Documentation ¶
Index ¶
- func GenerateCreateStateMachineInput(cr *svcapitypes.StateMachine) *svcsdk.CreateStateMachineInput
- func GenerateDeleteStateMachineInput(cr *svcapitypes.StateMachine) *svcsdk.DeleteStateMachineInput
- func GenerateDescribeStateMachineInput(cr *svcapitypes.StateMachine) *svcsdk.DescribeStateMachineInput
- func GenerateStateMachine(resp *svcsdk.DescribeStateMachineOutput) *svcapitypes.StateMachine
- func GenerateUpdateStateMachineInput(cr *svcapitypes.StateMachine) *svcsdk.UpdateStateMachineInput
- func IsNotFound(err error) bool
- func SetupStateMachine(mgr ctrl.Manager, o controller.Options) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GenerateCreateStateMachineInput ¶
func GenerateCreateStateMachineInput(cr *svcapitypes.StateMachine) *svcsdk.CreateStateMachineInput
GenerateCreateStateMachineInput returns a create input.
func GenerateDeleteStateMachineInput ¶
func GenerateDeleteStateMachineInput(cr *svcapitypes.StateMachine) *svcsdk.DeleteStateMachineInput
GenerateDeleteStateMachineInput returns a deletion input.
func GenerateDescribeStateMachineInput ¶
func GenerateDescribeStateMachineInput(cr *svcapitypes.StateMachine) *svcsdk.DescribeStateMachineInput
GenerateDescribeStateMachineInput returns input for read operation.
func GenerateStateMachine ¶
func GenerateStateMachine(resp *svcsdk.DescribeStateMachineOutput) *svcapitypes.StateMachine
GenerateStateMachine returns the current state in the form of *svcapitypes.StateMachine.
func GenerateUpdateStateMachineInput ¶
func GenerateUpdateStateMachineInput(cr *svcapitypes.StateMachine) *svcsdk.UpdateStateMachineInput
GenerateUpdateStateMachineInput returns an update input.
func IsNotFound ¶
IsNotFound returns whether the given error is of type NotFound or not.
func SetupStateMachine ¶
func SetupStateMachine(mgr ctrl.Manager, o controller.Options) error
SetupStateMachine adds a controller that reconciles StateMachine.
Types ¶
This section is empty.
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