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Published: Sep 18, 2024 License: AGPL-3.0 Imports: 12 Imported by: 0

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Index

Constants

View Source
const (
	ActionInstall                         = "install"
	ActionUninstall                       = "uninstall"
	ActionUpgrade                         = "upgrade"
	ActionDowngrade                       = "downgrade"
	ActionSwitchDoguNamespace             = "dogu namespace switch"
	ActionUpdateDoguProxyBodySize         = "update proxy body size"
	ActionUpdateDoguProxyRewriteTarget    = "update proxy rewrite target"
	ActionUpdateDoguProxyAdditionalConfig = "update proxy additional config"
	ActionUpdateDoguResourceMinVolumeSize = "update resource minimum volume size"
	ActionSwitchComponentNamespace        = "component namespace switch"
	ActionUpdateComponentDeployConfig     = "update component package config"
)
View Source
const (
	// TargetStatePresent is the default state. If selected the chosen item must be present after the blueprint was
	// applied.
	TargetStatePresent = iota
	// TargetStateAbsent sets the state of the item to absent. If selected the chosen item must be absent after the
	// blueprint was applied.
	TargetStateAbsent
)

Variables

View Source
var PossibleTargetStates = []TargetState{
	TargetStatePresent, TargetStateAbsent,
}

Functions

This section is empty.

Types

type Action

type Action string

Action represents a needed Action for a dogu to reach the expected state.

func (Action) IsDoguProxyAction

func (a Action) IsDoguProxyAction() bool

type ApplyRegistryConfigEvent

type ApplyRegistryConfigEvent struct{}

func (ApplyRegistryConfigEvent) Message

func (e ApplyRegistryConfigEvent) Message() string

func (ApplyRegistryConfigEvent) Name

type ApplyRegistryConfigFailedEvent

type ApplyRegistryConfigFailedEvent struct {
	// contains filtered or unexported fields
}

func (ApplyRegistryConfigFailedEvent) Message

func (ApplyRegistryConfigFailedEvent) Name

type AwaitSelfUpgradeEvent

type AwaitSelfUpgradeEvent struct{}

func (AwaitSelfUpgradeEvent) Message

func (e AwaitSelfUpgradeEvent) Message() string

func (AwaitSelfUpgradeEvent) Name

func (e AwaitSelfUpgradeEvent) Name() string

type Blueprint

type Blueprint struct {
	// Dogus contains a set of exact dogu versions which should be present or absent in the CES instance after which this
	// blueprint was applied. Optional.
	Dogus []Dogu
	// Components contains a set of exact components versions which should be present or absent in the CES instance after which
	// this blueprint was applied. Optional.
	Components []Component
	// Config contains all config entries to set via blueprint.
	Config Config
}

Blueprint describes an abstraction of CES components that should be absent or present within one or more CES instances. When the same Blueprint is applied to two different CES instances it is required to leave two equal instances in terms of the components.

In general additions without changing the version are fine, as long as they don't change semantics. Removal or renaming are breaking changes and require a new blueprint API version.

func (*Blueprint) Validate

func (blueprint *Blueprint) Validate() error

Validate checks the structure and data of the blueprint statically and returns an error if there are any problems

type BlueprintApplicationPreProcessedEvent

type BlueprintApplicationPreProcessedEvent struct {
}

func (BlueprintApplicationPreProcessedEvent) Message

func (BlueprintApplicationPreProcessedEvent) Name

type BlueprintAppliedEvent

type BlueprintAppliedEvent struct{}

func (BlueprintAppliedEvent) Message

func (e BlueprintAppliedEvent) Message() string

func (BlueprintAppliedEvent) Name

func (e BlueprintAppliedEvent) Name() string

type BlueprintConfiguration

type BlueprintConfiguration struct {
	// IgnoreDoguHealth forces blueprint upgrades even if dogus are unhealthy
	IgnoreDoguHealth bool
	// IgnoreComponentHealth forces blueprint upgrades even if components are unhealthy
	IgnoreComponentHealth bool
	// AllowDoguNamespaceSwitch allows the blueprint upgrade to switch a dogus namespace
	AllowDoguNamespaceSwitch bool
	// DryRun lets the user test a blueprint run to check if all attributes of the blueprint are correct and avoid a result with a failure state.
	DryRun bool
}

