Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
func ListendAndServe ¶
Types ¶
type Options ¶
type Options struct { // Multicore indicates whether the server will be effectively created with multi-cores, if so, // then you must take care with synchronizing memory between all event callbacks, otherwise, // it will run the server with single thread. The number of threads in the server will be automatically // assigned to the value of logical CPUs usable by the current process. Multicore bool // LockOSThread is used to determine whether each I/O event-loop is associated to an OS thread, it is useful when you // need some kind of mechanisms like thread local storage, or invoke certain C libraries (such as graphics lib: GLib) // that require thread-level manipulation via cgo, or want all I/O event-loops to actually run in parallel for a // potential higher performance. LockOSThread bool // ReadBufferCap is the maximum number of bytes that can be read from the client when the readable event comes. // The default value is 64KB, it can be reduced to avoid starving subsequent client connections. // // Note that ReadBufferCap will be always converted to the least power of two integer value greater than // or equal to its real amount. ReadBufferCap int // LB represents the load-balancing algorithm used when assigning new connections. LB gnet.LoadBalancing // NumEventLoop is set up to start the given number of event-loop goroutine. // Note: Setting up NumEventLoop will override Multicore. NumEventLoop int // ReusePort indicates whether to set up the SO_REUSEPORT socket option. ReusePort bool // Ticker indicates whether the ticker has been set up. Ticker bool // TCPKeepAlive sets up a duration for (SO_KEEPALIVE) socket option. TCPKeepAlive time.Duration // TCPNoDelay controls whether the operating system should delay // packet transmission in hopes of sending fewer packets (Nagle's algorithm). // // The default is true (no delay), meaning that data is sent // as soon as possible after a Write. TCPNoDelay gnet.TCPSocketOpt // SocketRecvBuffer sets the maximum socket receive buffer in bytes. SocketRecvBuffer int // SocketSendBuffer sets the maximum socket send buffer in bytes. SocketSendBuffer int // ICodec encodes and decodes TCP stream. Codec gnet.ICodec }
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