleteVertexArray deletes the given render buffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteVertexArrays.xhtml
	DeleteVertexArray(v VertexArray)

	// DepthFunc sets the function used for depth buffer comparisons.
	//
	// Valid fn values:
	//	NEVER
	//	LESS
	//	EQUAL
	//	LEQUAL
	//	GREATER
	//	NOTEQUAL
	//	GEQUAL
	//	ALWAYS
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthFunc.xhtml
	DepthFunc(fn Enum)

	// DepthMask sets the depth buffer enabled for writing.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthMask.xhtml
	DepthMask(flag bool)

	// DepthRangef sets the mapping from normalized device coordinates to
	// window coordinates.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDepthRangef.xhtml
	DepthRangef(n, f float32)

	// DetachShader detaches the shader s from the program p.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDetachShader.xhtml
	DetachShader(p Program, s Shader)

	// Disable disables various GL capabilities.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDisable.xhtml
	Disable(cap Enum)

	// DisableVertexAttribArray disables a vertex attribute array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDisableVertexAttribArray.xhtml
	DisableVertexAttribArray(a Attrib)

	// DrawArrays renders geometric primitives from the bound data.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawArrays.xhtml
	DrawArrays(mode Enum, first, count int)

	// DrawElements renders primitives from a bound buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glDrawElements.xhtml
	DrawElements(mode Enum, count int, ty Enum, offset int)

	// Enable enables various GL capabilities.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glEnable.xhtml
	Enable(cap Enum)

	// EnableVertexAttribArray enables a vertex attribute array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glEnableVertexAttribArray.xhtml
	EnableVertexAttribArray(a Attrib)

	// Finish blocks until the effects of all previously called GL
	// commands are complete.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFinish.xhtml
	Finish()

	// Flush empties all buffers. It does not block.
	//
	// An OpenGL implementation may buffer network communication,
	// the command stream, or data inside the graphics accelerator.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFlush.xhtml
	Flush()

	// FramebufferRenderbuffer attaches rb to the current frame buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferRenderbuffer.xhtml
	FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer)

	// FramebufferTexture2D attaches the t to the current frame buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFramebufferTexture2D.xhtml
	FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int)

	// FrontFace defines which polygons are front-facing.
	//
	// Valid modes: CW, CCW.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glFrontFace.xhtml
	FrontFace(mode Enum)

	// GenerateMipmap generates mipmaps for the current texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGenerateMipmap.xhtml
	GenerateMipmap(target Enum)

	// GetActiveAttrib returns details about an active attribute variable.
	// A value of 0 for index selects the first active attribute variable.
	// Permissible values for index range from 0 to the number of active
	// attribute variables minus 1.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveAttrib.xhtml
	GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum)

	// GetActiveUniform returns details about an active uniform variable.
	// A value of 0 for index selects the first active uniform variable.
	// Permissible values for index range from 0 to the number of active
	// uniform variables minus 1.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetActiveUniform.xhtml
	GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum)

	// GetAttachedShaders returns the shader objects attached to program p.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttachedShaders.xhtml
	GetAttachedShaders(p Program) []Shader

	// GetAttribLocation returns the location of an attribute variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetAttribLocation.xhtml
	GetAttribLocation(p Program, name string) Attrib

	// GetBooleanv returns the boolean values of parameter pname.
	//
	// Many boolean parameters can be queried more easily using IsEnabled.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
	GetBooleanv(dst []bool, pname Enum)

	// GetFloatv returns the float values of parameter pname.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
	GetFloatv(dst []float32, pname Enum)

	// GetIntegerv returns the int values of parameter pname.
	//
	// Single values may be queried more easily using GetInteger.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
	GetIntegerv(dst []int32, pname Enum)

	// GetInteger returns the int value of parameter pname.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGet.xhtml
	GetInteger(pname Enum) int

	// GetBufferParameteri returns a parameter for the active buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetBufferParameter.xhtml
	GetBufferParameteri(target, value Enum) int

	// GetError returns the next error.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetError.xhtml
	GetError() Enum

	// GetFramebufferAttachmentParameteri returns attachment parameters
	// for the active framebuffer object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetFramebufferAttachmentParameteriv.xhtml
	GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int

	// GetProgrami returns a parameter value for a program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramiv.xhtml
	GetProgrami(p Program, pname Enum) int

	// GetProgramInfoLog returns the information log for a program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetProgramInfoLog.xhtml
	GetProgramInfoLog(p Program) string

	// GetRenderbufferParameteri returns a parameter value for a render buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetRenderbufferParameteriv.xhtml
	GetRenderbufferParameteri(target, pname Enum) int

