Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func BuildRLPConfig(grpcPort, agentGRPCPort int, routerAddrs []string) app.Config
- func BuildRLPGatewayConfig(gatewayPort int, logProviderAddr string, logAccessAddr string, ...) app.Config
- func BuildRouterConfig(agentUDPPort, agentGRPCPort int) app.Config
- func BuildTrafficControllerConf(routerAddr string, agentPort int, logCacheAddr string) tcConf.Config
- func BuildTrafficControllerConfWithoutLogCache(routerAddr string, agentPort int) tcConf.Config
- func Cert(filename string) string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type RLPGatewayPorts
- type RLPPorts
- type RouterPorts
- type TrafficControllerPorts
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func BuildRLPConfig ¶
func BuildRLPGatewayConfig ¶
func BuildRouterConfig ¶
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type RLPGatewayPorts ¶
type RLPGatewayPorts struct {
HTTP int
}
func StartRLPGateway ¶
func StartRLPGateway(conf app.Config) (cleanup func(), rgp RLPGatewayPorts)
type RouterPorts ¶
func StartRouter ¶
func StartRouter(conf app.Config) (cleanup func(), rp RouterPorts)
type TrafficControllerPorts ¶
func StartTrafficController ¶
func StartTrafficController(conf tcConf.Config) (cleanup func(), tp TrafficControllerPorts)