type BlueprintDryRunEvent

type BlueprintDryRunEvent struct{}

func (BlueprintDryRunEvent) Message

func (b BlueprintDryRunEvent) Message() string

func (BlueprintDryRunEvent) Name

func (b BlueprintDryRunEvent) Name() string

type BlueprintMask

type BlueprintMask struct {
	// Dogus contains a set of dogus which alters the states of the dogus in the blueprint this mask is applied on.
	// The names and target states of all dogus must not be empty.
	Dogus []MaskDogu
}

BlueprintMask describes an abstraction of CES components that should alter a blueprint definition before applying it to a CES system via a blueprint upgrade. The blueprint mask does not change the blueprint itself, but is applied to the information in it to generate a new, effective blueprint.

func (*BlueprintMask) FindDoguByName

func (blueprintMask *BlueprintMask) FindDoguByName(name common.SimpleDoguName) (MaskDogu, error)

func (*BlueprintMask) Validate

func (blueprintMask *BlueprintMask) Validate() error

Validate checks the structure and data of a blueprint mask and returns an error if there are any problems

type BlueprintSpec

type BlueprintSpec struct {
	Id                 string
	Blueprint          Blueprint
	BlueprintMask      BlueprintMask
	EffectiveBlueprint EffectiveBlueprint
	StateDiff          StateDiff
	Config             BlueprintConfiguration
	Status             StatusPhase
	// PersistenceContext can hold generic values needed for persistence with repositories, e.g. version counters or transaction contexts.
	// This field has a generic map type as the values within it highly depend on the used type of repository.
	// This field should be ignored in the whole domain.
	PersistenceContext map[string]interface{}
	Events             []Event
}

func (*BlueprintSpec) CalculateEffectiveBlueprint

func (spec *BlueprintSpec) CalculateEffectiveBlueprint() error

func (*BlueprintSpec) CensorSensitiveData

func (spec *BlueprintSpec) CensorSensitiveData()

CensorSensitiveData censors all sensitive configuration data of the blueprint, effective blueprint and the statediff, to make the values unrecognisable.

func (*BlueprintSpec) CheckEcosystemHealthAfterwards

func (spec *BlueprintSpec) CheckEcosystemHealthAfterwards(healthResult ecosystem.HealthResult)

CheckEcosystemHealthAfterwards checks with the given health result if the ecosystem is healthy and the blueprint was therefore successful.

func (*BlueprintSpec) CheckEcosystemHealthUpfront

func (spec *BlueprintSpec) CheckEcosystemHealthUpfront(healthResult ecosystem.HealthResult)

CheckEcosystemHealthUpfront checks if the ecosystem is healthy with the given health result and sets the next status phase depending on that.

func (*BlueprintSpec) CompletePostProcessing

func (spec *BlueprintSpec) CompletePostProcessing()

CompletePostProcessing is used to mark the blueprint as completed or failed , depending on the blueprint application result.

func (*BlueprintSpec) CompletePreProcessing

func (spec *BlueprintSpec) CompletePreProcessing()

CompletePreProcessing decides if the blueprint is ready to be applied or not by setting the fitting next status phase.

func (*BlueprintSpec) DetermineStateDiff

func (spec *BlueprintSpec) DetermineStateDiff(
	ecosystemState ecosystem.EcosystemState,
) error

DetermineStateDiff creates the StateDiff between the blueprint and the actual state of the ecosystem. if sth. is not in the lists of installed things, it is considered not installed. installedDogus are a map in the form of simpleDoguName->*DoguInstallation. There should be no nil values. The StateDiff is an 'as is' representation, therefore no error is thrown, e.g. if dogu namespaces are different and namespace changes are not allowed. If there are not allowed actions should be considered at the start of the execution of the blueprint. returns an error if the BlueprintSpec is not in the necessary state to determine the stateDiff.

