Documentation ¶
Overview ¶
Package sprite provides a 2D scene graph for rendering and animation.
A tree of nodes is drawn by a rendering Engine, provided by another package. The OS-independent Go version based on the image package is:
code.google.com/p/go.mobile/sprite/portable
An Engine draws a screen starting at a root Node. The tree is walked depth-first, with affine transformations applied at each level.
Nodes are rendered relative to their parent.
Typical main loop:
for each frame { quantize time.Now() to a clock.Time process UI events modify the scene's nodes and animations (Arranger values) e.Render(scene, t) }
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Engine ¶
type Engine interface { // LoadTexture loads a texture into the active Engine. LoadTexture(a image.Image) (Texture, error) // LoadPath loads a vector path into the active Engine. // // The path slice is an encoded sequence of tagged bezier // curve control points. Control points are geom.Pt co-ordinates. // The first control point of a curve is the final control point // of the previous curve. // // Valid tags: // {0, x, y} - start control point // {1, x, y} - line segment control point // {2, x1, y1, x2, y2} - quadratic segment control points // // TODO(crawshaw): support cubic segments // TODO(crawshaw): make []float32? LoadCurve(path []geom.Pt) (Curve, error) UnloadCurve(c Curve) Render(scene *Node, t clock.Time) }
type Node ¶
type Node struct {
Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node
// Transform is an affine transformation matrix for this
// node and its children.
Transform *f32.Affine
Arranger Arranger
SubTex SubTex
Curve Curve
}
A Node is a renderable element and forms a tree of Nodes.
func (*Node) AppendChild ¶
AppendChild adds a node c as a child of n.
It will panic if c already has a parent or siblings.
func (*Node) RemoveChild ¶
RemoveChild removes a node c that is a child of n. Afterwards, c will have no parent and no siblings.
It will panic if c's parent is not n.
Directories ¶
Path | Synopsis |
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Package clock provides a clock and time functions for a sprite engine.
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Package clock provides a clock and time functions for a sprite engine. |
Package glsprite blah blah blah TODO.
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Package glsprite blah blah blah TODO. |
Package portable implements a sprite Engine using the image package.
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Package portable implements a sprite Engine using the image package. |
Package raster is experimental vector drawing for the sprite package.
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Package raster is experimental vector drawing for the sprite package. |