Documentation ¶
Index ¶
- Constants
- Variables
- func AsBool(e interface{}) bool
- func AsInt64(b []byte) (int64, error)
- func BigIntComp(bigint *big.Int, op OpCode) bool
- func BigIntMultiComp(ints1 *big.Int, ints2 *big.Int, op OpCode) bool
- func BigIntOp(bi *big.Int, op OpCode) *big.Int
- func BigIntZip(ints1 *big.Int, ints2 *big.Int, op OpCode) *big.Int
- func BoolArrayOp(bools []bool, op OpCode) []bool
- func BoolZip(bi1 bool, bi2 bool, op OpCode) bool
- func ByteArrZip(s1 []byte, s2 []byte, op OpCode) []byte
- func Concat(array1 []byte, array2 []byte) []byte
- func Count(e *ExecutionEngine) int
- func EvaluationStackCount(e *ExecutionEngine) int
- func Hash(b []byte, e *ExecutionEngine) []byte
- func IsEqual(v1 interface{}, v2 interface{}) bool
- func IsEqualBytes(b1 []byte, b2 []byte) bool
- func MaxBigInt(ints []big.Int) big.Int
- func MaxInt64(datas []int64) int64
- func MinBigInt(ints []big.Int) big.Int
- func MinInt64(datas []int64) int64
- func NewStackItemInterface(data interface{}) types.StackItemInterface
- func NewStackItems() []types.StackItemInterface
- func PeekArray(e *ExecutionEngine) []types.StackItemInterface
- func PeekBigInteger(e *ExecutionEngine) *big.Int
- func PeekInt(e *ExecutionEngine) int
- func PeekInteropInterface(e *ExecutionEngine) interfaces.IInteropInterface
- func PeekNBigInt(i int, e *ExecutionEngine) *big.Int
- func PeekNByteArray(i int, e *ExecutionEngine) []byte
- func PeekNInt(i int, e *ExecutionEngine) int
- func PeekNStackItem(i int, e *ExecutionEngine) types.StackItemInterface
- func PeekStackItem(e *ExecutionEngine) types.StackItemInterface
- func PopArray(e *ExecutionEngine) []types.StackItemInterface
- func PopBigInt(e *ExecutionEngine) *big.Int
- func PopBoolean(e *ExecutionEngine) bool
- func PopByteArray(e *ExecutionEngine) []byte
- func PopInt(e *ExecutionEngine) int
- func PopInteropInterface(e *ExecutionEngine) interfaces.IInteropInterface
- func PopStackItem(e *ExecutionEngine) types.StackItemInterface
- func Push(e *ExecutionEngine, element Element)
- func PushData(e *ExecutionEngine, data interface{})
- func SumBigInt(ints []big.Int) big.Int
- func ToBigInt(data interface{}) *big.Int
- func WithInOp(int1 *big.Int, int2 *big.Int, int3 *big.Int) bool
- type BigIntSorter
- type ECDsaCrypto
- type Element
- type ExecutionContext
- func (ec *ExecutionContext) Clone() *ExecutionContext
- func (ec *ExecutionContext) GetCodeHash() []byte
- func (ec *ExecutionContext) GetExecutionContext() *ExecutionContext
- func (ec *ExecutionContext) GetInstructionPointer() int
- func (ec *ExecutionContext) GetStackItem() types.StackItemInterface
- func (ec *ExecutionContext) NextInstruction() OpCode
- func (ec *ExecutionContext) SetInstructionPointer(offset int64)
- type ExecutionEngine
- func (e *ExecutionEngine) AddBreakPoint(position uint)
- func (e *ExecutionEngine) Call(caller common.Uint160, codeHash common.Uint160, input []byte) ([]byte, error)
- func (e *ExecutionEngine) CallingContext() *ExecutionContext
- func (e *ExecutionEngine) Create(caller common.Uint160, code []byte) ([]byte, error)
- func (e *ExecutionEngine) CurrentContext() *ExecutionContext
- func (e *ExecutionEngine) EntryContext() *ExecutionContext
- func (e *ExecutionEngine) Execute() error
- func (e *ExecutionEngine) ExecuteOp() (VMState, error)
