Documentation
¶
Index ¶
- Variables
- type ActiveFastTravelSaveData
- func (*ActiveFastTravelSaveData) Descriptor() ([]byte, []int)deprecated
- func (x *ActiveFastTravelSaveData) GetActiveTravelStationName() string
- func (x *ActiveFastTravelSaveData) GetBlacklisted() bool
- func (*ActiveFastTravelSaveData) ProtoMessage()
- func (x *ActiveFastTravelSaveData) ProtoReflect() protoreflect.Message
- func (x *ActiveFastTravelSaveData) Reset()
- func (x *ActiveFastTravelSaveData) String() string
- type ChallengeCategoryProgressSaveData
- func (*ChallengeCategoryProgressSaveData) Descriptor() ([]byte, []int)deprecated
- func (x *ChallengeCategoryProgressSaveData) GetCategoryProgress() []byte
- func (*ChallengeCategoryProgressSaveData) ProtoMessage()
- func (x *ChallengeCategoryProgressSaveData) ProtoReflect() protoreflect.Message
- func (x *ChallengeCategoryProgressSaveData) Reset()
- func (x *ChallengeCategoryProgressSaveData) String() string
- type ChallengeSaveGameData
- func (*ChallengeSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *ChallengeSaveGameData) GetChallengeClassPath() string
- func (x *ChallengeSaveGameData) GetChallengeRewardInfo() []*OakChallengeRewardSaveGameData
- func (x *ChallengeSaveGameData) GetCompletedCount() int32
- func (x *ChallengeSaveGameData) GetCompletedProgressLevel() int32
- func (x *ChallengeSaveGameData) GetCurrentlyCompleted() bool
- func (x *ChallengeSaveGameData) GetIsActive() bool
- func (x *ChallengeSaveGameData) GetProgressCounter() int32
- func (x *ChallengeSaveGameData) GetStatInstanceState() []*ChallengeStatSaveGameData
- func (*ChallengeSaveGameData) ProtoMessage()
- func (x *ChallengeSaveGameData) ProtoReflect() protoreflect.Message
- func (x *ChallengeSaveGameData) Reset()
- func (x *ChallengeSaveGameData) String() string
- type ChallengeStatSaveGameData
- func (*ChallengeStatSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *ChallengeStatSaveGameData) GetChallengeStatPath() string
- func (x *ChallengeStatSaveGameData) GetCurrentStatValue() int32
- func (*ChallengeStatSaveGameData) ProtoMessage()
- func (x *ChallengeStatSaveGameData) ProtoReflect() protoreflect.Message
- func (x *ChallengeStatSaveGameData) Reset()
- func (x *ChallengeStatSaveGameData) String() string
- type Character
- func (*Character) Descriptor() ([]byte, []int)deprecated
- func (x *Character) GetAbilityData() *OakPlayerAbilitySaveGameData
- func (x *Character) GetAccumulatedLevelPersistenceResetTimerSeconds() uint32
- func (x *Character) GetActiveOrBlacklistedTravelStations() []*ActiveFastTravelSaveData
- func (x *Character) GetActiveTravelStations() []string
- func (x *Character) GetActiveTravelStationsForPlaythrough() []*PlaythroughActiveFastTravelSaveData
- func (x *Character) GetActiveWeaponList() []int32
- func (x *Character) GetChallengeCategoryCompletionPcts() *ChallengeCategoryProgressSaveData
- func (x *Character) GetChallengeData() []*ChallengeSaveGameData
- func (x *Character) GetCharacterSlotSaveGameData() *OakPlayerCharacterSlotSaveGameData
- func (x *Character) GetCrewQuartersGunRack() *CrewQuartersGunRackSaveData
- func (x *Character) GetCrewQuartersRoom() *CrewQuartersSaveData
- func (x *Character) GetDiscoveryData() *DiscoverySaveData
- func (x *Character) GetEquippedEmoteCustomizations() []int32
- func (x *Character) GetEquippedInventoryList() []*EquippedInventorySaveGameData
- func (x *Character) GetExperiencePoints() int32
- func (x *Character) GetGameStateSaveDataForPlaythrough() []*GameStateSaveData
- func (x *Character) GetGameStatsData() []*GameStatSaveGameData
- func (x *Character) GetGbxZoneMapFodSaveGameData() *GbxZoneMapFODSaveGameData
- func (x *Character) GetGuardianRank() *GuardianRankSaveGameData
- func (x *Character) GetGuardianRankCharacterData() *GuardianRankCharacterSaveGameData
- func (x *Character) GetHasPlayedSpecialEchoLogInsertAlready() bool
- func (x *Character) GetInventoryCategoryList() []*InventoryCategorySaveData
- func (x *Character) GetInventoryItems() []*OakInventoryItemSaveGameData
- func (x *Character) GetLastActiveTravelStation() string
- func (x *Character) GetLastActiveTravelStationForPlaythrough() []string
- func (x *Character) GetLastPlayThroughIndex() int32
- func (x *Character) GetLastSaveTimestamp() int64
- func (x *Character) GetLastTraveledMapId() *MapIDData
- func (x *Character) GetLevelPersistenceData() []*LevelPersistence_Level_SaveGameData
- func (x *Character) GetMayhemLevel() uint32
- func (x *Character) GetMissionPlaythroughsData() []*MissionPlaythroughSaveGameData
- func (x *Character) GetNameCharacterLimit() int32
- func (x *Character) GetNicknameMappings() []*Character_NicknameMappingsEntry
- func (x *Character) GetOptionalObjectiveRewardFixupApplied() bool
- func (x *Character) GetPlayerClassData() *PlayerClassSaveGameData
- func (x *Character) GetPlaythroughsCompleted() int32
- func (x *Character) GetPreferredCharacterName() string
- func (x *Character) GetPreferredGroupMode() uint32
- func (x *Character) GetRegisteredDownloadableEntitlements() []*RegisteredDownloadableEntitlements
- func (x *Character) GetResourcePools() []*ResourcePoolSavegameData
- func (x *Character) GetSaveGameGuid() string
- func (x *Character) GetSaveGameId() uint32
- func (x *Character) GetSavedRegions() []*RegionSaveGameData
- func (x *Character) GetSduList() []*OakSDUSaveGameData
- func (x *Character) GetSelectedColorCustomizations() []*CustomPlayerColorSaveGameData
- func (x *Character) GetSelectedCustomizations() []string
- func (x *Character) GetShowNewPlaythroughNotification() bool
- func (x *Character) GetTimeOfDaySaveGameData() *TimeOfDaySaveGameData
- func (x *Character) GetTimePlayedSeconds() uint32
- func (x *Character) GetUiTrackingSaveGameData() *UITrackingSaveGameData
- func (x *Character) GetUnlockedEchoLogs() []*EchoLogSaveGameData
- func (x *Character) GetVehicleLastLoadoutIndex() int32
- func (x *Character) GetVehicleLoadouts() []*OakCARMenuVehicleConfigSaveData
- func (x *Character) GetVehiclePartRewardsFixupApplied() bool
- func (x *Character) GetVehiclePartsUnlocked() []string
- func (x *Character) GetVehiclesUnlockedData() []*VehicleUnlockedSaveGameData
- func (*Character) ProtoMessage()
- func (x *Character) ProtoReflect() protoreflect.Message
- func (x *Character) Reset()
- func (x *Character) String() string
- type Character_NicknameMappingsEntry
- func (*Character_NicknameMappingsEntry) Descriptor() ([]byte, []int)deprecated
- func (x *Character_NicknameMappingsEntry) GetKey() string
- func (x *Character_NicknameMappingsEntry) GetValue() string
- func (*Character_NicknameMappingsEntry) ProtoMessage()
- func (x *Character_NicknameMappingsEntry) ProtoReflect() protoreflect.Message
- func (x *Character_NicknameMappingsEntry) Reset()
- func (x *Character_NicknameMappingsEntry) String() string
- type CrewQuartersDecorationItemSaveGameData
- func (*CrewQuartersDecorationItemSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *CrewQuartersDecorationItemSaveGameData) GetDecorationItemAssetPath() string
- func (x *CrewQuartersDecorationItemSaveGameData) GetIsNew() bool
- func (*CrewQuartersDecorationItemSaveGameData) ProtoMessage()
- func (x *CrewQuartersDecorationItemSaveGameData) ProtoReflect() protoreflect.Message
- func (x *CrewQuartersDecorationItemSaveGameData) Reset()
- func (x *CrewQuartersDecorationItemSaveGameData) String() string
- type CrewQuartersDecorationSaveData
- func (*CrewQuartersDecorationSaveData) Descriptor() ([]byte, []int)deprecated
- func (x *CrewQuartersDecorationSaveData) GetDecorationDataPath() string
- func (x *CrewQuartersDecorationSaveData) GetDecorationIndex() int32
- func (*CrewQuartersDecorationSaveData) ProtoMessage()
- func (x *CrewQuartersDecorationSaveData) ProtoReflect() protoreflect.Message
- func (x *CrewQuartersDecorationSaveData) Reset()
- func (x *CrewQuartersDecorationSaveData) String() string
- type CrewQuartersGunRackItemSaveData
- func (*CrewQuartersGunRackItemSaveData) Descriptor() ([]byte, []int)deprecated
- func (x *CrewQuartersGunRackItemSaveData) GetDevelopmentSaveData() *InventoryBalanceStateInitializationData
- func (x *CrewQuartersGunRackItemSaveData) GetEncryptedSerialNumber() []byte
- func (x *CrewQuartersGunRackItemSaveData) GetSlotAssetPath() string
- func (*CrewQuartersGunRackItemSaveData) ProtoMessage()
- func (x *CrewQuartersGunRackItemSaveData) ProtoReflect() protoreflect.Message
- func (x *CrewQuartersGunRackItemSaveData) Reset()
- func (x *CrewQuartersGunRackItemSaveData) String() string
- type CrewQuartersGunRackSaveData
- func (*CrewQuartersGunRackSaveData) Descriptor() ([]byte, []int)deprecated
- func (x *CrewQuartersGunRackSaveData) GetRackSaveData() []*CrewQuartersGunRackItemSaveData
- func (*CrewQuartersGunRackSaveData) ProtoMessage()
- func (x *CrewQuartersGunRackSaveData) ProtoReflect() protoreflect.Message
- func (x *CrewQuartersGunRackSaveData) Reset()
- func (x *CrewQuartersGunRackSaveData) String() string
- type CrewQuartersRoomItemSaveGameData
- func (*CrewQuartersRoomItemSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *CrewQuartersRoomItemSaveGameData) GetIsNew() bool
- func (x *CrewQuartersRoomItemSaveGameData) GetRoomItemAssetPath() string
- func (*CrewQuartersRoomItemSaveGameData) ProtoMessage()
- func (x *CrewQuartersRoomItemSaveGameData) ProtoReflect() protoreflect.Message
- func (x *CrewQuartersRoomItemSaveGameData) Reset()
- func (x *CrewQuartersRoomItemSaveGameData) String() string
- type CrewQuartersSaveData
- func (*CrewQuartersSaveData) Descriptor() ([]byte, []int)deprecated
- func (x *CrewQuartersSaveData) GetDecorations() []*CrewQuartersDecorationSaveData
- func (x *CrewQuartersSaveData) GetPreferredRoomAssignment() int32
- func (x *CrewQuartersSaveData) GetRoomDataPath() string
- func (*CrewQuartersSaveData) ProtoMessage()
- func (x *CrewQuartersSaveData) ProtoReflect() protoreflect.Message
- func (x *CrewQuartersSaveData) Reset()
- func (x *CrewQuartersSaveData) String() string
- type CustomPlayerColorSaveGameData
- func (*CustomPlayerColorSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *CustomPlayerColorSaveGameData) GetAppliedColor() *Vec3
- func (x *CustomPlayerColorSaveGameData) GetColorParameter() string
- func (x *CustomPlayerColorSaveGameData) GetSplitColor() *Vec3
- func (x *CustomPlayerColorSaveGameData) GetUseDefaultColor() bool
- func (x *CustomPlayerColorSaveGameData) GetUseDefaultSplitColor() bool
- func (*CustomPlayerColorSaveGameData) ProtoMessage()
- func (x *CustomPlayerColorSaveGameData) ProtoReflect() protoreflect.Message
- func (x *CustomPlayerColorSaveGameData) Reset()
- func (x *CustomPlayerColorSaveGameData) String() string
- type DiscoveredAreaInfo
- func (*DiscoveredAreaInfo) Descriptor() ([]byte, []int)deprecated
- func (x *DiscoveredAreaInfo) GetDiscoveredAreaName() string
- func (x *DiscoveredAreaInfo) GetDiscoveredPlaythroughs() uint32
- func (*DiscoveredAreaInfo) ProtoMessage()
- func (x *DiscoveredAreaInfo) ProtoReflect() protoreflect.Message
- func (x *DiscoveredAreaInfo) Reset()
- func (x *DiscoveredAreaInfo) String() string
- type DiscoveredLevelInfo
- func (*DiscoveredLevelInfo) Descriptor() ([]byte, []int)deprecated
- func (x *DiscoveredLevelInfo) GetDiscoveredAreaInfo() []*DiscoveredAreaInfo
- func (x *DiscoveredLevelInfo) GetDiscoveredLevelName() string
- func (x *DiscoveredLevelInfo) GetDiscoveredPlaythroughs() uint32
- func (*DiscoveredLevelInfo) ProtoMessage()
- func (x *DiscoveredLevelInfo) ProtoReflect() protoreflect.Message
- func (x *DiscoveredLevelInfo) Reset()
- func (x *DiscoveredLevelInfo) String() string
- type DiscoveredPlanetInfo
- func (*DiscoveredPlanetInfo) Descriptor() ([]byte, []int)deprecated
- func (x *DiscoveredPlanetInfo) GetDiscoveredPlanet() string
- func (x *DiscoveredPlanetInfo) GetIsNewPlanet() bool
- func (*DiscoveredPlanetInfo) ProtoMessage()
- func (x *DiscoveredPlanetInfo) ProtoReflect() protoreflect.Message
- func (x *DiscoveredPlanetInfo) Reset()
- func (x *DiscoveredPlanetInfo) String() string
- type DiscoverySaveData
- func (*DiscoverySaveData) Descriptor() ([]byte, []int)deprecated
- func (x *DiscoverySaveData) GetDiscoveredLevelInfo() []*DiscoveredLevelInfo
- func (*DiscoverySaveData) ProtoMessage()
- func (x *DiscoverySaveData) ProtoReflect() protoreflect.Message
- func (x *DiscoverySaveData) Reset()
- func (x *DiscoverySaveData) String() string
- type EchoLogSaveGameData
- func (*EchoLogSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *EchoLogSaveGameData) GetEchoLogPath() string
- func (x *EchoLogSaveGameData) GetHasBeenSeenInLog() bool
- func (*EchoLogSaveGameData) ProtoMessage()
- func (x *EchoLogSaveGameData) ProtoReflect() protoreflect.Message
- func (x *EchoLogSaveGameData) Reset()
- func (x *EchoLogSaveGameData) String() string
- type EquippedInventorySaveGameData
- func (*EquippedInventorySaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *EquippedInventorySaveGameData) GetEnabled() bool
- func (x *EquippedInventorySaveGameData) GetInventoryListIndex() int32
- func (x *EquippedInventorySaveGameData) GetSlotDataPath() string
- func (x *EquippedInventorySaveGameData) GetTrinketDataPath() string
- func (*EquippedInventorySaveGameData) ProtoMessage()
- func (x *EquippedInventorySaveGameData) ProtoReflect() protoreflect.Message
- func (x *EquippedInventorySaveGameData) Reset()
- func (x *EquippedInventorySaveGameData) String() string
- type GameStatSaveGameData
- func (*GameStatSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *GameStatSaveGameData) GetStatPath() string
- func (x *GameStatSaveGameData) GetStatValue() int32
- func (*GameStatSaveGameData) ProtoMessage()
- func (x *GameStatSaveGameData) ProtoReflect() protoreflect.Message
- func (x *GameStatSaveGameData) Reset()
- func (x *GameStatSaveGameData) String() string
- type GameStateSaveData
- func (*GameStateSaveData) Descriptor() ([]byte, []int)deprecated
- func (x *GameStateSaveData) GetLastTraveledMapId() *MapIDData
- func (x *GameStateSaveData) GetMayhemLevel() int32
- func (*GameStateSaveData) ProtoMessage()
- func (x *GameStateSaveData) ProtoReflect() protoreflect.Message
- func (x *GameStateSaveData) Reset()
- func (x *GameStateSaveData) String() string
- type GbxZoneMapFODSaveGameData
- func (*GbxZoneMapFODSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *GbxZoneMapFODSaveGameData) GetLevelData() []*GbxZoneMapFODSavedLevelData
- func (*GbxZoneMapFODSaveGameData) ProtoMessage()
- func (x *GbxZoneMapFODSaveGameData) ProtoReflect() protoreflect.Message
- func (x *GbxZoneMapFODSaveGameData) Reset()
- func (x *GbxZoneMapFODSaveGameData) String() string
- type GbxZoneMapFODSavedLevelData
- func (*GbxZoneMapFODSavedLevelData) Descriptor() ([]byte, []int)deprecated
- func (x *GbxZoneMapFODSavedLevelData) GetDataRevision() uint32
- func (x *GbxZoneMapFODSavedLevelData) GetDataState() uint32
- func (x *GbxZoneMapFODSavedLevelData) GetDiscoveryPercentage() float32
- func (x *GbxZoneMapFODSavedLevelData) GetFodData() []byte
- func (x *GbxZoneMapFODSavedLevelData) GetFodTextureSize() uint32
- func (x *GbxZoneMapFODSavedLevelData) GetLevelName() string
- func (x *GbxZoneMapFODSavedLevelData) GetNumChunks() uint32
- func (*GbxZoneMapFODSavedLevelData) ProtoMessage()
- func (x *GbxZoneMapFODSavedLevelData) ProtoReflect() protoreflect.Message
- func (x *GbxZoneMapFODSavedLevelData) Reset()
- func (x *GbxZoneMapFODSavedLevelData) String() string
- type GearSoldByFriendData
- func (*GearSoldByFriendData) Descriptor() ([]byte, []int)deprecated
- func (x *GearSoldByFriendData) GetFriendNetId() string
- func (x *GearSoldByFriendData) GetGearSerialNumber() string
- func (x *GearSoldByFriendData) GetPlayerClassIdentifierHash() int32
- func (*GearSoldByFriendData) ProtoMessage()
- func (x *GearSoldByFriendData) ProtoReflect() protoreflect.Message
- func (x *GearSoldByFriendData) Reset()
- func (x *GearSoldByFriendData) String() string
- type GuardianRankCharacterSaveGameData
- func (*GuardianRankCharacterSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *GuardianRankCharacterSaveGameData) GetGuardianAvailableTokens() int32
- func (x *GuardianRankCharacterSaveGameData) GetGuardianExperience() int32
- func (x *GuardianRankCharacterSaveGameData) GetGuardianRank() int32
- func (x *GuardianRankCharacterSaveGameData) GetGuardianRewardRandomSeed() int32
- func (x *GuardianRankCharacterSaveGameData) GetIsRankSystemEnabled() bool
- func (x *GuardianRankCharacterSaveGameData) GetNewGuardianExperience() int64
- func (x *GuardianRankCharacterSaveGameData) GetRankPerks() []*GuardianRankPerkCharacterSaveGameData
- func (x *GuardianRankCharacterSaveGameData) GetRankRewards() []*GuardianRankRewardCharacterSaveGameData
- func (*GuardianRankCharacterSaveGameData) ProtoMessage()
- func (x *GuardianRankCharacterSaveGameData) ProtoReflect() protoreflect.Message
- func (x *GuardianRankCharacterSaveGameData) Reset()
- func (x *GuardianRankCharacterSaveGameData) String() string
- type GuardianRankPerkCharacterSaveGameData
- func (*GuardianRankPerkCharacterSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *GuardianRankPerkCharacterSaveGameData) GetIsEnabled() bool
- func (x *GuardianRankPerkCharacterSaveGameData) GetPerkDataPath() string
- func (*GuardianRankPerkCharacterSaveGameData) ProtoMessage()
- func (x *GuardianRankPerkCharacterSaveGameData) ProtoReflect() protoreflect.Message
- func (x *GuardianRankPerkCharacterSaveGameData) Reset()
- func (x *GuardianRankPerkCharacterSaveGameData) String() string
- type GuardianRankProfileData
- func (*GuardianRankProfileData) Descriptor() ([]byte, []int)deprecated
- func (x *GuardianRankProfileData) GetAvailableTokens() int32
- func (x *GuardianRankProfileData) GetGuardianExperience() int32
- func (x *GuardianRankProfileData) GetGuardianRank() int32
- func (x *GuardianRankProfileData) GetGuardianRewardRandomSeed() int32
- func (x *GuardianRankProfileData) GetNewGuardianExperience() int64
- func (x *GuardianRankProfileData) GetRankRewards() []*GuardianRankRewardSaveGameData
- func (*GuardianRankProfileData) ProtoMessage()
- func (x *GuardianRankProfileData) ProtoReflect() protoreflect.Message
- func (x *GuardianRankProfileData) Reset()
- func (x *GuardianRankProfileData) String() string
- type GuardianRankRewardCharacterSaveGameData
- func (*GuardianRankRewardCharacterSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *GuardianRankRewardCharacterSaveGameData) GetIsEnabled() bool
- func (x *GuardianRankRewardCharacterSaveGameData) GetNumTokens() int32
- func (x *GuardianRankRewardCharacterSaveGameData) GetRewardDataPath() string
- func (*GuardianRankRewardCharacterSaveGameData) ProtoMessage()
- func (x *GuardianRankRewardCharacterSaveGameData) ProtoReflect() protoreflect.Message
- func (x *GuardianRankRewardCharacterSaveGameData) Reset()
- func (x *GuardianRankRewardCharacterSaveGameData) String() string
- type GuardianRankRewardSaveGameData
- func (*GuardianRankRewardSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *GuardianRankRewardSaveGameData) GetNumTokens() int32
- func (x *GuardianRankRewardSaveGameData) GetRewardDataPath() string
- func (*GuardianRankRewardSaveGameData) ProtoMessage()
- func (x *GuardianRankRewardSaveGameData) ProtoReflect() protoreflect.Message
- func (x *GuardianRankRewardSaveGameData) Reset()
- func (x *GuardianRankRewardSaveGameData) String() string
- type GuardianRankSaveGameData
- func (*GuardianRankSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *GuardianRankSaveGameData) GetGuardianExperience() int32
- func (x *GuardianRankSaveGameData) GetGuardianRank() int32
- func (*GuardianRankSaveGameData) ProtoMessage()
- func (x *GuardianRankSaveGameData) ProtoReflect() protoreflect.Message
- func (x *GuardianRankSaveGameData) Reset()
- func (x *GuardianRankSaveGameData) String() string
- type InventoryBalanceStateInitializationData
- func (*InventoryBalanceStateInitializationData) Descriptor() ([]byte, []int)deprecated
- func (x *InventoryBalanceStateInitializationData) GetAdditionalData() []byte
- func (x *InventoryBalanceStateInitializationData) GetCustomizationPartList() []string
- func (x *InventoryBalanceStateInitializationData) GetGameStage() int32
- func (x *InventoryBalanceStateInitializationData) GetGenericPartList() []string
- func (x *InventoryBalanceStateInitializationData) GetInventoryBalanceData() string
- func (x *InventoryBalanceStateInitializationData) GetInventoryData() string
- func (x *InventoryBalanceStateInitializationData) GetManufacturerData() string
- func (x *InventoryBalanceStateInitializationData) GetPartList() []string
- func (*InventoryBalanceStateInitializationData) ProtoMessage()
- func (x *InventoryBalanceStateInitializationData) ProtoReflect() protoreflect.Message
- func (x *InventoryBalanceStateInitializationData) Reset()
- func (x *InventoryBalanceStateInitializationData) String() string
- type InventoryCategorySaveData
- func (*InventoryCategorySaveData) Descriptor() ([]byte, []int)deprecated
- func (x *InventoryCategorySaveData) GetBaseCategoryDefinitionHash() uint32
- func (x *InventoryCategorySaveData) GetQuantity() int32
- func (*InventoryCategorySaveData) ProtoMessage()
- func (x *InventoryCategorySaveData) ProtoReflect() protoreflect.Message
- func (x *InventoryCategorySaveData) Reset()
- func (x *InventoryCategorySaveData) String() string
- type LevelPersistence_Actor_SaveGameData
- func (*LevelPersistence_Actor_SaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *LevelPersistence_Actor_SaveGameData) GetActorName() string
- func (x *LevelPersistence_Actor_SaveGameData) GetTimerRemaining() int32
- func (*LevelPersistence_Actor_SaveGameData) ProtoMessage()
- func (x *LevelPersistence_Actor_SaveGameData) ProtoReflect() protoreflect.Message
- func (x *LevelPersistence_Actor_SaveGameData) Reset()
- func (x *LevelPersistence_Actor_SaveGameData) String() string
- type LevelPersistence_Level_SaveGameData
- func (*LevelPersistence_Level_SaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *LevelPersistence_Level_SaveGameData) GetLevelName() string
- func (x *LevelPersistence_Level_SaveGameData) GetSavedActors() []*LevelPersistence_Actor_SaveGameData
- func (*LevelPersistence_Level_SaveGameData) ProtoMessage()
- func (x *LevelPersistence_Level_SaveGameData) ProtoReflect() protoreflect.Message
- func (x *LevelPersistence_Level_SaveGameData) Reset()
- func (x *LevelPersistence_Level_SaveGameData) String() string
- type MapIDData
- type MissionPlaythroughSaveGameData
- func (*MissionPlaythroughSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *MissionPlaythroughSaveGameData) GetMissionList() []*MissionStatusPlayerSaveGameData
- func (x *MissionPlaythroughSaveGameData) GetTrackedMissionClassPath() string
- func (*MissionPlaythroughSaveGameData) ProtoMessage()
- func (x *MissionPlaythroughSaveGameData) ProtoReflect() protoreflect.Message
- func (x *MissionPlaythroughSaveGameData) Reset()
- func (x *MissionPlaythroughSaveGameData) String() string
- type MissionStatusPlayerSaveGameData
- func (*MissionStatusPlayerSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *MissionStatusPlayerSaveGameData) GetActiveObjectiveSetPath() string
- func (x *MissionStatusPlayerSaveGameData) GetDlcPackageId() uint32
- func (x *MissionStatusPlayerSaveGameData) GetHasBeenViewedInLog() bool
- func (x *MissionStatusPlayerSaveGameData) GetKickoffPlayed() bool
- func (x *MissionStatusPlayerSaveGameData) GetLeagueInstance() uint32
- func (x *MissionStatusPlayerSaveGameData) GetMissionClassPath() string
- func (x *MissionStatusPlayerSaveGameData) GetObjectivesProgress() []int32
- func (x *MissionStatusPlayerSaveGameData) GetStatus() MissionStatusPlayerSaveGameData_MissionState
- func (*MissionStatusPlayerSaveGameData) ProtoMessage()
- func (x *MissionStatusPlayerSaveGameData) ProtoReflect() protoreflect.Message
- func (x *MissionStatusPlayerSaveGameData) Reset()
- func (x *MissionStatusPlayerSaveGameData) String() string
- type MissionStatusPlayerSaveGameData_MissionState
- func (MissionStatusPlayerSaveGameData_MissionState) Descriptor() protoreflect.EnumDescriptor
- func (x MissionStatusPlayerSaveGameData_MissionState) Enum() *MissionStatusPlayerSaveGameData_MissionState
- func (MissionStatusPlayerSaveGameData_MissionState) EnumDescriptor() ([]byte, []int)deprecated
- func (x MissionStatusPlayerSaveGameData_MissionState) Number() protoreflect.EnumNumber
- func (x MissionStatusPlayerSaveGameData_MissionState) String() string
- func (MissionStatusPlayerSaveGameData_MissionState) Type() protoreflect.EnumType
- type OakAbilitySlotSaveGameData
- func (*OakAbilitySlotSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakAbilitySlotSaveGameData) GetAbilityClassPath() string
- func (x *OakAbilitySlotSaveGameData) GetSlotAssetPath() string
- func (*OakAbilitySlotSaveGameData) ProtoMessage()
- func (x *OakAbilitySlotSaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakAbilitySlotSaveGameData) Reset()
- func (x *OakAbilitySlotSaveGameData) String() string
- type OakAbilityTreeItemSaveGameData
- func (*OakAbilityTreeItemSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakAbilityTreeItemSaveGameData) GetItemAssetPath() string
- func (x *OakAbilityTreeItemSaveGameData) GetMaxPoints() int32
- func (x *OakAbilityTreeItemSaveGameData) GetPoints() int32
- func (x *OakAbilityTreeItemSaveGameData) GetTreeIdentifier() int32
- func (*OakAbilityTreeItemSaveGameData) ProtoMessage()
- func (x *OakAbilityTreeItemSaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakAbilityTreeItemSaveGameData) Reset()
- func (x *OakAbilityTreeItemSaveGameData) String() string
- type OakActionAbilityAugmentConfigurationSaveGameData
- func (*OakActionAbilityAugmentConfigurationSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakActionAbilityAugmentConfigurationSaveGameData) GetAbilityClassPath() string
- func (x *OakActionAbilityAugmentConfigurationSaveGameData) GetAugmentAssetPath() string
- func (x *OakActionAbilityAugmentConfigurationSaveGameData) GetModAssetPath() string
- func (x *OakActionAbilityAugmentConfigurationSaveGameData) GetModSlotAssetPath() string
- func (*OakActionAbilityAugmentConfigurationSaveGameData) ProtoMessage()
- func (x *OakActionAbilityAugmentConfigurationSaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakActionAbilityAugmentConfigurationSaveGameData) Reset()
- func (x *OakActionAbilityAugmentConfigurationSaveGameData) String() string
- type OakActionAbilityAugmentSaveGameData
- func (*OakActionAbilityAugmentSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakActionAbilityAugmentSaveGameData) GetActionAbilityClassPath() string
- func (x *OakActionAbilityAugmentSaveGameData) GetAugmentAssetPath() string
- func (x *OakActionAbilityAugmentSaveGameData) GetSlotAssetPath() string
- func (*OakActionAbilityAugmentSaveGameData) ProtoMessage()
- func (x *OakActionAbilityAugmentSaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakActionAbilityAugmentSaveGameData) Reset()
- func (x *OakActionAbilityAugmentSaveGameData) String() string
- type OakCARMenuVehicleConfigSaveData
- func (*OakCARMenuVehicleConfigSaveData) Descriptor() ([]byte, []int)deprecated
- func (x *OakCARMenuVehicleConfigSaveData) GetArmorAssetPath() string
- func (x *OakCARMenuVehicleConfigSaveData) GetBodyAssetPath() string
- func (x *OakCARMenuVehicleConfigSaveData) GetColorIndex_1() int32
- func (x *OakCARMenuVehicleConfigSaveData) GetColorIndex_2() int32
- func (x *OakCARMenuVehicleConfigSaveData) GetColorIndex_3() int32
- func (x *OakCARMenuVehicleConfigSaveData) GetCoreModAssetPath() string
- func (x *OakCARMenuVehicleConfigSaveData) GetDriverWeaponAssetPath() string
- func (x *OakCARMenuVehicleConfigSaveData) GetGunnerWeaponAssetPath() string
- func (x *OakCARMenuVehicleConfigSaveData) GetLoadoutSaveName() string
- func (x *OakCARMenuVehicleConfigSaveData) GetMaterialAssetPath() string
- func (x *OakCARMenuVehicleConfigSaveData) GetMaterialDecalAssetPath() string
- func (x *OakCARMenuVehicleConfigSaveData) GetOrnamentAssetPath() string
- func (x *OakCARMenuVehicleConfigSaveData) GetWheelAssetPath() string
- func (*OakCARMenuVehicleConfigSaveData) ProtoMessage()
- func (x *OakCARMenuVehicleConfigSaveData) ProtoReflect() protoreflect.Message
- func (x *OakCARMenuVehicleConfigSaveData) Reset()
- func (x *OakCARMenuVehicleConfigSaveData) String() string
- type OakChallengeRewardSaveGameData
- func (*OakChallengeRewardSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakChallengeRewardSaveGameData) GetChallengeRewardClaimed() bool
- func (*OakChallengeRewardSaveGameData) ProtoMessage()
- func (x *OakChallengeRewardSaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakChallengeRewardSaveGameData) Reset()
- func (x *OakChallengeRewardSaveGameData) String() string
- type OakCustomizationSaveGameData
- func (*OakCustomizationSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakCustomizationSaveGameData) GetCustomizationAssetPath() string
- func (x *OakCustomizationSaveGameData) GetIsNew() bool
- func (*OakCustomizationSaveGameData) ProtoMessage()
- func (x *OakCustomizationSaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakCustomizationSaveGameData) Reset()
- func (x *OakCustomizationSaveGameData) String() string
- type OakFriendEncounterData
- func (*OakFriendEncounterData) Descriptor() ([]byte, []int)deprecated
- func (x *OakFriendEncounterData) GetNumEncounters() uint32
- func (x *OakFriendEncounterData) GetTimeLastEncounter() int64
- func (*OakFriendEncounterData) ProtoMessage()
- func (x *OakFriendEncounterData) ProtoReflect() protoreflect.Message
- func (x *OakFriendEncounterData) Reset()
- func (x *OakFriendEncounterData) String() string
- type OakInventoryCustomizationPartInfo
- func (*OakInventoryCustomizationPartInfo) Descriptor() ([]byte, []int)deprecated
- func (x *OakInventoryCustomizationPartInfo) GetCustomizationPartHash() uint32
- func (x *OakInventoryCustomizationPartInfo) GetIsNew() bool
- func (*OakInventoryCustomizationPartInfo) ProtoMessage()
- func (x *OakInventoryCustomizationPartInfo) ProtoReflect() protoreflect.Message
- func (x *OakInventoryCustomizationPartInfo) Reset()
- func (x *OakInventoryCustomizationPartInfo) String() string
- type OakInventoryItemSaveGameData
- func (*OakInventoryItemSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakInventoryItemSaveGameData) GetDevelopmentSaveData() *InventoryBalanceStateInitializationData
- func (x *OakInventoryItemSaveGameData) GetFlags() int32
- func (x *OakInventoryItemSaveGameData) GetItemSerialNumber() []byte
- func (x *OakInventoryItemSaveGameData) GetPickupOrderIndex() int32
- func (x *OakInventoryItemSaveGameData) GetWeaponSkinPath() string
- func (*OakInventoryItemSaveGameData) ProtoMessage()
- func (x *OakInventoryItemSaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakInventoryItemSaveGameData) Reset()
- func (x *OakInventoryItemSaveGameData) String() string
- type OakMailItem
- func (*OakMailItem) Descriptor() ([]byte, []int)deprecated
- func (x *OakMailItem) GetBody() string
- func (x *OakMailItem) GetDateSent() int64
- func (x *OakMailItem) GetExpirationDate() int64
- func (x *OakMailItem) GetFromPlayerId() string
- func (x *OakMailItem) GetGearSerialNumber() string
- func (x *OakMailItem) GetHasBeenRead() bool
- func (x *OakMailItem) GetMailGuid() string
- func (x *OakMailItem) GetMailItemType() uint32
- func (x *OakMailItem) GetSenderDisplayName() string
- func (x *OakMailItem) GetSubject() string
- func (*OakMailItem) ProtoMessage()
- func (x *OakMailItem) ProtoReflect() protoreflect.Message
- func (x *OakMailItem) Reset()
- func (x *OakMailItem) String() string
- type OakPlayerAbilitySaveGameData
- func (*OakPlayerAbilitySaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakPlayerAbilitySaveGameData) GetAbilityPoints() int32
- func (x *OakPlayerAbilitySaveGameData) GetAbilitySlotList() []*OakAbilitySlotSaveGameData
- func (x *OakPlayerAbilitySaveGameData) GetAugmentConfigurationList() []*OakActionAbilityAugmentConfigurationSaveGameData
- func (x *OakPlayerAbilitySaveGameData) GetAugmentSlotList() []*OakActionAbilityAugmentSaveGameData
- func (x *OakPlayerAbilitySaveGameData) GetTreeGrade() int32
- func (x *OakPlayerAbilitySaveGameData) GetTreeItemList() []*OakAbilityTreeItemSaveGameData
- func (*OakPlayerAbilitySaveGameData) ProtoMessage()
- func (x *OakPlayerAbilitySaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakPlayerAbilitySaveGameData) Reset()
- func (x *OakPlayerAbilitySaveGameData) String() string
- type OakPlayerCharacterAugmentSaveGameData
- func (*OakPlayerCharacterAugmentSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakPlayerCharacterAugmentSaveGameData) GetAugmentAssetPath() string
- func (x *OakPlayerCharacterAugmentSaveGameData) GetSlotAssetPath() string
- func (*OakPlayerCharacterAugmentSaveGameData) ProtoMessage()
- func (x *OakPlayerCharacterAugmentSaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakPlayerCharacterAugmentSaveGameData) Reset()
- func (x *OakPlayerCharacterAugmentSaveGameData) String() string
- type OakPlayerCharacterSlotSaveGameData
- func (*OakPlayerCharacterSlotSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakPlayerCharacterSlotSaveGameData) GetAugmentSlotList() []*OakPlayerCharacterAugmentSaveGameData
- func (*OakPlayerCharacterSlotSaveGameData) ProtoMessage()
- func (x *OakPlayerCharacterSlotSaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakPlayerCharacterSlotSaveGameData) Reset()
- func (x *OakPlayerCharacterSlotSaveGameData) String() string
- type OakProfileLastInventoryFilterInfo
- func (*OakProfileLastInventoryFilterInfo) Descriptor() ([]byte, []int)deprecated
- func (x *OakProfileLastInventoryFilterInfo) GetLastFilterIndex() int32
- func (x *OakProfileLastInventoryFilterInfo) GetSlotTypeId() string
- func (*OakProfileLastInventoryFilterInfo) ProtoMessage()
- func (x *OakProfileLastInventoryFilterInfo) ProtoReflect() protoreflect.Message
- func (x *OakProfileLastInventoryFilterInfo) Reset()
- func (x *OakProfileLastInventoryFilterInfo) String() string
- type OakProfileMenuTutorialInfo
- func (*OakProfileMenuTutorialInfo) Descriptor() ([]byte, []int)deprecated
- func (x *OakProfileMenuTutorialInfo) GetSeenTutorials() []string
- func (x *OakProfileMenuTutorialInfo) GetTutorialsAllowedInNonGameModes() bool
- func (x *OakProfileMenuTutorialInfo) GetTutorialsDisabled() bool
- func (*OakProfileMenuTutorialInfo) ProtoMessage()
- func (x *OakProfileMenuTutorialInfo) ProtoReflect() protoreflect.Message
- func (x *OakProfileMenuTutorialInfo) Reset()
- func (x *OakProfileMenuTutorialInfo) String() string
- type OakSDUSaveGameData
- func (*OakSDUSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *OakSDUSaveGameData) GetSduDataPath() string
- func (x *OakSDUSaveGameData) GetSduLevel() int32
- func (*OakSDUSaveGameData) ProtoMessage()
- func (x *OakSDUSaveGameData) ProtoReflect() protoreflect.Message
- func (x *OakSDUSaveGameData) Reset()
- func (x *OakSDUSaveGameData) String() string
- type PlanetCycleInfo
- func (*PlanetCycleInfo) Descriptor() ([]byte, []int)deprecated
- func (x *PlanetCycleInfo) GetCycleLength() float32
- func (x *PlanetCycleInfo) GetLastCachedTime() float32
- func (x *PlanetCycleInfo) GetPlanetName() string
- func (*PlanetCycleInfo) ProtoMessage()
- func (x *PlanetCycleInfo) ProtoReflect() protoreflect.Message
- func (x *PlanetCycleInfo) Reset()
- func (x *PlanetCycleInfo) String() string
- type PlayerClassSaveGameData
- func (*PlayerClassSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerClassSaveGameData) GetDlcPackageId() uint32
- func (x *PlayerClassSaveGameData) GetPlayerClassPath() string
- func (*PlayerClassSaveGameData) ProtoMessage()
- func (x *PlayerClassSaveGameData) ProtoReflect() protoreflect.Message
- func (x *PlayerClassSaveGameData) Reset()
- func (x *PlayerClassSaveGameData) String() string
- type PlayerInputBinding_Axis
- func (*PlayerInputBinding_Axis) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerInputBinding_Axis) GetKeys() []*PlayerInputBinding_Axis_Key
- func (x *PlayerInputBinding_Axis) GetRebindDataPath() string
- func (*PlayerInputBinding_Axis) ProtoMessage()
- func (x *PlayerInputBinding_Axis) ProtoReflect() protoreflect.Message
- func (x *PlayerInputBinding_Axis) Reset()
- func (x *PlayerInputBinding_Axis) String() string
- type PlayerInputBinding_Axis_Key
- func (*PlayerInputBinding_Axis_Key) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerInputBinding_Axis_Key) GetKeyName() string
- func (x *PlayerInputBinding_Axis_Key) GetScale_3D() *Vec3
- func (*PlayerInputBinding_Axis_Key) ProtoMessage()