func (*BlueprintSpec) GetDogusThatNeedARestart added in v1.0.0

func (spec *BlueprintSpec) GetDogusThatNeedARestart() []common.SimpleDoguName

func (*BlueprintSpec) MarkApplyRegistryConfigFailed

func (spec *BlueprintSpec) MarkApplyRegistryConfigFailed(err error)

func (*BlueprintSpec) MarkBlueprintApplicationFailed

func (spec *BlueprintSpec) MarkBlueprintApplicationFailed(err error)

MarkBlueprintApplicationFailed sets the blueprint state to application failed, which indicates that the blueprint could not be applied completely. In reaction to this, further post-processing will happen.

func (*BlueprintSpec) MarkBlueprintApplied

func (spec *BlueprintSpec) MarkBlueprintApplied()

MarkBlueprintApplied sets the blueprint state to blueprint applied, which indicates that the blueprint was applied successful and further steps can happen then.

func (*BlueprintSpec) MarkInvalid

func (spec *BlueprintSpec) MarkInvalid(err error)

MarkInvalid is used to mark the blueprint as invalid after dynamically validating it.

func (*BlueprintSpec) MarkRegistryConfigApplied

func (spec *BlueprintSpec) MarkRegistryConfigApplied()

func (*BlueprintSpec) MarkSelfUpgradeCompleted added in v1.0.0

func (spec *BlueprintSpec) MarkSelfUpgradeCompleted()

func (*BlueprintSpec) MarkWaitingForSelfUpgrade added in v1.0.0

func (spec *BlueprintSpec) MarkWaitingForSelfUpgrade()

func (*BlueprintSpec) ShouldBeApplied

func (spec *BlueprintSpec) ShouldBeApplied() bool

ShouldBeApplied returns true if the blueprint should be applied or an early-exit should happen, e.g. while dry run.

func (*BlueprintSpec) StartApplyRegistryConfig

func (spec *BlueprintSpec) StartApplyRegistryConfig()

func (*BlueprintSpec) StartApplying

func (spec *BlueprintSpec) StartApplying()

StartApplying marks the blueprint as in progress, which indicates, that the system started applying the blueprint. This state is used to detect complete failures as this state will only stay persisted if the process failed before setting the state to blueprint applied.

func (*BlueprintSpec) ValidateDynamically

func (spec *BlueprintSpec) ValidateDynamically(possibleInvalidDependenciesError error)

ValidateDynamically sets the Status either to StatusPhaseInvalid or StatusPhaseValidated depending on if the dependencies or versions of the elements in the blueprint are invalid. returns a domain.InvalidBlueprintError if blueprint is invalid or nil otherwise.

func (*BlueprintSpec) ValidateStatically

func (spec *BlueprintSpec) ValidateStatically() error

ValidateStatically checks the blueprintSpec for semantic errors and sets the status to the result. Here will be only checked, what can be checked without any external information, e.g. without dogu specification. returns a domain.InvalidBlueprintError if blueprint is invalid or nil otherwise.

type BlueprintSpecInvalidEvent

type BlueprintSpecInvalidEvent struct {
	ValidationError error
}

func (BlueprintSpecInvalidEvent) Message

func (b BlueprintSpecInvalidEvent) Message() string

func (BlueprintSpecInvalidEvent) Name

type BlueprintSpecStaticallyValidatedEvent

type BlueprintSpecStaticallyValidatedEvent struct{}

func (BlueprintSpecStaticallyValidatedEvent) Message

func (BlueprintSpecStaticallyValidatedEvent) Name

type BlueprintSpecValidatedEvent

type BlueprintSpecValidatedEvent struct{}

func (BlueprintSpecValidatedEvent) Message

func (b BlueprintSpecValidatedEvent) Message() string

func (BlueprintSpecValidatedEvent) Name

type CombinedDoguConfig

type CombinedDoguConfig struct {
	DoguName        common.SimpleDoguName
	Config          DoguConfig
	SensitiveConfig SensitiveDoguConfig
}

type CombinedDoguConfigDiffs

type CombinedDoguConfigDiffs struct {
	DoguConfigDiff          DoguConfigDiffs
	SensitiveDoguConfigDiff SensitiveDoguConfigDiffs
}

