animation

package
v0.0.8 Latest Latest
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Published: May 12, 2024 License: MIT Imports: 7 Imported by: 0

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Constants

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Variables

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Functions

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Types

type Animation

type Animation interface {
	Play(conn *minecraft.Conn, serverGameData minecraft.GameData)
	Clear(conn *minecraft.Conn, serverGameData minecraft.GameData)
}

type CameraAnimation added in v0.0.6

type CameraAnimation struct {
	// contains filtered or unexported fields
}

func (*CameraAnimation) Sync added in v0.0.6

func (animation *CameraAnimation) Sync(conn *minecraft.Conn)

type Dimension

type Dimension struct{}

func (*Dimension) Clear

func (animation *Dimension) Clear(conn *minecraft.Conn, serverGameData minecraft.GameData)

func (*Dimension) Play

func (animation *Dimension) Play(conn *minecraft.Conn, serverGameData minecraft.GameData)

type Ease added in v0.0.6

type Ease struct {
	CameraAnimation

	Flicker bool
	Colour  color.RGBA
	Timing  protocol.CameraFadeTimeData

	Position mgl32.Vec3
	Yaw      float32
}

func (*Ease) Clear added in v0.0.6

func (animation *Ease) Clear(conn *minecraft.Conn, serverGameData minecraft.GameData)

func (*Ease) Play added in v0.0.6

func (animation *Ease) Play(conn *minecraft.Conn, _ minecraft.GameData)

type Fade added in v0.0.5

type Fade struct {
	Colour color.RGBA
	Timing protocol.CameraFadeTimeData
}

func (*Fade) Clear added in v0.0.5

func (animation *Fade) Clear(*minecraft.Conn, minecraft.GameData)

func (*Fade) Play added in v0.0.5

func (animation *Fade) Play(conn *minecraft.Conn, _ minecraft.GameData)

type Smooth added in v0.0.6

type Smooth struct {
	CameraAnimation

	Colour color.RGBA
	Timing protocol.CameraFadeTimeData

	Position mgl32.Vec3
	Yaw      float32
}

func (*Smooth) Clear added in v0.0.6

func (animation *Smooth) Clear(conn *minecraft.Conn, serverGameData minecraft.GameData)

func (*Smooth) Play added in v0.0.6

func (animation *Smooth) Play(conn *minecraft.Conn, _ minecraft.GameData)

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