Documentation ¶
Overview ¶
Package otto is a JavaScript parser and interpreter written natively in Go.
http://godoc.org/github.com/robertkrimen/otto
import ( "github.com/robertkrimen/otto" )
Run something in the VM
vm := otto.New() vm.Run(` abc = 2 + 2; console.log("The value of abc is " + abc); // 4 `)
Get a value out of the VM
value, err := vm.Get("abc") value, _ := value.ToInteger() }
Set a number
vm.Set("def", 11) vm.Run(` console.log("The value of def is " + def); // The value of def is 11 `)
Set a string
vm.Set("xyzzy", "Nothing happens.") vm.Run(` console.log(xyzzy.length); // 16 `)
Get the value of an expression
value, _ = vm.Run("xyzzy.length") { // value is an int64 with a value of 16 value, _ := value.ToInteger() }
An error happens
value, err = vm.Run("abcdefghijlmnopqrstuvwxyz.length") if err != nil { // err = ReferenceError: abcdefghijlmnopqrstuvwxyz is not defined // If there is an error, then value.IsUndefined() is true ... }
Set a Go function
vm.Set("sayHello", func(call otto.FunctionCall) otto.Value { fmt.Printf("Hello, %s.\n", call.Argument(0).String()) return otto.Value{} })
Set a Go function that returns something useful
vm.Set("twoPlus", func(call otto.FunctionCall) otto.Value { right, _ := call.Argument(0).ToInteger() result, _ := vm.ToValue(2 + right) return result })
Use the functions in JavaScript
result, _ = vm.Run(` sayHello("Xyzzy"); // Hello, Xyzzy. sayHello(); // Hello, undefined result = twoPlus(2.0); // 4 `)
Parser ¶
A separate parser is available in the parser package if you're just interested in building an AST.
http://godoc.org/github.com/robertkrimen/otto/parser
Parse and return an AST
filename := "" // A filename is optional src := ` // Sample xyzzy example (function(){ if (3.14159 > 0) { console.log("Hello, World."); return; } var xyzzy = NaN; console.log("Nothing happens."); return xyzzy; })(); ` // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList program, err := parser.ParseFile(nil, filename, src, 0)
otto
You can run (Go) JavaScript from the commandline with: http://github.com/robertkrimen/otto/tree/master/otto
$ go get -v github.com/robertkrimen/otto/otto
Run JavaScript by entering some source on stdin or by giving otto a filename:
$ otto example.js
underscore
Optionally include the JavaScript utility-belt library, underscore, with this import:
import ( "github.com/robertkrimen/otto" _ "github.com/robertkrimen/otto/underscore" ) // Now every otto runtime will come loaded with underscore
For more information: http://github.com/robertkrimen/otto/tree/master/underscore
Caveat Emptor ¶
The following are some limitations with otto:
- "use strict" will parse, but does nothing.
- The regular expression engine (re2/regexp) is not fully compatible with the ECMA5 specification.
Regular Expression Incompatibility ¶
Go translates JavaScript-style regular expressions into something that is "regexp" compatible via `parser.TransformRegExp`. Unfortunately, RegExp requires backtracking for some patterns, and backtracking is not supported by the standard Go engine: https://code.google.com/p/re2/wiki/Syntax
Therefore, the following syntax is incompatible:
(?=) // Lookahead (positive), currently a parsing error (?!) // Lookahead (backhead), currently a parsing error \1 // Backreference (\1, \2, \3, ...), currently a parsing error
A brief discussion of these limitations: "Regexp (?!re)" https://groups.google.com/forum/?fromgroups=#%21topic/golang-nuts/7qgSDWPIh_E
More information about re2: https://code.google.com/p/re2/
In addition to the above, re2 (Go) has a different definition for \s: [\t\n\f\r ]. The JavaScript definition, on the other hand, also includes \v, Unicode "Separator, Space", etc.
