Documentation ¶
Index ¶
Constants ¶
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const ( Bold int = 1 << (iota + 9) Underline Reverse )
Variables ¶
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var Default = Colorscheme{ Fg: 7, Bg: -1, BorderLabel: 7, BorderLine: 6, CPULines: []int{4, 3, 2, 1, 5, 6, 7, 8}, BattLines: []int{4, 3, 2, 1, 5, 6, 7, 8}, MainMem: 5, SwapMem: 11, ProcCursor: 4, Sparkline: 4, DiskBar: 7, TempLow: 2, TempHigh: 1, }
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var DefaultDark = Colorscheme{ Fg: 235, Bg: -1, BorderLabel: 235, BorderLine: 6, CPULines: []int{4, 3, 2, 1, 5, 6, 7, 8}, BattLines: []int{4, 3, 2, 1, 5, 6, 7, 8}, MainMem: 5, SwapMem: 3, ProcCursor: 33, Sparkline: 4, DiskBar: 252, TempLow: 2, TempHigh: 1, }
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var Monokai = Colorscheme{ Fg: 249, Bg: -1, BorderLabel: 249, BorderLine: 239, CPULines: []int{81, 70, 208, 197, 249, 141, 221, 186}, BattLines: []int{81, 70, 208, 197, 249, 141, 221, 186}, MainMem: 208, SwapMem: 186, ProcCursor: 197, Sparkline: 81, DiskBar: 102, TempLow: 70, TempHigh: 208, }
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var Solarized = Colorscheme{ Fg: 250, Bg: -1, BorderLabel: 250, BorderLine: 37, CPULines: []int{61, 33, 37, 64, 125, 160, 166, 136}, BattLines: []int{61, 33, 37, 64, 125, 160, 166, 136}, MainMem: 125, SwapMem: 166, ProcCursor: 136, Sparkline: 33, DiskBar: 245, TempLow: 64, TempHigh: 160, }
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var Vice = Colorscheme{ Fg: 231, Bg: -1, BorderLabel: 123, BorderLine: 102, CPULines: []int{212, 218, 123, 159, 229, 158, 183, 146}, BattLines: []int{212, 218, 123, 159, 229, 158, 183, 146}, MainMem: 201, SwapMem: 97, ProcCursor: 159, Sparkline: 183, DiskBar: 158, TempLow: 49, TempHigh: 197, }
Functions ¶
This section is empty.
Types ¶
type Colorscheme ¶
type Colorscheme struct { Name string Author string Fg int Bg int BorderLabel int BorderLine int // should add at least 8 here CPULines []int BattLines []int MainMem int SwapMem int ProcCursor int Sparkline int DiskBar int // colors the temperature number a different color if it's over a certain threshold TempLow int TempHigh int }
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