- func (x *PlayerInputBinding_Axis_Key) ProtoReflect() protoreflect.Message
- func (x *PlayerInputBinding_Axis_Key) Reset()
- func (x *PlayerInputBinding_Axis_Key) String() string
- type PlayerInputBinding_Button
- func (*PlayerInputBinding_Button) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerInputBinding_Button) GetKeyNames() []string
- func (x *PlayerInputBinding_Button) GetRebindDataPath() string
- func (*PlayerInputBinding_Button) ProtoMessage()
- func (x *PlayerInputBinding_Button) ProtoReflect() protoreflect.Message
- func (x *PlayerInputBinding_Button) Reset()
- func (x *PlayerInputBinding_Button) String() string
- type PlayerInputBinding_Category
- func (*PlayerInputBinding_Category) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerInputBinding_Category) GetAxisBindings() []*PlayerInputBinding_Axis
- func (x *PlayerInputBinding_Category) GetButtonBindings() []*PlayerInputBinding_Button
- func (x *PlayerInputBinding_Category) GetCategoryDataPath() string
- func (x *PlayerInputBinding_Category) GetContextDataPath() string
- func (*PlayerInputBinding_Category) ProtoMessage()
- func (x *PlayerInputBinding_Category) ProtoReflect() protoreflect.Message
- func (x *PlayerInputBinding_Category) Reset()
- func (x *PlayerInputBinding_Category) String() string
- type PlayerInputBindings
- func (*PlayerInputBindings) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerInputBindings) GetCategories() []*PlayerInputBinding_Category
- func (*PlayerInputBindings) ProtoMessage()
- func (x *PlayerInputBindings) ProtoReflect() protoreflect.Message
- func (x *PlayerInputBindings) Reset()
- func (x *PlayerInputBindings) String() string
- type PlaythroughActiveFastTravelSaveData
- func (*PlaythroughActiveFastTravelSaveData) Descriptor() ([]byte, []int)deprecated
- func (x *PlaythroughActiveFastTravelSaveData) GetActiveTravelStations() []*ActiveFastTravelSaveData
- func (*PlaythroughActiveFastTravelSaveData) ProtoMessage()
- func (x *PlaythroughActiveFastTravelSaveData) ProtoReflect() protoreflect.Message
- func (x *PlaythroughActiveFastTravelSaveData) Reset()
- func (x *PlaythroughActiveFastTravelSaveData) String() string
- type Profile
- func (*Profile) Descriptor() ([]byte, []int)deprecated
- func (x *Profile) GetAmbientOcclusionQuality() uint32
- func (x *Profile) GetAnisotropicFiltering() uint32
- func (x *Profile) GetAutoCenteringEnabled() bool
- func (x *Profile) GetBCitizenScienceHasSeenIntroVideo() bool
- func (x *Profile) GetBCitizenScienceTutorialDone() bool
- func (x *Profile) GetBadassEventEnabled() bool
- func (x *Profile) GetBankInventoryCategoryList() []*InventoryCategorySaveData
- func (x *Profile) GetBankInventoryList() [][]byte
- func (x *Profile) GetBaseFov() float32
- func (x *Profile) GetBaseVehicleFov() float32
- func (x *Profile) GetCcSubsBackgroundOpacity() float32
- func (x *Profile) GetCensorContent() bool
- func (x *Profile) GetCenterCrosshair() bool
- func (x *Profile) GetChallengeData() []*ChallengeSaveGameData
- func (x *Profile) GetCharacterDetail() uint32
- func (x *Profile) GetCharacterTextureDetail() uint32
- func (x *Profile) GetCitizenScienceActiveBoosterIndex() int32
- func (x *Profile) GetCitizenScienceActiveBoosterRemainingTime() float32
- func (x *Profile) GetCitizenScienceActiveBoosterTotalTime() float32
- func (x *Profile) GetCitizenScienceCSBucksAmount() int32
- func (x *Profile) GetCitizenScienceLevelProgression() []int32
- func (x *Profile) GetClutter() uint32
- func (x *Profile) GetCombatNumberLongFormat() bool
- func (x *Profile) GetCrosshairAllyColorFrame() uint32
- func (x *Profile) GetCrosshairEnemyColorFrame() uint32
- func (x *Profile) GetCrosshairNeutralColorFrame() uint32
- func (x *Profile) GetDefaultInviteType() uint32
- func (x *Profile) GetDefaultNetworkType() uint32
- func (x *Profile) GetDesiredCrossplayState() uint32
- func (x *Profile) GetDesiredFriendSyncState() uint32
- func (x *Profile) GetDifficulty() uint32
- func (x *Profile) GetDisableEventContent() bool
- func (x *Profile) GetDisableSpatialAudio() bool
- func (x *Profile) GetDisplayPerformanceStats() uint32
- func (x *Profile) GetDrawDistance() uint32
- func (x *Profile) GetDrivingButtonScheme() uint32
- func (x *Profile) GetDrivingJoystickScheme() uint32
- func (x *Profile) GetEnableAimAssist() bool
- func (x *Profile) GetEnableClosedCaptions() bool
- func (x *Profile) GetEnableControllerAudio() bool
- func (x *Profile) GetEnableGamepadInput() bool
- func (x *Profile) GetEnableMouseAcceleration() bool
- func (x *Profile) GetEnableMouseSmoothing() bool
- func (x *Profile) GetEnableOptionalVo() bool
- func (x *Profile) GetEnableSubtitles() bool
- func (x *Profile) GetEnableTrainingMessages() bool
- func (x *Profile) GetEnableVibration() bool
- func (x *Profile) GetFixedMinimapRotation() bool
- func (x *Profile) GetFoliage() uint32
- func (x *Profile) GetFoliageShadows() bool
- func (x *Profile) GetFrameRateLimit() uint32
- func (x *Profile) GetFriendEncounters() []*Profile_FriendEncountersEntry
- func (x *Profile) GetFriendEventNotificationFrequency() uint32
- func (x *Profile) GetFriendEventNotificationLifetime() uint32
- func (x *Profile) GetFriendEvents() []string
- func (x *Profile) GetFriendStatuses() []string
- func (x *Profile) GetGamepadHipExtraPitch() float32
- func (x *Profile) GetGamepadHipExtraYaw() float32
- func (x *Profile) GetGamepadHipPitchRate() float32
- func (x *Profile) GetGamepadHipRampUpDelay() float32
- func (x *Profile) GetGamepadHipRampUpTime() float32
- func (x *Profile) GetGamepadHipSensitivityLevel() int32
- func (x *Profile) GetGamepadHipYawRate() float32
- func (x *Profile) GetGamepadInvertLook() bool
- func (x *Profile) GetGamepadInvertMove() bool
- func (x *Profile) GetGamepadInvertStrafe() bool
- func (x *Profile) GetGamepadInvertTurn() bool
- func (x *Profile) GetGamepadLeftDeadZoneInner() float32
- func (x *Profile) GetGamepadLeftDeadZoneOuter() float32
- func (x *Profile) GetGamepadLookAxialDeadZoneScale() float32
- func (x *Profile) GetGamepadLookDeadZoneInnerX() float32
- func (x *Profile) GetGamepadLookDeadZoneInnerY() float32
- func (x *Profile) GetGamepadLookDeadZoneOuterX() float32
- func (x *Profile) GetGamepadLookDeadZoneOuterY() float32
- func (x *Profile) GetGamepadMoveAxialDeadZoneScale() float32
- func (x *Profile) GetGamepadMovementDeadZoneX() float32
- func (x *Profile) GetGamepadMovementDeadZoneY() float32
- func (x *Profile) GetGamepadRightDeadZoneInner() float32
- func (x *Profile) GetGamepadRightDeadZoneOuter() float32
- func (x *Profile) GetGamepadUseAdvancedHipAimSettings() bool
- func (x *Profile) GetGamepadUseAdvancedVehicleAimSettings() bool
- func (x *Profile) GetGamepadUseAdvancedZoomedAimSettings() bool
- func (x *Profile) GetGamepadVehicleExtraPitch() float32
- func (x *Profile) GetGamepadVehicleExtraYaw() float32
- func (x *Profile) GetGamepadVehicleLookDeadZoneInnerX() float32
- func (x *Profile) GetGamepadVehicleLookDeadZoneInnerY() float32
- func (x *Profile) GetGamepadVehicleLookDeadZoneOuterX() float32
- func (x *Profile) GetGamepadVehicleLookDeadZoneOuterY() float32
- func (x *Profile) GetGamepadVehicleMovementDeadZoneX() float32
- func (x *Profile) GetGamepadVehicleMovementDeadZoneY() float32
- func (x *Profile) GetGamepadVehiclePitchRate() float32
- func (x *Profile) GetGamepadVehicleRampUpDelay() float32
- func (x *Profile) GetGamepadVehicleRampUpTime() float32
- func (x *Profile) GetGamepadVehicleSensitivityLevel() int32
- func (x *Profile) GetGamepadVehicleYawRate() float32
- func (x *Profile) GetGamepadZoomedExtraPitch() float32
- func (x *Profile) GetGamepadZoomedExtraYaw() float32
- func (x *Profile) GetGamepadZoomedPitchRate() float32
- func (x *Profile) GetGamepadZoomedRampUpDelay() float32
- func (x *Profile) GetGamepadZoomedRampUpTime() float32
- func (x *Profile) GetGamepadZoomedSensitivityLevel() int32
- func (x *Profile) GetGamepadZoomedYawRate() float32
- func (x *Profile) GetGearSoldByFriends() []*GearSoldByFriendData
- func (x *Profile) GetGlyphMode() uint32
- func (x *Profile) GetGraphicsMode() uint32
- func (x *Profile) GetGraphicsQuality() uint32
- func (x *Profile) GetGuardianRank() *GuardianRankProfileData
- func (x *Profile) GetHasSeenFirstBoot() bool
- func (x *Profile) GetHeadBobScale() float32
- func (x *Profile) GetHideStrictNatHelpDialog() bool
- func (x *Profile) GetHudScaleMultiplier() float32
- func (x *Profile) GetIncreasedChanceForSubscribers() bool
- func (x *Profile) GetInventoryScreenLastFilter() []*OakProfileLastInventoryFilterInfo
- func (x *Profile) GetInvertMousePitch() bool
- func (x *Profile) GetIronsightAimAssist() bool
- func (x *Profile) GetLastStatusMenuPage() string
- func (x *Profile) GetLastUsedSavegameId() uint32
- func (x *Profile) GetLastWhisperFetchEventsTime() int64
- func (x *Profile) GetLastWhisperFetchStatusesTime() int64
- func (x *Profile) GetLensFlare() bool
- func (x *Profile) GetLostLootInventoryList() [][]byte
- func (x *Profile) GetMailGuids() []string
- func (x *Profile) GetMantleRequiresButton() bool
- func (x *Profile) GetMapInvertPitch() bool
- func (x *Profile) GetMapInvertYaw() bool
- func (x *Profile) GetMasterVolume() float32
- func (x *Profile) GetMatchmakingRegion() string
- func (x *Profile) GetMaxCachedFriendEvents() int32
- func (x *Profile) GetMaxCachedFriendStatuses() int32
- func (x *Profile) GetMaxFriendEncounterSize() int32
- func (x *Profile) GetMinTimeBetweenBadassEvents() int32
- func (x *Profile) GetMonitorDisplayType() uint32
- func (x *Profile) GetMouseAdsScale() float32
- func (x *Profile) GetMouseIronsightAimAssist() bool
- func (x *Profile) GetMouseScale() float32
- func (x *Profile) GetMouseVehicleScale() float32
- func (x *Profile) GetMoxxisDrinkEventBitsProductId() int32
- func (x *Profile) GetMoxxisDrinkEventEnabled() bool
- func (x *Profile) GetMusicVolume() float32
- func (x *Profile) GetMuteAudioOnFocusLoss() bool
- func (x *Profile) GetNeedsShiftFirstBoot() bool
- func (x *Profile) GetNewsHashes() []uint32
- func (x *Profile) GetNpcMailItems() []*OakMailItem
- func (x *Profile) GetObjectMotionBlur() bool
- func (x *Profile) GetPinataEventEnabled() bool
- func (x *Profile) GetPlanarReflections() bool
- func (x *Profile) GetPlayerInputBindings() *PlayerInputBindings
- func (x *Profile) GetProfileSduList() []*OakSDUSaveGameData
- func (x *Profile) GetProfileStatsData() []*GameStatSaveGameData
- func (x *Profile) GetPushToTalk() bool
- func (x *Profile) GetRareChestEventEnabled() bool
- func (x *Profile) GetRecentlyMetPlayers() []*RecentlyMetPlayer
- func (x *Profile) GetRegisteredDownloadableEntitlements() []*RegisteredDownloadableEntitlements
- func (x *Profile) GetScreenSpaceReflections() uint32
- func (x *Profile) GetSeenNewsItems() []string
- func (x *Profile) GetShadowQuality() uint32
- func (x *Profile) GetShowDamageNumberIcons() bool
- func (x *Profile) GetShowDamageNumbers() bool
- func (x *Profile) GetShowMinimapLegendaries() bool
- func (x *Profile) GetShowTextChat() bool
- func (x *Profile) GetSoundEffectsVolume() float32
- func (x *Profile) GetSpeakerAngleBack() float32
- func (x *Profile) GetSpeakerAngleFront() float32
- func (x *Profile) GetSpeakerAngleSide() float32
- func (x *Profile) GetSpeakerSetup() uint32
- func (x *Profile) GetStreamerBoosterTier() int32
- func (x *Profile) GetStreamerPrimaryActiveBoosterIndex() int32
- func (x *Profile) GetStreamerPrimaryActiveBoosterRemainingTime() float32
- func (x *Profile) GetStreamerPrimaryActiveBoosterTotalTime() float32
- func (x *Profile) GetStreamerSecondaryActiveBoosterIndex() int32
- func (x *Profile) GetStreamerSecondaryActiveBoosterRemainingTime() float32
- func (x *Profile) GetStreamerSecondaryActiveBoosterTotalTime() float32
- func (x *Profile) GetStreamingService() uint32
- func (x *Profile) GetSubsCcSize() float32
- func (x *Profile) GetSwapDualWieldControls() bool
- func (x *Profile) GetTessellation() uint32
- func (x *Profile) GetTextureDetail() uint32
- func (x *Profile) GetToggleCrouch() bool
- func (x *Profile) GetToggleSprint() bool
- func (x *Profile) GetTotalPlaytimeSeconds() int32
- func (x *Profile) GetTradeRequestReceptionType() uint32
- func (x *Profile) GetTutorialInfo() *OakProfileMenuTutorialInfo
- func (x *Profile) GetUnlockedCrewQuartersDecorations() []*CrewQuartersDecorationItemSaveGameData
- func (x *Profile) GetUnlockedCrewQuartersRooms() []*CrewQuartersRoomItemSaveGameData
- func (x *Profile) GetUnlockedCustomizations() []*OakCustomizationSaveGameData
- func (x *Profile) GetUnlockedInventoryCustomizationParts() []*OakInventoryCustomizationPartInfo
- func (x *Profile) GetUnreadMailGuids() []string
- func (x *Profile) GetUseClassicGamepadInput() bool
- func (x *Profile) GetUsePlayerCallouts() bool
- func (x *Profile) GetUse_MPH() bool
- func (x *Profile) GetVehicleInputMode() uint32
- func (x *Profile) GetVoVolume() float32
- func (x *Profile) GetVoiceVolume() float32
- func (x *Profile) GetVolumetricFog() uint32
- func (x *Profile) GetWalkingButtonScheme() uint32
- func (x *Profile) GetWalkingJoystickScheme() uint32
- func (x *Profile) GetWeaponAimToggle() bool
- func (*Profile) ProtoMessage()
- func (x *Profile) ProtoReflect() protoreflect.Message
- func (x *Profile) Reset()
- func (x *Profile) String() string
- type Profile_FriendEncountersEntry
- func (*Profile_FriendEncountersEntry) Descriptor() ([]byte, []int)deprecated
- func (x *Profile_FriendEncountersEntry) GetKey() string
- func (x *Profile_FriendEncountersEntry) GetValue() *OakFriendEncounterData
- func (*Profile_FriendEncountersEntry) ProtoMessage()
- func (x *Profile_FriendEncountersEntry) ProtoReflect() protoreflect.Message
- func (x *Profile_FriendEncountersEntry) Reset()
- func (x *Profile_FriendEncountersEntry) String() string
- type RecentlyMetPlayer
- func (*RecentlyMetPlayer) Descriptor() ([]byte, []int)deprecated
- func (x *RecentlyMetPlayer) GetFirstPartyPlayerId() string
- func (x *RecentlyMetPlayer) GetShiftPlayerId() string
- func (x *RecentlyMetPlayer) GetShowShiftPlayerEntry() bool
- func (*RecentlyMetPlayer) ProtoMessage()
- func (x *RecentlyMetPlayer) ProtoReflect() protoreflect.Message
- func (x *RecentlyMetPlayer) Reset()
- func (x *RecentlyMetPlayer) String() string
- type RegionSaveGameData
- func (*RegionSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *RegionSaveGameData) GetDlcPackageId() uint32
- func (x *RegionSaveGameData) GetGameStage() int32
- func (x *RegionSaveGameData) GetPlayThroughIdx() int32
- func (x *RegionSaveGameData) GetRegionPath() string
- func (*RegionSaveGameData) ProtoMessage()
- func (x *RegionSaveGameData) ProtoReflect() protoreflect.Message
- func (x *RegionSaveGameData) Reset()
- func (x *RegionSaveGameData) String() string
- type RegisteredDownloadableEntitlement
- func (*RegisteredDownloadableEntitlement) Descriptor() ([]byte, []int)deprecated
- func (x *RegisteredDownloadableEntitlement) GetConsumed() uint32
- func (x *RegisteredDownloadableEntitlement) GetId() int32
- func (x *RegisteredDownloadableEntitlement) GetRegistered() bool
- func (x *RegisteredDownloadableEntitlement) GetSeen() bool
- func (*RegisteredDownloadableEntitlement) ProtoMessage()
- func (x *RegisteredDownloadableEntitlement) ProtoReflect() protoreflect.Message
- func (x *RegisteredDownloadableEntitlement) Reset()
- func (x *RegisteredDownloadableEntitlement) String() string
- type RegisteredDownloadableEntitlements
- func (*RegisteredDownloadableEntitlements) Descriptor() ([]byte, []int)deprecated
- func (x *RegisteredDownloadableEntitlements) GetEntitlementIds() []int64
- func (x *RegisteredDownloadableEntitlements) GetEntitlementSourceAssetPath() string
- func (x *RegisteredDownloadableEntitlements) GetEntitlements() []*RegisteredDownloadableEntitlement
- func (*RegisteredDownloadableEntitlements) ProtoMessage()
- func (x *RegisteredDownloadableEntitlements) ProtoReflect() protoreflect.Message
- func (x *RegisteredDownloadableEntitlements) Reset()
- func (x *RegisteredDownloadableEntitlements) String() string
- type ResourcePoolSavegameData
- func (*ResourcePoolSavegameData) Descriptor() ([]byte, []int)deprecated
- func (x *ResourcePoolSavegameData) GetAmount() float32
- func (x *ResourcePoolSavegameData) GetResourcePath() string
- func (*ResourcePoolSavegameData) ProtoMessage()
- func (x *ResourcePoolSavegameData) ProtoReflect() protoreflect.Message
- func (x *ResourcePoolSavegameData) Reset()
- func (x *ResourcePoolSavegameData) String() string
- type TimeOfDaySaveGameData
- func (*TimeOfDaySaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *TimeOfDaySaveGameData) GetPlanetCycle() string
- func (x *TimeOfDaySaveGameData) GetPlanetCycleInfo() []*PlanetCycleInfo
- func (*TimeOfDaySaveGameData) ProtoMessage()
- func (x *TimeOfDaySaveGameData) ProtoReflect() protoreflect.Message
- func (x *TimeOfDaySaveGameData) Reset()
- func (x *TimeOfDaySaveGameData) String() string
- type UITrackingSaveGameData
- func (*UITrackingSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *UITrackingSaveGameData) GetHasSeenEchoBootAmmoBar() bool
- func (x *UITrackingSaveGameData) GetHasSeenEchoBootGrenades() bool
- func (x *UITrackingSaveGameData) GetHasSeenEchoBootShieldBar() bool
- func (x *UITrackingSaveGameData) GetHasSeenGuardianRankMenuUnlock() bool
- func (x *UITrackingSaveGameData) GetHasSeenSkillMenuUnlock() bool
- func (x *UITrackingSaveGameData) GetHighestThvmBreadcrumbSeen() int32
- func (x *UITrackingSaveGameData) GetInventorySlotUnlocksSeen() []string
- func (x *UITrackingSaveGameData) GetSavedSpinOffset() int32
- func (*UITrackingSaveGameData) ProtoMessage()
- func (x *UITrackingSaveGameData) ProtoReflect() protoreflect.Message
- func (x *UITrackingSaveGameData) Reset()
- func (x *UITrackingSaveGameData) String() string
- type Vec3
- type VehicleUnlockedSaveGameData
- func (*VehicleUnlockedSaveGameData) Descriptor() ([]byte, []int)deprecated
- func (x *VehicleUnlockedSaveGameData) GetAssetPath() string
- func (x *VehicleUnlockedSaveGameData) GetJustUnlocked() bool
- func (*VehicleUnlockedSaveGameData) ProtoMessage()
- func (x *VehicleUnlockedSaveGameData) ProtoReflect() protoreflect.Message
- func (x *VehicleUnlockedSaveGameData) Reset()
- func (x *VehicleUnlockedSaveGameData) String() string
Constants ¶
This section is empty.