	// GetShaderi returns a parameter value for a shader.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderiv.xhtml
	GetShaderi(s Shader, pname Enum) int

	// GetShaderInfoLog returns the information log for a shader.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderInfoLog.xhtml
	GetShaderInfoLog(s Shader) string

	// GetShaderPrecisionFormat returns range and precision limits for
	// shader types.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderPrecisionFormat.xhtml
	GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int)

	// GetShaderSource returns source code of shader s.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetShaderSource.xhtml
	GetShaderSource(s Shader) string

	// GetString reports current GL state.
	//
	// Valid name values:
	//	EXTENSIONS
	//	RENDERER
	//	SHADING_LANGUAGE_VERSION
	//	VENDOR
	//	VERSION
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetString.xhtml
	GetString(pname Enum) string

	// GetTexParameterfv returns the float values of a texture parameter.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml
	GetTexParameterfv(dst []float32, target, pname Enum)

	// GetTexParameteriv returns the int values of a texture parameter.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetTexParameter.xhtml
	GetTexParameteriv(dst []int32, target, pname Enum)

	// GetUniformfv returns the float values of a uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml
	GetUniformfv(dst []float32, src Uniform, p Program)

	// GetUniformiv returns the float values of a uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniform.xhtml
	GetUniformiv(dst []int32, src Uniform, p Program)

	// GetUniformLocation returns the location of a uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformLocation.xhtml
	GetUniformLocation(p Program, name string) Uniform

	// GetVertexAttribf reads the float value of a vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
	GetVertexAttribf(src Attrib, pname Enum) float32

	// GetVertexAttribfv reads float values of a vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
	GetVertexAttribfv(dst []float32, src Attrib, pname Enum)

	// GetVertexAttribi reads the int value of a vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
	GetVertexAttribi(src Attrib, pname Enum) int32

	// GetVertexAttribiv reads int values of a vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetVertexAttrib.xhtml
	GetVertexAttribiv(dst []int32, src Attrib, pname Enum)

	// Hint sets implementation-specific modes.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glHint.xhtml
	Hint(target, mode Enum)

	// IsBuffer reports if b is a valid buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsBuffer.xhtml
	IsBuffer(b Buffer) bool

	// IsEnabled reports if cap is an enabled capability.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsEnabled.xhtml
	IsEnabled(cap Enum) bool

	// IsFramebuffer reports if fb is a valid frame buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsFramebuffer.xhtml
	IsFramebuffer(fb Framebuffer) bool

	// IsProgram reports if p is a valid program object.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsProgram.xhtml
	IsProgram(p Program) bool

	// IsRenderbuffer reports if rb is a valid render buffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsRenderbuffer.xhtml
	IsRenderbuffer(rb Renderbuffer) bool

	// IsShader reports if s is valid shader.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsShader.xhtml
	IsShader(s Shader) bool

	// IsTexture reports if t is a valid texture.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glIsTexture.xhtml
	IsTexture(t Texture) bool

	// LineWidth specifies the width of lines.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glLineWidth.xhtml
	LineWidth(width float32)

	// LinkProgram links the specified program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glLinkProgram.xhtml
	LinkProgram(p Program)

	// PixelStorei sets pixel storage parameters.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glPixelStorei.xhtml
	PixelStorei(pname Enum, param int32)

	// PolygonOffset sets the scaling factors for depth offsets.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glPolygonOffset.xhtml
	PolygonOffset(factor, units float32)

	// ReadPixels returns pixel data from a buffer.
	//
	// In GLES 3, the source buffer is controlled with ReadBuffer.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glReadPixels.xhtml
	ReadPixels(dst []byte, x, y, width, height int, format, ty Enum)

	// ReleaseShaderCompiler frees resources allocated by the shader compiler.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glReleaseShaderCompiler.xhtml
	ReleaseShaderCompiler()

	// RenderbufferStorage establishes the data storage, format, and
	// dimensions of a renderbuffer object's image.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glRenderbufferStorage.xhtml
	RenderbufferStorage(target, internalFormat Enum, width, height int)

	// SampleCoverage sets multisample coverage parameters.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glSampleCoverage.xhtml
	SampleCoverage(value float32, invert bool)

	// Scissor defines the scissor box rectangle, in window coordinates.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glScissor.xhtml
	Scissor(x, y, width, height int32)

	// ShaderSource sets the source code of s to the given source code.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glShaderSource.xhtml
	ShaderSource(s Shader, src string)

	// StencilFunc sets the front and back stencil test reference value.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFunc.xhtml
	StencilFunc(fn Enum, ref int, mask uint32)

	// StencilFunc sets the front or back stencil test reference value.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilFuncSeparate.xhtml
	StencilFuncSeparate(face, fn Enum, ref int, mask uint32)

