Documentation ¶
Index ¶
Constants ¶
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const ( RotationNormal = 0 Rotation90 = 1 Rotation180 = 2 Rotation270 = 3 )
Variables ¶
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var ( Brightness0 = color.RGBA{R: 0, G: 0, B: 0, A: 0} Brightness1 = color.RGBA{R: 255, G: 255, B: 255, A: 255 - uint8(brightnessDivider)*1} Brightness2 = color.RGBA{R: 255, G: 255, B: 255, A: 255 - uint8(brightnessDivider)*2} Brightness3 = color.RGBA{R: 255, G: 255, B: 255, A: 255 - uint8(brightnessDivider)*3} Brightness4 = color.RGBA{R: 255, G: 255, B: 255, A: 255 - uint8(brightnessDivider)*4} Brightness5 = color.RGBA{R: 255, G: 255, B: 255, A: 255 - uint8(brightnessDivider)*5} Brightness6 = color.RGBA{R: 255, G: 255, B: 255, A: 255 - uint8(brightnessDivider)*6} Brightness7 = color.RGBA{R: 255, G: 255, B: 255, A: 255 - uint8(brightnessDivider)*7} Brightness8 = color.RGBA{R: 255, G: 255, B: 255, A: 255 - uint8(brightnessDivider)*8} Brightness9 = color.RGBA{R: 255, G: 255, B: 255, A: 255 - uint8(brightnessDivider)*9} BrightnessOff = Brightness0 BrightnessFull = Brightness9 )
Functions ¶
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Types ¶
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