Documentation
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Index ¶
- func MustFindPlayer(w donburi.World) *component.PlayerData
- func NewEnemy(w donburi.World, position math.Vec2, rotation float64)
- func NewPlayer(w donburi.World) *donburi.Entry
- func NewPlayerCharacter(w donburi.World)
- func NewPlayerFromPlayerData(w donburi.World, playerData component.PlayerData) *donburi.Entry
- func NewPlayerProjectile(w donburi.World, position math.Vec2)
- type PlayerInputs
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func MustFindPlayer ¶
func MustFindPlayer(w donburi.World) *component.PlayerData
func NewPlayerCharacter ¶
func NewPlayerFromPlayerData ¶
Types ¶
type PlayerInputs ¶
type PlayerInputs struct { Up ebiten.Key Right ebiten.Key Down ebiten.Key Left ebiten.Key Shoot ebiten.Key }
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