- func (e *ExecutionEngine) ExecutingCode() []byte
- func (e *ExecutionEngine) GetCodeContainer() interfaces.ICodeContainer
- func (e *ExecutionEngine) GetEvaluationStack() *RandomAccessStack
- func (e *ExecutionEngine) GetEvaluationStackCount() int
- func (e *ExecutionEngine) GetExecuteResult() bool
- func (e *ExecutionEngine) GetState() VMState
- func (e *ExecutionEngine) LoadCode(script []byte, pushOnly bool)
- func (e *ExecutionEngine) RemoveBreakPoint(position uint) bool
- func (e *ExecutionEngine) StepInto() error
- func (e *ExecutionEngine) StepOut()
- func (e *ExecutionEngine) StepOver()
- type IInteropService
- type InteropService
- func (i *InteropService) GetCallingCodeHash(engine *ExecutionEngine) (bool, error)
- func (i *InteropService) GetCodeContainer(engine *ExecutionEngine) (bool, error)
- func (i *InteropService) GetEntryCodeHash(engine *ExecutionEngine) (bool, error)
- func (i *InteropService) GetExecutingCodeHash(engine *ExecutionEngine) (bool, error)
- func (i *InteropService) GetServiceMap() map[string]func(*ExecutionEngine) (bool, error)
- func (i *InteropService) Invoke(methodName string, engine *ExecutionEngine) (bool, error)
- func (i *InteropService) MergeMap(dictionary map[string]func(*ExecutionEngine) (bool, error))
- func (is *InteropService) Register(methodName string, handler func(*ExecutionEngine) (bool, error)) bool
- type OpCode
- type OpExec
- type ParamsBuilder
- type RandomAccessStack
- func (r *RandomAccessStack) Count() int
- func (r *RandomAccessStack) Insert(index int, t Element)
- func (r *RandomAccessStack) Peek(index int) Element
- func (r *RandomAccessStack) Pop() Element
- func (r *RandomAccessStack) Push(t Element)
- func (r *RandomAccessStack) Remove(index int) Element
- func (r *RandomAccessStack) Set(index int, t Element)
- func (r *RandomAccessStack) Swap(i, j int)
- type StackItem
- type VMState
Constants ¶
View Source
const ( StackLimit uint32 = 2 * 1024 MaxStackSize uint32 = 1024 MaxItemSize uint32 = 1024 * 1024 MaxArraySize uint32 = 1024 )
Variables ¶
View Source
var ( OpExecList = [256]OpExec{ PUSH0: {Opcode: PUSH0, Name: "PUSH0", Exec: opPushData}, PUSHBYTES1: {Opcode: PUSHBYTES1, Name: "PUSHBYTES1", Exec: opPushData}, PUSHBYTES75: {Opcode: PUSHBYTES75, Name: "PUSHBYTES75", Exec: opPushData}, PUSHDATA1: {Opcode: PUSHDATA1, Name: "PUSHDATA1", Exec: opPushData}, PUSHDATA2: {Opcode: PUSHDATA2, Name: "PUSHDATA2", Exec: opPushData}, PUSHDATA4: {Opcode: PUSHDATA4, Name: "PUSHDATA4", Exec: opPushData, Validator: validatorPushData4}, PUSHM1: {Opcode: PUSHM1, Name: "PUSHM1", Exec: opPushData}, PUSH1: {Opcode: PUSH1, Name: "PUSH1", Exec: opPushData}, PUSH2: {Opcode: PUSH2, Name: "PUSH2", Exec: opPushData}, PUSH3: {Opcode: PUSH3, Name: "PUSH3", Exec: opPushData}, PUSH4: {Opcode: PUSH4, Name: "PUSH4", Exec: opPushData}, PUSH5: {Opcode: PUSH5, Name: "PUSH5", Exec: opPushData}, PUSH6: {Opcode: PUSH6, Name: "PUSH6", Exec: opPushData}, PUSH7: {Opcode: PUSH7, Name: "PUSH7", Exec: opPushData}, PUSH8: {Opcode: PUSH8, Name: "PUSH8", Exec: opPushData}, PUSH9: {Opcode: PUSH9, Name: "PUSH9", Exec: opPushData}, PUSH10: {Opcode: PUSH10, Name: "PUSH10", Exec: opPushData}, PUSH11: {Opcode: PUSH11, Name: "PUSH11", Exec: opPushData}, PUSH12: {Opcode: PUSH12, Name: "PUSH12", Exec: opPushData}, PUSH13: {Opcode: PUSH13, Name: "PUSH13", Exec: opPushData}, PUSH14: {Opcode: