Documentation ¶
Index ¶
- func RunTrigger(msg, trigger string, v *Val)
- func ValRunTrigger(msg, trigger string, setV, v *Val)
- type BuildDic
- type BuildValue
- type DicClass
- type LocalDicValue
- type MysqlResultInfo
- type SingleValue
- type Val
- func (v *Val) Add(key string, val interface{})
- func (v *Val) AddObjs(key string, mapV []map[string]interface{})
- func (v *Val) Get(key string) interface{}
- func (v *Val) GetAll() map[string]interface{}
- func (v *Val) GetObj(key string) map[string]interface{}
- func (v *Val) HeaderAdd(key string, val interface{})
- func (v *Val) NewObj(val map[string]interface{})
- func (v *Val) Reset(val map[string]interface{})
- func (v *Val) Set(key string, val interface{}) *Val
- func (v *Val) SetLock(key string, val bool) *Val
- func (v *Val) SetObj(key string, objkey string, val interface{}) bool
- func (v *Val) Text(str string) string
- func (v *Val) Texts(str, start, end string) string
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type BuildValue ¶
type LocalDicValue ¶
type LocalDicValue struct { For struct { Success bool `json:"success"` Run interface{} `json:"for"` Num int `json:"num"` VlaueName string `json:"vlaueName"` Content []string `json:"content"` IsFor bool `json:"IsFor"` Jump bool `json:"jump"` } `json:"循环框"` Func struct { Success bool `json:"success"` Num int `json:"num"` VlaueName string `json:"vlaueName"` Trigger string `json:"trigger"` Content []string `json:"content"` } `json:"函数框"` Text struct { Success bool `json:"success"` ReadValue bool `json:"readValue"` LineFeed string `json:"lineFeed"` VlaueName string `json:"vlaueName"` Content string `json:"content"` } `json:"文本框"` ValText struct { Success bool `json:"success"` ReadValue bool `json:"readValue"` LineFeed string `json:"lineFeed"` VlaueName string `json:"vlaueName"` Content string `json:"content"` } `json:"赋予值文本框"` Lua struct { Success bool `json:"success"` VlaueName string `json:"vlaueName"` VlaueList string `json:"vlaueList"` Content string `json:"content"` } `json:"Lua框"` Js struct { Success bool `json:"success"` VlaueName string `json:"vlaueName"` VlaueList string `json:"vlaueList"` Content string `json:"content"` } `json:"Js框"` IfFunc struct { Success bool `json:"success"` IsElse bool `json:"IsElse"` Num int `json:"num"` IfNum int `json:"ifnum"` If []string `json:"if"` Else []string `json:"Else"` Run [][]string `json:"Run"` IsIf bool `json:"IsIf"` Jump bool `json:"jump"` } `json:"判断框"` SetJson struct { Success bool `json:"success"` VlaueName string `json:"vlaueName"` Json interface{} `json:"json"` OkLen bool `json:"OkLen"` Len int `json:"Len"` } `json:"Json框"` Database *sql.DB `json:"database"` Json interface{} `json:"json"` Access interface{} `json:"access"` Stop bool `json:"stop"` }
系统变量
func (*LocalDicValue) ForGetRun ¶
func (d *LocalDicValue) ForGetRun() interface{}
type MysqlResultInfo ¶
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