gamesmanagement

package
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Published: Nov 3, 2015 License: BSD-3-Clause, Apache-2.0 Imports: 13 Imported by: 0

Documentation

Overview

Package gamesmanagement provides access to the Google Play Game Services Management API.

See https://developers.google.com/games/services

Usage example:

import "google.golang.org/api/gamesmanagement/v1management"
...
gamesmanagementService, err := gamesmanagement.New(oauthHttpClient)

Index

Constants

View Source
const (
	// Share your Google+ profile information and view and manage your game
	// activity
	GamesScope = "https://www.googleapis.com/auth/games"

	// Know your basic profile info and list of people in your circles.
	PlusLoginScope = "https://www.googleapis.com/auth/plus.login"
)

OAuth2 scopes used by this API.

Variables

This section is empty.

Functions

This section is empty.

Types

type AchievementResetAllResponse

type AchievementResetAllResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#achievementResetAllResponse.
	Kind string `json:"kind,omitempty"`

	// Results: The achievement reset results.
	Results []*AchievementResetResponse `json:"results,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementResetAllResponse: This is a JSON template for achievement reset all response.

func (*AchievementResetAllResponse) MarshalJSON

func (s *AchievementResetAllResponse) MarshalJSON() ([]byte, error)

type AchievementResetMultipleForAllRequest

type AchievementResetMultipleForAllRequest struct {
	// AchievementIds: The IDs of achievements to reset.
	AchievementIds []string `json:"achievement_ids,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string
	// gamesManagement#achievementResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AchievementIds") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementResetMultipleForAllRequest: This is a JSON template for multiple achievements reset all request.

func (*AchievementResetMultipleForAllRequest) MarshalJSON

func (s *AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type AchievementResetResponse

type AchievementResetResponse struct {
	// CurrentState: The current state of the achievement. This is the same
	// as the initial state of the achievement.
	// Possible values are:
	// - "HIDDEN"- Achievement is hidden.
	// - "REVEALED" - Achievement is revealed.
	// - "UNLOCKED" - Achievement is unlocked.
	CurrentState string `json:"currentState,omitempty"`

	// DefinitionId: The ID of an achievement for which player state has
	// been updated.
	DefinitionId string `json:"definitionId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#achievementResetResponse.
	Kind string `json:"kind,omitempty"`

	// UpdateOccurred: Flag to indicate if the requested update actually
	// occurred.
	UpdateOccurred bool `json:"updateOccurred,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CurrentState") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

AchievementResetResponse: This is a JSON template for an achievement reset response.

func (*AchievementResetResponse) MarshalJSON

func (s *AchievementResetResponse) MarshalJSON() ([]byte, error)

type AchievementsResetAllCall

type AchievementsResetAllCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetAllCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsResetAllCall) Do

Do executes the "gamesManagement.achievements.resetAll" call. Exactly one of *AchievementResetAllResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementResetAllResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsResetAllCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsResetAllForAllPlayersCall

type AchievementsResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetAllForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsResetAllForAllPlayersCall) Do

Do executes the "gamesManagement.achievements.resetAllForAllPlayers" call.

func (*AchievementsResetAllForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsResetCall

type AchievementsResetCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsResetCall) Do

Do executes the "gamesManagement.achievements.reset" call. Exactly one of *AchievementResetResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementResetResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsResetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsResetForAllPlayersCall

type AchievementsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsResetForAllPlayersCall) Do

Do executes the "gamesManagement.achievements.resetForAllPlayers" call.

func (*AchievementsResetForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsResetMultipleForAllPlayersCall

type AchievementsResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*AchievementsResetMultipleForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsResetMultipleForAllPlayersCall) Do

Do executes the "gamesManagement.achievements.resetMultipleForAllPlayers" call.

func (*AchievementsResetMultipleForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type AchievementsService

type AchievementsService struct {
	// contains filtered or unexported fields
}

func NewAchievementsService

func NewAchievementsService(s *Service) *AchievementsService

func (*AchievementsService) Reset

func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall

Reset: Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*AchievementsService) ResetAll

ResetAll: Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

func (*AchievementsService) ResetAllForAllPlayers

func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft achievements for all players. This method is only available to user accounts for your developer console.

func (*AchievementsService) ResetForAllPlayers

func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall

ResetForAllPlayers: Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.

func (*AchievementsService) ResetMultipleForAllPlayers

func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.

type ApplicationsListHiddenCall

type ApplicationsListHiddenCall struct {
	// contains filtered or unexported fields
}

func (*ApplicationsListHiddenCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ApplicationsListHiddenCall) Do

Do executes the "gamesManagement.applications.listHidden" call. Exactly one of *HiddenPlayerList or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *HiddenPlayerList.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ApplicationsListHiddenCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ApplicationsListHiddenCall) IfNoneMatch

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*ApplicationsListHiddenCall) MaxResults

func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall

MaxResults sets the optional parameter "maxResults": The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified maxResults.

func (*ApplicationsListHiddenCall) PageToken

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

type ApplicationsService

type ApplicationsService struct {
	// contains filtered or unexported fields
}

func NewApplicationsService

func NewApplicationsService(s *Service) *ApplicationsService

func (*ApplicationsService) ListHidden

func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall

ListHidden: Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.

type EventsResetAllCall

type EventsResetAllCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetAllCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsResetAllCall) Do

func (c *EventsResetAllCall) Do() error

Do executes the "gamesManagement.events.resetAll" call.

func (*EventsResetAllCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type EventsResetAllForAllPlayersCall

type EventsResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetAllForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsResetAllForAllPlayersCall) Do

Do executes the "gamesManagement.events.resetAllForAllPlayers" call.

func (*EventsResetAllForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type EventsResetCall

type EventsResetCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsResetCall) Do

func (c *EventsResetCall) Do() error

Do executes the "gamesManagement.events.reset" call.

func (*EventsResetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type EventsResetForAllPlayersCall

type EventsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsResetForAllPlayersCall) Do

Do executes the "gamesManagement.events.resetForAllPlayers" call.

func (*EventsResetForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type EventsResetMultipleForAllPlayersCall

type EventsResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*EventsResetMultipleForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsResetMultipleForAllPlayersCall) Do

Do executes the "gamesManagement.events.resetMultipleForAllPlayers" call.

func (*EventsResetMultipleForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type EventsResetMultipleForAllRequest

type EventsResetMultipleForAllRequest struct {
	// EventIds: The IDs of events to reset.
	EventIds []string `json:"event_ids,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#eventsResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "EventIds") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

EventsResetMultipleForAllRequest: This is a JSON template for multiple events reset all request.

func (*EventsResetMultipleForAllRequest) MarshalJSON

func (s *EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type EventsService

type EventsService struct {
	// contains filtered or unexported fields
}

func NewEventsService

func NewEventsService(s *Service) *EventsService

func (*EventsService) Reset

func (r *EventsService) Reset(eventId string) *EventsResetCall

Reset: Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player that use the event will also be reset.

func (*EventsService) ResetAll

func (r *EventsService) ResetAll() *EventsResetAllCall

ResetAll: Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player will also be reset.

func (*EventsService) ResetAllForAllPlayers

func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft events for all players. This method is only available to user accounts for your developer console. All quests that use any of these events will also be reset.

func (*EventsService) ResetForAllPlayers

func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall

ResetForAllPlayers: Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All quests that use the event will also be reset.

func (*EventsService) ResetMultipleForAllPlayers

func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. All quests that use any of the events will also be reset.

type GamesPlayedResource

type GamesPlayedResource struct {
	// AutoMatched: True if the player was auto-matched with the currently
	// authenticated user.
	AutoMatched bool `json:"autoMatched,omitempty"`

	// TimeMillis: The last time the player played the game in milliseconds
	// since the epoch in UTC.
	TimeMillis int64 `json:"timeMillis,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "AutoMatched") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

GamesPlayedResource: This is a JSON template for metadata about a player playing a game with the currently authenticated user.

func (*GamesPlayedResource) MarshalJSON

func (s *GamesPlayedResource) MarshalJSON() ([]byte, error)

type GamesPlayerExperienceInfoResource

type GamesPlayerExperienceInfoResource struct {
	// CurrentExperiencePoints: The current number of experience points for
	// the player.
	CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`

	// CurrentLevel: The current level of the player.
	CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"`

	// LastLevelUpTimestampMillis: The timestamp when the player was leveled
	// up, in millis since Unix epoch UTC.
	LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`

	// NextLevel: The next level of the player. If the current level is the
	// maximum level, this should be same as the current level.
	NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "CurrentExperiencePoints") to unconditionally include in API
	// requests. By default, fields with empty values are omitted from API
	// requests. However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`
}

