Documentation ¶
Index ¶
Constants ¶
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const COOLDOWN = 60
COOLDOWN const
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const MAX = 10
MAX const
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const MIN = 1
MIN const
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Chaos ¶
type Chaos struct {
// contains filtered or unexported fields
}
Chaos type
func (*Chaos) GetRoles ¶
func (c *Chaos) GetRoles() []model.RoleRequest
GetRoles get roles list TODO: Refactor this
func (*Chaos) NetworkChaos ¶
func (c *Chaos) NetworkChaos()
NetworkChaos triggers network chaos TODO: Refactor this
func (*Chaos) RandomReboot ¶
func (c *Chaos) RandomReboot()
RandomReboot triggers random system reboots TODO: Refactor this
type FileSystem ¶
type FileSystem struct { }
FileSystem struct
func (*FileSystem) DeleteDir ¶
func (fs *FileSystem) DeleteDir(dir string) error
DeleteDir deletes a dir
func (*FileSystem) DirExists ¶
func (fs *FileSystem) DirExists(path string) bool
DirExists reports whether the dir exists
func (*FileSystem) EnsureDir ¶
func (fs *FileSystem) EnsureDir(dirName string, mode int) error
EnsureDir ensures that directory exists
func (*FileSystem) FileExists ¶
func (fs *FileSystem) FileExists(path string) bool
FileExists reports whether the named file exists
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