Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Machine ¶
type Machine interface { State() string NotifyWatcherState(string, interface{}) Name() string Directory() string Identity() string InstanceID() string Version() string TimeStampSeconds() int64 TextFileDirectory() string OverrideData() ([]byte, error) Transition(t string, args ...interface{}) error Debugf(name string, format string, args ...interface{}) Infof(name string, format string, args ...interface{}) Errorf(name string, format string, args ...interface{}) }
type StateNotification ¶
type StateNotification struct { Protocol string `json:"protocol"` Identity string `json:"identity"` ID string `json:"id"` Version string `json:"version"` Timestamp int64 `json:"timestamp"` Type string `json:"type"` Machine string `json:"machine"` Name string `json:"name"` Plugin string `json:"plugin"` Status string `json:"status"` StatusCode int `json:"status_code"` Output string `json:"output"` CheckTime int64 `json:"check_time"` PerfData []PerfData `json:"perfdata"` RunTime float64 `json:"runtime"` History []*Execution `json:"history"` Annotations map[string]string `json:"annotations"` }
func (*StateNotification) CloudEvent ¶
func (s *StateNotification) CloudEvent() cloudevents.Event
CloudEvent creates a CloudEvent from the state notification
func (*StateNotification) JSON ¶
func (s *StateNotification) JSON() ([]byte, error)
JSON creates a JSON representation of the notification
func (*StateNotification) SenderID ¶
func (s *StateNotification) SenderID() string
SenderID is the identity of the event producer
func (*StateNotification) String ¶
func (s *StateNotification) String() string
String is a string representation of the notification suitable for printing
func (*StateNotification) WatcherType ¶
func (s *StateNotification) WatcherType() string
WatcherType is the type of watcher the notification is for - exec, file etc
type Watcher ¶
func (*Watcher) AnnounceInterval ¶
func (*Watcher) CurrentState ¶
func (w *Watcher) CurrentState() interface{}
func (*Watcher) Delete ¶
func (w *Watcher) Delete()
Delete stops the watcher and remove it from the prom state after the check was removed from disk
func (*Watcher) NotifyStateChance ¶
func (w *Watcher) NotifyStateChance()
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