Documentation ¶
Index ¶
Constants ¶
const ( MIMEJSON = "application/json" MIMEHTML = "text/html" MIMEXML = "application/xml" MIMEXML2 = "text/xml" MIMEPlain = "text/plain" MIMEPOSTForm = "application/x-www-form-urlencoded" MIMEMultipartPOSTForm = "multipart/form-data" MIMEPROTOBUF = "application/x-protobuf" MIMEMSGPACK = "application/x-msgpack" MIMEMSGPACK2 = "application/msgpack" MIMEYAML = "application/x-yaml" )
Content-Type MIME of the most common data formats.
Variables ¶
var ( JSON = jsonBinding{} XML = xmlBinding{} Form = formBinding{} Query = queryBinding{} FormPost = formPostBinding{} FormMultipart = formMultipartBinding{} ProtoBuf = protobufBinding{} MsgPack = msgpackBinding{} YAML = yamlBinding{} Uri = uriBinding{} Header = headerBinding{} )
These implement the Binding interface and can be used to bind the data present in the request to struct instances.
var EnableDecoderDisallowUnknownFields = false
EnableDecoderDisallowUnknownFields is used to call the DisallowUnknownFields method on the JSON Decoder instance. DisallowUnknownFields causes the Decoder to return an error when the destination is a struct and the input contains object keys which do not match any non-ignored, exported fields in the destination.
var EnableDecoderUseNumber = false
EnableDecoderUseNumber is used to call the UseNumber method on the JSON Decoder instance. UseNumber causes the Decoder to unmarshal a number into an interface{} as a Number instead of as a float64.
Functions ¶
This section is empty.
Types ¶
type Binding ¶
Binding describes the interface which needs to be implemented for binding the data present in the request such as JSON request body, query parameters or the form POST.
type BindingBody ¶ added in v1.3.0
BindingBody adds BindBody method to Binding. BindBody is similar with Bind, but it reads the body from supplied bytes instead of req.Body.
type BindingUri ¶ added in v1.4.1
BindingUri adds BindUri method to Binding. BindUri is similar with Bind, but it read the Params.
type StructValidator ¶
type StructValidator interface { // ValidateStruct can receive any kind of type and it should never panic, even if the configuration is not right. // If the received type is not a struct, any validation should be skipped and nil must be returned. // If the received type is a struct or pointer to a struct, the validation should be performed. // If the struct is not valid or the validation itself fails, a descriptive error should be returned. // Otherwise nil must be returned. ValidateStruct(interface{}) error // Engine returns the underlying validator engine which powers the // StructValidator implementation. Engine() interface{} }
StructValidator is the minimal interface which needs to be implemented in order for it to be used as the validator engine for ensuring the correctness of the request. Gin provides a default implementation for this using https://github.com/go-playground/validator/tree/v8.18.2.
var Validator StructValidator = &defaultValidator{}
Validator is the default validator which implements the StructValidator interface. It uses https://github.com/go-playground/validator/tree/v8.18.2 under the hood.