Documentation ¶
Index ¶
Constants ¶
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const ( // Total number of cards in game DeckSize int = 81 // Default size of game layout StartLayoutSize int = 12 // Number of cards in set SetSize int = 3 // Max possible game layout size (in this size is guaranteed to be a set) MaxLayerSize int = 21 )
Variables ¶
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var (
Deck = generateCards()
)
Functions ¶
This section is empty.
Types ¶
type Core ¶
type Core struct { FreeCards []Card `json:"freeCards"` Layout []Card `json:"layout"` PossibleSets [][]Card `json:"possibleSets"` WonCards []Card `json:"wonCards"` State string `json:"state"` }
func (*Core) FindSets ¶
Find possible sets in current Core.Layout and paste them in Core.PossibleSets
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