job

package
v0.8.1 Latest Latest
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Published: Sep 18, 2014 License: Apache-2.0 Imports: 4 Imported by: 746

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Constants

View Source
const (
	JobStateInactive = JobState("inactive")
	JobStateLoaded   = JobState("loaded")
	JobStateLaunched = JobState("launched")
)

Variables

This section is empty.

Functions

This section is empty.

Types

type Job

type Job struct {
	Name            string
	State           *JobState
	TargetState     JobState
	TargetMachineID string
	Unit            unit.UnitFile
}

Job is a legacy construct encapsulating a scheduled unit in fleet

func NewJob

func NewJob(name string, unit unit.UnitFile) *Job

NewJob creates a new Job based on the given name and Unit. The returned Job has a populated UnitHash and empty JobState. nil is returned on failure.

func (*Job) Conflicts added in v0.3.0

func (j *Job) Conflicts() []string

Conflicts returns a list of Job names that cannot be scheduled to the same machine as this Job.

func (*Job) Peers added in v0.3.0

func (j *Job) Peers() []string

Peers returns a list of Job names that must be scheduled to the same machine as this Job.

func (*Job) RequiredTarget added in v0.3.0

func (j *Job) RequiredTarget() (string, bool)

RequiredTarget determines whether or not this Job must be scheduled to a specific machine. If such a requirement exists, the first value returned represents the ID of such a machine, while the second value will be a bool true. If no requirement exists, an empty string along with a bool false will be returned.

func (*Job) RequiredTargetMetadata added in v0.3.0

func (j *Job) RequiredTargetMetadata() map[string]pkg.Set

RequiredTargetMetadata return all machine-related metadata from a Job's requirements. Valid metadata fields are strings of the form `key=value`, where both key and value are not the empty string.

func (*Job) Scheduled added in v0.5.3

func (j *Job) Scheduled() bool

type JobState

type JobState string

func ParseJobState added in v0.3.0

func ParseJobState(s string) (JobState, error)

type ScheduledUnit added in v0.7.0

type ScheduledUnit struct {
	Name            string
	State           *JobState
	TargetMachineID string
}

ScheduledUnit represents a Unit known by fleet and encapsulates its current scheduling state. This does not include Global units.

type Unit added in v0.7.0

type Unit struct {
	Name        string
	Unit        unit.UnitFile
	TargetState JobState
}

Unit represents a Unit that has been submitted to fleet (list-unit-files)

func (*Unit) Conflicts added in v0.8.0

func (u *Unit) Conflicts() []string

The following helper functions are to facilitate the transition from Job --> Unit

func (*Unit) IsGlobal added in v0.7.1

func (u *Unit) IsGlobal() bool

IsGlobal returns whether a Unit is considered a global unit

func (*Unit) Peers added in v0.8.0

func (u *Unit) Peers() []string

func (*Unit) RequiredTarget added in v0.8.0

func (u *Unit) RequiredTarget() (string, bool)

func (*Unit) RequiredTargetMetadata added in v0.8.0

func (u *Unit) RequiredTargetMetadata() map[string]pkg.Set

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