PUSH14, Name: "PUSH14", Exec: opPushData}, PUSH15: {Opcode: PUSH15, Name: "PUSH15", Exec: opPushData}, PUSH16: {Opcode: PUSH16, Name: "PUSH16", Exec: opPushData}, NOP: {Opcode: NOP, Name: "NOP", Exec: opNop}, JMP: {Opcode: JMP, Name: "JMP", Exec: opJmp}, JMPIF: {Opcode: JMPIF, Name: "JMPIF", Exec: opJmp}, JMPIFNOT: {Opcode: JMPIFNOT, Name: "JMPIFNOT", Exec: opJmp}, CALL: {Opcode: CALL, Name: "CALL", Exec: opCall, Validator: validateCall}, RET: {Opcode: RET, Name: "RET", Exec: opRet}, APPCALL: {Opcode: APPCALL, Name: "APPCALL", Exec: opAppCall, Validator: validateAppCall}, TAILCALL: {Opcode: TAILCALL, Name: "TAILCALL", Exec: opAppCall}, SYSCALL: {Opcode: SYSCALL, Name: "SYSCALL", Exec: opSysCall, Validator: validateSysCall}, TOALTSTACK: {Opcode: TOALTSTACK, Name: "TOALTSTACK", Exec: opToAltStack}, FROMALTSTACK: {Opcode: FROMALTSTACK, Name: "FROMALTSTACK", Exec: opFromAltStack}, XDROP: {Opcode: XDROP, Name: "XDROP", Exec: opXDrop, Validator: validateXDrop}, XSWAP: {Opcode: XSWAP, Name: "XSWAP", Exec: opXSwap, Validator: validateXSwap}, XTUCK: {Opcode: XTUCK, Name: "XTUCK", Exec: opXTuck, Validator: validateXTuck}, DEPTH: {Opcode: DEPTH, Name: "DEPTH", Exec: opDepth}, DROP: {Opcode: DROP, Name: "DROP", Exec: opDrop}, DUP: {Opcode: DUP, Name: "DUP", Exec: opDup}, NIP: {Opcode: NIP, Name: "NIP", Exec: opNip}, OVER: {Opcode: OVER, Name: "OVER", Exec: opOver}, PICK: {Opcode: PICK, Name: "PICK", Exec: opPick, Validator: validatePick}, ROLL: {Opcode: ROLL, Name: "ROLL", Exec: opRoll, Validator: validateRoll}, ROT: {Opcode: ROT, Name: "ROT", Exec: opRot}, SWAP: {Opcode: SWAP, Name: "SWAP", Exec: opSwap}, TUCK: {Opcode: TUCK, Name: "TUCK", Exec: opTuck}, CAT: {Opcode: CAT, Name: "CAT", Exec: opCat, Validator: validateCat}, SUBSTR: {Opcode: SUBSTR, Name: "SUBSTR", Exec: opSubStr, Validator: validateSubStr}, LEFT: {Opcode: LEFT, Name: "LEFT", Exec: opLeft, Validator: validateLeft}, RIGHT: {Opcode: RIGHT, Name: "RIGHT", Exec: opRight, Validator: validateRight}, SIZE: {Opcode: SIZE, Name: "SIZE", Exec: opSize}, INVERT: {Opcode: INVERT, Name: "INVERT", Exec: opInvert}, AND: {Opcode: AND, Name: "AND", Exec: opBigIntZip}, OR: {Opcode: OR, Name: "OR", Exec: opBigIntZip}, XOR: {Opcode: XOR, Name: "XOR", Exec: opBigIntZip}, EQUAL: {Opcode: EQUAL, Name: "EQUAL", Exec: opEqual}, INC: {Opcode: INC, Name: "INC", Exec: opBigInt}, DEC: {Opcode: DEC, Name: "DEC", Exec: opBigInt}, NEGATE: {Opcode: NEGATE, Name: "NEGATE", Exec: opBigInt}, ABS: {Opcode: ABS, Name: "ABS", Exec: opBigInt}, NOT: {Opcode: NOT, Name: "NOT", Exec: opNot}, NZ: {Opcode: NZ, Name: "NZ", Exec: opNz}, ADD: {Opcode: ADD, Name: "ADD", Exec: opBigIntZip}, SUB: {Opcode: SUB, Name: "SUB", Exec: opBigIntZip}, MUL: {Opcode: MUL, Name: "MUL", Exec: opBigIntZip}, DIV: {Opcode: DIV, Name: "DIV", Exec: opBigIntZip}, MOD: {Opcode: MOD, Name: "MOD", Exec: opBigIntZip}, SHL: {Opcode: SHL, Name: "SHL", Exec: opBigIntZip}, SHR: {Opcode: SHR, Name: "SHR", Exec: opBigIntZip}, BOOLAND: {Opcode: BOOLAND, Name: "BOOLAND", Exec: opBoolZip}, BOOLOR: {Opcode: BOOLOR, Name: "BOOLOR", Exec: opBoolZip}, NUMEQUAL: {Opcode: NUMEQUAL, Name: "NUMEQUAL", Exec: opBigIntComp, Validator: validatorBigIntComp}, NUMNOTEQUAL: {Opcode: NUMNOTEQUAL, Name: "NUMNOTEQUAL", Exec: opBigIntComp, Validator: validatorBigIntComp}, LT: {Opcode: LT, Name: "LT", Exec: opBigIntComp}, GT: {Opcode: GT, Name: "GT", Exec: opBigIntComp}, LTE: {Opcode: LTE, Name: "LTE", Exec: opBigIntComp}, GTE: {Opcode: GTE, Name: "GTE", Exec: opBigIntComp}, MIN: {Opcode: MIN, Name: "MIN", Exec: opBigIntZip}, MAX: {Opcode: MAX, Name: "MAX", Exec: opBigIntZip}, WITHIN: {Opcode: WITHIN, Name: "WITHIN", Exec: opWithIn}, SHA1: {Opcode: SHA1, Name: "SHA1", Exec: opHash}, SHA256: {Opcode: SHA256, Name: "SHA256", Exec: opHash}, HASH160: {Opcode: HASH160, Name: "HASH160", Exec: opHash}, HASH256: {Opcode: HASH256, Name: "HASH256", Exec: opHash}, CHECKSIG: {Opcode: CHECKSIG, Name: "CHECKSIG", Exec: opCheckSig}, CHECKMULTISIG: {Opcode: CHECKMULTISIG, Name: "CHECKMULTISIG", Exec: opCheckMultiSig}, ARRAYSIZE: {Opcode: ARRAYSIZE, Name: "ARRAYSIZE", Exec: opArraySize}, PACK: {Opcode: PACK, Name: "PACK", Exec: opPack, Validator: validatePack}, UNPACK: {Opcode: UNPACK, Name: "UNPACK", Exec: opUnpack}, PICKITEM: {Opcode: PICKITEM, Name: "PICKITEM", Exec: opPickItem, Validator: validatePickItem}, SETITEM: {Opcode: SETITEM, Name: "SETITEM", Exec: opSetItem, Validator: validatorSetItem}, NEWARRAY: {Opcode: NEWARRAY, Name: "NEWARRAY", Exec: opNewArray, Validator: validateNewArray}, } )
Functions ¶
func BoolArrayOp ¶
func Count ¶
func Count(e *ExecutionEngine) int
func EvaluationStackCount ¶
func EvaluationStackCount(e *ExecutionEngine) int
func Hash ¶
func Hash(b []byte, e *ExecutionEngine) []byte
func IsEqualBytes ¶
func NewStackItemInterface ¶
func NewStackItemInterface(data interface{}) types.StackItemInterface
func NewStackItems ¶
func NewStackItems() []types.StackItemInterface
func PeekArray ¶
func PeekArray(e *ExecutionEngine) []types.StackItemInterface
func PeekBigInteger ¶
func PeekBigInteger(e *ExecutionEngine) *big.Int
func PeekInt ¶
func PeekInt(e *ExecutionEngine) int
func PeekInteropInterface ¶
func PeekInteropInterface(e *ExecutionEngine) interfaces.IInteropInterface
func PeekNBigInt ¶
func PeekNBigInt(i int, e *ExecutionEngine) *big.Int
func PeekNByteArray ¶
func PeekNByteArray(i int, e *ExecutionEngine) []byte
func PeekNInt ¶
func PeekNInt(i int, e *ExecutionEngine) int
func PeekNStackItem ¶
func PeekNStackItem(i int, e *ExecutionEngine) types.StackItemInterface
func PeekStackItem ¶
func PeekStackItem(e *ExecutionEngine) types.StackItemInterface
func PopArray ¶
func PopArray(e *ExecutionEngine) []types.StackItemInterface
func PopBigInt ¶
func PopBigInt(e *ExecutionEngine) *big.Int
func PopBoolean ¶
func PopBoolean(e *ExecutionEngine) bool
func PopByteArray ¶
func PopByteArray(e *ExecutionEngine) []byte
func PopInt ¶
func PopInt(e *ExecutionEngine) int
func PopInteropInterface ¶
func PopInteropInterface(e *ExecutionEngine) interfaces.IInteropInterface
func PopStackItem ¶
func PopStackItem(e *ExecutionEngine) types.StackItemInterface
func Push ¶
func Push(e *ExecutionEngine, element Element)
func PushData ¶
func PushData(e *ExecutionEngine, data interface{})
Types ¶
type BigIntSorter ¶
func (BigIntSorter) Len ¶
func (c BigIntSorter) Len() int
func (BigIntSorter) Less ¶
func (c BigIntSorter) Less(i, j int) bool
func (BigIntSorter) Swap ¶
func (c BigIntSorter) Swap(i, j int)
type ECDsaCrypto ¶
type ECDsaCrypto struct { }
func (*ECDsaCrypto) Hash160 ¶
func (c *ECDsaCrypto) Hash160(message []byte) []byte
func (*ECDsaCrypto) Hash256 ¶
func (c *ECDsaCrypto) Hash256(message []byte) []byte