GamesPlayerExperienceInfoResource: This is a JSON template for 1P/3P metadata about the player's experience.

func (*GamesPlayerExperienceInfoResource) MarshalJSON

func (s *GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error)

type GamesPlayerLevelResource

type GamesPlayerLevelResource struct {
	// Level: The level for the user.
	Level int64 `json:"level,omitempty"`

	// MaxExperiencePoints: The maximum experience points for this level.
	MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`

	// MinExperiencePoints: The minimum experience points for this level.
	MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "Level") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

GamesPlayerLevelResource: This is a JSON template for 1P/3P metadata about a user's level.

func (*GamesPlayerLevelResource) MarshalJSON

func (s *GamesPlayerLevelResource) MarshalJSON() ([]byte, error)

type HiddenPlayer

type HiddenPlayer struct {
	// HiddenTimeMillis: The time this player was hidden.
	HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#hiddenPlayer.
	Kind string `json:"kind,omitempty"`

	// Player: The player information.
	Player *Player `json:"player,omitempty"`

	// ForceSendFields is a list of field names (e.g. "HiddenTimeMillis") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

HiddenPlayer: This is a JSON template for the HiddenPlayer resource.

func (*HiddenPlayer) MarshalJSON

func (s *HiddenPlayer) MarshalJSON() ([]byte, error)

type HiddenPlayerList

type HiddenPlayerList struct {
	// Items: The players.
	Items []*HiddenPlayer `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#hiddenPlayerList.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

HiddenPlayerList: This is a JSON template for a list of hidden players.

func (*HiddenPlayerList) MarshalJSON

func (s *HiddenPlayerList) MarshalJSON() ([]byte, error)

type Player

type Player struct {
	// AvatarImageUrl: The base URL for the image that represents the
	// player.
	AvatarImageUrl string `json:"avatarImageUrl,omitempty"`

	// DisplayName: The name to display for the player.
	DisplayName string `json:"displayName,omitempty"`

	// ExperienceInfo: An object to represent Play Game experience
	// information for the player.
	ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#player.
	Kind string `json:"kind,omitempty"`

	// LastPlayedWith: Details about the last time this player played a
	// multiplayer game with the currently authenticated player. Populated
	// for PLAYED_WITH player collection members.
	LastPlayedWith *GamesPlayedResource `json:"lastPlayedWith,omitempty"`

	// Name: An object representation of the individual components of the
	// player's name. For some players, these fields may not be present.
	Name *PlayerName `json:"name,omitempty"`

	// PlayerId: The ID of the player.
	PlayerId string `json:"playerId,omitempty"`

	// Title: The player's title rewarded for their game activities.
	Title string `json:"title,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

Player: This is a JSON template for a Player resource.

func (*Player) MarshalJSON

func (s *Player) MarshalJSON() ([]byte, error)

type PlayerName

type PlayerName struct {
	// FamilyName: The family name of this player. In some places, this is
	// known as the last name.
	FamilyName string `json:"familyName,omitempty"`

	// GivenName: The given name of this player. In some places, this is
	// known as the first name.
	GivenName string `json:"givenName,omitempty"`

	// ForceSendFields is a list of field names (e.g. "FamilyName") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerName: An object representation of the individual components of the player's name. For some players, these fields may not be present.

func (*PlayerName) MarshalJSON

func (s *PlayerName) MarshalJSON() ([]byte, error)

type PlayerScoreResetAllResponse

type PlayerScoreResetAllResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#playerScoreResetResponse.
	Kind string `json:"kind,omitempty"`

	// Results: The leaderboard reset results.
	Results []*PlayerScoreResetResponse `json:"results,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerScoreResetAllResponse: This is a JSON template for a list of leaderboard reset resources.

func (*PlayerScoreResetAllResponse) MarshalJSON

func (s *PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error)

type PlayerScoreResetResponse

type PlayerScoreResetResponse struct {
	// DefinitionId: The ID of an leaderboard for which player state has
	// been updated.
	DefinitionId string `json:"definitionId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#playerScoreResetResponse.
	Kind string `json:"kind,omitempty"`

	// ResetScoreTimeSpans: The time spans of the updated score.
	// Possible values are:
	// - "ALL_TIME" - The score is an all-time score.
	// - "WEEKLY" - The score is a weekly score.
	// - "DAILY" - The score is a daily score.
	ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "DefinitionId") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

PlayerScoreResetResponse: This is a JSON template for a list of reset leaderboard entry resources.

