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const Q3DemoEULA = `` /* 9886-byte string literal not displayed */
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Functions ¶
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Types ¶
type Config ¶
type Config struct { FragLimit int `name:"fraglimit"` TimeLimit metav1.Duration `name:"timelimit"` BotConfig `json:"bot"` GameConfig `json:"game"` FileServerConfig `json:"fs"` ServerConfig `json:"server"` Commands []string `json:"commands"` Maps }
type FileServerConfig ¶
type FileServerConfig struct { // allows people to base mods upon mods syntax to follow BaseGame string `name:"fs_basegame"` // set base path root C:\Program Files\Quake III Arena for files to be // downloaded from this path may change for TC's and MOD's BasePath string `name:"fs_basepath"` // toggle if files can be copied from servers or if client will download CopyFiles bool `name:"fs_copyfiles"` // possibly enables file server debug mode for download/uploads or // something Debug bool `name:"fs_debug"` // set gamedir set the game folder/dir default is baseq3 Game string `name:"fs_game"` // possibly for TC's and MODS the default is the path to quake3.exe HomePath string `name:"fs_homepath"` }
type GameConfig ¶
type GameConfig struct { ForceRespawn bool `name:"g_forcerespawn"` GameType GameType `json:"type" name:"g_gametype"` Inactivity metav1.Duration `name:"g_inactivity"` Log string `name:"g_log"` MOTD string `name:"g_motd"` Password string `name:"g_password"` QuadFactor int `name:"g_quadfactor"` SinglePlayerSkill int `name:"g_spSkill"` WeaponRespawn int `name:"g_weaponrespawn"` }
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