func (*ECDsaCrypto) VerifySignature ¶
type Element ¶
type Element interface { GetStackItem() types.StackItemInterface GetExecutionContext() *ExecutionContext }
func Peek ¶
func Peek(e *ExecutionEngine) Element
func PeekN ¶
func PeekN(i int, e *ExecutionEngine) Element
func Pop ¶
func Pop(e *ExecutionEngine) Element
type ExecutionContext ¶
type ExecutionContext struct { Code []byte OpReader *utils.VmReader PushOnly bool BreakPoints []uint InstructionPointer int CodeHash []byte // contains filtered or unexported fields }
func NewExecutionContext ¶
func NewExecutionContext(engine *ExecutionEngine, code []byte, pushOnly bool, breakPoints []uint) *ExecutionContext
func (*ExecutionContext) Clone ¶
func (ec *ExecutionContext) Clone() *ExecutionContext
func (*ExecutionContext) GetCodeHash ¶
func (ec *ExecutionContext) GetCodeHash() []byte
func (*ExecutionContext) GetExecutionContext ¶
func (ec *ExecutionContext) GetExecutionContext() *ExecutionContext
func (*ExecutionContext) GetInstructionPointer ¶
func (ec *ExecutionContext) GetInstructionPointer() int
func (*ExecutionContext) GetStackItem ¶
func (ec *ExecutionContext) GetStackItem() types.StackItemInterface
func (*ExecutionContext) NextInstruction ¶
func (ec *ExecutionContext) NextInstruction() OpCode
func (*ExecutionContext) SetInstructionPointer ¶
func (ec *ExecutionContext) SetInstructionPointer(offset int64)
type ExecutionEngine ¶
type ExecutionEngine struct {
// contains filtered or unexported fields
}
func NewExecutionEngine ¶
func NewExecutionEngine(container interfaces.ICodeContainer, crypto interfaces.ICrypto, table interfaces.ICodeTable, service IInteropService, gas common.Fixed64) *ExecutionEngine
func (*ExecutionEngine) AddBreakPoint ¶
func (e *ExecutionEngine) AddBreakPoint(position uint)
func (*ExecutionEngine) CallingContext ¶
func (e *ExecutionEngine) CallingContext() *ExecutionContext
func (*ExecutionEngine) CurrentContext ¶
func (e *ExecutionEngine) CurrentContext() *ExecutionContext
func (*ExecutionEngine) EntryContext ¶
func (e *ExecutionEngine) EntryContext() *ExecutionContext
func (*ExecutionEngine) Execute ¶
func (e *ExecutionEngine) Execute() error
func (*ExecutionEngine) ExecuteOp ¶
func (e *ExecutionEngine) ExecuteOp() (VMState, error)
func (*ExecutionEngine) ExecutingCode ¶
func (e *ExecutionEngine) ExecutingCode() []byte
func (*ExecutionEngine) GetCodeContainer ¶
func (e *ExecutionEngine) GetCodeContainer() interfaces.ICodeContainer
func (*ExecutionEngine) GetEvaluationStack ¶
func (e *ExecutionEngine) GetEvaluationStack() *RandomAccessStack
func (*ExecutionEngine) GetEvaluationStackCount ¶
func (e *ExecutionEngine) GetEvaluationStackCount() int
func (*ExecutionEngine) GetExecuteResult ¶
func (e *ExecutionEngine) GetExecuteResult() bool
func (*ExecutionEngine) GetState ¶
func (e *ExecutionEngine) GetState() VMState
func (*ExecutionEngine) LoadCode ¶
func (e *ExecutionEngine) LoadCode(script []byte, pushOnly bool)
func (*ExecutionEngine) RemoveBreakPoint ¶
func (e *ExecutionEngine) RemoveBreakPoint(position uint) bool
func (*ExecutionEngine) StepInto ¶
func (e *ExecutionEngine) StepInto() error
func (*ExecutionEngine) StepOut ¶
func (e *ExecutionEngine) StepOut()
func (*ExecutionEngine) StepOver ¶
func (e *ExecutionEngine) StepOver()
type IInteropService ¶
