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Constants ¶
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const SuccessStatusCode = build.SuccessStatusCode
SuccessStatusCode is the status code returned for success.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Build ¶
type Build struct { build.Build // Buildpack represents the metadata associated with a buildpack. Buildpack buildpack.Buildpack // Layers represents the launch layers contributed by a buildpack. Layers layers.Layers // Logger is used to write debug and info to the console. Logger logger.Logger // Plans represents required contributions. Plans buildpackplan.Plans // Runner is used to run commands outside of the process. Runner runner.Runner // Services represents the services bound to the application. Services services.Services }
Build is an extension to libbuildpack.Build that allows additional functionality to be added.
func DefaultBuild ¶
DefaultBuild creates a new instance of Build using default values. During initialization, all platform environment // variables are set in the current process environment.
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