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Index ¶
Constants ¶
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const CellSize int = 10
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const MaxGridSize = 2500
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Game ¶
type Game struct { Width int Height int Grid Grid BrushSize int Camera rl.Camera2D ShowGrid bool Speed_IPSecond int Paused bool EnormousGrid bool }
func (*Game) HandleControls ¶
func (game *Game) HandleControls()
func (*Game) HandleInput ¶
func (game *Game) HandleInput()
type Grid ¶
func (*Grid) GetNumberAliveNeighbors ¶
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