Halting Problem ¶
If you want to stop long running executions (like third-party code), you can use the interrupt channel to do this:
package main import ( "errors" "fmt" "os" "time" "github.com/robertkrimen/otto" ) var halt = errors.New("Stahp") func main() { runUnsafe(`var abc = [];`) runUnsafe(` while (true) { // Loop forever }`) } func runUnsafe(unsafe string) { start := time.Now() defer func() { duration := time.Since(start) if caught := recover(); caught != nil { if caught == halt { fmt.Fprintf(os.Stderr, "Some code took to long! Stopping after: %v\n", duration) return } panic(caught) // Something else happened, repanic! } fmt.Fprintf(os.Stderr, "Ran code successfully: %v\n", duration) }() vm := otto.New() vm.Interrupt = make(chan func(), 1) // The buffer prevents blocking go func() { time.Sleep(2 * time.Second) // Stop after two seconds vm.Interrupt <- func() { panic(halt) } }() vm.Run(unsafe) // Here be dragons (risky code) }
Where is setTimeout/setInterval?
These timing functions are not actually part of the ECMA-262 specification. Typically, they belong to the `windows` object (in the browser). It would not be difficult to provide something like these via Go, but you probably want to wrap otto in an event loop in that case.
For an example of how this could be done in Go with otto, see natto:
http://github.com/robertkrimen/natto
Here is some more discussion of the issue:
* http://book.mixu.net/node/ch2.html
Index ¶
- Variables
- func Run(src interface{}) (*Otto, Value, error)
- type Error
- type FunctionCall
- type Object
- type Otto
- func (self Otto) Call(source string, this interface{}, argumentList ...interface{}) (Value, error)
- func (self *Otto) Compile(filename string, src interface{}) (*Script, error)
- func (in *Otto) Copy() *Otto
- func (self Otto) Get(name string) (Value, error)
- func (self Otto) Object(source string) (*Object, error)
- func (self Otto) Run(src interface{}) (Value, error)
- func (self Otto) Set(name string, value interface{}) error
- func (self Otto) ToValue(value interface{}) (Value, error)
- type Script
- type Value
- func (value Value) Call(this Value, argumentList ...interface{}) (Value, error)
- func (value Value) Class() string
- func (self Value) Export() (interface{}, error)
- func (value Value) IsBoolean() bool
- func (value Value) IsDefined() bool
- func (value Value) IsFunction() bool
- func (value Value) IsNaN() bool
- func (value Value) IsNull() bool
- func (value Value) IsNumber() bool
- func (value Value) IsObject() bool
- func (value Value) IsPrimitive() bool
- func (value Value) IsString() bool
- func (value Value) IsUndefined() bool
- func (value Value) Object() *Object
- func (value Value) String() string
- func (value Value) ToBoolean() (bool, error)
- func (value Value) ToFloat() (float64, error)
- func (value Value) ToInteger() (int64, error)
- func (value Value) ToString() (string, error)
Constants ¶
This section is empty.
Variables ¶
var ErrVersion = errors.New("version mismatch")
Functions ¶
func Run ¶
Run will allocate a new JavaScript runtime, run the given source on the allocated runtime, and return the runtime, resulting value, and error (if any).
src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST always be in UTF-8.
src may also be a Script.
src may also be a Program, but if the AST has been modified, then runtime behavior is undefined.
Types ¶
type Error ¶
type Error struct {
// contains filtered or unexported fields
}
An Error represents a runtime error, e.g. a TypeError, a ReferenceError, etc.
type FunctionCall ¶
type FunctionCall struct { This Value ArgumentList []Value Otto *Otto // contains filtered or unexported fields }
FunctionCall is an encapsulation of a JavaScript function call.
func (FunctionCall) Argument ¶
func (self FunctionCall) Argument(index int) Value
Argument will return the value of the argument at the given index.
If no such argument exists, undefined is returned.
type Object ¶
type Object struct {
// contains filtered or unexported fields
}
Object is the representation of a JavaScript object.
func (Object) Call ¶
Call a method on the object.
It is essentially equivalent to:
var method, _ := object.Get(name) method.Call(object, argumentList...)
An undefined value and an error will result if:
- There is an error during conversion of the argument list
- The property is not actually a function
- An (uncaught) exception is thrown
func (Object) Class ¶
Class will return the class string of the object.
The return value will (generally) be one of:
Object Function Array String Number Boolean Date RegExp
type Otto ¶
type Otto struct { // Interrupt is a channel for interrupting the runtime. You can use this to halt a long running execution, for example. // See "Halting Problem" for more information. Interrupt chan func() // contains filtered or unexported fields }
Otto is the representation of the JavaScript runtime. Each instance of Otto has a self-contained namespace.
func (Otto) Call ¶
Call the given JavaScript with a given this and arguments.