Variables ¶
var ( MissionStatusPlayerSaveGameData_MissionState_name = map[int32]string{ 0: "MS_NotStarted", 1: "MS_Active", 2: "MS_Complete", 3: "MS_Failed", 4: "MS_Unknown", } MissionStatusPlayerSaveGameData_MissionState_value = map[string]int32{ "MS_NotStarted": 0, "MS_Active": 1, "MS_Complete": 2, "MS_Failed": 3, "MS_Unknown": 4, } )
Enum value maps for MissionStatusPlayerSaveGameData_MissionState.
var File_OakProfile_proto protoreflect.FileDescriptor
var File_OakSave_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type ActiveFastTravelSaveData ¶
type ActiveFastTravelSaveData struct { ActiveTravelStationName string `` /* 134-byte string literal not displayed */ Blacklisted bool `protobuf:"varint,2,opt,name=blacklisted,proto3" json:"blacklisted,omitempty"` // contains filtered or unexported fields }
func (*ActiveFastTravelSaveData) Descriptor
deprecated
func (*ActiveFastTravelSaveData) Descriptor() ([]byte, []int)
Deprecated: Use ActiveFastTravelSaveData.ProtoReflect.Descriptor instead.
func (*ActiveFastTravelSaveData) GetActiveTravelStationName ¶
func (x *ActiveFastTravelSaveData) GetActiveTravelStationName() string
func (*ActiveFastTravelSaveData) GetBlacklisted ¶
func (x *ActiveFastTravelSaveData) GetBlacklisted() bool
func (*ActiveFastTravelSaveData) ProtoMessage ¶
func (*ActiveFastTravelSaveData) ProtoMessage()
func (*ActiveFastTravelSaveData) ProtoReflect ¶
func (x *ActiveFastTravelSaveData) ProtoReflect() protoreflect.Message
func (*ActiveFastTravelSaveData) Reset ¶
func (x *ActiveFastTravelSaveData) Reset()
func (*ActiveFastTravelSaveData) String ¶
func (x *ActiveFastTravelSaveData) String() string
type ChallengeCategoryProgressSaveData ¶
type ChallengeCategoryProgressSaveData struct { CategoryProgress []byte `protobuf:"bytes,1,opt,name=category_progress,json=categoryProgress,proto3" json:"category_progress,omitempty"` // contains filtered or unexported fields }
func (*ChallengeCategoryProgressSaveData) Descriptor
deprecated
func (*ChallengeCategoryProgressSaveData) Descriptor() ([]byte, []int)
Deprecated: Use ChallengeCategoryProgressSaveData.ProtoReflect.Descriptor instead.
func (*ChallengeCategoryProgressSaveData) GetCategoryProgress ¶
func (x *ChallengeCategoryProgressSaveData) GetCategoryProgress() []byte
func (*ChallengeCategoryProgressSaveData) ProtoMessage ¶
func (*ChallengeCategoryProgressSaveData) ProtoMessage()
func (*ChallengeCategoryProgressSaveData) ProtoReflect ¶
func (x *ChallengeCategoryProgressSaveData) ProtoReflect() protoreflect.Message
func (*ChallengeCategoryProgressSaveData) Reset ¶
func (x *ChallengeCategoryProgressSaveData) Reset()
func (*ChallengeCategoryProgressSaveData) String ¶
func (x *ChallengeCategoryProgressSaveData) String() string
type ChallengeSaveGameData ¶
type ChallengeSaveGameData struct { CompletedCount int32 `protobuf:"varint,1,opt,name=completed_count,json=completedCount,proto3" json:"completed_count,omitempty"` IsActive bool `protobuf:"varint,2,opt,name=is_active,json=isActive,proto3" json:"is_active,omitempty"` CurrentlyCompleted bool `protobuf:"varint,3,opt,name=currently_completed,json=currentlyCompleted,proto3" json:"currently_completed,omitempty"` CompletedProgressLevel int32 `` /* 130-byte string literal not displayed */ ProgressCounter int32 `protobuf:"varint,5,opt,name=progress_counter,json=progressCounter,proto3" json:"progress_counter,omitempty"` StatInstanceState []*ChallengeStatSaveGameData `protobuf:"bytes,6,rep,name=stat_instance_state,json=statInstanceState,proto3" json:"stat_instance_state,omitempty"` ChallengeClassPath string `protobuf:"bytes,7,opt,name=challenge_class_path,json=challengeClassPath,proto3" json:"challenge_class_path,omitempty"` ChallengeRewardInfo []*OakChallengeRewardSaveGameData `protobuf:"bytes,8,rep,name=challenge_reward_info,json=challengeRewardInfo,proto3" json:"challenge_reward_info,omitempty"` // contains filtered or unexported fields }
func (*ChallengeSaveGameData) Descriptor
deprecated
func (*ChallengeSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use ChallengeSaveGameData.ProtoReflect.Descriptor instead.
func (*ChallengeSaveGameData) GetChallengeClassPath ¶
func (x *ChallengeSaveGameData) GetChallengeClassPath() string
func (*ChallengeSaveGameData) GetChallengeRewardInfo ¶ added in v0.3.1
func (x *ChallengeSaveGameData) GetChallengeRewardInfo() []*OakChallengeRewardSaveGameData
func (*ChallengeSaveGameData) GetCompletedCount ¶
func (x *ChallengeSaveGameData) GetCompletedCount() int32
func (*ChallengeSaveGameData) GetCompletedProgressLevel ¶
func (x *ChallengeSaveGameData) GetCompletedProgressLevel() int32
func (*ChallengeSaveGameData) GetCurrentlyCompleted ¶
func (x *ChallengeSaveGameData) GetCurrentlyCompleted() bool
func (*ChallengeSaveGameData) GetIsActive ¶
func (x *ChallengeSaveGameData) GetIsActive() bool
func (*ChallengeSaveGameData) GetProgressCounter ¶
func (x *ChallengeSaveGameData) GetProgressCounter() int32
func (*ChallengeSaveGameData) GetStatInstanceState ¶
func (x *ChallengeSaveGameData) GetStatInstanceState() []*ChallengeStatSaveGameData
func (*ChallengeSaveGameData) ProtoMessage ¶
func (*ChallengeSaveGameData) ProtoMessage()
func (*ChallengeSaveGameData) ProtoReflect ¶
func (x *ChallengeSaveGameData) ProtoReflect() protoreflect.Message
func (*ChallengeSaveGameData) Reset ¶
func (x *ChallengeSaveGameData) Reset()
func (*ChallengeSaveGameData) String ¶
func (x *ChallengeSaveGameData) String() string
type ChallengeStatSaveGameData ¶
type ChallengeStatSaveGameData struct { CurrentStatValue int32 `protobuf:"varint,1,opt,name=current_stat_value,json=currentStatValue,proto3" json:"current_stat_value,omitempty"` ChallengeStatPath string `protobuf:"bytes,2,opt,name=challenge_stat_path,json=challengeStatPath,proto3" json:"challenge_stat_path,omitempty"` // contains filtered or unexported fields }
func (*ChallengeStatSaveGameData) Descriptor
deprecated
func (*ChallengeStatSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use ChallengeStatSaveGameData.ProtoReflect.Descriptor instead.
func (*ChallengeStatSaveGameData) GetChallengeStatPath ¶
func (x *ChallengeStatSaveGameData) GetChallengeStatPath() string
func (*ChallengeStatSaveGameData) GetCurrentStatValue ¶
func (x *ChallengeStatSaveGameData) GetCurrentStatValue() int32
func (*ChallengeStatSaveGameData) ProtoMessage ¶
func (*ChallengeStatSaveGameData) ProtoMessage()
func (*ChallengeStatSaveGameData) ProtoReflect ¶
func (x *ChallengeStatSaveGameData) ProtoReflect() protoreflect.Message
func (*ChallengeStatSaveGameData) Reset ¶
func (x *ChallengeStatSaveGameData) Reset()
func (*ChallengeStatSaveGameData) String ¶
func (x *ChallengeStatSaveGameData) String() string
type Character ¶
type Character struct { SaveGameId uint32 `protobuf:"varint,1,opt,name=save_game_id,json=saveGameId,proto3" json:"save_game_id,omitempty"` LastSaveTimestamp int64 `protobuf:"varint,2,opt,name=last_save_timestamp,json=lastSaveTimestamp,proto3" json:"last_save_timestamp,omitempty"` TimePlayedSeconds uint32 `protobuf:"varint,3,opt,name=time_played_seconds,json=timePlayedSeconds,proto3" json:"time_played_seconds,omitempty"` PlayerClassData *PlayerClassSaveGameData `protobuf:"bytes,4,opt,name=player_class_data,json=playerClassData,proto3" json:"player_class_data,omitempty"` ResourcePools []*ResourcePoolSavegameData `protobuf:"bytes,5,rep,name=resource_pools,json=resourcePools,proto3" json:"resource_pools,omitempty"` SavedRegions []*RegionSaveGameData `protobuf:"bytes,6,rep,name=saved_regions,json=savedRegions,proto3" json:"saved_regions,omitempty"` ExperiencePoints int32 `protobuf:"varint,7,opt,name=experience_points,json=experiencePoints,proto3" json:"experience_points,omitempty"` GameStatsData []*GameStatSaveGameData `protobuf:"bytes,8,rep,name=game_stats_data,json=gameStatsData,proto3" json:"game_stats_data,omitempty"` InventoryCategoryList []*InventoryCategorySaveData `` /* 126-byte string literal not displayed */ InventoryItems []*OakInventoryItemSaveGameData `protobuf:"bytes,10,rep,name=inventory_items,json=inventoryItems,proto3" json:"inventory_items,omitempty"` EquippedInventoryList []*EquippedInventorySaveGameData `` /* 127-byte string literal not displayed */ ActiveWeaponList []int32 `protobuf:"varint,12,rep,packed,name=active_weapon_list,json=activeWeaponList,proto3" json:"active_weapon_list,omitempty"` AbilityData *OakPlayerAbilitySaveGameData `protobuf:"bytes,13,opt,name=ability_data,json=abilityData,proto3" json:"ability_data,omitempty"` LastPlayThroughIndex int32 `` /* 127-byte string literal not displayed */ PlaythroughsCompleted int32 `` /* 126-byte string literal not displayed */ ShowNewPlaythroughNotification bool `` /* 157-byte string literal not displayed */ MissionPlaythroughsData []*MissionPlaythroughSaveGameData `` /* 133-byte string literal not displayed */ ActiveTravelStations []string `protobuf:"bytes,21,rep,name=active_travel_stations,json=activeTravelStations,proto3" json:"active_travel_stations,omitempty"` DiscoveryData *DiscoverySaveData `protobuf:"bytes,22,opt,name=discovery_data,json=discoveryData,proto3" json:"discovery_data,omitempty"` LastActiveTravelStation string `` /* 135-byte string literal not displayed */ VehiclesUnlockedData []*VehicleUnlockedSaveGameData `protobuf:"bytes,24,rep,name=vehicles_unlocked_data,json=vehiclesUnlockedData,proto3" json:"vehicles_unlocked_data,omitempty"` VehiclePartsUnlocked []string `protobuf:"bytes,25,rep,name=vehicle_parts_unlocked,json=vehiclePartsUnlocked,proto3" json:"vehicle_parts_unlocked,omitempty"` VehicleLoadouts []*OakCARMenuVehicleConfigSaveData `protobuf:"bytes,26,rep,name=vehicle_loadouts,json=vehicleLoadouts,proto3" json:"vehicle_loadouts,omitempty"` VehicleLastLoadoutIndex int32 `` /* 136-byte string literal not displayed */ ChallengeData []*ChallengeSaveGameData `protobuf:"bytes,28,rep,name=challenge_data,json=challengeData,proto3" json:"challenge_data,omitempty"` SduList []*OakSDUSaveGameData `protobuf:"bytes,29,rep,name=sdu_list,json=sduList,proto3" json:"sdu_list,omitempty"` SelectedCustomizations []string `` /* 128-byte string literal not displayed */ EquippedEmoteCustomizations []int32 `` /* 153-byte string literal not displayed */ SelectedColorCustomizations []*CustomPlayerColorSaveGameData `` /* 145-byte string literal not displayed */ GuardianRank *GuardianRankSaveGameData `protobuf:"bytes,33,opt,name=guardian_rank,json=guardianRank,proto3" json:"guardian_rank,omitempty"` CrewQuartersRoom *CrewQuartersSaveData `protobuf:"bytes,34,opt,name=crew_quarters_room,json=crewQuartersRoom,proto3" json:"crew_quarters_room,omitempty"` CrewQuartersGunRack *CrewQuartersGunRackSaveData `protobuf:"bytes,35,opt,name=crew_quarters_gun_rack,json=crewQuartersGunRack,proto3" json:"crew_quarters_gun_rack,omitempty"` UnlockedEchoLogs []*EchoLogSaveGameData `protobuf:"bytes,36,rep,name=unlocked_echo_logs,json=unlockedEchoLogs,proto3" json:"unlocked_echo_logs,omitempty"` HasPlayedSpecialEchoLogInsertAlready bool `` /* 181-byte string literal not displayed */ NicknameMappings []*Character_NicknameMappingsEntry `protobuf:"bytes,38,rep,name=nickname_mappings,json=nicknameMappings,proto3" json:"nickname_mappings,omitempty"` LastTraveledMapId *MapIDData `protobuf:"bytes,39,opt,name=last_traveled_map_id,json=lastTraveledMapId,proto3" json:"last_traveled_map_id,omitempty"` ChallengeCategoryCompletionPcts *ChallengeCategoryProgressSaveData `` /* 159-byte string literal not displayed */ CharacterSlotSaveGameData *OakPlayerCharacterSlotSaveGameData `` /* 143-byte string literal not displayed */ UiTrackingSaveGameData *UITrackingSaveGameData `` /* 134-byte string literal not displayed */ PreferredCharacterName string `` /* 130-byte string literal not displayed */ NameCharacterLimit int32 `protobuf:"varint,44,opt,name=name_character_limit,json=nameCharacterLimit,proto3" json:"name_character_limit,omitempty"` PreferredGroupMode uint32 `protobuf:"varint,45,opt,name=preferred_group_mode,json=preferredGroupMode,proto3" json:"preferred_group_mode,omitempty"` TimeOfDaySaveGameData *TimeOfDaySaveGameData `` /* 133-byte string literal not displayed */ LevelPersistenceData []*LevelPersistence_Level_SaveGameData `protobuf:"bytes,47,rep,name=level_persistence_data,json=levelPersistenceData,proto3" json:"level_persistence_data,omitempty"` AccumulatedLevelPersistenceResetTimerSeconds uint32 `` /* 203-byte string literal not displayed */ MayhemLevel uint32 `protobuf:"varint,49,opt,name=mayhem_level,json=mayhemLevel,proto3" json:"mayhem_level,omitempty"` GbxZoneMapFodSaveGameData *GbxZoneMapFODSaveGameData `` /* 147-byte string literal not displayed */ ActiveOrBlacklistedTravelStations []*ActiveFastTravelSaveData `` /* 167-byte string literal not displayed */ LastActiveTravelStationForPlaythrough []string `` /* 181-byte string literal not displayed */ GameStateSaveDataForPlaythrough []*GameStateSaveData `` /* 163-byte string literal not displayed */ RegisteredDownloadableEntitlements []*RegisteredDownloadableEntitlements `` /* 166-byte string literal not displayed */ ActiveTravelStationsForPlaythrough []*PlaythroughActiveFastTravelSaveData `` /* 170-byte string literal not displayed */ SaveGameGuid string `protobuf:"bytes,56,opt,name=save_game_guid,json=saveGameGuid,proto3" json:"save_game_guid,omitempty"` GuardianRankCharacterData *GuardianRankCharacterSaveGameData `` /* 141-byte string literal not displayed */ OptionalObjectiveRewardFixupApplied bool `` /* 174-byte string literal not displayed */ VehiclePartRewardsFixupApplied bool `` /* 159-byte string literal not displayed */ // contains filtered or unexported fields }
func (*Character) Descriptor
deprecated
func (*Character) GetAbilityData ¶
func (x *Character) GetAbilityData() *OakPlayerAbilitySaveGameData
func (*Character) GetAccumulatedLevelPersistenceResetTimerSeconds ¶
func (*Character) GetActiveOrBlacklistedTravelStations ¶
func (x *Character) GetActiveOrBlacklistedTravelStations() []*ActiveFastTravelSaveData
func (*Character) GetActiveTravelStations ¶
func (*Character) GetActiveTravelStationsForPlaythrough ¶
func (x *Character) GetActiveTravelStationsForPlaythrough() []*PlaythroughActiveFastTravelSaveData
func (*Character) GetActiveWeaponList ¶
func (*Character) GetChallengeCategoryCompletionPcts ¶
func (x *Character) GetChallengeCategoryCompletionPcts() *ChallengeCategoryProgressSaveData
func (*Character) GetChallengeData ¶
func (x *Character) GetChallengeData() []*ChallengeSaveGameData
func (*Character) GetCharacterSlotSaveGameData ¶
func (x *Character) GetCharacterSlotSaveGameData() *OakPlayerCharacterSlotSaveGameData
func (*Character) GetCrewQuartersGunRack ¶
func (x *Character) GetCrewQuartersGunRack() *CrewQuartersGunRackSaveData
func (*Character) GetCrewQuartersRoom ¶
func (x *Character) GetCrewQuartersRoom() *CrewQuartersSaveData
func (*Character) GetDiscoveryData ¶
func (x *Character) GetDiscoveryData() *DiscoverySaveData
func (*Character) GetEquippedEmoteCustomizations ¶
func (*Character) GetEquippedInventoryList ¶
func (x *Character) GetEquippedInventoryList() []*EquippedInventorySaveGameData
func (*Character) GetExperiencePoints ¶
func (*Character) GetGameStateSaveDataForPlaythrough ¶
func (x *Character) GetGameStateSaveDataForPlaythrough() []*GameStateSaveData
func (*Character) GetGameStatsData ¶
func (x *Character) GetGameStatsData() []*GameStatSaveGameData
func (*Character) GetGbxZoneMapFodSaveGameData ¶
func (x *Character) GetGbxZoneMapFodSaveGameData() *GbxZoneMapFODSaveGameData
func (*Character) GetGuardianRank ¶
func (x *Character) GetGuardianRank() *GuardianRankSaveGameData
func (*Character) GetGuardianRankCharacterData ¶ added in v0.3.1
func (x *Character) GetGuardianRankCharacterData() *GuardianRankCharacterSaveGameData
func (*Character) GetHasPlayedSpecialEchoLogInsertAlready ¶
func (*Character) GetInventoryCategoryList ¶
func (x *Character) GetInventoryCategoryList() []*InventoryCategorySaveData
func (*Character) GetInventoryItems ¶
func (x *Character) GetInventoryItems() []*OakInventoryItemSaveGameData
func (*Character) GetLastActiveTravelStation ¶
func (*Character) GetLastActiveTravelStationForPlaythrough ¶
func (*Character) GetLastPlayThroughIndex ¶
func (*Character) GetLastSaveTimestamp ¶
func (*Character) GetLastTraveledMapId ¶
func (*Character) GetLevelPersistenceData ¶
func (x *Character) GetLevelPersistenceData() []*LevelPersistence_Level_SaveGameData
func (*Character) GetMayhemLevel ¶
func (*Character) GetMissionPlaythroughsData ¶
func (x *Character) GetMissionPlaythroughsData() []*MissionPlaythroughSaveGameData
func (*Character) GetNameCharacterLimit ¶
func (*Character) GetNicknameMappings ¶
func (x *Character) GetNicknameMappings() []*Character_NicknameMappingsEntry
func (*Character) GetOptionalObjectiveRewardFixupApplied ¶ added in v0.3.1
func (*Character) GetPlayerClassData ¶
func (x *Character) GetPlayerClassData() *PlayerClassSaveGameData
func (*Character) GetPlaythroughsCompleted ¶
func (*Character) GetPreferredCharacterName ¶
func (*Character) GetPreferredGroupMode ¶
func (*Character) GetRegisteredDownloadableEntitlements ¶
func (x *Character) GetRegisteredDownloadableEntitlements() []*RegisteredDownloadableEntitlements
func (*Character) GetResourcePools ¶
func (x *Character) GetResourcePools() []*ResourcePoolSavegameData
func (*Character) GetSaveGameGuid ¶
func (*Character) GetSaveGameId ¶
func (*Character) GetSavedRegions ¶
func (x *Character) GetSavedRegions() []*RegionSaveGameData
func (*Character) GetSduList ¶
func (x *Character) GetSduList() []*OakSDUSaveGameData
func (*Character) GetSelectedColorCustomizations ¶
func (x *Character) GetSelectedColorCustomizations() []*CustomPlayerColorSaveGameData
func (*Character) GetSelectedCustomizations ¶
func (*Character) GetShowNewPlaythroughNotification ¶
func (*Character) GetTimeOfDaySaveGameData ¶
func (x *Character) GetTimeOfDaySaveGameData() *TimeOfDaySaveGameData
func (*Character) GetTimePlayedSeconds ¶
func (*Character) GetUiTrackingSaveGameData ¶
func (x *Character) GetUiTrackingSaveGameData() *UITrackingSaveGameData
func (*Character) GetUnlockedEchoLogs ¶
func (x *Character) GetUnlockedEchoLogs() []*EchoLogSaveGameData
func (*Character) GetVehicleLastLoadoutIndex ¶
func (*Character) GetVehicleLoadouts ¶
func (x *Character) GetVehicleLoadouts() []*OakCARMenuVehicleConfigSaveData
func (*Character) GetVehiclePartRewardsFixupApplied ¶ added in v0.3.1
func (*Character) GetVehiclePartsUnlocked ¶
func (*Character) GetVehiclesUnlockedData ¶
func (x *Character) GetVehiclesUnlockedData() []*VehicleUnlockedSaveGameData
func (*Character) ProtoMessage ¶
func (*Character) ProtoMessage()
func (*Character) ProtoReflect ¶
func (x *Character) ProtoReflect() protoreflect.Message
type Character_NicknameMappingsEntry ¶
type Character_NicknameMappingsEntry struct { Key string `protobuf:"bytes,1,opt,name=key,proto3" json:"key,omitempty"` Value string `protobuf:"bytes,2,opt,name=value,proto3" json:"value,omitempty"` // contains filtered or unexported fields }
func (*Character_NicknameMappingsEntry) Descriptor
deprecated
func (*Character_NicknameMappingsEntry) Descriptor() ([]byte, []int)
Deprecated: Use Character_NicknameMappingsEntry.ProtoReflect.Descriptor instead.