func (CombinedDoguConfigDiffs) HasChanges added in v1.0.0

func (combinedDiff CombinedDoguConfigDiffs) HasChanges() bool

type CompletedEvent

type CompletedEvent struct{}

func (CompletedEvent) Message

func (e CompletedEvent) Message() string

func (CompletedEvent) Name

func (e CompletedEvent) Name() string

type Component

type Component struct {
	// Name defines the name and namespace of the component. Must not be empty.
	Name common.QualifiedComponentName
	// Version defines the version of the package that is to be installed. Must not be empty if the targetState is
	// "present"; otherwise it is optional and is not going to be interpreted.
	Version *semver.Version
	// TargetState defines a state of installation of this package. Optional field, but defaults to "TargetStatePresent"
	TargetState TargetState
	// DeployConfig defines generic properties for the component. This field is optional.
	DeployConfig ecosystem.DeployConfig
}

Component represents a CES component (e.g. operators), its version, and the installation state in which it is supposed to be after a blueprint was applied.

func (*Component) Validate

func (component *Component) Validate() error

Validate checks if the component is semantically correct.

type ComponentDiff

type ComponentDiff struct {
	// Name contains the component's name.
	Name common.SimpleComponentName
	// Actual contains that state of a component how it is currently found in the system.
	Actual ComponentDiffState
	// Expected contains that desired state of a component how it is supposed to be.
	Expected ComponentDiffState
	// NeededActions hints how the component should be handled by the application change automaton in order to reconcile
	// differences between Actual and Expected in the current system.
	NeededActions []Action
}

ComponentDiff represents the Diff for a single expected Component to the current ecosystem.ComponentInstallation.

func (ComponentDiff) HasChanges

func (diff ComponentDiff) HasChanges() bool

func (ComponentDiff) IsExpectedVersion added in v1.0.0

func (diff ComponentDiff) IsExpectedVersion(actualVersion *semver.Version) bool

IsExpectedVersion checks if the given version es equal to the expected version

func (*ComponentDiff) String

func (diff *ComponentDiff) String() string

String returns a string representation of the ComponentDiff.

type ComponentDiffState

type ComponentDiffState struct {
	// Namespace is part of the address under which the component will be obtained. This namespace must NOT
	// to be confused with the K8s cluster namespace.
	Namespace common.ComponentNamespace
	// Version contains the component's version.
	Version *semver.Version
	// InstallationState contains the component's target state.
	InstallationState TargetState
	// DeployConfig contains generic properties for the component.
	DeployConfig ecosystem.DeployConfig
}

ComponentDiffState contains all fields to make a diff for components in respect to another ComponentDiffState.

func (*ComponentDiffState) String

func (diff *ComponentDiffState) String() string

String returns a string representation of the ComponentDiffState.

type ComponentDiffs

type ComponentDiffs []ComponentDiff

ComponentDiffs contains the differences for all expected Components to the current ecosystem.ComponentInstallations.

func (ComponentDiffs) GetComponentDiffByName

func (diffs ComponentDiffs) GetComponentDiffByName(name common.SimpleComponentName) ComponentDiff

GetComponentDiffByName returns the diff for the given component name or an empty struct if it was not found.

type Config

type Config struct {
	Dogus  map[common.SimpleDoguName]CombinedDoguConfig
	Global GlobalConfig
}

func (Config) GetDoguConfigKeys

func (config Config) GetDoguConfigKeys() []common.DoguConfigKey

func (Config) GetSensitiveDoguConfigKeys

func (config Config) GetSensitiveDoguConfigKeys() []common.SensitiveDoguConfigKey

type ConfigAction

type ConfigAction string
const (
	// ConfigActionNone means that nothing is to do for this config key
	ConfigActionNone ConfigAction = "none"
	// ConfigActionSet means that the config key needs to be set as given
	ConfigActionSet ConfigAction = "set"
	// ConfigActionSetEncrypted means that the config key needs to be encrypted
	ConfigActionSetEncrypted ConfigAction = "setEncrypted"
	// ConfigActionSetToEncrypt means that the config key needs to be encrypted but another service needs to do this.
	// This can happen if a dogu is not yet installed and therefore no encryption key pair is available.
	ConfigActionSetToEncrypt ConfigAction = "setToEncrypt"
	// ConfigActionRemove means that the config key needs to be deleted
	ConfigActionRemove ConfigAction = "remove"
)