If this is nil, then some special handling takes place to determine the proper this value, falling back to a "standard" invocation if necessary (where this is undefined).
If source begins with "new " (A lowercase new followed by a space), then Call will invoke the function constructor rather than performing a function call. In this case, the this argument has no effect.
// value is a String object value, _ := vm.Call("Object", nil, "Hello, World.") // Likewise... value, _ := vm.Call("new Object", nil, "Hello, World.") // This will perform a concat on the given array and return the result // value is [ 1, 2, 3, undefined, 4, 5, 6, 7, "abc" ] value, _ := vm.Call(`[ 1, 2, 3, undefined, 4 ].concat`, nil, 5, 6, 7, "abc")
func (*Otto) Compile ¶
Compile will parse the given source and return a Script value or nil and an error if there was a problem during compilation.
script, err := vm.Compile("", `var abc; if (!abc) abc = 0; abc += 2; abc;`) vm.Run(script)
func (*Otto) Copy ¶
Copy will create a copy/clone of the runtime.
Copy is useful for saving some time when creating many similar runtimes.
This method works by walking the original runtime and cloning each object, scope, stash, etc. into a new runtime.
Be on the lookout for memory leaks or inadvertent sharing of resources.
func (Otto) Get ¶
Get the value of the top-level binding of the given name.
If there is an error (like the binding does not exist), then the value will be undefined.
func (Otto) Object ¶
Object will run the given source and return the result as an object.
For example, accessing an existing object:
object, _ := vm.Object(`Number`)
Or, creating a new object:
object, _ := vm.Object(`({ xyzzy: "Nothing happens." })`)
Or, creating and assigning an object:
object, _ := vm.Object(`xyzzy = {}`) object.Set("volume", 11)
If there is an error (like the source does not result in an object), then nil and an error is returned.
func (Otto) Run ¶
Run will run the given source (parsing it first if necessary), returning the resulting value and error (if any)
src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST always be in UTF-8.
If the runtime is unable to parse source, then this function will return undefined and the parse error (nothing will be evaluated in this case).
src may also be a Script.
src may also be a Program, but if the AST has been modified, then runtime behavior is undefined.
func (Otto) Set ¶
Set the top-level binding of the given name to the given value.
Set will automatically apply ToValue to the given value in order to convert it to a JavaScript value (type Value).
If there is an error (like the binding is read-only, or the ToValue conversion fails), then an error is returned.
If the top-level binding does not exist, it will be created.
type Script ¶
type Script struct {
// contains filtered or unexported fields
}
Script is a handle for some (reusable) JavaScript. Passing a Script value to a run method will evaluate the JavaScript.
type Value ¶
type Value struct {
// contains filtered or unexported fields
}
Value is the representation of a JavaScript value.
func FalseValue ¶
func FalseValue() Value
FalseValue will return a value representing false.
It is equivalent to:
ToValue(false)
func NaNValue ¶
func NaNValue() Value
NaNValue will return a value representing NaN.
It is equivalent to:
ToValue(math.NaN())
func ToValue ¶
ToValue will convert an interface{} value to a value digestible by otto/JavaScript
This function will not work for advanced types (struct, map, slice/array, etc.) and you should use Otto.ToValue instead.
func TrueValue ¶
func TrueValue() Value
TrueValue will return a value representing true.
It is equivalent to:
ToValue(true)
func UndefinedValue ¶
func UndefinedValue() Value
UndefinedValue will return a Value representing undefined.
func (Value) Call ¶
Call the value as a function with the given this value and argument list and return the result of invocation. It is essentially equivalent to:
value.apply(thisValue, argumentList)
An undefined value and an error will result if:
- There is an error during conversion of the argument list
- The value is not actually a function
- An (uncaught) exception is thrown
func (Value) Class ¶
Class will return the class string of the value or the empty string if value is not an object.
The return value will (generally) be one of:
Object Function Array String Number Boolean Date RegExp
func (Value) Export ¶
Export will attempt to convert the value to a Go representation and return it via an interface{} kind.
Export returns an error, but it will always be nil. It is present for backwards compatibility.