func (*PlayerScoreResetResponse) MarshalJSON

func (s *PlayerScoreResetResponse) MarshalJSON() ([]byte, error)

type PlayersHideCall

type PlayersHideCall struct {
	// contains filtered or unexported fields
}

func (*PlayersHideCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*PlayersHideCall) Do

func (c *PlayersHideCall) Do() error

Do executes the "gamesManagement.players.hide" call.

func (*PlayersHideCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type PlayersService

type PlayersService struct {
	// contains filtered or unexported fields
}

func NewPlayersService

func NewPlayersService(s *Service) *PlayersService

func (*PlayersService) Hide

func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall

Hide: Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

func (*PlayersService) Unhide

func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall

Unhide: Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

type PlayersUnhideCall

type PlayersUnhideCall struct {
	// contains filtered or unexported fields
}

func (*PlayersUnhideCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*PlayersUnhideCall) Do

func (c *PlayersUnhideCall) Do() error

Do executes the "gamesManagement.players.unhide" call.

func (*PlayersUnhideCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetAllCall

type QuestsResetAllCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetAllCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsResetAllCall) Do

func (c *QuestsResetAllCall) Do() error

Do executes the "gamesManagement.quests.resetAll" call.

func (*QuestsResetAllCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetAllForAllPlayersCall

type QuestsResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetAllForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsResetAllForAllPlayersCall) Do

Do executes the "gamesManagement.quests.resetAllForAllPlayers" call.

func (*QuestsResetAllForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetCall

type QuestsResetCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsResetCall) Do

func (c *QuestsResetCall) Do() error

Do executes the "gamesManagement.quests.reset" call.

func (*QuestsResetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetForAllPlayersCall

type QuestsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsResetForAllPlayersCall) Do

Do executes the "gamesManagement.quests.resetForAllPlayers" call.

func (*QuestsResetForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetMultipleForAllPlayersCall

type QuestsResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*QuestsResetMultipleForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsResetMultipleForAllPlayersCall) Do

Do executes the "gamesManagement.quests.resetMultipleForAllPlayers" call.

func (*QuestsResetMultipleForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type QuestsResetMultipleForAllRequest

type QuestsResetMultipleForAllRequest struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#questsResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`

	// QuestIds: The IDs of quests to reset.
	QuestIds []string `json:"quest_ids,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

QuestsResetMultipleForAllRequest: This is a JSON template for multiple quests reset all request.

func (*QuestsResetMultipleForAllRequest) MarshalJSON

func (s *QuestsResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type QuestsService

type QuestsService struct {
	// contains filtered or unexported fields
}

func NewQuestsService

func NewQuestsService(s *Service) *QuestsService

func (*QuestsService) Reset

func (r *QuestsService) Reset(questId string) *QuestsResetCall

Reset: Resets all player progress on the quest with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*QuestsService) ResetAll

func (r *QuestsService) ResetAll() *QuestsResetAllCall

ResetAll: Resets all player progress on all quests for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*QuestsService) ResetAllForAllPlayers

func (r *QuestsService) ResetAllForAllPlayers() *QuestsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft quests for all players. This method is only available to user accounts for your developer console.

func (*QuestsService) ResetForAllPlayers

func (r *QuestsService) ResetForAllPlayers(questId string) *QuestsResetForAllPlayersCall

ResetForAllPlayers: Resets all player progress on the quest with the given ID for all players. This method is only available to user accounts for your developer console. Only draft quests can be reset.

func (*QuestsService) ResetMultipleForAllPlayers

func (r *QuestsService) ResetMultipleForAllPlayers(questsresetmultipleforallrequest *QuestsResetMultipleForAllRequest) *QuestsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets quests with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft quests may be reset.

type RoomsResetCall

type RoomsResetCall struct {
	// contains filtered or unexported fields
}

func (*RoomsResetCall) Context

func (c *RoomsResetCall) Context(ctx context.Context) *RoomsResetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsResetCall) Do

func (c *RoomsResetCall) Do() error

Do executes the "gamesManagement.rooms.reset" call.

func (*RoomsResetCall) Fields

func (c *RoomsResetCall) Fields(s ...googleapi.Field) *RoomsResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type RoomsResetForAllPlayersCall

type RoomsResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*RoomsResetForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsResetForAllPlayersCall) Do

Do executes the "gamesManagement.rooms.resetForAllPlayers" call.

