Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type InMemoryManager ¶
type InMemoryManager struct {
// contains filtered or unexported fields
}
InMemoryManager is a lock manager that allocates and retrieves local-only locks - that is, they are not multiprocess. This lock manager is intended purely for unit and integration testing and should not be used in production deployments.
func (*InMemoryManager) AllocateLock ¶
func (m *InMemoryManager) AllocateLock() (Locker, error)
AllocateLock allocates a lock from the manager.
func (*InMemoryManager) FreeAllLocks ¶
func (m *InMemoryManager) FreeAllLocks() error
FreeAllLocks frees all locks. This function is DANGEROUS. Please read the full comment in locks.go before trying to use it.
func (*InMemoryManager) RetrieveLock ¶
func (m *InMemoryManager) RetrieveLock(id uint32) (Locker, error)
RetrieveLock retrieves a lock from the manager.
type Locker ¶
type Locker interface { // ID retrieves the lock's ID. // ID is guaranteed to uniquely identify the lock within the // Manager - that is, calling RetrieveLock with this ID will return // another instance of the same lock. ID() uint32 // Lock locks the lock. // This call MUST block until it successfully acquires the lock or // encounters a fatal error. // All errors must be handled internally, as they are not returned. For // the most part, panicking should be appropriate. // Some lock implementations may require that Lock() and Unlock() occur // within the same goroutine (SHM locking, for example). The usual Go // Lock()/defer Unlock() pattern will still work fine in these cases. Lock() // Unlock unlocks the lock. // All errors must be handled internally, as they are not returned. For // the most part, panicking should be appropriate. // This includes unlocking locks which are already unlocked. Unlock() // Free deallocates the underlying lock, allowing its reuse by other // pods and containers. // The lock MUST still be usable after a Free() - some libpod instances // may still retain Container structs with the old lock. This simply // advises the manager that the lock may be reallocated. Free() error }
Locker is similar to sync.Locker, but provides a method for freeing the lock to allow its reuse. All Locker implementations must maintain mutex semantics - the lock only allows one caller in the critical section at a time. All locks with the same ID must refer to the same underlying lock, even if they are within multiple processes.
type Manager ¶
type Manager interface { // AllocateLock returns an unallocated lock. // It is guaranteed that the same lock will not be returned again by // AllocateLock until the returned lock has Free() called on it. // If all available locks are allocated, AllocateLock will return an // error. AllocateLock() (Locker, error) // RetrieveLock retrieves a lock given its UUID. // The underlying lock MUST be the same as another other lock with the // same UUID. RetrieveLock(id uint32) (Locker, error) // PLEASE READ FULL DESCRIPTION BEFORE USING. // FreeAllLocks frees all allocated locks, in preparation for lock // reallocation. // As this deallocates all presently-held locks, this can be very // dangerous - if there are other processes running that might be // attempting to allocate new locks and free existing locks, we may // encounter races leading to an inconsistent state. // (This is in addition to the fact that FreeAllLocks instantly makes // the state inconsistent simply by using it, and requires a full // lock renumbering to restore consistency!). // In short, this should only be used as part of unit tests, or lock // renumbering, where reasonable guarantees about other processes can be // made. FreeAllLocks() error }
Manager provides an interface for allocating multiprocess locks. Locks returned by Manager MUST be multiprocess - allocating a lock in process A and retrieving that lock's ID in process B must return handles for the same lock, and locking the lock in A should exclude B from the lock until it is unlocked in A. All locks must be identified by a UUID (retrieved with Locker's ID() method). All locks with a given UUID must refer to the same underlying lock, and it must be possible to retrieve the lock given its UUID. Each UUID should refer to a unique underlying lock. Calls to AllocateLock() must return a unique, unallocated UUID. AllocateLock() must fail once all available locks have been allocated. Locks are returned to use by calls to Free(), and can subsequently be reallocated.
func NewInMemoryManager ¶
NewInMemoryManager creates a new in-memory lock manager with the given number of locks.
func NewSHMLockManager ¶
NewSHMLockManager makes a new SHMLockManager with the given number of locks. Due to the underlying implementation, the exact number of locks created may be greater than the number given here.
type Mutex ¶
type Mutex struct {
// contains filtered or unexported fields
}
Mutex holds a single mutex and whether it has been allocated.
type SHMLock ¶
type SHMLock struct {
// contains filtered or unexported fields
}
SHMLock is an individual shared memory lock.
type SHMLockManager ¶
type SHMLockManager struct {
// contains filtered or unexported fields
}
SHMLockManager manages shared memory locks.
func (*SHMLockManager) AllocateLock ¶
func (m *SHMLockManager) AllocateLock() (Locker, error)
AllocateLock allocates a new lock from the manager.
func (*SHMLockManager) FreeAllLocks ¶
func (m *SHMLockManager) FreeAllLocks() error
FreeAllLocks frees all locks in the manager. This function is DANGEROUS. Please read the full comment in locks.go before trying to use it.
func (*SHMLockManager) RetrieveLock ¶
func (m *SHMLockManager) RetrieveLock(id uint32) (Locker, error)
RetrieveLock retrieves a lock from the manager given its ID.