Documentation ¶ Index ¶ func CheckAndPrintErrors() func MakeProgram(vert string, frag string) (uint32, error) func Terminate() type Renderer func Init(width int, height int, title string) (*Renderer, error) func (self Renderer) Render(renderScene func()) func (self Renderer) Run() bool Constants ¶ This section is empty. Variables ¶ This section is empty. Functions ¶ func CheckAndPrintErrors ¶ func CheckAndPrintErrors() func MakeProgram ¶ func MakeProgram(vert string, frag string) (uint32, error) func Terminate ¶ func Terminate() Types ¶ type Renderer ¶ type Renderer struct { Window *glfw.Window Version string Shader uint32 Framebuffer uint32 Texture uint32 Plane uint32 } func Init ¶ func Init(width int, height int, title string) (*Renderer, error) func (Renderer) Render ¶ func (self Renderer) Render(renderScene func()) func (Renderer) Run ¶ func (self Renderer) Run() bool Source Files ¶ View all Source files main.go Click to show internal directories. Click to hide internal directories.