func (*RoomsResetForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type RoomsService

type RoomsService struct {
	// contains filtered or unexported fields
}

func NewRoomsService

func NewRoomsService(s *Service) *RoomsService

func (*RoomsService) Reset

func (r *RoomsService) Reset() *RoomsResetCall

Reset: Reset all rooms for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

func (*RoomsService) ResetForAllPlayers

func (r *RoomsService) ResetForAllPlayers() *RoomsResetForAllPlayersCall

ResetForAllPlayers: Deletes rooms where the only room participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.

type ScoresResetAllCall

type ScoresResetAllCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetAllCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresResetAllCall) Do

Do executes the "gamesManagement.scores.resetAll" call. Exactly one of *PlayerScoreResetAllResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResetAllResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresResetAllCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetAllForAllPlayersCall

type ScoresResetAllForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetAllForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresResetAllForAllPlayersCall) Do

Do executes the "gamesManagement.scores.resetAllForAllPlayers" call.

func (*ScoresResetAllForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetCall

type ScoresResetCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresResetCall) Do

Do executes the "gamesManagement.scores.reset" call. Exactly one of *PlayerScoreResetResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResetResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresResetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetForAllPlayersCall

type ScoresResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresResetForAllPlayersCall) Do

Do executes the "gamesManagement.scores.resetForAllPlayers" call.

func (*ScoresResetForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetMultipleForAllPlayersCall

type ScoresResetMultipleForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*ScoresResetMultipleForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresResetMultipleForAllPlayersCall) Do

Do executes the "gamesManagement.scores.resetMultipleForAllPlayers" call.

func (*ScoresResetMultipleForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type ScoresResetMultipleForAllRequest

type ScoresResetMultipleForAllRequest struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string gamesManagement#scoresResetMultipleForAllRequest.
	Kind string `json:"kind,omitempty"`

	// LeaderboardIds: The IDs of leaderboards to reset.
	LeaderboardIds []string `json:"leaderboard_ids,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`
}

ScoresResetMultipleForAllRequest: This is a JSON template for multiple scores reset all request.

func (*ScoresResetMultipleForAllRequest) MarshalJSON

func (s *ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type ScoresService

type ScoresService struct {
	// contains filtered or unexported fields
}

func NewScoresService

func NewScoresService(s *Service) *ScoresService

func (*ScoresService) Reset

func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall

Reset: Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*ScoresService) ResetAll

func (r *ScoresService) ResetAll() *ScoresResetAllCall

ResetAll: Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.

func (*ScoresService) ResetAllForAllPlayers

func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.

func (*ScoresService) ResetForAllPlayers

func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall

ResetForAllPlayers: Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.

func (*ScoresService) ResetMultipleForAllPlayers

func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.

type Service

type Service struct {
	BasePath  string // API endpoint base URL
	UserAgent string // optional additional User-Agent fragment

	Achievements *AchievementsService

	Applications *ApplicationsService

	Events *EventsService

	Players *PlayersService

	Quests *QuestsService

	Rooms *RoomsService

	Scores *ScoresService

	TurnBasedMatches *TurnBasedMatchesService
	// contains filtered or unexported fields
}

func New

func New(client *http.Client) (*Service, error)

type TurnBasedMatchesResetCall

type TurnBasedMatchesResetCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesResetCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesResetCall) Do

Do executes the "gamesManagement.turnBasedMatches.reset" call.

func (*TurnBasedMatchesResetCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type TurnBasedMatchesResetForAllPlayersCall

type TurnBasedMatchesResetForAllPlayersCall struct {
	// contains filtered or unexported fields
}

func (*TurnBasedMatchesResetForAllPlayersCall) Context

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesResetForAllPlayersCall) Do

Do executes the "gamesManagement.turnBasedMatches.resetForAllPlayers" call.

func (*TurnBasedMatchesResetForAllPlayersCall) Fields

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

type TurnBasedMatchesService

type TurnBasedMatchesService struct {
	// contains filtered or unexported fields
}

func NewTurnBasedMatchesService

func NewTurnBasedMatchesService(s *Service) *TurnBasedMatchesService

func (*TurnBasedMatchesService) Reset

Reset: Reset all turn-based match data for a user. This method is only accessible to whitelisted tester accounts for your application.

func (*TurnBasedMatchesService) ResetForAllPlayers

ResetForAllPlayers: Deletes turn-based matches where the only match participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.

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