type IInteropService interface { Register(method string, handler func(*ExecutionEngine) (bool, error)) bool GetServiceMap() map[string]func(*ExecutionEngine) (bool, error) }
type InteropService ¶
type InteropService struct {
// contains filtered or unexported fields
}
func NewInteropService ¶
func NewInteropService() *InteropService
func (*InteropService) GetCallingCodeHash ¶
func (i *InteropService) GetCallingCodeHash(engine *ExecutionEngine) (bool, error)
func (*InteropService) GetCodeContainer ¶
func (i *InteropService) GetCodeContainer(engine *ExecutionEngine) (bool, error)
func (*InteropService) GetEntryCodeHash ¶
func (i *InteropService) GetEntryCodeHash(engine *ExecutionEngine) (bool, error)
func (*InteropService) GetExecutingCodeHash ¶
func (i *InteropService) GetExecutingCodeHash(engine *ExecutionEngine) (bool, error)
func (*InteropService) GetServiceMap ¶
func (i *InteropService) GetServiceMap() map[string]func(*ExecutionEngine) (bool, error)
func (*InteropService) Invoke ¶
func (i *InteropService) Invoke(methodName string, engine *ExecutionEngine) (bool, error)
func (*InteropService) MergeMap ¶
func (i *InteropService) MergeMap(dictionary map[string]func(*ExecutionEngine) (bool, error))
func (*InteropService) Register ¶
func (is *InteropService) Register(methodName string, handler func(*ExecutionEngine) (bool, error)) bool
type OpCode ¶
type OpCode byte
const ( // Constants PUSH0 OpCode = 0x00 // An empty array of bytes is pushed onto the stack. PUSHF OpCode = PUSH0 PUSHBYTES1 OpCode = 0x01 // 0x01-0x4B The next opcode bytes is data to be pushed onto the stack PUSHBYTES75 OpCode = 0x4B PUSHDATA1 OpCode = 0x4C // The next byte contains the number of bytes to be pushed onto the stack. PUSHDATA2 OpCode = 0x4D // The next two bytes contain the number of bytes to be pushed onto the stack. PUSHDATA4 OpCode = 0x4E // The next four bytes contain the number of bytes to be pushed onto the stack. PUSHM1 OpCode = 0x4F // The number -1 is pushed onto the stack. PUSH1 OpCode = 0x51 // The number 1 is pushed onto the stack. PUSHT OpCode = PUSH1 PUSH2 OpCode = 0x52 // The number 2 is pushed onto the stack. PUSH3 OpCode = 0x53 // The number 3 is pushed onto the stack. PUSH4 OpCode = 0x54 // The number 4 is pushed onto the stack. PUSH5 OpCode = 0x55 // The number 5 is pushed onto the stack. PUSH6 OpCode = 0x56 // The number 6 is pushed onto the stack. PUSH7 OpCode = 0x57 // The number 7 is pushed onto the stack. PUSH8 OpCode = 0x58 // The number 8 is pushed onto the stack. PUSH9 OpCode = 0x59 // The number 9 is pushed onto the stack. PUSH10 OpCode = 0x5A // The number 10 is pushed onto the stack. PUSH11 OpCode = 0x5B // The number 11 is pushed onto the stack. PUSH12 OpCode = 0x5C // The number 12 is pushed onto the stack. PUSH13 OpCode = 0x5D // The number 13 is pushed onto the stack. PUSH14 OpCode = 0x5E // The number 14 is pushed onto the stack. PUSH15 OpCode = 0x5F // The number 15 is pushed onto the stack. PUSH16 OpCode = 0x60 // The number 16 is pushed onto the stack. // Flow control NOP OpCode = 0x61 // Does nothing. JMP OpCode = 0x62 JMPIF OpCode = 0x63 JMPIFNOT OpCode = 0x64 CALL OpCode = 0x65 RET OpCode = 0x66 APPCALL OpCode = 0x67 SYSCALL OpCode = 0x68 TAILCALL OpCode = 0x69 // Stack TOALTSTACK OpCode = 0x6B // Puts the input onto the top of the alt stack. Removes it from the main stack. FROMALTSTACK OpCode = 0x6C // Puts the input onto the top