sharding

package
v0.0.0-...-9649366 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Nov 21, 2019 License: Apache-2.0 Imports: 5 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	// ErrDuplicateShards returned when shard set is empty
	ErrDuplicateShards = errors.New("duplicate shards")

	// ErrInvalidShardID is returned on an invalid shard ID
	ErrInvalidShardID = errors.New("no shard with given ID")
)

Functions

func IDs

func IDs(shards []shard.Shard) []uint32

IDs returns a new slice of shard IDs for a set of shards

func NewShards

func NewShards(ids []uint32, state shard.State) []shard.Shard

NewShards returns a new slice of shards with a specified state

Types

type HashFn

type HashFn func(id ident.ID) uint32

HashFn is a sharding hash function

func DefaultHashFn

func DefaultHashFn(length int) HashFn

DefaultHashFn generates a HashFn based on murmur32

func NewHashFn

func NewHashFn(length int, seed uint32) HashFn

NewHashFn generates a HashFN based on murmur32 with a given seed

type HashGen

type HashGen func(length int) HashFn

HashGen generates HashFn based on the length of shards

func NewHashGenWithSeed

func NewHashGenWithSeed(seed uint32) HashGen

NewHashGenWithSeed generates a HashFnGen based on murmur32 with a given seed

type ShardSet

type ShardSet interface {
	// All returns a slice to the shards in this set
	All() []shard.Shard

	// AllIDs returns a slice to the shard IDs in this set
	AllIDs() []uint32

	// Lookup will return a shard for a given identifier
	Lookup(id ident.ID) uint32

	// LookupStateByID returns the state of the shard with a given ID
	LookupStateByID(shardID uint32) (shard.State, error)

	// Min returns the smallest shard owned by this shard set
	Min() uint32

	// Max returns the largest shard owned by this shard set
	Max() uint32

	// HashFn returns the sharding hash function
	HashFn() HashFn
}

ShardSet contains a sharding function and a set of shards, this interface allows for potentially out of order shard sets

func NewEmptyShardSet

func NewEmptyShardSet(fn HashFn) ShardSet

NewEmptyShardSet creates a new sharding scheme with an empty set of shards

func NewShardSet

func NewShardSet(shards []shard.Shard, fn HashFn) (ShardSet, error)

NewShardSet creates a new sharding scheme with a set of shards

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL