Documentation ¶
Overview ¶
Code generated for package ui by go-bindata DO NOT EDIT. (@generated) sources: ui/templates/_base.html ui/templates/simulation.html ui/templates/status.html ui/static/css/bootstrap-lumen.min.css ui/static/css/font-awesome.min.css ui/static/fonts/FontAwesome.otf ui/static/fonts/fontawesome-webfont.eot ui/static/fonts/fontawesome-webfont.svg ui/static/fonts/fontawesome-webfont.ttf ui/static/fonts/fontawesome-webfont.woff ui/static/fonts/fontawesome-webfont.woff2 ui/static/js/api.js ui/static/js/bootstrap.min.js ui/static/js/jquery.js
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.