of the main stack. Removes it from the alt stack. XDROP OpCode = 0x6D XSWAP OpCode = 0x72 XTUCK OpCode = 0x73 DEPTH OpCode = 0x74 // Puts the number of stack items onto the stack. DROP OpCode = 0x75 // Removes the top stack item. DUP OpCode = 0x76 // Duplicates the top stack item. NIP OpCode = 0x77 // Removes the second-to-top stack item. OVER OpCode = 0x78 // Copies the second-to-top stack item to the top. PICK OpCode = 0x79 // The item n back in the stack is copied to the top. ROLL OpCode = 0x7A // The item n back in the stack is moved to the top. ROT OpCode = 0x7B // The top three items on the stack are rotated to the left. SWAP OpCode = 0x7C // The top two items on the stack are swapped. TUCK OpCode = 0x7D // The item at the top of the stack is copied and inserted before the second-to-top item. // Splice CAT OpCode = 0x7E // Concatenates two strings. SUBSTR OpCode = 0x7F // Returns a section of a string. LEFT OpCode = 0x80 // Keeps only characters left of the specified point in a string. RIGHT OpCode = 0x81 // Keeps only characters right of the specified point in a string. SIZE OpCode = 0x82 // Returns the length of the input string. // Bitwise logic INVERT OpCode = 0x83 // Flips all of the bits in the input. AND OpCode = 0x84 // Boolean and between each bit in the inputs. OR OpCode = 0x85 // Boolean or between each bit in the inputs. XOR OpCode = 0x86 // Boolean exclusive or between each bit in the inputs. EQUAL OpCode = 0x87 // Returns 1 if the inputs are exactly equal, 0 otherwise. // Arithmetic // Note: Arithmetic inputs are limited to signed 32-bit integers, but may overflow their output. INC OpCode = 0x8B // 1 is added to the input. DEC OpCode = 0x8C // 1 is subtracted from the input. //SAL OpCode = 0x8D // The input is multiplied by 2. //SAR OpCode = 0x8E // The input is divided by 2. NEGATE OpCode = 0x8F // The sign of the input is flipped. ABS OpCode = 0x90 // The input is made positive. NOT OpCode = 0x91 // If the input is 0 or 1, it is flipped. Otherwise the output will be 0. NZ OpCode = 0x92 // Returns 0 if the input is 0. 1 otherwise. ADD OpCode = 0x93 // a is added to b. SUB OpCode = 0x94 // b is subtracted from a. MUL OpCode = 0x95 // a is multiplied by b. DIV OpCode = 0x96 // a is divided by b. MOD OpCode = 0x97 // Returns the remainder after dividing a by b. SHL OpCode = 0x98 // Shifts a left b bits, preserving sign. SHR OpCode = 0x99 // Shifts a right b bits, preserving sign. BOOLAND OpCode = 0x9A // If both a and b are not 0, the output is 1. Otherwise 0. BOOLOR OpCode = 0x9B // If a or b is not 0, the output is 1. Otherwise 0. NUMEQUAL OpCode = 0x9C // Returns 1 if the numbers are equal, 0 otherwise. NUMNOTEQUAL OpCode = 0x9E // Returns 1 if the numbers are not equal, 0 otherwise. LT OpCode = 0x9F // Returns 1 if a is less than b, 0 otherwise. GT OpCode = 0xA0 // Returns 1 if a is greater than b, 0 otherwise. LTE OpCode = 0xA1 // Returns 1 if a is less than or equal to b, 0 otherwise. GTE OpCode = 0xA2 // Returns 1 if a is greater than or equal to b, 0 otherwise. MIN OpCode = 0xA3 // Returns the smaller of a and b. MAX OpCode = 0xA4 // Returns the larger of a and b. WITHIN OpCode = 0xA5 // Returns 1 if x is within the specified range (left-inclusive), 0 otherwise. // Crypto //RIPEMD160 = 0xA6 // The input is hashed using RIPEMD-160. SHA1 OpCode = 0xA7 // The