type ConfigValueState

type ConfigValueState struct {
	Value  string
	Exists bool
}

type Dogu

type Dogu struct {
	// Name defines the name of the dogu, e.g. "official/postgresql"
	Name common.QualifiedDoguName
	// Version defines the version of the dogu that is to be installed. Must not be empty if the targetState is "present";
	// otherwise it is optional and is not going to be interpreted.
	Version core.Version
	// TargetState defines a state of installation of this dogu. Optional field, but defaults to "TargetStatePresent"
	TargetState TargetState
	// MinVolumeSize is the minimum storage of the dogu. This field is optional and can be nil to indicate that no
	// storage is needed.
	MinVolumeSize *ecosystem.VolumeSize
	// ReverseProxyConfig defines configuration for the ecosystem reverse proxy. This field is optional.
	ReverseProxyConfig ecosystem.ReverseProxyConfig
}

Dogu defines a Dogu, its version, and the installation state in which it is supposed to be after a blueprint was applied.

func FindDoguByName

func FindDoguByName(dogus []Dogu, name common.SimpleDoguName) (Dogu, bool)

type DoguConfig

type DoguConfig struct {
	Present map[common.DoguConfigKey]common.DoguConfigValue
	Absent  []common.DoguConfigKey
}

type DoguConfigDiffDeterminedEvent

type DoguConfigDiffDeterminedEvent struct {
	CombinedDogusConfigDiffs map[common.SimpleDoguName]CombinedDoguConfigDiffs
}

func (DoguConfigDiffDeterminedEvent) Message

func (DoguConfigDiffDeterminedEvent) Name

type DoguConfigDiffs

type DoguConfigDiffs []DoguConfigEntryDiff

func (DoguConfigDiffs) GetDoguConfigDiffByAction

func (diffs DoguConfigDiffs) GetDoguConfigDiffByAction() map[ConfigAction][]DoguConfigEntryDiff

type DoguConfigEntryDiff

type DoguConfigEntryDiff struct {
	Key          common.DoguConfigKey
	Actual       DoguConfigValueState
	Expected     DoguConfigValueState
	NeededAction ConfigAction
}

type DoguConfigValueState

type DoguConfigValueState ConfigValueState

func NewDoguConfigValueStateFromEntry

func NewDoguConfigValueStateFromEntry(actualEntry *ecosystem.DoguConfigEntry) DoguConfigValueState

func NewDoguConfigValueStateFromSensitiveValue

func NewDoguConfigValueStateFromSensitiveValue(actualValue common.SensitiveDoguConfigValue, actualExists bool) DoguConfigValueState

type DoguDiff

type DoguDiff struct {
	DoguName      common.SimpleDoguName
	Actual        DoguDiffState
	Expected      DoguDiffState
	NeededActions []Action
}

DoguDiff represents the Diff for a single expected Dogu to the current ecosystem.DoguInstallation.

func (*DoguDiff) String

func (diff *DoguDiff) String() string

String returns a string representation of the DoguDiff.

type DoguDiffState

type DoguDiffState struct {
	Namespace          common.DoguNamespace
	Version            core.Version
	InstallationState  TargetState
	MinVolumeSize      *ecosystem.VolumeSize
	ReverseProxyConfig ecosystem.ReverseProxyConfig
}

DoguDiffState contains all fields to make a diff for dogus in respect to another DoguDiffState.

func (*DoguDiffState) String

func (diff *DoguDiffState) String() string

String returns a string representation of the DoguDiffState.

type DoguDiffs

type DoguDiffs []DoguDiff

DoguDiffs contains the Diff for all expected Dogus to the current ecosystem.DoguInstallations.