	// StencilMask controls the writing of bits in the stencil planes.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMask.xhtml
	StencilMask(mask uint32)

	// StencilMaskSeparate controls the writing of bits in the stencil planes.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilMaskSeparate.xhtml
	StencilMaskSeparate(face Enum, mask uint32)

	// StencilOp sets front and back stencil test actions.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOp.xhtml
	StencilOp(fail, zfail, zpass Enum)

	// StencilOpSeparate sets front or back stencil tests.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glStencilOpSeparate.xhtml
	StencilOpSeparate(face, sfail, dpfail, dppass Enum)

	// TexImage2D writes a 2D texture image.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml
	TexImage2D(target Enum, level int, internalFormat int, width, height int, format Enum, ty Enum, data []byte)

	// TexSubImage2D writes a subregion of a 2D texture image.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexSubImage2D.xhtml
	TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte)

	// TexParameterf sets a float texture parameter.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
	TexParameterf(target, pname Enum, param float32)

	// TexParameterfv sets a float texture parameter array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
	TexParameterfv(target, pname Enum, params []float32)

	// TexParameteri sets an integer texture parameter.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
	TexParameteri(target, pname Enum, param int)

	// TexParameteriv sets an integer texture parameter array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexParameter.xhtml
	TexParameteriv(target, pname Enum, params []int32)

	// Uniform1f writes a float uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform1f(dst Uniform, v float32)

	// Uniform1fv writes a [len(src)]float uniform array.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform1fv(dst Uniform, src []float32)

	// Uniform1i writes an int uniform variable.
	//
	// Uniform1i and Uniform1iv are the only two functions that may be used
	// to load uniform variables defined as sampler types. Loading samplers
	// with any other function will result in a INVALID_OPERATION error.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform1i(dst Uniform, v int)

	// Uniform1iv writes a int uniform array of len(src) elements.
	//
	// Uniform1i and Uniform1iv are the only two functions that may be used
	// to load uniform variables defined as sampler types. Loading samplers
	// with any other function will result in a INVALID_OPERATION error.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform1iv(dst Uniform, src []int32)

	// Uniform2f writes a vec2 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform2f(dst Uniform, v0, v1 float32)

	// Uniform2fv writes a vec2 uniform array of len(src)/2 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform2fv(dst Uniform, src []float32)

	// Uniform2i writes an ivec2 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform2i(dst Uniform, v0, v1 int)

	// Uniform2iv writes an ivec2 uniform array of len(src)/2 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform2iv(dst Uniform, src []int32)

	// Uniform3f writes a vec3 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform3f(dst Uniform, v0, v1, v2 float32)

	// Uniform3fv writes a vec3 uniform array of len(src)/3 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform3fv(dst Uniform, src []float32)

	// Uniform3i writes an ivec3 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform3i(dst Uniform, v0, v1, v2 int32)

	// Uniform3iv writes an ivec3 uniform array of len(src)/3 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform3iv(dst Uniform, src []int32)

	// Uniform4f writes a vec4 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform4f(dst Uniform, v0, v1, v2, v3 float32)

	// Uniform4fv writes a vec4 uniform array of len(src)/4 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform4fv(dst Uniform, src []float32)

	// Uniform4i writes an ivec4 uniform variable.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform4i(dst Uniform, v0, v1, v2, v3 int32)

	// Uniform4i writes an ivec4 uniform array of len(src)/4 elements.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	Uniform4iv(dst Uniform, src []int32)

	// UniformMatrix2fv writes 2x2 matrices. Each matrix uses four
	// float32 values, so the number of matrices written is len(src)/4.
	//
	// Each matrix must be supplied in column major order.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	UniformMatrix2fv(dst Uniform, src []float32)

	// UniformMatrix3fv writes 3x3 matrices. Each matrix uses nine
	// float32 values, so the number of matrices written is len(src)/9.
	//
	// Each matrix must be supplied in column major order.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	UniformMatrix3fv(dst Uniform, src []float32)

	// UniformMatrix4fv writes 4x4 matrices. Each matrix uses 16
	// float32 values, so the number of matrices written is len(src)/16.
	//
	// Each matrix must be supplied in column major order.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
	UniformMatrix4fv(dst Uniform, src []float32)

	// UseProgram sets the active program.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glUseProgram.xhtml
	UseProgram(p Program)

	// ValidateProgram checks to see whether the executables contained in
	// program can execute given the current OpenGL state.
	//
	// Typically only used for debugging.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glValidateProgram.xhtml
	ValidateProgram(p Program)

	// VertexAttrib1f writes a float vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib1f(dst Attrib, x float32)