func (*Character_NicknameMappingsEntry) GetKey ¶
func (x *Character_NicknameMappingsEntry) GetKey() string
func (*Character_NicknameMappingsEntry) GetValue ¶
func (x *Character_NicknameMappingsEntry) GetValue() string
func (*Character_NicknameMappingsEntry) ProtoMessage ¶
func (*Character_NicknameMappingsEntry) ProtoMessage()
func (*Character_NicknameMappingsEntry) ProtoReflect ¶
func (x *Character_NicknameMappingsEntry) ProtoReflect() protoreflect.Message
func (*Character_NicknameMappingsEntry) Reset ¶
func (x *Character_NicknameMappingsEntry) Reset()
func (*Character_NicknameMappingsEntry) String ¶
func (x *Character_NicknameMappingsEntry) String() string
type CrewQuartersDecorationItemSaveGameData ¶
type CrewQuartersDecorationItemSaveGameData struct { IsNew bool `protobuf:"varint,1,opt,name=is_new,json=isNew,proto3" json:"is_new,omitempty"` DecorationItemAssetPath string `` /* 134-byte string literal not displayed */ // contains filtered or unexported fields }
func (*CrewQuartersDecorationItemSaveGameData) Descriptor
deprecated
func (*CrewQuartersDecorationItemSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use CrewQuartersDecorationItemSaveGameData.ProtoReflect.Descriptor instead.
func (*CrewQuartersDecorationItemSaveGameData) GetDecorationItemAssetPath ¶
func (x *CrewQuartersDecorationItemSaveGameData) GetDecorationItemAssetPath() string
func (*CrewQuartersDecorationItemSaveGameData) GetIsNew ¶
func (x *CrewQuartersDecorationItemSaveGameData) GetIsNew() bool
func (*CrewQuartersDecorationItemSaveGameData) ProtoMessage ¶
func (*CrewQuartersDecorationItemSaveGameData) ProtoMessage()
func (*CrewQuartersDecorationItemSaveGameData) ProtoReflect ¶
func (x *CrewQuartersDecorationItemSaveGameData) ProtoReflect() protoreflect.Message
func (*CrewQuartersDecorationItemSaveGameData) Reset ¶
func (x *CrewQuartersDecorationItemSaveGameData) Reset()
func (*CrewQuartersDecorationItemSaveGameData) String ¶
func (x *CrewQuartersDecorationItemSaveGameData) String() string
type CrewQuartersDecorationSaveData ¶
type CrewQuartersDecorationSaveData struct { DecorationIndex int32 `protobuf:"varint,1,opt,name=decoration_index,json=decorationIndex,proto3" json:"decoration_index,omitempty"` DecorationDataPath string `protobuf:"bytes,2,opt,name=decoration_data_path,json=decorationDataPath,proto3" json:"decoration_data_path,omitempty"` // contains filtered or unexported fields }
func (*CrewQuartersDecorationSaveData) Descriptor
deprecated
func (*CrewQuartersDecorationSaveData) Descriptor() ([]byte, []int)
Deprecated: Use CrewQuartersDecorationSaveData.ProtoReflect.Descriptor instead.
func (*CrewQuartersDecorationSaveData) GetDecorationDataPath ¶
func (x *CrewQuartersDecorationSaveData) GetDecorationDataPath() string
func (*CrewQuartersDecorationSaveData) GetDecorationIndex ¶
func (x *CrewQuartersDecorationSaveData) GetDecorationIndex() int32
func (*CrewQuartersDecorationSaveData) ProtoMessage ¶
func (*CrewQuartersDecorationSaveData) ProtoMessage()
func (*CrewQuartersDecorationSaveData) ProtoReflect ¶
func (x *CrewQuartersDecorationSaveData) ProtoReflect() protoreflect.Message
func (*CrewQuartersDecorationSaveData) Reset ¶
func (x *CrewQuartersDecorationSaveData) Reset()
func (*CrewQuartersDecorationSaveData) String ¶
func (x *CrewQuartersDecorationSaveData) String() string
type CrewQuartersGunRackItemSaveData ¶
type CrewQuartersGunRackItemSaveData struct { EncryptedSerialNumber []byte `` /* 126-byte string literal not displayed */ SlotAssetPath string `protobuf:"bytes,2,opt,name=slot_asset_path,json=slotAssetPath,proto3" json:"slot_asset_path,omitempty"` DevelopmentSaveData *InventoryBalanceStateInitializationData `protobuf:"bytes,3,opt,name=development_save_data,json=developmentSaveData,proto3" json:"development_save_data,omitempty"` // contains filtered or unexported fields }
func (*CrewQuartersGunRackItemSaveData) Descriptor
deprecated
func (*CrewQuartersGunRackItemSaveData) Descriptor() ([]byte, []int)
Deprecated: Use CrewQuartersGunRackItemSaveData.ProtoReflect.Descriptor instead.
func (*CrewQuartersGunRackItemSaveData) GetDevelopmentSaveData ¶
func (x *CrewQuartersGunRackItemSaveData) GetDevelopmentSaveData() *InventoryBalanceStateInitializationData
func (*CrewQuartersGunRackItemSaveData) GetEncryptedSerialNumber ¶
func (x *CrewQuartersGunRackItemSaveData) GetEncryptedSerialNumber() []byte
func (*CrewQuartersGunRackItemSaveData) GetSlotAssetPath ¶
func (x *CrewQuartersGunRackItemSaveData) GetSlotAssetPath() string
func (*CrewQuartersGunRackItemSaveData) ProtoMessage ¶
func (*CrewQuartersGunRackItemSaveData) ProtoMessage()
func (*CrewQuartersGunRackItemSaveData) ProtoReflect ¶
func (x *CrewQuartersGunRackItemSaveData) ProtoReflect() protoreflect.Message
func (*CrewQuartersGunRackItemSaveData) Reset ¶
func (x *CrewQuartersGunRackItemSaveData) Reset()
func (*CrewQuartersGunRackItemSaveData) String ¶
func (x *CrewQuartersGunRackItemSaveData) String() string
type CrewQuartersGunRackSaveData ¶
type CrewQuartersGunRackSaveData struct { RackSaveData []*CrewQuartersGunRackItemSaveData `protobuf:"bytes,1,rep,name=rack_save_data,json=rackSaveData,proto3" json:"rack_save_data,omitempty"` // contains filtered or unexported fields }
func (*CrewQuartersGunRackSaveData) Descriptor
deprecated
func (*CrewQuartersGunRackSaveData) Descriptor() ([]byte, []int)
Deprecated: Use CrewQuartersGunRackSaveData.ProtoReflect.Descriptor instead.
func (*CrewQuartersGunRackSaveData) GetRackSaveData ¶
func (x *CrewQuartersGunRackSaveData) GetRackSaveData() []*CrewQuartersGunRackItemSaveData
func (*CrewQuartersGunRackSaveData) ProtoMessage ¶
func (*CrewQuartersGunRackSaveData) ProtoMessage()
func (*CrewQuartersGunRackSaveData) ProtoReflect ¶
func (x *CrewQuartersGunRackSaveData) ProtoReflect() protoreflect.Message
func (*CrewQuartersGunRackSaveData) Reset ¶
func (x *CrewQuartersGunRackSaveData) Reset()
func (*CrewQuartersGunRackSaveData) String ¶
func (x *CrewQuartersGunRackSaveData) String() string
type CrewQuartersRoomItemSaveGameData ¶
type CrewQuartersRoomItemSaveGameData struct { IsNew bool `protobuf:"varint,1,opt,name=is_new,json=isNew,proto3" json:"is_new,omitempty"` RoomItemAssetPath string `protobuf:"bytes,2,opt,name=room_item_asset_path,json=roomItemAssetPath,proto3" json:"room_item_asset_path,omitempty"` // contains filtered or unexported fields }
func (*CrewQuartersRoomItemSaveGameData) Descriptor
deprecated
func (*CrewQuartersRoomItemSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use CrewQuartersRoomItemSaveGameData.ProtoReflect.Descriptor instead.
func (*CrewQuartersRoomItemSaveGameData) GetIsNew ¶
func (x *CrewQuartersRoomItemSaveGameData) GetIsNew() bool
func (*CrewQuartersRoomItemSaveGameData) GetRoomItemAssetPath ¶
func (x *CrewQuartersRoomItemSaveGameData) GetRoomItemAssetPath() string
func (*CrewQuartersRoomItemSaveGameData) ProtoMessage ¶
func (*CrewQuartersRoomItemSaveGameData) ProtoMessage()
func (*CrewQuartersRoomItemSaveGameData) ProtoReflect ¶
func (x *CrewQuartersRoomItemSaveGameData) ProtoReflect() protoreflect.Message
func (*CrewQuartersRoomItemSaveGameData) Reset ¶
func (x *CrewQuartersRoomItemSaveGameData) Reset()
func (*CrewQuartersRoomItemSaveGameData) String ¶
func (x *CrewQuartersRoomItemSaveGameData) String() string
type CrewQuartersSaveData ¶
type CrewQuartersSaveData struct { PreferredRoomAssignment int32 `` /* 133-byte string literal not displayed */ Decorations []*CrewQuartersDecorationSaveData `protobuf:"bytes,2,rep,name=decorations,proto3" json:"decorations,omitempty"` RoomDataPath string `protobuf:"bytes,3,opt,name=room_data_path,json=roomDataPath,proto3" json:"room_data_path,omitempty"` // contains filtered or unexported fields }
func (*CrewQuartersSaveData) Descriptor
deprecated
func (*CrewQuartersSaveData) Descriptor() ([]byte, []int)
Deprecated: Use CrewQuartersSaveData.ProtoReflect.Descriptor instead.
func (*CrewQuartersSaveData) GetDecorations ¶
func (x *CrewQuartersSaveData) GetDecorations() []*CrewQuartersDecorationSaveData
func (*CrewQuartersSaveData) GetPreferredRoomAssignment ¶
func (x *CrewQuartersSaveData) GetPreferredRoomAssignment() int32
func (*CrewQuartersSaveData) GetRoomDataPath ¶
func (x *CrewQuartersSaveData) GetRoomDataPath() string
func (*CrewQuartersSaveData) ProtoMessage ¶
func (*CrewQuartersSaveData) ProtoMessage()
func (*CrewQuartersSaveData) ProtoReflect ¶
func (x *CrewQuartersSaveData) ProtoReflect() protoreflect.Message
func (*CrewQuartersSaveData) Reset ¶
func (x *CrewQuartersSaveData) Reset()
func (*CrewQuartersSaveData) String ¶
func (x *CrewQuartersSaveData) String() string
type CustomPlayerColorSaveGameData ¶
type CustomPlayerColorSaveGameData struct { ColorParameter string `protobuf:"bytes,1,opt,name=color_parameter,json=colorParameter,proto3" json:"color_parameter,omitempty"` AppliedColor *Vec3 `protobuf:"bytes,2,opt,name=applied_color,json=appliedColor,proto3" json:"applied_color,omitempty"` SplitColor *Vec3 `protobuf:"bytes,3,opt,name=split_color,json=splitColor,proto3" json:"split_color,omitempty"` UseDefaultColor bool `protobuf:"varint,4,opt,name=use_default_color,json=useDefaultColor,proto3" json:"use_default_color,omitempty"` UseDefaultSplitColor bool `` /* 126-byte string literal not displayed */ // contains filtered or unexported fields }
func (*CustomPlayerColorSaveGameData) Descriptor
deprecated
func (*CustomPlayerColorSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use CustomPlayerColorSaveGameData.ProtoReflect.Descriptor instead.
func (*CustomPlayerColorSaveGameData) GetAppliedColor ¶
func (x *CustomPlayerColorSaveGameData) GetAppliedColor() *Vec3
func (*CustomPlayerColorSaveGameData) GetColorParameter ¶
func (x *CustomPlayerColorSaveGameData) GetColorParameter() string
func (*CustomPlayerColorSaveGameData) GetSplitColor ¶
func (x *CustomPlayerColorSaveGameData) GetSplitColor() *Vec3
func (*CustomPlayerColorSaveGameData) GetUseDefaultColor ¶
func (x *CustomPlayerColorSaveGameData) GetUseDefaultColor() bool
func (*CustomPlayerColorSaveGameData) GetUseDefaultSplitColor ¶
func (x *CustomPlayerColorSaveGameData) GetUseDefaultSplitColor() bool
func (*CustomPlayerColorSaveGameData) ProtoMessage ¶
func (*CustomPlayerColorSaveGameData) ProtoMessage()
func (*CustomPlayerColorSaveGameData) ProtoReflect ¶
func (x *CustomPlayerColorSaveGameData) ProtoReflect() protoreflect.Message
func (*CustomPlayerColorSaveGameData) Reset ¶
func (x *CustomPlayerColorSaveGameData) Reset()
func (*CustomPlayerColorSaveGameData) String ¶
func (x *CustomPlayerColorSaveGameData) String() string
type DiscoveredAreaInfo ¶
type DiscoveredAreaInfo struct { DiscoveredAreaName string `protobuf:"bytes,1,opt,name=discovered_area_name,json=discoveredAreaName,proto3" json:"discovered_area_name,omitempty"` DiscoveredPlaythroughs uint32 `` /* 128-byte string literal not displayed */ // contains filtered or unexported fields }
func (*DiscoveredAreaInfo) Descriptor
deprecated
func (*DiscoveredAreaInfo) Descriptor() ([]byte, []int)
Deprecated: Use DiscoveredAreaInfo.ProtoReflect.Descriptor instead.
func (*DiscoveredAreaInfo) GetDiscoveredAreaName ¶
func (x *DiscoveredAreaInfo) GetDiscoveredAreaName() string
func (*DiscoveredAreaInfo) GetDiscoveredPlaythroughs ¶
func (x *DiscoveredAreaInfo) GetDiscoveredPlaythroughs() uint32
func (*DiscoveredAreaInfo) ProtoMessage ¶
func (*DiscoveredAreaInfo) ProtoMessage()
func (*DiscoveredAreaInfo) ProtoReflect ¶
func (x *DiscoveredAreaInfo) ProtoReflect() protoreflect.Message
func (*DiscoveredAreaInfo) Reset ¶
func (x *DiscoveredAreaInfo) Reset()
func (*DiscoveredAreaInfo) String ¶
func (x *DiscoveredAreaInfo) String() string
type DiscoveredLevelInfo ¶
type DiscoveredLevelInfo struct { DiscoveredLevelName string `protobuf:"bytes,1,opt,name=discovered_level_name,json=discoveredLevelName,proto3" json:"discovered_level_name,omitempty"` DiscoveredPlaythroughs uint32 `` /* 128-byte string literal not displayed */ DiscoveredAreaInfo []*DiscoveredAreaInfo `protobuf:"bytes,4,rep,name=discovered_area_info,json=discoveredAreaInfo,proto3" json:"discovered_area_info,omitempty"` // contains filtered or unexported fields }
func (*DiscoveredLevelInfo) Descriptor
deprecated
func (*DiscoveredLevelInfo) Descriptor() ([]byte, []int)
Deprecated: Use DiscoveredLevelInfo.ProtoReflect.Descriptor instead.
func (*DiscoveredLevelInfo) GetDiscoveredAreaInfo ¶
func (x *DiscoveredLevelInfo) GetDiscoveredAreaInfo() []*DiscoveredAreaInfo
func (*DiscoveredLevelInfo) GetDiscoveredLevelName ¶
func (x *DiscoveredLevelInfo) GetDiscoveredLevelName() string
func (*DiscoveredLevelInfo) GetDiscoveredPlaythroughs ¶
func (x *DiscoveredLevelInfo) GetDiscoveredPlaythroughs() uint32
func (*DiscoveredLevelInfo) ProtoMessage ¶
func (*DiscoveredLevelInfo) ProtoMessage()
func (*DiscoveredLevelInfo) ProtoReflect ¶
func (x *DiscoveredLevelInfo) ProtoReflect() protoreflect.Message
func (*DiscoveredLevelInfo) Reset ¶
func (x *DiscoveredLevelInfo) Reset()
func (*DiscoveredLevelInfo) String ¶
func (x *DiscoveredLevelInfo) String() string
type DiscoveredPlanetInfo ¶
type DiscoveredPlanetInfo struct { DiscoveredPlanet string `protobuf:"bytes,1,opt,name=discovered_planet,json=discoveredPlanet,proto3" json:"discovered_planet,omitempty"` IsNewPlanet bool `protobuf:"varint,2,opt,name=is_new_planet,json=isNewPlanet,proto3" json:"is_new_planet,omitempty"` // contains filtered or unexported fields }
func (*DiscoveredPlanetInfo) Descriptor
deprecated
func (*DiscoveredPlanetInfo) Descriptor() ([]byte, []int)
Deprecated: Use DiscoveredPlanetInfo.ProtoReflect.Descriptor instead.
func (*DiscoveredPlanetInfo) GetDiscoveredPlanet ¶
func (x *DiscoveredPlanetInfo) GetDiscoveredPlanet() string
func (*DiscoveredPlanetInfo) GetIsNewPlanet ¶
func (x *DiscoveredPlanetInfo) GetIsNewPlanet() bool
func (*DiscoveredPlanetInfo) ProtoMessage ¶
func (*DiscoveredPlanetInfo) ProtoMessage()
func (*DiscoveredPlanetInfo) ProtoReflect ¶
func (x *DiscoveredPlanetInfo) ProtoReflect() protoreflect.Message
func (*DiscoveredPlanetInfo) Reset ¶
func (x *DiscoveredPlanetInfo) Reset()
func (*DiscoveredPlanetInfo) String ¶
func (x *DiscoveredPlanetInfo) String() string
type DiscoverySaveData ¶
type DiscoverySaveData struct { DiscoveredLevelInfo []*DiscoveredLevelInfo `protobuf:"bytes,1,rep,name=discovered_level_info,json=discoveredLevelInfo,proto3" json:"discovered_level_info,omitempty"` // contains filtered or unexported fields }
func (*DiscoverySaveData) Descriptor
deprecated
func (*DiscoverySaveData) Descriptor() ([]byte, []int)
Deprecated: Use DiscoverySaveData.ProtoReflect.Descriptor instead.
func (*DiscoverySaveData) GetDiscoveredLevelInfo ¶
func (x *DiscoverySaveData) GetDiscoveredLevelInfo() []*DiscoveredLevelInfo
func (*DiscoverySaveData) ProtoMessage ¶
func (*DiscoverySaveData) ProtoMessage()
func (*DiscoverySaveData) ProtoReflect ¶
func (x *DiscoverySaveData) ProtoReflect() protoreflect.Message
func (*DiscoverySaveData) Reset ¶
func (x *DiscoverySaveData) Reset()
func (*DiscoverySaveData) String ¶
func (x *DiscoverySaveData) String() string
type EchoLogSaveGameData ¶
type EchoLogSaveGameData struct { HasBeenSeenInLog bool `protobuf:"varint,1,opt,name=has_been_seen_in_log,json=hasBeenSeenInLog,proto3" json:"has_been_seen_in_log,omitempty"` EchoLogPath string `protobuf:"bytes,2,opt,name=echo_log_path,json=echoLogPath,proto3" json:"echo_log_path,omitempty"` // contains filtered or unexported fields }
func (*EchoLogSaveGameData) Descriptor
deprecated
func (*EchoLogSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use EchoLogSaveGameData.ProtoReflect.Descriptor instead.
func (*EchoLogSaveGameData) GetEchoLogPath ¶
func (x *EchoLogSaveGameData) GetEchoLogPath() string
func (*EchoLogSaveGameData) GetHasBeenSeenInLog ¶
func (x *EchoLogSaveGameData) GetHasBeenSeenInLog() bool
func (*EchoLogSaveGameData) ProtoMessage ¶
func (*EchoLogSaveGameData) ProtoMessage()
func (*EchoLogSaveGameData) ProtoReflect ¶
func (x *EchoLogSaveGameData) ProtoReflect() protoreflect.Message
func (*EchoLogSaveGameData) Reset ¶
func (x *EchoLogSaveGameData) Reset()
func (*EchoLogSaveGameData) String ¶
func (x *EchoLogSaveGameData) String() string
type EquippedInventorySaveGameData ¶
type EquippedInventorySaveGameData struct { InventoryListIndex int32 `protobuf:"varint,1,opt,name=inventory_list_index,json=inventoryListIndex,proto3" json:"inventory_list_index,omitempty"` Enabled bool `protobuf:"varint,2,opt,name=enabled,proto3" json:"enabled,omitempty"` SlotDataPath string `protobuf:"bytes,3,opt,name=slot_data_path,json=slotDataPath,proto3" json:"slot_data_path,omitempty"` TrinketDataPath string `protobuf:"bytes,4,opt,name=trinket_data_path,json=trinketDataPath,proto3" json:"trinket_data_path,omitempty"` // contains filtered or unexported fields }
func (*EquippedInventorySaveGameData) Descriptor
deprecated
func (*EquippedInventorySaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use EquippedInventorySaveGameData.ProtoReflect.Descriptor instead.