type EcosystemHealthyAfterwardsEvent

type EcosystemHealthyAfterwardsEvent struct{}

func (EcosystemHealthyAfterwardsEvent) Message

func (EcosystemHealthyAfterwardsEvent) Name

type EcosystemHealthyUpfrontEvent

type EcosystemHealthyUpfrontEvent struct {
	// contains filtered or unexported fields
}

func (EcosystemHealthyUpfrontEvent) Message

func (EcosystemHealthyUpfrontEvent) Name

type EcosystemUnhealthyAfterwardsEvent

type EcosystemUnhealthyAfterwardsEvent struct {
	HealthResult ecosystem.HealthResult
}

func (EcosystemUnhealthyAfterwardsEvent) Message

func (EcosystemUnhealthyAfterwardsEvent) Name

type EcosystemUnhealthyUpfrontEvent

type EcosystemUnhealthyUpfrontEvent struct {
	HealthResult ecosystem.HealthResult
}

func (EcosystemUnhealthyUpfrontEvent) Message

func (EcosystemUnhealthyUpfrontEvent) Name

type EffectiveBlueprint

type EffectiveBlueprint struct {
	// Dogus contains a set of exact dogu versions which should be present or absent in the CES instance after which this
	// blueprint was applied. Optional.
	Dogus []Dogu
	// Components contains a set of exact components versions which should be present or absent in the CES instance after which
	// this blueprint was applied. Optional.
	Components []Component
	// Config contains all config entries to set via blueprint.
	Config Config
}

EffectiveBlueprint describes what the wanted state after evaluating the blueprint and the blueprintMask is. This is still a static description, so no actual state of the ecosystem is taken into consideration here.

func (*EffectiveBlueprint) GetWantedDogus

func (effectiveBlueprint *EffectiveBlueprint) GetWantedDogus() []Dogu

GetWantedDogus returns a list of all dogus which should be installed

type EffectiveBlueprintCalculatedEvent

type EffectiveBlueprintCalculatedEvent struct {
	Result EffectiveBlueprint
}

func (EffectiveBlueprintCalculatedEvent) Message

func (EffectiveBlueprintCalculatedEvent) Name

type Event

type Event interface {
	Name() string
	Message() string
}

type ExecutionFailedEvent

type ExecutionFailedEvent struct {
	// contains filtered or unexported fields
}

func (ExecutionFailedEvent) Message

func (e ExecutionFailedEvent) Message() string

func (ExecutionFailedEvent) Name

func (e ExecutionFailedEvent) Name() string

type GlobalConfig

type GlobalConfig struct {
	Present map[common.GlobalConfigKey]common.GlobalConfigValue
	Absent  []common.GlobalConfigKey
}

func (GlobalConfig) GetGlobalConfigKeys

func (config GlobalConfig) GetGlobalConfigKeys() []common.GlobalConfigKey

type GlobalConfigDiffDeterminedEvent

type GlobalConfigDiffDeterminedEvent struct {
	GlobalConfigDiffs GlobalConfigDiffs
}

func (GlobalConfigDiffDeterminedEvent) Message

func (GlobalConfigDiffDeterminedEvent) Name

type GlobalConfigDiffs

type GlobalConfigDiffs []GlobalConfigEntryDiff

func (GlobalConfigDiffs) GetGlobalConfigDiffsByAction

func (diffs GlobalConfigDiffs) GetGlobalConfigDiffsByAction() map[ConfigAction][]GlobalConfigEntryDiff

func (GlobalConfigDiffs) HasChanges added in v1.0.0

func (diffs GlobalConfigDiffs) HasChanges() bool

type GlobalConfigEntryDiff

type GlobalConfigEntryDiff struct {
	Key          common.GlobalConfigKey
	Actual       GlobalConfigValueState
	Expected     GlobalConfigValueState
	NeededAction ConfigAction
}

type GlobalConfigValueState

type GlobalConfigValueState ConfigValueState

func NewGlobalConfigValueStateFromEntry

func NewGlobalConfigValueStateFromEntry(actualEntry *ecosystem.GlobalConfigEntry) GlobalConfigValueState

type InProgressEvent

type InProgressEvent struct{}

func (InProgressEvent) Message

func (e InProgressEvent) Message() string

func (InProgressEvent) Name

func (e InProgressEvent) Name() string

type InvalidBlueprintError

type InvalidBlueprintError struct {
	WrappedError error
	Message      string
}

InvalidBlueprintError indicates that a given blueprintSpec is invalid for any reason.

func (*InvalidBlueprintError) Error

func (e *InvalidBlueprintError) Error() string

Error marks the struct as an error.