	// VertexAttrib1fv writes a float vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib1fv(dst Attrib, src []float32)

	// VertexAttrib2f writes a vec2 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib2f(dst Attrib, x, y float32)

	// VertexAttrib2fv writes a vec2 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib2fv(dst Attrib, src []float32)

	// VertexAttrib3f writes a vec3 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib3f(dst Attrib, x, y, z float32)

	// VertexAttrib3fv writes a vec3 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib3fv(dst Attrib, src []float32)

	// VertexAttrib4f writes a vec4 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib4f(dst Attrib, x, y, z, w float32)

	// VertexAttrib4fv writes a vec4 vertex attribute.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttrib.xhtml
	VertexAttrib4fv(dst Attrib, src []float32)

	// VertexAttribPointer uses a bound buffer to define vertex attribute data.
	//
	// Direct use of VertexAttribPointer to load data into OpenGL is not
	// supported via the Go bindings. Instead, use BindBuffer with an
	// ARRAY_BUFFER and then fill it using BufferData.
	//
	// The size argument specifies the number of components per attribute,
	// between 1-4. The stride argument specifies the byte offset between
	// consecutive vertex attributes.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glVertexAttribPointer.xhtml
	VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int)

	// Viewport sets the viewport, an affine transformation that
	// normalizes device coordinates to window coordinates.
	//
	// http://www.khronos.org/opengles/sdk/docs/man3/html/glViewport.xhtml
	Viewport(x, y, width, height int)
}

Context is an OpenGL ES context.

A Context has a method for every GL function supported by ES 2 or later. In a program compiled with ES 3 support, a Context is also a Context3. For example, a program can:

func f(glctx gl.Context) {
	glctx.(gl.Context3).BlitFramebuffer(...)
}

Calls are not safe for concurrent use. However calls can be made from any goroutine, the gl package removes the notion of thread-local context.

Contexts are independent. Two contexts can be used concurrently.

type Context3

type Context3 interface {
	Context

	// BlitFramebuffer copies a block of pixels between framebuffers.
	//
	// https://www.khronos.org/opengles/sdk/docs/man3/html/glBlitFramebuffer.xhtml
	BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int, mask uint, filter Enum)
}

Context3 is an OpenGL ES 3 context.

When the gl package is compiled with GL ES 3 support, the produced Context object also implements the Context3 interface.

type Enum

type Enum uint32

Enum is equivalent to GLenum, and is normally used with one of the constants defined in this package.

type Framebuffer

type Framebuffer struct {
	Value uint32
}

Framebuffer identifies a GL framebuffer.

func (Framebuffer) String

func (v Framebuffer) String() string

type Program

type Program struct {
	// Init is set by CreateProgram, as some GL drivers (in particular,
	// ANGLE) return true for glIsProgram(0).
	Init  bool
	Value uint32
}

Program identifies a compiled shader program.

func (Program) String

func (v Program) String() string

type Renderbuffer

type Renderbuffer struct {
	Value uint32
}

A Renderbuffer is a GL object that holds an image in an internal format.

func (Renderbuffer) String

func (v Renderbuffer) String() string

type Shader

type Shader struct {
	Value uint32
}

Shader identifies a GLSL shader.

func (Shader) String

func (v Shader) String() string

type Texture

type Texture struct {
	Value uint32
}

A Texture identifies a GL texture unit.

func (Texture) String

func (v Texture) String() string

type Uniform

type Uniform struct {
	Value int32
}

Uniform identifies the location of a specific uniform variable.

func (Uniform) String

func (v Uniform) String() string

type VertexArray

type VertexArray struct {
	Value uint32
}

A VertexArray is a GL object that holds vertices in an internal format.

func (VertexArray) String

func (v VertexArray) String() string

type Worker

type Worker interface {
	// WorkAvailable returns a channel that communicates when DoWork should be
	// called.
	WorkAvailable() <-chan struct{}

	// DoWork performs any pending OpenGL calls.
	DoWork()
}

Worker is used by display driver code to execute OpenGL calls.

Typically display driver code creates a gl.Context for an application, and along with it establishes a locked OS thread to execute the cgo calls:

go func() {
	runtime.LockOSThread()
	// ... platform-specific cgo call to bind a C OpenGL context
	// into thread-local storage.

	glctx, worker := gl.NewContext()
	workAvailable := worker.WorkAvailable()
	go userAppCode(glctx)
	for {
		select {
		case <-workAvailable:
			worker.DoWork()
		case <-drawEvent:
			// ... platform-specific cgo call to draw screen
		}
	}
}()

This interface is an internal implementation detail and should only be used by the package responsible for managing the screen, such as golang.org/x/mobile/app.

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