Documentation ¶
Index ¶
Constants ¶
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const ( BuildingPrototypeId_Main uint8 = iota + 1 BuildingPrototypeId_Pit BuildingPrototypeId_Mine )
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const ( UnitPrototypeId_AntiAir uint8 = iota + 1 UnitPrototypeId_Air UnitPrototypeId_Tank UnitPrototypeId_Worker UnitPrototypeId_Turret )
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const ( UI_Label_WinScreen = iota + core.UI_Id_Count UI_Container_EndScreen UI_Id_Count )
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const (
MaxTicks = 1800
)
Variables ¶
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var ( BuildableBuildingPrototypeIds = []uint8{} UnitPrototypeIds = []uint8{UnitPrototypeId_Air, UnitPrototypeId_AntiAir, UnitPrototypeId_Tank} )
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var SpriteGetter = &spriteGetter{}
Functions ¶
This section is empty.
Types ¶
type Client ¶
func NewClient ¶
func NewClient(headlessClient core.IHeadlessClient, config core.ClientConfig, active bool) *Client
type UI ¶
func (*UI) DismissEndScreen ¶
func (m *UI) DismissEndScreen()
func (*UI) IsShowingEndScreen ¶
func (*UI) Regenerate ¶
func (*UI) ShowEndScreen ¶
func (*UI) ShowLoseScreen ¶
func (m *UI) ShowLoseScreen()
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