Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var BigHex = createPattern(`
/ \
__/ \_
\ /
\__/ `, "", 0, 0)
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var Brick = createPattern(`
|___|___|___
__|___|___|_`, "", 0, 0)
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var Cheerios = createPattern(`
/ __ \
/ / \ \
\ \__/ /
\____/`, "", 0, 0)
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var Cross = createPattern(`
X
/ \
\ /`, "", 0, 0)
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var CrossStitch = createPattern(`
\/
<>
/\
==
<>
==`, "gfj/98", 0, 0)
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var DotBricks = createPattern(`
---+---+---+---+
o | o o | o `, "", 0, 0)
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var Frames = map[string]Frame{}
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var Hive = createPattern(`
/ \
\_/`, "", 0, 0)
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var HiveThick = createPattern(`
\__/
_/ \_`, "", 0, 0)
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var Puzzle = createPattern(`
_
_( )_|
_| _|
(_ _ (_
|__( )_|_
|_ |_
_) _ _
|__( )_|_
`, "mx", -3, -3)
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var Squares = createPattern(`
__|__|
| __|
|__|`, "", -1, -3)
TODO(cfoust): 11/17/23 too lazy to fix this
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var Stars = createPattern(`
_/\_
/ _/
\/ \
/ _/`, "", 0, 0)
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var Tiles = createPattern(`
\ \--
\__\
__\ \
\ \__
\__\
__\ \`, "", 0, 0)
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var Wallpaper = createPattern(`
/|/ \|\ `, "PS", 0, 0)
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var Zigzag = createPattern(`
\\//
//\\`, "", 0, 0)
Functions ¶
This section is empty.
Types ¶
type Framer ¶
type Framer struct { deadlock.RWMutex *mux.UpdatePublisher // contains filtered or unexported fields }
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