func (*EquippedInventorySaveGameData) GetEnabled ¶
func (x *EquippedInventorySaveGameData) GetEnabled() bool
func (*EquippedInventorySaveGameData) GetInventoryListIndex ¶
func (x *EquippedInventorySaveGameData) GetInventoryListIndex() int32
func (*EquippedInventorySaveGameData) GetSlotDataPath ¶
func (x *EquippedInventorySaveGameData) GetSlotDataPath() string
func (*EquippedInventorySaveGameData) GetTrinketDataPath ¶
func (x *EquippedInventorySaveGameData) GetTrinketDataPath() string
func (*EquippedInventorySaveGameData) ProtoMessage ¶
func (*EquippedInventorySaveGameData) ProtoMessage()
func (*EquippedInventorySaveGameData) ProtoReflect ¶
func (x *EquippedInventorySaveGameData) ProtoReflect() protoreflect.Message
func (*EquippedInventorySaveGameData) Reset ¶
func (x *EquippedInventorySaveGameData) Reset()
func (*EquippedInventorySaveGameData) String ¶
func (x *EquippedInventorySaveGameData) String() string
type GameStatSaveGameData ¶
type GameStatSaveGameData struct { StatValue int32 `protobuf:"varint,1,opt,name=stat_value,json=statValue,proto3" json:"stat_value,omitempty"` StatPath string `protobuf:"bytes,2,opt,name=stat_path,json=statPath,proto3" json:"stat_path,omitempty"` // contains filtered or unexported fields }
func (*GameStatSaveGameData) Descriptor
deprecated
func (*GameStatSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use GameStatSaveGameData.ProtoReflect.Descriptor instead.
func (*GameStatSaveGameData) GetStatPath ¶
func (x *GameStatSaveGameData) GetStatPath() string
func (*GameStatSaveGameData) GetStatValue ¶
func (x *GameStatSaveGameData) GetStatValue() int32
func (*GameStatSaveGameData) ProtoMessage ¶
func (*GameStatSaveGameData) ProtoMessage()
func (*GameStatSaveGameData) ProtoReflect ¶
func (x *GameStatSaveGameData) ProtoReflect() protoreflect.Message
func (*GameStatSaveGameData) Reset ¶
func (x *GameStatSaveGameData) Reset()
func (*GameStatSaveGameData) String ¶
func (x *GameStatSaveGameData) String() string
type GameStateSaveData ¶
type GameStateSaveData struct { LastTraveledMapId *MapIDData `protobuf:"bytes,1,opt,name=last_traveled_map_id,json=lastTraveledMapId,proto3" json:"last_traveled_map_id,omitempty"` MayhemLevel int32 `protobuf:"varint,2,opt,name=mayhem_level,json=mayhemLevel,proto3" json:"mayhem_level,omitempty"` // contains filtered or unexported fields }
func (*GameStateSaveData) Descriptor
deprecated
func (*GameStateSaveData) Descriptor() ([]byte, []int)
Deprecated: Use GameStateSaveData.ProtoReflect.Descriptor instead.
func (*GameStateSaveData) GetLastTraveledMapId ¶
func (x *GameStateSaveData) GetLastTraveledMapId() *MapIDData
func (*GameStateSaveData) GetMayhemLevel ¶
func (x *GameStateSaveData) GetMayhemLevel() int32
func (*GameStateSaveData) ProtoMessage ¶
func (*GameStateSaveData) ProtoMessage()
func (*GameStateSaveData) ProtoReflect ¶
func (x *GameStateSaveData) ProtoReflect() protoreflect.Message
func (*GameStateSaveData) Reset ¶
func (x *GameStateSaveData) Reset()
func (*GameStateSaveData) String ¶
func (x *GameStateSaveData) String() string
type GbxZoneMapFODSaveGameData ¶
type GbxZoneMapFODSaveGameData struct { LevelData []*GbxZoneMapFODSavedLevelData `protobuf:"bytes,1,rep,name=level_data,json=levelData,proto3" json:"level_data,omitempty"` // contains filtered or unexported fields }
func (*GbxZoneMapFODSaveGameData) Descriptor
deprecated
func (*GbxZoneMapFODSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use GbxZoneMapFODSaveGameData.ProtoReflect.Descriptor instead.
func (*GbxZoneMapFODSaveGameData) GetLevelData ¶
func (x *GbxZoneMapFODSaveGameData) GetLevelData() []*GbxZoneMapFODSavedLevelData
func (*GbxZoneMapFODSaveGameData) ProtoMessage ¶
func (*GbxZoneMapFODSaveGameData) ProtoMessage()
func (*GbxZoneMapFODSaveGameData) ProtoReflect ¶
func (x *GbxZoneMapFODSaveGameData) ProtoReflect() protoreflect.Message
func (*GbxZoneMapFODSaveGameData) Reset ¶
func (x *GbxZoneMapFODSaveGameData) Reset()
func (*GbxZoneMapFODSaveGameData) String ¶
func (x *GbxZoneMapFODSaveGameData) String() string
type GbxZoneMapFODSavedLevelData ¶
type GbxZoneMapFODSavedLevelData struct { LevelName string `protobuf:"bytes,1,opt,name=level_name,json=levelName,proto3" json:"level_name,omitempty"` FodTextureSize uint32 `protobuf:"varint,2,opt,name=fod_texture_size,json=fodTextureSize,proto3" json:"fod_texture_size,omitempty"` NumChunks uint32 `protobuf:"varint,3,opt,name=num_chunks,json=numChunks,proto3" json:"num_chunks,omitempty"` DiscoveryPercentage float32 `protobuf:"fixed32,4,opt,name=discovery_percentage,json=discoveryPercentage,proto3" json:"discovery_percentage,omitempty"` DataState uint32 `protobuf:"varint,5,opt,name=data_state,json=dataState,proto3" json:"data_state,omitempty"` DataRevision uint32 `protobuf:"varint,6,opt,name=data_revision,json=dataRevision,proto3" json:"data_revision,omitempty"` FodData []byte `protobuf:"bytes,7,opt,name=fod_data,json=fodData,proto3" json:"fod_data,omitempty"` // contains filtered or unexported fields }
func (*GbxZoneMapFODSavedLevelData) Descriptor
deprecated
func (*GbxZoneMapFODSavedLevelData) Descriptor() ([]byte, []int)
Deprecated: Use GbxZoneMapFODSavedLevelData.ProtoReflect.Descriptor instead.
func (*GbxZoneMapFODSavedLevelData) GetDataRevision ¶
func (x *GbxZoneMapFODSavedLevelData) GetDataRevision() uint32
func (*GbxZoneMapFODSavedLevelData) GetDataState ¶
func (x *GbxZoneMapFODSavedLevelData) GetDataState() uint32
func (*GbxZoneMapFODSavedLevelData) GetDiscoveryPercentage ¶
func (x *GbxZoneMapFODSavedLevelData) GetDiscoveryPercentage() float32
func (*GbxZoneMapFODSavedLevelData) GetFodData ¶
func (x *GbxZoneMapFODSavedLevelData) GetFodData() []byte
func (*GbxZoneMapFODSavedLevelData) GetFodTextureSize ¶
func (x *GbxZoneMapFODSavedLevelData) GetFodTextureSize() uint32
func (*GbxZoneMapFODSavedLevelData) GetLevelName ¶
func (x *GbxZoneMapFODSavedLevelData) GetLevelName() string
func (*GbxZoneMapFODSavedLevelData) GetNumChunks ¶
func (x *GbxZoneMapFODSavedLevelData) GetNumChunks() uint32
func (*GbxZoneMapFODSavedLevelData) ProtoMessage ¶
func (*GbxZoneMapFODSavedLevelData) ProtoMessage()
func (*GbxZoneMapFODSavedLevelData) ProtoReflect ¶
func (x *GbxZoneMapFODSavedLevelData) ProtoReflect() protoreflect.Message
func (*GbxZoneMapFODSavedLevelData) Reset ¶
func (x *GbxZoneMapFODSavedLevelData) Reset()
func (*GbxZoneMapFODSavedLevelData) String ¶
func (x *GbxZoneMapFODSavedLevelData) String() string
type GearSoldByFriendData ¶
type GearSoldByFriendData struct { GearSerialNumber string `protobuf:"bytes,1,opt,name=gear_serial_number,json=gearSerialNumber,proto3" json:"gear_serial_number,omitempty"` PlayerClassIdentifierHash int32 `` /* 141-byte string literal not displayed */ FriendNetId string `protobuf:"bytes,3,opt,name=friend_net_id,json=friendNetId,proto3" json:"friend_net_id,omitempty"` // contains filtered or unexported fields }
func (*GearSoldByFriendData) Descriptor
deprecated
func (*GearSoldByFriendData) Descriptor() ([]byte, []int)
Deprecated: Use GearSoldByFriendData.ProtoReflect.Descriptor instead.
func (*GearSoldByFriendData) GetFriendNetId ¶
func (x *GearSoldByFriendData) GetFriendNetId() string
func (*GearSoldByFriendData) GetGearSerialNumber ¶
func (x *GearSoldByFriendData) GetGearSerialNumber() string
func (*GearSoldByFriendData) GetPlayerClassIdentifierHash ¶
func (x *GearSoldByFriendData) GetPlayerClassIdentifierHash() int32
func (*GearSoldByFriendData) ProtoMessage ¶
func (*GearSoldByFriendData) ProtoMessage()
func (*GearSoldByFriendData) ProtoReflect ¶
func (x *GearSoldByFriendData) ProtoReflect() protoreflect.Message
func (*GearSoldByFriendData) Reset ¶
func (x *GearSoldByFriendData) Reset()
func (*GearSoldByFriendData) String ¶
func (x *GearSoldByFriendData) String() string
type GuardianRankCharacterSaveGameData ¶ added in v0.3.1
type GuardianRankCharacterSaveGameData struct { GuardianAvailableTokens int32 `` /* 133-byte string literal not displayed */ GuardianRank int32 `protobuf:"varint,2,opt,name=guardian_rank,json=guardianRank,proto3" json:"guardian_rank,omitempty"` GuardianExperience int32 `protobuf:"varint,3,opt,name=guardian_experience,json=guardianExperience,proto3" json:"guardian_experience,omitempty"` RankRewards []*GuardianRankRewardCharacterSaveGameData `protobuf:"bytes,4,rep,name=rank_rewards,json=rankRewards,proto3" json:"rank_rewards,omitempty"` RankPerks []*GuardianRankPerkCharacterSaveGameData `protobuf:"bytes,5,rep,name=rank_perks,json=rankPerks,proto3" json:"rank_perks,omitempty"` GuardianRewardRandomSeed int32 `` /* 138-byte string literal not displayed */ NewGuardianExperience int64 `` /* 127-byte string literal not displayed */ IsRankSystemEnabled bool `protobuf:"varint,8,opt,name=is_rank_system_enabled,json=isRankSystemEnabled,proto3" json:"is_rank_system_enabled,omitempty"` // contains filtered or unexported fields }
func (*GuardianRankCharacterSaveGameData) Descriptor
deprecated
added in
v0.3.1
func (*GuardianRankCharacterSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use GuardianRankCharacterSaveGameData.ProtoReflect.Descriptor instead.
func (*GuardianRankCharacterSaveGameData) GetGuardianAvailableTokens ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) GetGuardianAvailableTokens() int32
func (*GuardianRankCharacterSaveGameData) GetGuardianExperience ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) GetGuardianExperience() int32
func (*GuardianRankCharacterSaveGameData) GetGuardianRank ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) GetGuardianRank() int32
func (*GuardianRankCharacterSaveGameData) GetGuardianRewardRandomSeed ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) GetGuardianRewardRandomSeed() int32
func (*GuardianRankCharacterSaveGameData) GetIsRankSystemEnabled ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) GetIsRankSystemEnabled() bool
func (*GuardianRankCharacterSaveGameData) GetNewGuardianExperience ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) GetNewGuardianExperience() int64
func (*GuardianRankCharacterSaveGameData) GetRankPerks ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) GetRankPerks() []*GuardianRankPerkCharacterSaveGameData
func (*GuardianRankCharacterSaveGameData) GetRankRewards ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) GetRankRewards() []*GuardianRankRewardCharacterSaveGameData
func (*GuardianRankCharacterSaveGameData) ProtoMessage ¶ added in v0.3.1
func (*GuardianRankCharacterSaveGameData) ProtoMessage()
func (*GuardianRankCharacterSaveGameData) ProtoReflect ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) ProtoReflect() protoreflect.Message
func (*GuardianRankCharacterSaveGameData) Reset ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) Reset()
func (*GuardianRankCharacterSaveGameData) String ¶ added in v0.3.1
func (x *GuardianRankCharacterSaveGameData) String() string
type GuardianRankPerkCharacterSaveGameData ¶ added in v0.3.1
type GuardianRankPerkCharacterSaveGameData struct { IsEnabled bool `protobuf:"varint,1,opt,name=is_enabled,json=isEnabled,proto3" json:"is_enabled,omitempty"` PerkDataPath string `protobuf:"bytes,2,opt,name=perk_data_path,json=perkDataPath,proto3" json:"perk_data_path,omitempty"` // contains filtered or unexported fields }
func (*GuardianRankPerkCharacterSaveGameData) Descriptor
deprecated
added in
v0.3.1
func (*GuardianRankPerkCharacterSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use GuardianRankPerkCharacterSaveGameData.ProtoReflect.Descriptor instead.
func (*GuardianRankPerkCharacterSaveGameData) GetIsEnabled ¶ added in v0.3.1
func (x *GuardianRankPerkCharacterSaveGameData) GetIsEnabled() bool
func (*GuardianRankPerkCharacterSaveGameData) GetPerkDataPath ¶ added in v0.3.1
func (x *GuardianRankPerkCharacterSaveGameData) GetPerkDataPath() string
func (*GuardianRankPerkCharacterSaveGameData) ProtoMessage ¶ added in v0.3.1
func (*GuardianRankPerkCharacterSaveGameData) ProtoMessage()
func (*GuardianRankPerkCharacterSaveGameData) ProtoReflect ¶ added in v0.3.1
func (x *GuardianRankPerkCharacterSaveGameData) ProtoReflect() protoreflect.Message
func (*GuardianRankPerkCharacterSaveGameData) Reset ¶ added in v0.3.1
func (x *GuardianRankPerkCharacterSaveGameData) Reset()
func (*GuardianRankPerkCharacterSaveGameData) String ¶ added in v0.3.1
func (x *GuardianRankPerkCharacterSaveGameData) String() string
type GuardianRankProfileData ¶
type GuardianRankProfileData struct { AvailableTokens int32 `protobuf:"varint,1,opt,name=available_tokens,json=availableTokens,proto3" json:"available_tokens,omitempty"` RankRewards []*GuardianRankRewardSaveGameData `protobuf:"bytes,2,rep,name=rank_rewards,json=rankRewards,proto3" json:"rank_rewards,omitempty"` GuardianRank int32 `protobuf:"varint,3,opt,name=guardian_rank,json=guardianRank,proto3" json:"guardian_rank,omitempty"` GuardianExperience int32 `protobuf:"varint,4,opt,name=guardian_experience,json=guardianExperience,proto3" json:"guardian_experience,omitempty"` GuardianRewardRandomSeed int32 `` /* 138-byte string literal not displayed */ NewGuardianExperience int64 `` /* 127-byte string literal not displayed */ // contains filtered or unexported fields }
func (*GuardianRankProfileData) Descriptor
deprecated
func (*GuardianRankProfileData) Descriptor() ([]byte, []int)
Deprecated: Use GuardianRankProfileData.ProtoReflect.Descriptor instead.
func (*GuardianRankProfileData) GetAvailableTokens ¶
func (x *GuardianRankProfileData) GetAvailableTokens() int32
func (*GuardianRankProfileData) GetGuardianExperience ¶
func (x *GuardianRankProfileData) GetGuardianExperience() int32
func (*GuardianRankProfileData) GetGuardianRank ¶
func (x *GuardianRankProfileData) GetGuardianRank() int32
func (*GuardianRankProfileData) GetGuardianRewardRandomSeed ¶ added in v0.3.1
func (x *GuardianRankProfileData) GetGuardianRewardRandomSeed() int32
func (*GuardianRankProfileData) GetNewGuardianExperience ¶ added in v0.3.1
func (x *GuardianRankProfileData) GetNewGuardianExperience() int64
func (*GuardianRankProfileData) GetRankRewards ¶
func (x *GuardianRankProfileData) GetRankRewards() []*GuardianRankRewardSaveGameData
func (*GuardianRankProfileData) ProtoMessage ¶
func (*GuardianRankProfileData) ProtoMessage()
func (*GuardianRankProfileData) ProtoReflect ¶
func (x *GuardianRankProfileData) ProtoReflect() protoreflect.Message
func (*GuardianRankProfileData) Reset ¶
func (x *GuardianRankProfileData) Reset()
func (*GuardianRankProfileData) String ¶
func (x *GuardianRankProfileData) String() string
type GuardianRankRewardCharacterSaveGameData ¶ added in v0.3.1
type GuardianRankRewardCharacterSaveGameData struct { NumTokens int32 `protobuf:"varint,1,opt,name=num_tokens,json=numTokens,proto3" json:"num_tokens,omitempty"` IsEnabled bool `protobuf:"varint,2,opt,name=is_enabled,json=isEnabled,proto3" json:"is_enabled,omitempty"` RewardDataPath string `protobuf:"bytes,3,opt,name=reward_data_path,json=rewardDataPath,proto3" json:"reward_data_path,omitempty"` // contains filtered or unexported fields }
func (*GuardianRankRewardCharacterSaveGameData) Descriptor
deprecated
added in
v0.3.1
func (*GuardianRankRewardCharacterSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use GuardianRankRewardCharacterSaveGameData.ProtoReflect.Descriptor instead.
func (*GuardianRankRewardCharacterSaveGameData) GetIsEnabled ¶ added in v0.3.1
func (x *GuardianRankRewardCharacterSaveGameData) GetIsEnabled() bool
func (*GuardianRankRewardCharacterSaveGameData) GetNumTokens ¶ added in v0.3.1
func (x *GuardianRankRewardCharacterSaveGameData) GetNumTokens() int32
func (*GuardianRankRewardCharacterSaveGameData) GetRewardDataPath ¶ added in v0.3.1
func (x *GuardianRankRewardCharacterSaveGameData) GetRewardDataPath() string
func (*GuardianRankRewardCharacterSaveGameData) ProtoMessage ¶ added in v0.3.1
func (*GuardianRankRewardCharacterSaveGameData) ProtoMessage()
func (*GuardianRankRewardCharacterSaveGameData) ProtoReflect ¶ added in v0.3.1
func (x *GuardianRankRewardCharacterSaveGameData) ProtoReflect() protoreflect.Message
func (*GuardianRankRewardCharacterSaveGameData) Reset ¶ added in v0.3.1
func (x *GuardianRankRewardCharacterSaveGameData) Reset()
func (*GuardianRankRewardCharacterSaveGameData) String ¶ added in v0.3.1
func (x *GuardianRankRewardCharacterSaveGameData) String() string
type GuardianRankRewardSaveGameData ¶
type GuardianRankRewardSaveGameData struct { NumTokens int32 `protobuf:"varint,1,opt,name=num_tokens,json=numTokens,proto3" json:"num_tokens,omitempty"` RewardDataPath string `protobuf:"bytes,2,opt,name=reward_data_path,json=rewardDataPath,proto3" json:"reward_data_path,omitempty"` // contains filtered or unexported fields }
func (*GuardianRankRewardSaveGameData) Descriptor
deprecated
func (*GuardianRankRewardSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use GuardianRankRewardSaveGameData.ProtoReflect.Descriptor instead.
func (*GuardianRankRewardSaveGameData) GetNumTokens ¶
func (x *GuardianRankRewardSaveGameData) GetNumTokens() int32
func (*GuardianRankRewardSaveGameData) GetRewardDataPath ¶
func (x *GuardianRankRewardSaveGameData) GetRewardDataPath() string
func (*GuardianRankRewardSaveGameData) ProtoMessage ¶
func (*GuardianRankRewardSaveGameData) ProtoMessage()
func (*GuardianRankRewardSaveGameData) ProtoReflect ¶
func (x *GuardianRankRewardSaveGameData) ProtoReflect() protoreflect.Message
func (*GuardianRankRewardSaveGameData) Reset ¶
func (x *GuardianRankRewardSaveGameData) Reset()
func (*GuardianRankRewardSaveGameData) String ¶
func (x *GuardianRankRewardSaveGameData) String() string
type GuardianRankSaveGameData ¶
type GuardianRankSaveGameData struct { GuardianRank int32 `protobuf:"varint,1,opt,name=guardian_rank,json=guardianRank,proto3" json:"guardian_rank,omitempty"` GuardianExperience int32 `protobuf:"varint,2,opt,name=guardian_experience,json=guardianExperience,proto3" json:"guardian_experience,omitempty"` // contains filtered or unexported fields }
func (*GuardianRankSaveGameData) Descriptor
deprecated
func (*GuardianRankSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use GuardianRankSaveGameData.ProtoReflect.Descriptor instead.
