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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type InteractiveMenu ¶
type InteractiveMenu struct {
// contains filtered or unexported fields
}
func New ¶
func New(displaySelections interface{}, menulayout []Menu) *InteractiveMenu
Flow
- Show menu with options to enter
- User pushes # and enter
- System performs and outputs data on screen with option to choose what to do next
func (*InteractiveMenu) SetMsg ¶
func (i *InteractiveMenu) SetMsg(msg string)
func (*InteractiveMenu) StartMenu ¶
func (i *InteractiveMenu) StartMenu()
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