Documentation
¶
Index ¶
- Variables
- type ATKD
- func (self *ATKD) Description() string
- func (self *ATKD) Finish(s *discordgo.Session, m *discordgo.MessageCreate)
- func (self *ATKD) Join(s *discordgo.Session, m *discordgo.MessageCreate)
- func (self *ATKD) Name() string
- func (self *ATKD) Rules() string
- func (self *ATKD) Start(s *discordgo.Session, m *discordgo.MessageCreate, finish func()) bool
- type BLKJK
- func (self *BLKJK) Bet(args []string, s *discordgo.Session, m *discordgo.MessageCreate)
- func (self *BLKJK) Description() string
- func (self *BLKJK) Finish(s *discordgo.Session, m *discordgo.MessageCreate)
- func (self *BLKJK) Hit(args []string, s *discordgo.Session, m *discordgo.MessageCreate)
- func (self *BLKJK) Join(s *discordgo.Session, m *discordgo.MessageCreate)
- func (self *BLKJK) Leave(args []string, s *discordgo.Session, m *discordgo.MessageCreate)
- func (self *BLKJK) Name() string
- func (self *BLKJK) Rules() string
- func (self *BLKJK) Start(s *discordgo.Session, m *discordgo.MessageCreate, finish func()) bool
- func (self *BLKJK) Stay(args []string, s *discordgo.Session, m *discordgo.MessageCreate)
- func (self *BLKJK) Total(args []string, s *discordgo.Session, m *discordgo.MessageCreate)
- type CardPlayer
- type Mafia
- func (self *Mafia) Description() string
- func (self *Mafia) Finish(*discordgo.Session, *discordgo.MessageCreate)
- func (self *Mafia) Join(*discordgo.Session, *discordgo.MessageCreate)
- func (self *Mafia) Name() string
- func (self *Mafia) Rules() string
- func (self *Mafia) Start(s *discordgo.Session, m *discordgo.MessageCreate, finish func()) bool
Constants ¶
This section is empty.
Variables ¶
View Source
var (
Commands = map[string]command.Responder{
"mode": mode,
"start": start,
"join": join,
"games": list,
"status": status,
}
)
Functions ¶
This section is empty.
Types ¶
type ATKD ¶
type ATKD struct {
// contains filtered or unexported fields
}
func (*ATKD) Description ¶
type BLKJK ¶
type BLKJK struct {
// contains filtered or unexported fields
}
func (*BLKJK) Description ¶
type CardPlayer ¶
type CardPlayer struct { ID string // contains filtered or unexported fields }
func NewPlayer ¶
func NewPlayer(id string) *CardPlayer
type Mafia ¶
type Mafia struct {
// contains filtered or unexported fields
}
func (*Mafia) Description ¶
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