Documentation ¶
Index ¶
- Variables
- func New(ctx context.Context, tree *tree.Tree, client *server.Client, ...) mux.Screen
- func NewAnimation(ctx context.Context, initial image.Image, args AnimationType) mux.Screen
- func NewFrame(ctx context.Context, args FrameType) mux.Screen
- func NewLayout(ctx context.Context, tree *tree.Tree, muxServer *server.Server, ...) mux.Screen
- func NewNode(ctx context.Context, tree *tree.Tree, client *server.Client, args NodeType) mux.Screen
- func NewReplay(ctx context.Context, params *params.Parameters, args ReplayType) mux.Screen
- func NewScrollback(ctx context.Context, tree *tree.Tree, args ScrollbackType) mux.Screen
- func NewStatic(ctx context.Context, image I.Image) mux.Screen
- func NewText(ctx context.Context, args TextType) mux.Screen
- func ParamsToReplayOptions(altScreen *bool, focus *geom.Vec2, highlights *[]search.Selection) (options []replay.Option)
- func Unmarshal(input *janet.Value) (result interface{}, err error)
- type AnimationType
- type AttachEvent
- type DetachEvent
- type FrameType
- type LayoutType
- type Node
- type NodeType
- type ReplayType
- type ScrollbackType
- type Static
- type TextType
Constants ¶
This section is empty.
Variables ¶
View Source
var ( KEYWORD_ANIMATION = janet.Keyword("animation") KEYWORD_FRAME = janet.Keyword("frame") KEYWORD_LAYOUT = janet.Keyword("layout") KEYWORD_NODE = janet.Keyword("node") KEYWORD_REPLAY = janet.Keyword("replay") KEYWORD_SCROLLBACK = janet.Keyword("scrollback") KEYWORD_TEXT = janet.Keyword("text") )
Functions ¶
func NewAnimation ¶ added in v0.3.0
func NewReplay ¶
func NewReplay( ctx context.Context, params *params.Parameters, args ReplayType, ) mux.Screen
func NewScrollback ¶
func ParamsToReplayOptions ¶ added in v0.11.0
Types ¶
type AnimationType ¶ added in v0.3.0
type AnimationType struct {
Name string
}
type AttachEvent ¶
type AttachEvent struct {
// contains filtered or unexported fields
}
type DetachEvent ¶
type DetachEvent struct{}
type LayoutType ¶ added in v0.5.0
type ReplayType ¶
type ScrollbackType ¶
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