input is hashed using SHA-1. SHA256 OpCode = 0xA8 // The input is hashed using SHA-256. HASH160 OpCode = 0xA9 HASH256 OpCode = 0xAA CHECKSIG OpCode = 0xAC // The entire transaction's outputs inputs and script (from the most recently-executed CODESEPARATOR to the end) are hashed. The signature used by CHECKSIG must be a valid signature for this hash and public key. If it is 1 is returned 0 otherwise. CHECKMULTISIG OpCode = 0xAE // For each signature and public key pair CHECKSIG is executed. If more public keys than signatures are listed some key/sig pairs can fail. All signatures need to match a public key. If all signatures are valid 1 is returned 0 otherwise. Due to a bug one extra unused value is removed from the stack. // Array ARRAYSIZE OpCode = 0xC0 PACK OpCode = 0xC1 UNPACK OpCode = 0xC2 PICKITEM OpCode = 0xC3 SETITEM OpCode = 0xC4 NEWARRAY OpCode = 0xC5 CLONE OpCode = 0xC6 )
type OpExec ¶
type OpExec struct { Opcode OpCode Name string Exec func(*ExecutionEngine) (VMState, error) Validator func(*ExecutionEngine) error }
type ParamsBuilder ¶
type ParamsBuilder struct {
// contains filtered or unexported fields
}
func NewParamsBuilder ¶
func NewParamsBuilder(buffer *bytes.Buffer) *ParamsBuilder
func (*ParamsBuilder) Emit ¶
func (p *ParamsBuilder) Emit(op OpCode)
func (*ParamsBuilder) EmitPushBool ¶
func (p *ParamsBuilder) EmitPushBool(data bool)
func (*ParamsBuilder) EmitPushByteArray ¶
func (p *ParamsBuilder) EmitPushByteArray(data []byte)
func (*ParamsBuilder) EmitPushCall ¶
func (p *ParamsBuilder) EmitPushCall(codeHash []byte)
func (*ParamsBuilder) EmitPushInteger ¶
func (p *ParamsBuilder) EmitPushInteger(data int64)
func (*ParamsBuilder) ToArray ¶
func (p *ParamsBuilder) ToArray() []byte
type RandomAccessStack ¶
type RandomAccessStack struct {
// contains filtered or unexported fields
}
func NewRandAccessStack ¶
func NewRandAccessStack() *RandomAccessStack
func (*RandomAccessStack) Count ¶
func (r *RandomAccessStack) Count() int
func (*RandomAccessStack) Insert ¶
func (r *RandomAccessStack) Insert(index int, t Element)
func (*RandomAccessStack) Peek ¶
func (r *RandomAccessStack) Peek(index int) Element
func (*RandomAccessStack) Pop ¶
func (r *RandomAccessStack) Pop() Element
func (*RandomAccessStack) Push ¶
func (r *RandomAccessStack) Push(t Element)
func (*RandomAccessStack) Remove ¶
func (r *RandomAccessStack) Remove(index int) Element
func (*RandomAccessStack) Set ¶
func (r *RandomAccessStack) Set(index int, t Element)
func (*RandomAccessStack) Swap ¶
func (r *RandomAccessStack) Swap(i, j int)
type StackItem ¶
type StackItem struct {
// contains filtered or unexported fields
}
func NewStackItem ¶
func NewStackItem(object types.StackItemInterface) *StackItem
func (*StackItem) GetExecutionContext ¶
func (s *StackItem) GetExecutionContext() *ExecutionContext
func (*StackItem) GetStackItem ¶
func (s *StackItem) GetStackItem() types.StackItemInterface
Source Files ¶
- ECDsaCrypto.go
- common.go
- execution_context.go
- execution_engine.go
- func_arithmetic.go
- func_array.go
- func_bitwise.go
- func_crypto.go
- func_flowcontrol.go
- func_pushdata.go
- func_splice.go
- func_stack.go
- func_validate.go
- interop_service.go
- opcode.go
- opcode_exec.go
- params.go
- params_builder.go
- stack.go
- stackitem.go
- vm_state.go
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