func (*InvalidBlueprintError) Unwrap

func (e *InvalidBlueprintError) Unwrap() error

Unwrap is used to make it work with errors.Is, errors.As.

type MaskDogu

type MaskDogu struct {
	// Name is the qualified name of the dogu.
	Name common.QualifiedDoguName
	// Version defines the version of the dogu that is to be installed. This version is optional and overrides
	// the version of the dogu from the blueprint.
	Version core.Version
	// TargetState defines a state of installation of this dogu. Optional field, but defaults to "TargetStatePresent"
	TargetState TargetState
}

MaskDogu defines a Dogu, its version, and the installation state in which it is supposed to be after a blueprint was applied for a blueprintMask.

type RegistryConfigAppliedEvent

type RegistryConfigAppliedEvent struct{}

func (RegistryConfigAppliedEvent) Message

func (e RegistryConfigAppliedEvent) Message() string

func (RegistryConfigAppliedEvent) Name

type SelfUpgradeCompletedEvent

type SelfUpgradeCompletedEvent struct{}

func (SelfUpgradeCompletedEvent) Message

func (e SelfUpgradeCompletedEvent) Message() string

func (SelfUpgradeCompletedEvent) Name

type SensitiveConfigDataCensoredEvent

type SensitiveConfigDataCensoredEvent struct{}

func (SensitiveConfigDataCensoredEvent) Message

func (SensitiveConfigDataCensoredEvent) Name

type SensitiveDoguConfigDiffs

type SensitiveDoguConfigDiffs []SensitiveDoguConfigEntryDiff

func (SensitiveDoguConfigDiffs) GetSensitiveDoguConfigDiffByAction

func (diffs SensitiveDoguConfigDiffs) GetSensitiveDoguConfigDiffByAction() map[ConfigAction][]SensitiveDoguConfigEntryDiff

type SensitiveDoguConfigEntryDiff

type SensitiveDoguConfigEntryDiff struct {
	Key                  common.SensitiveDoguConfigKey
	Actual               DoguConfigValueState
	Expected             DoguConfigValueState
	DoguAlreadyInstalled bool
	NeededAction         ConfigAction
}

type StateDiff

type StateDiff struct {
	DoguDiffs         DoguDiffs
	ComponentDiffs    ComponentDiffs
	DoguConfigDiffs   map[common.SimpleDoguName]CombinedDoguConfigDiffs
	GlobalConfigDiffs GlobalConfigDiffs
}

StateDiff represents the diff between the defined state in the effective blueprint and the actual state in the ecosystem. If there is a state in the ecosystem, which is not represented in the effective blueprint, then the expected state is the actual state.

func (StateDiff) GetDoguConfigDiffsByAction

func (diff StateDiff) GetDoguConfigDiffsByAction() map[ConfigAction]DoguConfigDiffs

func (StateDiff) GetSensitiveDoguConfigDiffsByAction

func (diff StateDiff) GetSensitiveDoguConfigDiffsByAction() map[ConfigAction]SensitiveDoguConfigDiffs

type StateDiffComponentDeterminedEvent

type StateDiffComponentDeterminedEvent struct {
	// contains filtered or unexported fields
}

StateDiffComponentDeterminedEvent provides event information over detected changes regarding components.

func (StateDiffComponentDeterminedEvent) Message

Message contains the StateDiffComponentDeterminedEvent's statistics message.

func (StateDiffComponentDeterminedEvent) Name

Name contains the StateDiffComponentDeterminedEvent display name.

type StateDiffDoguDeterminedEvent

type StateDiffDoguDeterminedEvent struct {
	// contains filtered or unexported fields
}

StateDiffDoguDeterminedEvent provides event information over detected changes regarding dogus.

func (StateDiffDoguDeterminedEvent) Message

Message contains the StateDiffDoguDeterminedEvent's statistics message.

func (StateDiffDoguDeterminedEvent) Name

Name contains the StateDiffDoguDeterminedEvent display name.

