Documentation ¶
Index ¶
- Variables
- func ExtractGranteeID(grantee *provider.Grantee) (*userpb.UserId, *grouppb.GroupId)
- func GetClientIP(r *http.Request) (string, error)
- func GranteeEqual(u, v *provider.Grantee) bool
- func GroupEqual(u, v *grouppb.GroupId) bool
- func IsAbsoluteReference(ref *provider.Reference) bool
- func IsEmailValid(e string) bool
- func IsRelativeReference(ref *provider.Reference) bool
- func MakeRelativePath(p string) string
- func MarshalProtoV1ToJSON(m proto.Message) ([]byte, error)
- func RandString(n int) string
- func ResolvePath(path string) (string, error)
- func ResourceEqual(u, v *provider.Reference) bool
- func ResourceIDEqual(u, v *provider.ResourceId) bool
- func Skip(source string, prefixes []string) bool
- func TSToTime(ts *types.Timestamp) time.Time
- func TSToUnixNano(ts *types.Timestamp) uint64
- func ToSnakeCase(str string) string
- func UnmarshalJSONToProtoV1(b []byte, m proto.Message) error
- func UserEqual(u, v *userpb.UserId) bool
- func UserTypeMap(accountType string) userpb.UserType
- func UserTypeToString(accountType userpb.UserType) string
Constants ¶
This section is empty.
Variables ¶
var ( // GlobalRegistry configures a service registry globally accessible. It defaults to a memory registry. The usage of // globals is not encouraged, and this is a workaround until the PR is out of a draft state. GlobalRegistry registry.Registry = memory.New(map[string]interface{}{}) )
Functions ¶
func ExtractGranteeID ¶
ExtractGranteeID returns the ID, user or group, set in the GranteeId object
func GetClientIP ¶
GetClientIP retrieves the client IP from incoming requests
func GranteeEqual ¶
GranteeEqual returns whether two grantees have the same field values.
func GroupEqual ¶
GroupEqual returns whether two groups have the same field values.
func IsAbsoluteReference ¶
IsAbsoluteReference returns true if the given reference qualifies as absolute when either only the resource id is set or only the path is set and starts with /
TODO(corby): Currently if the path is empty, the ResourceId is set but has empty storageId and OpaqueId then the reference is still being viewed as absolute. We need to check if we want that because in some places we might not want to set both StorageId and OpaqueId so we can't do a hard check if they are set.
func IsEmailValid ¶
IsEmailValid checks whether the provided email has a valid format.
func IsRelativeReference ¶
IsRelativeReference returns true if the given reference qualifies as relative when the resource id is set and the path starts with a .
TODO(corby): Currently if the path begins with a dot, the ResourceId is set but has empty storageId and OpaqueId then the reference is still being viewed as relative. We need to check if we want that because in some places we might not want to set both StorageId and OpaqueId so we can't do a hard check if they are set.
func MakeRelativePath ¶
MakeRelativePath prefixes the path with a . to use it in a relative reference
func MarshalProtoV1ToJSON ¶
MarshalProtoV1ToJSON marshals a proto V1 message to a JSON byte array TODO: update this once we start using V2 in CS3APIs
func ResolvePath ¶
ResolvePath converts relative local paths to absolute paths
func ResourceEqual ¶
ResourceEqual returns whether two resources have the same field values.
func ResourceIDEqual ¶
func ResourceIDEqual(u, v *provider.ResourceId) bool
ResourceIDEqual returns whether two resources have the same field values.
func Skip ¶
Skip evaluates whether a source endpoint contains any of the prefixes. i.e: /a/b/c/d/e contains prefix /a/b/c
func TSToUnixNano ¶
TSToUnixNano converts a protobuf Timestamp to uint64 with nanoseconds resolution.
func ToSnakeCase ¶
ToSnakeCase converts a CamelCase string to a snake_case string.
func UnmarshalJSONToProtoV1 ¶
UnmarshalJSONToProtoV1 decodes a JSON byte array to a specified proto message type TODO: update this once we start using V2 in CS3APIs
func UserTypeMap ¶
UserTypeMap translates account type string to CS3 UserType
func UserTypeToString ¶
UserTypeToString translates CS3 UserType to user-readable string
Types ¶
This section is empty.