If a reasonable conversion is not possible, then the original value is returned.
undefined -> nil (FIXME?: Should be Value{}) null -> nil boolean -> bool number -> A number type (int, float32, uint64, ...) string -> string Array -> []interface{} Object -> map[string]interface{}
func (Value) IsFunction ¶
IsFunction will return true if value is a function.
func (Value) IsPrimitive ¶
IsPrimitive will return true if value is a primitive (any kind of primitive).
func (Value) IsUndefined ¶
IsUndefined will return true if the value is undefined, and false otherwise.
func (Value) Object ¶
Object will return the object of the value, or nil if value is not an object.
This method will not do any implicit conversion. For example, calling this method on a string primitive value will not return a String object.
func (Value) String ¶
String will return the value as a string.
This method will make return the empty string if there is an error.
func (Value) ToBoolean ¶
ToBoolean will convert the value to a boolean (bool).
ToValue(0).ToBoolean() => false ToValue("").ToBoolean() => false ToValue(true).ToBoolean() => true ToValue(1).ToBoolean() => true ToValue("Nothing happens").ToBoolean() => true
If there is an error during the conversion process (like an uncaught exception), then the result will be false and an error.
func (Value) ToFloat ¶
ToFloat will convert the value to a number (float64).
ToValue(0).ToFloat() => 0. ToValue(1.1).ToFloat() => 1.1 ToValue("11").ToFloat() => 11.
If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
func (Value) ToInteger ¶
ToInteger will convert the value to a number (int64).
ToValue(0).ToInteger() => 0 ToValue(1.1).ToInteger() => 1 ToValue("11").ToInteger() => 11
If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
func (Value) ToString ¶
ToString will convert the value to a string (string).
ToValue(0).ToString() => "0" ToValue(false).ToString() => "false" ToValue(1.1).ToString() => "1.1" ToValue("11").ToString() => "11" ToValue('Nothing happens.').ToString() => "Nothing happens."
If there is an error during the conversion process (like an uncaught exception), then the result will be the empty string ("") and an error.
Source Files ¶
- builtin.go
- builtin_array.go
- builtin_boolean.go
- builtin_date.go
- builtin_error.go
- builtin_function.go
- builtin_json.go
- builtin_math.go
- builtin_number.go
- builtin_object.go
- builtin_regexp.go
- builtin_string.go
- clone.go
- cmpl.go
- cmpl_evaluate.go
- cmpl_evaluate_expression.go
- cmpl_evaluate_statement.go
- cmpl_parse.go
- console.go
- dbg.go
- error.go
- evaluate.go
- global.go
- inline.go
- object.go
- object_class.go
- otto.go
- otto_.go
- property.go
- result.go
- runtime.go
- scope.go
- script.go
- stash.go
- type_arguments.go
- type_array.go
- type_boolean.go
- type_date.go
- type_error.go
- type_function.go
- type_go_array.go
- type_go_map.go
- type_go_slice.go
- type_go_struct.go
- type_number.go
- type_reference.go
- type_regexp.go
- type_string.go
- value.go
- value_boolean.go
- value_number.go
- value_primitive.go
- value_string.go
Directories ¶
Path | Synopsis |
---|---|
Package ast declares types representing a JavaScript AST.
|
Package ast declares types representing a JavaScript AST. |
Package dbg is a println/printf/log-debugging utility library.
|
Package dbg is a println/printf/log-debugging utility library. |
Package file encapsulates the file abstractions used by the ast & parser.
|
Package file encapsulates the file abstractions used by the ast & parser. |
Package parser implements a parser for JavaScript.
|
Package parser implements a parser for JavaScript. |
Package registry is an expirmental package to facillitate altering the otto runtime via import.
|
Package registry is an expirmental package to facillitate altering the otto runtime via import. |
Package terst is a terse (terst = test + terse), easy-to-use testing library for Go.
|
Package terst is a terse (terst = test + terse), easy-to-use testing library for Go. |
Package token defines constants representing the lexical tokens of JavaScript (ECMA5).
|
Package token defines constants representing the lexical tokens of JavaScript (ECMA5). |
Package underscore contains the source for the JavaScript utility-belt library.
|
Package underscore contains the source for the JavaScript utility-belt library. |