type StatusPhase

type StatusPhase string
const (
	// StatusPhaseNew marks a newly created blueprint-CR.
	StatusPhaseNew StatusPhase = ""
	// StatusPhaseStaticallyValidated marks the given blueprint spec as validated.
	StatusPhaseStaticallyValidated StatusPhase = "staticallyValidated"
	// StatusPhaseValidated marks the given blueprint spec as validated.
	StatusPhaseValidated StatusPhase = "validated"
	// StatusPhaseEffectiveBlueprintGenerated marks that the effective blueprint was generated out of the blueprint and the mask.
	StatusPhaseEffectiveBlueprintGenerated StatusPhase = "effectiveBlueprintGenerated"
	// StatusPhaseStateDiffDetermined marks that the diff to the ecosystem state was successfully determined.
	StatusPhaseStateDiffDetermined StatusPhase = "stateDiffDetermined"
	// StatusPhaseInvalid marks the given blueprint spec is semantically incorrect.
	StatusPhaseInvalid StatusPhase = "invalid"
	// StatusPhaseEcosystemHealthyUpfront marks that all currently installed dogus are healthy.
	StatusPhaseEcosystemHealthyUpfront StatusPhase = "ecosystemHealthyUpfront"
	// StatusPhaseEcosystemUnhealthyUpfront marks that some currently installed dogus are unhealthy.
	StatusPhaseEcosystemUnhealthyUpfront StatusPhase = "ecosystemUnhealthyUpfront"
	// StatusPhaseBlueprintApplicationPreProcessed shows that all pre-processing steps for the blueprint application
	// were successful.
	StatusPhaseBlueprintApplicationPreProcessed StatusPhase = "blueprintApplicationPreProcessed"
	// StatusPhaseAwaitSelfUpgrade marks that the blueprint operator waits for termination for a self upgrade.
	StatusPhaseAwaitSelfUpgrade StatusPhase = "awaitSelfUpgrade"
	// StatusPhaseSelfUpgradeCompleted marks that the blueprint operator itself got successfully upgraded.
	StatusPhaseSelfUpgradeCompleted StatusPhase = "selfUpgradeCompleted"
	// StatusPhaseInProgress marks that the blueprint is currently being processed.
	StatusPhaseInProgress StatusPhase = "inProgress"
	// StatusPhaseBlueprintApplicationFailed shows that the blueprint application failed.
	StatusPhaseBlueprintApplicationFailed StatusPhase = "blueprintApplicationFailed"
	// StatusPhaseBlueprintApplied indicates that the blueprint was applied but the ecosystem is not healthy yet.
	StatusPhaseBlueprintApplied StatusPhase = "blueprintApplied"
	// StatusPhaseEcosystemHealthyAfterwards shows that the ecosystem got healthy again after applying the blueprint.
	StatusPhaseEcosystemHealthyAfterwards StatusPhase = "ecosystemHealthyAfterwards"
	// StatusPhaseEcosystemUnhealthyAfterwards shows that the ecosystem got not healthy again after applying the blueprint.
	StatusPhaseEcosystemUnhealthyAfterwards StatusPhase = "ecosystemUnhealthyAfterwards"
	// StatusPhaseFailed marks that an error occurred during processing of the blueprint.
	StatusPhaseFailed StatusPhase = "failed"
	// StatusPhaseCompleted marks the blueprint as successfully applied.
	StatusPhaseCompleted StatusPhase = "completed"
	// StatusPhaseApplyRegistryConfig indicates that the apply registry config phase is active.
	StatusPhaseApplyRegistryConfig StatusPhase = "applyRegistryConfig"
	// StatusPhaseApplyRegistryConfigFailed indicates that the phase to apply registry config phase failed.
	StatusPhaseApplyRegistryConfigFailed StatusPhase = "applyRegistryConfigFailed"
	// StatusPhaseRegistryConfigApplied indicates that the phase to apply registry config phase succeeded.
	StatusPhaseRegistryConfigApplied StatusPhase = "registryConfigApplied"
	// StatusPhaseRestartsTriggered indicates that a restart has been triggered for all Dogus that needed a restart.
	// Restarts are needed when the Dogu config changes.
	StatusPhaseRestartsTriggered StatusPhase = "restartsTriggered"
)

type TargetState

type TargetState int

TargetState defines an enum of values that determines a state of installation.

func (TargetState) String

func (state TargetState) String() string

String returns a string representation of the given TargetState enum value.

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