func (*GuardianRankSaveGameData) GetGuardianExperience ¶
func (x *GuardianRankSaveGameData) GetGuardianExperience() int32
func (*GuardianRankSaveGameData) GetGuardianRank ¶
func (x *GuardianRankSaveGameData) GetGuardianRank() int32
func (*GuardianRankSaveGameData) ProtoMessage ¶
func (*GuardianRankSaveGameData) ProtoMessage()
func (*GuardianRankSaveGameData) ProtoReflect ¶
func (x *GuardianRankSaveGameData) ProtoReflect() protoreflect.Message
func (*GuardianRankSaveGameData) Reset ¶
func (x *GuardianRankSaveGameData) Reset()
func (*GuardianRankSaveGameData) String ¶
func (x *GuardianRankSaveGameData) String() string
type InventoryBalanceStateInitializationData ¶
type InventoryBalanceStateInitializationData struct { GameStage int32 `protobuf:"varint,1,opt,name=game_stage,json=gameStage,proto3" json:"game_stage,omitempty"` InventoryData string `protobuf:"bytes,2,opt,name=inventory_data,json=inventoryData,proto3" json:"inventory_data,omitempty"` InventoryBalanceData string `protobuf:"bytes,3,opt,name=inventory_balance_data,json=inventoryBalanceData,proto3" json:"inventory_balance_data,omitempty"` ManufacturerData string `protobuf:"bytes,4,opt,name=manufacturer_data,json=manufacturerData,proto3" json:"manufacturer_data,omitempty"` PartList []string `protobuf:"bytes,5,rep,name=part_list,json=partList,proto3" json:"part_list,omitempty"` GenericPartList []string `protobuf:"bytes,6,rep,name=generic_part_list,json=genericPartList,proto3" json:"generic_part_list,omitempty"` AdditionalData []byte `protobuf:"bytes,7,opt,name=additional_data,json=additionalData,proto3" json:"additional_data,omitempty"` CustomizationPartList []string `` /* 126-byte string literal not displayed */ // contains filtered or unexported fields }
func (*InventoryBalanceStateInitializationData) Descriptor
deprecated
func (*InventoryBalanceStateInitializationData) Descriptor() ([]byte, []int)
Deprecated: Use InventoryBalanceStateInitializationData.ProtoReflect.Descriptor instead.
func (*InventoryBalanceStateInitializationData) GetAdditionalData ¶
func (x *InventoryBalanceStateInitializationData) GetAdditionalData() []byte
func (*InventoryBalanceStateInitializationData) GetCustomizationPartList ¶
func (x *InventoryBalanceStateInitializationData) GetCustomizationPartList() []string
func (*InventoryBalanceStateInitializationData) GetGameStage ¶
func (x *InventoryBalanceStateInitializationData) GetGameStage() int32
func (*InventoryBalanceStateInitializationData) GetGenericPartList ¶
func (x *InventoryBalanceStateInitializationData) GetGenericPartList() []string
func (*InventoryBalanceStateInitializationData) GetInventoryBalanceData ¶
func (x *InventoryBalanceStateInitializationData) GetInventoryBalanceData() string
func (*InventoryBalanceStateInitializationData) GetInventoryData ¶
func (x *InventoryBalanceStateInitializationData) GetInventoryData() string
func (*InventoryBalanceStateInitializationData) GetManufacturerData ¶
func (x *InventoryBalanceStateInitializationData) GetManufacturerData() string
func (*InventoryBalanceStateInitializationData) GetPartList ¶
func (x *InventoryBalanceStateInitializationData) GetPartList() []string
func (*InventoryBalanceStateInitializationData) ProtoMessage ¶
func (*InventoryBalanceStateInitializationData) ProtoMessage()
func (*InventoryBalanceStateInitializationData) ProtoReflect ¶
func (x *InventoryBalanceStateInitializationData) ProtoReflect() protoreflect.Message
func (*InventoryBalanceStateInitializationData) Reset ¶
func (x *InventoryBalanceStateInitializationData) Reset()
func (*InventoryBalanceStateInitializationData) String ¶
func (x *InventoryBalanceStateInitializationData) String() string
type InventoryCategorySaveData ¶
type InventoryCategorySaveData struct { BaseCategoryDefinitionHash uint32 `` /* 144-byte string literal not displayed */ Quantity int32 `protobuf:"varint,2,opt,name=quantity,proto3" json:"quantity,omitempty"` // contains filtered or unexported fields }
func (*InventoryCategorySaveData) Descriptor
deprecated
func (*InventoryCategorySaveData) Descriptor() ([]byte, []int)
Deprecated: Use InventoryCategorySaveData.ProtoReflect.Descriptor instead.
func (*InventoryCategorySaveData) GetBaseCategoryDefinitionHash ¶
func (x *InventoryCategorySaveData) GetBaseCategoryDefinitionHash() uint32
func (*InventoryCategorySaveData) GetQuantity ¶
func (x *InventoryCategorySaveData) GetQuantity() int32
func (*InventoryCategorySaveData) ProtoMessage ¶
func (*InventoryCategorySaveData) ProtoMessage()
func (*InventoryCategorySaveData) ProtoReflect ¶
func (x *InventoryCategorySaveData) ProtoReflect() protoreflect.Message
func (*InventoryCategorySaveData) Reset ¶
func (x *InventoryCategorySaveData) Reset()
func (*InventoryCategorySaveData) String ¶
func (x *InventoryCategorySaveData) String() string
type LevelPersistence_Actor_SaveGameData ¶
type LevelPersistence_Actor_SaveGameData struct { ActorName string `protobuf:"bytes,1,opt,name=actor_name,json=actorName,proto3" json:"actor_name,omitempty"` TimerRemaining int32 `protobuf:"varint,2,opt,name=timer_remaining,json=timerRemaining,proto3" json:"timer_remaining,omitempty"` // contains filtered or unexported fields }
func (*LevelPersistence_Actor_SaveGameData) Descriptor
deprecated
func (*LevelPersistence_Actor_SaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use LevelPersistence_Actor_SaveGameData.ProtoReflect.Descriptor instead.
func (*LevelPersistence_Actor_SaveGameData) GetActorName ¶
func (x *LevelPersistence_Actor_SaveGameData) GetActorName() string
func (*LevelPersistence_Actor_SaveGameData) GetTimerRemaining ¶
func (x *LevelPersistence_Actor_SaveGameData) GetTimerRemaining() int32
func (*LevelPersistence_Actor_SaveGameData) ProtoMessage ¶
func (*LevelPersistence_Actor_SaveGameData) ProtoMessage()
func (*LevelPersistence_Actor_SaveGameData) ProtoReflect ¶
func (x *LevelPersistence_Actor_SaveGameData) ProtoReflect() protoreflect.Message
func (*LevelPersistence_Actor_SaveGameData) Reset ¶
func (x *LevelPersistence_Actor_SaveGameData) Reset()
func (*LevelPersistence_Actor_SaveGameData) String ¶
func (x *LevelPersistence_Actor_SaveGameData) String() string
type LevelPersistence_Level_SaveGameData ¶
type LevelPersistence_Level_SaveGameData struct { LevelName string `protobuf:"bytes,1,opt,name=level_name,json=levelName,proto3" json:"level_name,omitempty"` SavedActors []*LevelPersistence_Actor_SaveGameData `protobuf:"bytes,2,rep,name=saved_actors,json=savedActors,proto3" json:"saved_actors,omitempty"` // contains filtered or unexported fields }
func (*LevelPersistence_Level_SaveGameData) Descriptor
deprecated
func (*LevelPersistence_Level_SaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use LevelPersistence_Level_SaveGameData.ProtoReflect.Descriptor instead.
func (*LevelPersistence_Level_SaveGameData) GetLevelName ¶
func (x *LevelPersistence_Level_SaveGameData) GetLevelName() string
func (*LevelPersistence_Level_SaveGameData) GetSavedActors ¶
func (x *LevelPersistence_Level_SaveGameData) GetSavedActors() []*LevelPersistence_Actor_SaveGameData
func (*LevelPersistence_Level_SaveGameData) ProtoMessage ¶
func (*LevelPersistence_Level_SaveGameData) ProtoMessage()
func (*LevelPersistence_Level_SaveGameData) ProtoReflect ¶
func (x *LevelPersistence_Level_SaveGameData) ProtoReflect() protoreflect.Message
func (*LevelPersistence_Level_SaveGameData) Reset ¶
func (x *LevelPersistence_Level_SaveGameData) Reset()
func (*LevelPersistence_Level_SaveGameData) String ¶
func (x *LevelPersistence_Level_SaveGameData) String() string
type MapIDData ¶
type MapIDData struct { ZoneNameId uint32 `protobuf:"varint,1,opt,name=zone_name_id,json=zoneNameId,proto3" json:"zone_name_id,omitempty"` MapNameId uint32 `protobuf:"varint,2,opt,name=map_name_id,json=mapNameId,proto3" json:"map_name_id,omitempty"` // contains filtered or unexported fields }
func (*MapIDData) Descriptor
deprecated
func (*MapIDData) GetMapNameId ¶
func (*MapIDData) GetZoneNameId ¶
func (*MapIDData) ProtoMessage ¶
func (*MapIDData) ProtoMessage()
func (*MapIDData) ProtoReflect ¶
func (x *MapIDData) ProtoReflect() protoreflect.Message
type MissionPlaythroughSaveGameData ¶
type MissionPlaythroughSaveGameData struct { MissionList []*MissionStatusPlayerSaveGameData `protobuf:"bytes,1,rep,name=mission_list,json=missionList,proto3" json:"mission_list,omitempty"` TrackedMissionClassPath string `` /* 134-byte string literal not displayed */ // contains filtered or unexported fields }
func (*MissionPlaythroughSaveGameData) Descriptor
deprecated
func (*MissionPlaythroughSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use MissionPlaythroughSaveGameData.ProtoReflect.Descriptor instead.
func (*MissionPlaythroughSaveGameData) GetMissionList ¶
func (x *MissionPlaythroughSaveGameData) GetMissionList() []*MissionStatusPlayerSaveGameData
func (*MissionPlaythroughSaveGameData) GetTrackedMissionClassPath ¶
func (x *MissionPlaythroughSaveGameData) GetTrackedMissionClassPath() string
func (*MissionPlaythroughSaveGameData) ProtoMessage ¶
func (*MissionPlaythroughSaveGameData) ProtoMessage()
func (*MissionPlaythroughSaveGameData) ProtoReflect ¶
func (x *MissionPlaythroughSaveGameData) ProtoReflect() protoreflect.Message
func (*MissionPlaythroughSaveGameData) Reset ¶
func (x *MissionPlaythroughSaveGameData) Reset()
func (*MissionPlaythroughSaveGameData) String ¶
func (x *MissionPlaythroughSaveGameData) String() string
type MissionStatusPlayerSaveGameData ¶
type MissionStatusPlayerSaveGameData struct { Status MissionStatusPlayerSaveGameData_MissionState `protobuf:"varint,1,opt,name=status,proto3,enum=OakSave.MissionStatusPlayerSaveGameData_MissionState" json:"status,omitempty"` HasBeenViewedInLog bool `protobuf:"varint,2,opt,name=has_been_viewed_in_log,json=hasBeenViewedInLog,proto3" json:"has_been_viewed_in_log,omitempty"` ObjectivesProgress []int32 `protobuf:"varint,3,rep,packed,name=objectives_progress,json=objectivesProgress,proto3" json:"objectives_progress,omitempty"` MissionClassPath string `protobuf:"bytes,4,opt,name=mission_class_path,json=missionClassPath,proto3" json:"mission_class_path,omitempty"` ActiveObjectiveSetPath string `` /* 131-byte string literal not displayed */ DlcPackageId uint32 `protobuf:"varint,6,opt,name=dlc_package_id,json=dlcPackageId,proto3" json:"dlc_package_id,omitempty"` KickoffPlayed bool `protobuf:"varint,7,opt,name=kickoff_played,json=kickoffPlayed,proto3" json:"kickoff_played,omitempty"` LeagueInstance uint32 `protobuf:"varint,8,opt,name=league_instance,json=leagueInstance,proto3" json:"league_instance,omitempty"` // contains filtered or unexported fields }
func (*MissionStatusPlayerSaveGameData) Descriptor
deprecated
func (*MissionStatusPlayerSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use MissionStatusPlayerSaveGameData.ProtoReflect.Descriptor instead.
func (*MissionStatusPlayerSaveGameData) GetActiveObjectiveSetPath ¶
func (x *MissionStatusPlayerSaveGameData) GetActiveObjectiveSetPath() string
func (*MissionStatusPlayerSaveGameData) GetDlcPackageId ¶
func (x *MissionStatusPlayerSaveGameData) GetDlcPackageId() uint32
func (*MissionStatusPlayerSaveGameData) GetHasBeenViewedInLog ¶
func (x *MissionStatusPlayerSaveGameData) GetHasBeenViewedInLog() bool
func (*MissionStatusPlayerSaveGameData) GetKickoffPlayed ¶
func (x *MissionStatusPlayerSaveGameData) GetKickoffPlayed() bool
func (*MissionStatusPlayerSaveGameData) GetLeagueInstance ¶ added in v0.3.1
func (x *MissionStatusPlayerSaveGameData) GetLeagueInstance() uint32
func (*MissionStatusPlayerSaveGameData) GetMissionClassPath ¶
func (x *MissionStatusPlayerSaveGameData) GetMissionClassPath() string
func (*MissionStatusPlayerSaveGameData) GetObjectivesProgress ¶
func (x *MissionStatusPlayerSaveGameData) GetObjectivesProgress() []int32
func (*MissionStatusPlayerSaveGameData) GetStatus ¶
func (x *MissionStatusPlayerSaveGameData) GetStatus() MissionStatusPlayerSaveGameData_MissionState
func (*MissionStatusPlayerSaveGameData) ProtoMessage ¶
func (*MissionStatusPlayerSaveGameData) ProtoMessage()
func (*MissionStatusPlayerSaveGameData) ProtoReflect ¶
func (x *MissionStatusPlayerSaveGameData) ProtoReflect() protoreflect.Message
func (*MissionStatusPlayerSaveGameData) Reset ¶
func (x *MissionStatusPlayerSaveGameData) Reset()
func (*MissionStatusPlayerSaveGameData) String ¶
func (x *MissionStatusPlayerSaveGameData) String() string
type MissionStatusPlayerSaveGameData_MissionState ¶
type MissionStatusPlayerSaveGameData_MissionState int32
const ( MissionStatusPlayerSaveGameData_MS_NotStarted MissionStatusPlayerSaveGameData_MissionState = 0 MissionStatusPlayerSaveGameData_MS_Active MissionStatusPlayerSaveGameData_MissionState = 1 MissionStatusPlayerSaveGameData_MS_Complete MissionStatusPlayerSaveGameData_MissionState = 2 MissionStatusPlayerSaveGameData_MS_Failed MissionStatusPlayerSaveGameData_MissionState = 3 MissionStatusPlayerSaveGameData_MS_Unknown MissionStatusPlayerSaveGameData_MissionState = 4 )
func (MissionStatusPlayerSaveGameData_MissionState) Descriptor ¶
func (MissionStatusPlayerSaveGameData_MissionState) Descriptor() protoreflect.EnumDescriptor
func (MissionStatusPlayerSaveGameData_MissionState) EnumDescriptor
deprecated
func (MissionStatusPlayerSaveGameData_MissionState) EnumDescriptor() ([]byte, []int)
Deprecated: Use MissionStatusPlayerSaveGameData_MissionState.Descriptor instead.
func (MissionStatusPlayerSaveGameData_MissionState) Number ¶
func (x MissionStatusPlayerSaveGameData_MissionState) Number() protoreflect.EnumNumber
func (MissionStatusPlayerSaveGameData_MissionState) String ¶
func (x MissionStatusPlayerSaveGameData_MissionState) String() string
func (MissionStatusPlayerSaveGameData_MissionState) Type ¶
func (MissionStatusPlayerSaveGameData_MissionState) Type() protoreflect.EnumType
type OakAbilitySlotSaveGameData ¶
type OakAbilitySlotSaveGameData struct { AbilityClassPath string `protobuf:"bytes,1,opt,name=ability_class_path,json=abilityClassPath,proto3" json:"ability_class_path,omitempty"` SlotAssetPath string `protobuf:"bytes,2,opt,name=slot_asset_path,json=slotAssetPath,proto3" json:"slot_asset_path,omitempty"` // contains filtered or unexported fields }
func (*OakAbilitySlotSaveGameData) Descriptor
deprecated
func (*OakAbilitySlotSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakAbilitySlotSaveGameData.ProtoReflect.Descriptor instead.
func (*OakAbilitySlotSaveGameData) GetAbilityClassPath ¶
func (x *OakAbilitySlotSaveGameData) GetAbilityClassPath() string
func (*OakAbilitySlotSaveGameData) GetSlotAssetPath ¶
func (x *OakAbilitySlotSaveGameData) GetSlotAssetPath() string
func (*OakAbilitySlotSaveGameData) ProtoMessage ¶
func (*OakAbilitySlotSaveGameData) ProtoMessage()
func (*OakAbilitySlotSaveGameData) ProtoReflect ¶
func (x *OakAbilitySlotSaveGameData) ProtoReflect() protoreflect.Message
func (*OakAbilitySlotSaveGameData) Reset ¶
func (x *OakAbilitySlotSaveGameData) Reset()
func (*OakAbilitySlotSaveGameData) String ¶
func (x *OakAbilitySlotSaveGameData) String() string
type OakAbilityTreeItemSaveGameData ¶
type OakAbilityTreeItemSaveGameData struct { ItemAssetPath string `protobuf:"bytes,1,opt,name=item_asset_path,json=itemAssetPath,proto3" json:"item_asset_path,omitempty"` Points int32 `protobuf:"varint,2,opt,name=points,proto3" json:"points,omitempty"` MaxPoints int32 `protobuf:"varint,3,opt,name=max_points,json=maxPoints,proto3" json:"max_points,omitempty"` TreeIdentifier int32 `protobuf:"varint,4,opt,name=tree_identifier,json=treeIdentifier,proto3" json:"tree_identifier,omitempty"` // contains filtered or unexported fields }
func (*OakAbilityTreeItemSaveGameData) Descriptor
deprecated
func (*OakAbilityTreeItemSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakAbilityTreeItemSaveGameData.ProtoReflect.Descriptor instead.
func (*OakAbilityTreeItemSaveGameData) GetItemAssetPath ¶
func (x *OakAbilityTreeItemSaveGameData) GetItemAssetPath() string
func (*OakAbilityTreeItemSaveGameData) GetMaxPoints ¶
func (x *OakAbilityTreeItemSaveGameData) GetMaxPoints() int32
func (*OakAbilityTreeItemSaveGameData) GetPoints ¶
func (x *OakAbilityTreeItemSaveGameData) GetPoints() int32
func (*OakAbilityTreeItemSaveGameData) GetTreeIdentifier ¶
func (x *OakAbilityTreeItemSaveGameData) GetTreeIdentifier() int32
func (*OakAbilityTreeItemSaveGameData) ProtoMessage ¶
func (*OakAbilityTreeItemSaveGameData) ProtoMessage()
func (*OakAbilityTreeItemSaveGameData) ProtoReflect ¶
func (x *OakAbilityTreeItemSaveGameData) ProtoReflect() protoreflect.Message
func (*OakAbilityTreeItemSaveGameData) Reset ¶
func (x *OakAbilityTreeItemSaveGameData) Reset()
func (*OakAbilityTreeItemSaveGameData) String ¶
func (x *OakAbilityTreeItemSaveGameData) String() string
type OakActionAbilityAugmentConfigurationSaveGameData ¶
type OakActionAbilityAugmentConfigurationSaveGameData struct { AbilityClassPath string `protobuf:"bytes,1,opt,name=ability_class_path,json=abilityClassPath,proto3" json:"ability_class_path,omitempty"` AugmentAssetPath string `protobuf:"bytes,2,opt,name=augment_asset_path,json=augmentAssetPath,proto3" json:"augment_asset_path,omitempty"` ModSlotAssetPath string `protobuf:"bytes,3,opt,name=mod_slot_asset_path,json=modSlotAssetPath,proto3" json:"mod_slot_asset_path,omitempty"` ModAssetPath string `protobuf:"bytes,4,opt,name=mod_asset_path,json=modAssetPath,proto3" json:"mod_asset_path,omitempty"` // contains filtered or unexported fields }
func (*OakActionAbilityAugmentConfigurationSaveGameData) Descriptor
deprecated
func (*OakActionAbilityAugmentConfigurationSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakActionAbilityAugmentConfigurationSaveGameData.ProtoReflect.Descriptor instead.
func (*OakActionAbilityAugmentConfigurationSaveGameData) GetAbilityClassPath ¶
func (x *OakActionAbilityAugmentConfigurationSaveGameData) GetAbilityClassPath() string
func (*OakActionAbilityAugmentConfigurationSaveGameData) GetAugmentAssetPath ¶
func (x *OakActionAbilityAugmentConfigurationSaveGameData) GetAugmentAssetPath() string
func (*OakActionAbilityAugmentConfigurationSaveGameData) GetModAssetPath ¶
func (x *OakActionAbilityAugmentConfigurationSaveGameData) GetModAssetPath() string
func (*OakActionAbilityAugmentConfigurationSaveGameData) GetModSlotAssetPath ¶
func (x *OakActionAbilityAugmentConfigurationSaveGameData) GetModSlotAssetPath() string
func (*OakActionAbilityAugmentConfigurationSaveGameData) ProtoMessage ¶
func (*OakActionAbilityAugmentConfigurationSaveGameData) ProtoMessage()
func (*OakActionAbilityAugmentConfigurationSaveGameData) ProtoReflect ¶
func (x *OakActionAbilityAugmentConfigurationSaveGameData) ProtoReflect() protoreflect.Message
func (*OakActionAbilityAugmentConfigurationSaveGameData) Reset ¶
func (x *OakActionAbilityAugmentConfigurationSaveGameData) Reset()
func (*OakActionAbilityAugmentConfigurationSaveGameData) String ¶
func (x *OakActionAbilityAugmentConfigurationSaveGameData) String() string
type OakActionAbilityAugmentSaveGameData ¶
type OakActionAbilityAugmentSaveGameData struct { ActionAbilityClassPath string `` /* 131-byte string literal not displayed */ SlotAssetPath string `protobuf:"bytes,2,opt,name=slot_asset_path,json=slotAssetPath,proto3" json:"slot_asset_path,omitempty"` AugmentAssetPath string `protobuf:"bytes,3,opt,name=augment_asset_path,json=augmentAssetPath,proto3" json:"augment_asset_path,omitempty"` // contains filtered or unexported fields }
func (*OakActionAbilityAugmentSaveGameData) Descriptor
deprecated
func (*OakActionAbilityAugmentSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakActionAbilityAugmentSaveGameData.ProtoReflect.Descriptor instead.
