types

package
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Published: Apr 27, 2023 License: Apache-2.0 Imports: 6 Imported by: 0

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Constants

View Source
const (
	// ModuleName defines the module name
	ModuleName = "chainmain"

	// StoreKey defines the primary module store key
	StoreKey = ModuleName

	// MemStoreKey defines the in-memory store key
	MemStoreKey = "mem_chainmain"
)
View Source
const DefaultIndex uint64 = 1

DefaultIndex is the default capability global index

Variables

View Source
var (
	ErrInvalidLengthGenesis        = fmt.Errorf("proto: negative length found during unmarshaling")
	ErrIntOverflowGenesis          = fmt.Errorf("proto: integer overflow")
	ErrUnexpectedEndOfGroupGenesis = fmt.Errorf("proto: unexpected end of group")
)
View Source
var (
	ErrSample = sdkerrors.Register(ModuleName, 1100, "sample error")
)

x/chainmain module sentinel errors

Functions

This section is empty.

Types

type GenesisState

type GenesisState struct {
}

GenesisState defines the capability module's genesis state. TODO: currently left empty (for versioning), later, it may include fields needed for custom capabilities (subscriptions, vaultable accounts, ...)

func DefaultGenesis

func DefaultGenesis() *GenesisState

DefaultGenesis returns the default Capability genesis state

func (*GenesisState) Descriptor

func (*GenesisState) Descriptor() ([]byte, []int)

func (*GenesisState) Marshal

func (m *GenesisState) Marshal() (dAtA []byte, err error)

func (*GenesisState) MarshalTo

func (m *GenesisState) MarshalTo(dAtA []byte) (int, error)

func (*GenesisState) MarshalToSizedBuffer

func (m *GenesisState) MarshalToSizedBuffer(dAtA []byte) (int, error)

func (*GenesisState) ProtoMessage

func (*GenesisState) ProtoMessage()

func (*GenesisState) Reset

func (m *GenesisState) Reset()

func (*GenesisState) Size

func (m *GenesisState) Size() (n int)

func (*GenesisState) String

func (m *GenesisState) String() string

func (*GenesisState) Unmarshal

func (m *GenesisState) Unmarshal(dAtA []byte) error

func (GenesisState) Validate

func (gs GenesisState) Validate() error

Validate performs basic genesis state validation returning an error upon any failure.

func (*GenesisState) XXX_DiscardUnknown

func (m *GenesisState) XXX_DiscardUnknown()

func (*GenesisState) XXX_Marshal

func (m *GenesisState) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GenesisState) XXX_Merge

func (m *GenesisState) XXX_Merge(src proto.Message)

func (*GenesisState) XXX_Size

func (m *GenesisState) XXX_Size() int

func (*GenesisState) XXX_Unmarshal

func (m *GenesisState) XXX_Unmarshal(b []byte) error

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