func (*OakActionAbilityAugmentSaveGameData) GetActionAbilityClassPath ¶
func (x *OakActionAbilityAugmentSaveGameData) GetActionAbilityClassPath() string
func (*OakActionAbilityAugmentSaveGameData) GetAugmentAssetPath ¶
func (x *OakActionAbilityAugmentSaveGameData) GetAugmentAssetPath() string
func (*OakActionAbilityAugmentSaveGameData) GetSlotAssetPath ¶
func (x *OakActionAbilityAugmentSaveGameData) GetSlotAssetPath() string
func (*OakActionAbilityAugmentSaveGameData) ProtoMessage ¶
func (*OakActionAbilityAugmentSaveGameData) ProtoMessage()
func (*OakActionAbilityAugmentSaveGameData) ProtoReflect ¶
func (x *OakActionAbilityAugmentSaveGameData) ProtoReflect() protoreflect.Message
func (*OakActionAbilityAugmentSaveGameData) Reset ¶
func (x *OakActionAbilityAugmentSaveGameData) Reset()
func (*OakActionAbilityAugmentSaveGameData) String ¶
func (x *OakActionAbilityAugmentSaveGameData) String() string
type OakCARMenuVehicleConfigSaveData ¶
type OakCARMenuVehicleConfigSaveData struct { LoadoutSaveName string `protobuf:"bytes,1,opt,name=loadout_save_name,json=loadoutSaveName,proto3" json:"loadout_save_name,omitempty"` BodyAssetPath string `protobuf:"bytes,2,opt,name=body_asset_path,json=bodyAssetPath,proto3" json:"body_asset_path,omitempty"` WheelAssetPath string `protobuf:"bytes,3,opt,name=wheel_asset_path,json=wheelAssetPath,proto3" json:"wheel_asset_path,omitempty"` ArmorAssetPath string `protobuf:"bytes,4,opt,name=armor_asset_path,json=armorAssetPath,proto3" json:"armor_asset_path,omitempty"` CoreModAssetPath string `protobuf:"bytes,5,opt,name=core_mod_asset_path,json=coreModAssetPath,proto3" json:"core_mod_asset_path,omitempty"` GunnerWeaponAssetPath string `` /* 128-byte string literal not displayed */ DriverWeaponAssetPath string `` /* 128-byte string literal not displayed */ OrnamentAssetPath string `protobuf:"bytes,8,opt,name=ornament_asset_path,json=ornamentAssetPath,proto3" json:"ornament_asset_path,omitempty"` MaterialDecalAssetPath string `` /* 131-byte string literal not displayed */ MaterialAssetPath string `protobuf:"bytes,10,opt,name=material_asset_path,json=materialAssetPath,proto3" json:"material_asset_path,omitempty"` ColorIndex_1 int32 `protobuf:"varint,11,opt,name=color_index_1,json=colorIndex1,proto3" json:"color_index_1,omitempty"` ColorIndex_2 int32 `protobuf:"varint,12,opt,name=color_index_2,json=colorIndex2,proto3" json:"color_index_2,omitempty"` ColorIndex_3 int32 `protobuf:"varint,13,opt,name=color_index_3,json=colorIndex3,proto3" json:"color_index_3,omitempty"` // contains filtered or unexported fields }
func (*OakCARMenuVehicleConfigSaveData) Descriptor
deprecated
func (*OakCARMenuVehicleConfigSaveData) Descriptor() ([]byte, []int)
Deprecated: Use OakCARMenuVehicleConfigSaveData.ProtoReflect.Descriptor instead.
func (*OakCARMenuVehicleConfigSaveData) GetArmorAssetPath ¶
func (x *OakCARMenuVehicleConfigSaveData) GetArmorAssetPath() string
func (*OakCARMenuVehicleConfigSaveData) GetBodyAssetPath ¶
func (x *OakCARMenuVehicleConfigSaveData) GetBodyAssetPath() string
func (*OakCARMenuVehicleConfigSaveData) GetColorIndex_1 ¶
func (x *OakCARMenuVehicleConfigSaveData) GetColorIndex_1() int32
func (*OakCARMenuVehicleConfigSaveData) GetColorIndex_2 ¶
func (x *OakCARMenuVehicleConfigSaveData) GetColorIndex_2() int32
func (*OakCARMenuVehicleConfigSaveData) GetColorIndex_3 ¶
func (x *OakCARMenuVehicleConfigSaveData) GetColorIndex_3() int32
func (*OakCARMenuVehicleConfigSaveData) GetCoreModAssetPath ¶
func (x *OakCARMenuVehicleConfigSaveData) GetCoreModAssetPath() string
func (*OakCARMenuVehicleConfigSaveData) GetDriverWeaponAssetPath ¶
func (x *OakCARMenuVehicleConfigSaveData) GetDriverWeaponAssetPath() string
func (*OakCARMenuVehicleConfigSaveData) GetGunnerWeaponAssetPath ¶
func (x *OakCARMenuVehicleConfigSaveData) GetGunnerWeaponAssetPath() string
func (*OakCARMenuVehicleConfigSaveData) GetLoadoutSaveName ¶
func (x *OakCARMenuVehicleConfigSaveData) GetLoadoutSaveName() string
func (*OakCARMenuVehicleConfigSaveData) GetMaterialAssetPath ¶
func (x *OakCARMenuVehicleConfigSaveData) GetMaterialAssetPath() string
func (*OakCARMenuVehicleConfigSaveData) GetMaterialDecalAssetPath ¶
func (x *OakCARMenuVehicleConfigSaveData) GetMaterialDecalAssetPath() string
func (*OakCARMenuVehicleConfigSaveData) GetOrnamentAssetPath ¶
func (x *OakCARMenuVehicleConfigSaveData) GetOrnamentAssetPath() string
func (*OakCARMenuVehicleConfigSaveData) GetWheelAssetPath ¶
func (x *OakCARMenuVehicleConfigSaveData) GetWheelAssetPath() string
func (*OakCARMenuVehicleConfigSaveData) ProtoMessage ¶
func (*OakCARMenuVehicleConfigSaveData) ProtoMessage()
func (*OakCARMenuVehicleConfigSaveData) ProtoReflect ¶
func (x *OakCARMenuVehicleConfigSaveData) ProtoReflect() protoreflect.Message
func (*OakCARMenuVehicleConfigSaveData) Reset ¶
func (x *OakCARMenuVehicleConfigSaveData) Reset()
func (*OakCARMenuVehicleConfigSaveData) String ¶
func (x *OakCARMenuVehicleConfigSaveData) String() string
type OakChallengeRewardSaveGameData ¶ added in v0.3.1
type OakChallengeRewardSaveGameData struct { ChallengeRewardClaimed bool `` /* 130-byte string literal not displayed */ // contains filtered or unexported fields }
func (*OakChallengeRewardSaveGameData) Descriptor
deprecated
added in
v0.3.1
func (*OakChallengeRewardSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakChallengeRewardSaveGameData.ProtoReflect.Descriptor instead.
func (*OakChallengeRewardSaveGameData) GetChallengeRewardClaimed ¶ added in v0.3.1
func (x *OakChallengeRewardSaveGameData) GetChallengeRewardClaimed() bool
func (*OakChallengeRewardSaveGameData) ProtoMessage ¶ added in v0.3.1
func (*OakChallengeRewardSaveGameData) ProtoMessage()
func (*OakChallengeRewardSaveGameData) ProtoReflect ¶ added in v0.3.1
func (x *OakChallengeRewardSaveGameData) ProtoReflect() protoreflect.Message
func (*OakChallengeRewardSaveGameData) Reset ¶ added in v0.3.1
func (x *OakChallengeRewardSaveGameData) Reset()
func (*OakChallengeRewardSaveGameData) String ¶ added in v0.3.1
func (x *OakChallengeRewardSaveGameData) String() string
type OakCustomizationSaveGameData ¶
type OakCustomizationSaveGameData struct { IsNew bool `protobuf:"varint,1,opt,name=is_new,json=isNew,proto3" json:"is_new,omitempty"` CustomizationAssetPath string `` /* 129-byte string literal not displayed */ // contains filtered or unexported fields }
func (*OakCustomizationSaveGameData) Descriptor
deprecated
func (*OakCustomizationSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakCustomizationSaveGameData.ProtoReflect.Descriptor instead.
func (*OakCustomizationSaveGameData) GetCustomizationAssetPath ¶
func (x *OakCustomizationSaveGameData) GetCustomizationAssetPath() string
func (*OakCustomizationSaveGameData) GetIsNew ¶
func (x *OakCustomizationSaveGameData) GetIsNew() bool
func (*OakCustomizationSaveGameData) ProtoMessage ¶
func (*OakCustomizationSaveGameData) ProtoMessage()
func (*OakCustomizationSaveGameData) ProtoReflect ¶
func (x *OakCustomizationSaveGameData) ProtoReflect() protoreflect.Message
func (*OakCustomizationSaveGameData) Reset ¶
func (x *OakCustomizationSaveGameData) Reset()
func (*OakCustomizationSaveGameData) String ¶
func (x *OakCustomizationSaveGameData) String() string
type OakFriendEncounterData ¶
type OakFriendEncounterData struct { NumEncounters uint32 `protobuf:"varint,1,opt,name=num_encounters,json=numEncounters,proto3" json:"num_encounters,omitempty"` TimeLastEncounter int64 `protobuf:"varint,2,opt,name=time_last_encounter,json=timeLastEncounter,proto3" json:"time_last_encounter,omitempty"` // contains filtered or unexported fields }
func (*OakFriendEncounterData) Descriptor
deprecated
func (*OakFriendEncounterData) Descriptor() ([]byte, []int)
Deprecated: Use OakFriendEncounterData.ProtoReflect.Descriptor instead.
func (*OakFriendEncounterData) GetNumEncounters ¶
func (x *OakFriendEncounterData) GetNumEncounters() uint32
func (*OakFriendEncounterData) GetTimeLastEncounter ¶
func (x *OakFriendEncounterData) GetTimeLastEncounter() int64
func (*OakFriendEncounterData) ProtoMessage ¶
func (*OakFriendEncounterData) ProtoMessage()
func (*OakFriendEncounterData) ProtoReflect ¶
func (x *OakFriendEncounterData) ProtoReflect() protoreflect.Message
func (*OakFriendEncounterData) Reset ¶
func (x *OakFriendEncounterData) Reset()
func (*OakFriendEncounterData) String ¶
func (x *OakFriendEncounterData) String() string
type OakInventoryCustomizationPartInfo ¶
type OakInventoryCustomizationPartInfo struct { CustomizationPartHash uint32 `` /* 127-byte string literal not displayed */ IsNew bool `protobuf:"varint,2,opt,name=is_new,json=isNew,proto3" json:"is_new,omitempty"` // contains filtered or unexported fields }
func (*OakInventoryCustomizationPartInfo) Descriptor
deprecated
func (*OakInventoryCustomizationPartInfo) Descriptor() ([]byte, []int)
Deprecated: Use OakInventoryCustomizationPartInfo.ProtoReflect.Descriptor instead.
func (*OakInventoryCustomizationPartInfo) GetCustomizationPartHash ¶
func (x *OakInventoryCustomizationPartInfo) GetCustomizationPartHash() uint32
func (*OakInventoryCustomizationPartInfo) GetIsNew ¶
func (x *OakInventoryCustomizationPartInfo) GetIsNew() bool
func (*OakInventoryCustomizationPartInfo) ProtoMessage ¶
func (*OakInventoryCustomizationPartInfo) ProtoMessage()
func (*OakInventoryCustomizationPartInfo) ProtoReflect ¶
func (x *OakInventoryCustomizationPartInfo) ProtoReflect() protoreflect.Message
func (*OakInventoryCustomizationPartInfo) Reset ¶
func (x *OakInventoryCustomizationPartInfo) Reset()
func (*OakInventoryCustomizationPartInfo) String ¶
func (x *OakInventoryCustomizationPartInfo) String() string
type OakInventoryItemSaveGameData ¶
type OakInventoryItemSaveGameData struct { ItemSerialNumber []byte `protobuf:"bytes,1,opt,name=item_serial_number,json=itemSerialNumber,proto3" json:"item_serial_number,omitempty"` PickupOrderIndex int32 `protobuf:"varint,2,opt,name=pickup_order_index,json=pickupOrderIndex,proto3" json:"pickup_order_index,omitempty"` Flags int32 `protobuf:"varint,3,opt,name=flags,proto3" json:"flags,omitempty"` WeaponSkinPath string `protobuf:"bytes,4,opt,name=weapon_skin_path,json=weaponSkinPath,proto3" json:"weapon_skin_path,omitempty"` DevelopmentSaveData *InventoryBalanceStateInitializationData `protobuf:"bytes,5,opt,name=development_save_data,json=developmentSaveData,proto3" json:"development_save_data,omitempty"` // contains filtered or unexported fields }
func (*OakInventoryItemSaveGameData) Descriptor
deprecated
func (*OakInventoryItemSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakInventoryItemSaveGameData.ProtoReflect.Descriptor instead.
func (*OakInventoryItemSaveGameData) GetDevelopmentSaveData ¶
func (x *OakInventoryItemSaveGameData) GetDevelopmentSaveData() *InventoryBalanceStateInitializationData
func (*OakInventoryItemSaveGameData) GetFlags ¶
func (x *OakInventoryItemSaveGameData) GetFlags() int32
func (*OakInventoryItemSaveGameData) GetItemSerialNumber ¶
func (x *OakInventoryItemSaveGameData) GetItemSerialNumber() []byte
func (*OakInventoryItemSaveGameData) GetPickupOrderIndex ¶
func (x *OakInventoryItemSaveGameData) GetPickupOrderIndex() int32
func (*OakInventoryItemSaveGameData) GetWeaponSkinPath ¶
func (x *OakInventoryItemSaveGameData) GetWeaponSkinPath() string
func (*OakInventoryItemSaveGameData) ProtoMessage ¶
func (*OakInventoryItemSaveGameData) ProtoMessage()
func (*OakInventoryItemSaveGameData) ProtoReflect ¶
func (x *OakInventoryItemSaveGameData) ProtoReflect() protoreflect.Message
func (*OakInventoryItemSaveGameData) Reset ¶
func (x *OakInventoryItemSaveGameData) Reset()
func (*OakInventoryItemSaveGameData) String ¶
func (x *OakInventoryItemSaveGameData) String() string
type OakMailItem ¶
type OakMailItem struct { MailItemType uint32 `protobuf:"varint,1,opt,name=mail_item_type,json=mailItemType,proto3" json:"mail_item_type,omitempty"` SenderDisplayName string `protobuf:"bytes,2,opt,name=sender_display_name,json=senderDisplayName,proto3" json:"sender_display_name,omitempty"` Subject string `protobuf:"bytes,3,opt,name=subject,proto3" json:"subject,omitempty"` Body string `protobuf:"bytes,4,opt,name=body,proto3" json:"body,omitempty"` GearSerialNumber string `protobuf:"bytes,5,opt,name=gear_serial_number,json=gearSerialNumber,proto3" json:"gear_serial_number,omitempty"` MailGuid string `protobuf:"bytes,6,opt,name=mail_guid,json=mailGuid,proto3" json:"mail_guid,omitempty"` DateSent int64 `protobuf:"varint,7,opt,name=date_sent,json=dateSent,proto3" json:"date_sent,omitempty"` ExpirationDate int64 `protobuf:"varint,8,opt,name=expiration_date,json=expirationDate,proto3" json:"expiration_date,omitempty"` FromPlayerId string `protobuf:"bytes,9,opt,name=from_player_id,json=fromPlayerId,proto3" json:"from_player_id,omitempty"` HasBeenRead bool `protobuf:"varint,10,opt,name=has_been_read,json=hasBeenRead,proto3" json:"has_been_read,omitempty"` // contains filtered or unexported fields }
func (*OakMailItem) Descriptor
deprecated
func (*OakMailItem) Descriptor() ([]byte, []int)
Deprecated: Use OakMailItem.ProtoReflect.Descriptor instead.
func (*OakMailItem) GetBody ¶
func (x *OakMailItem) GetBody() string
func (*OakMailItem) GetDateSent ¶
func (x *OakMailItem) GetDateSent() int64
func (*OakMailItem) GetExpirationDate ¶
func (x *OakMailItem) GetExpirationDate() int64
func (*OakMailItem) GetFromPlayerId ¶
func (x *OakMailItem) GetFromPlayerId() string
func (*OakMailItem) GetGearSerialNumber ¶
func (x *OakMailItem) GetGearSerialNumber() string
func (*OakMailItem) GetHasBeenRead ¶
func (x *OakMailItem) GetHasBeenRead() bool
func (*OakMailItem) GetMailGuid ¶
func (x *OakMailItem) GetMailGuid() string
func (*OakMailItem) GetMailItemType ¶
func (x *OakMailItem) GetMailItemType() uint32
func (*OakMailItem) GetSenderDisplayName ¶
func (x *OakMailItem) GetSenderDisplayName() string
func (*OakMailItem) GetSubject ¶
func (x *OakMailItem) GetSubject() string
func (*OakMailItem) ProtoMessage ¶
func (*OakMailItem) ProtoMessage()
func (*OakMailItem) ProtoReflect ¶
func (x *OakMailItem) ProtoReflect() protoreflect.Message
func (*OakMailItem) Reset ¶
func (x *OakMailItem) Reset()
func (*OakMailItem) String ¶
func (x *OakMailItem) String() string
type OakPlayerAbilitySaveGameData ¶
type OakPlayerAbilitySaveGameData struct { AbilityPoints int32 `protobuf:"varint,1,opt,name=ability_points,json=abilityPoints,proto3" json:"ability_points,omitempty"` TreeItemList []*OakAbilityTreeItemSaveGameData `protobuf:"bytes,2,rep,name=tree_item_list,json=treeItemList,proto3" json:"tree_item_list,omitempty"` AbilitySlotList []*OakAbilitySlotSaveGameData `protobuf:"bytes,3,rep,name=ability_slot_list,json=abilitySlotList,proto3" json:"ability_slot_list,omitempty"` AugmentSlotList []*OakActionAbilityAugmentSaveGameData `protobuf:"bytes,4,rep,name=augment_slot_list,json=augmentSlotList,proto3" json:"augment_slot_list,omitempty"` AugmentConfigurationList []*OakActionAbilityAugmentConfigurationSaveGameData `` /* 135-byte string literal not displayed */ TreeGrade int32 `protobuf:"varint,6,opt,name=tree_grade,json=treeGrade,proto3" json:"tree_grade,omitempty"` // contains filtered or unexported fields }
func (*OakPlayerAbilitySaveGameData) Descriptor
deprecated
func (*OakPlayerAbilitySaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakPlayerAbilitySaveGameData.ProtoReflect.Descriptor instead.
func (*OakPlayerAbilitySaveGameData) GetAbilityPoints ¶
func (x *OakPlayerAbilitySaveGameData) GetAbilityPoints() int32
func (*OakPlayerAbilitySaveGameData) GetAbilitySlotList ¶
func (x *OakPlayerAbilitySaveGameData) GetAbilitySlotList() []*OakAbilitySlotSaveGameData
func (*OakPlayerAbilitySaveGameData) GetAugmentConfigurationList ¶
func (x *OakPlayerAbilitySaveGameData) GetAugmentConfigurationList() []*OakActionAbilityAugmentConfigurationSaveGameData
func (*OakPlayerAbilitySaveGameData) GetAugmentSlotList ¶
func (x *OakPlayerAbilitySaveGameData) GetAugmentSlotList() []*OakActionAbilityAugmentSaveGameData
func (*OakPlayerAbilitySaveGameData) GetTreeGrade ¶
func (x *OakPlayerAbilitySaveGameData) GetTreeGrade() int32
func (*OakPlayerAbilitySaveGameData) GetTreeItemList ¶
func (x *OakPlayerAbilitySaveGameData) GetTreeItemList() []*OakAbilityTreeItemSaveGameData
func (*OakPlayerAbilitySaveGameData) ProtoMessage ¶
func (*OakPlayerAbilitySaveGameData) ProtoMessage()
func (*OakPlayerAbilitySaveGameData) ProtoReflect ¶
func (x *OakPlayerAbilitySaveGameData) ProtoReflect() protoreflect.Message
func (*OakPlayerAbilitySaveGameData) Reset ¶
func (x *OakPlayerAbilitySaveGameData) Reset()
func (*OakPlayerAbilitySaveGameData) String ¶
func (x *OakPlayerAbilitySaveGameData) String() string
type OakPlayerCharacterAugmentSaveGameData ¶
type OakPlayerCharacterAugmentSaveGameData struct { SlotAssetPath string `protobuf:"bytes,1,opt,name=slot_asset_path,json=slotAssetPath,proto3" json:"slot_asset_path,omitempty"` AugmentAssetPath string `protobuf:"bytes,2,opt,name=augment_asset_path,json=augmentAssetPath,proto3" json:"augment_asset_path,omitempty"` // contains filtered or unexported fields }
func (*OakPlayerCharacterAugmentSaveGameData) Descriptor
deprecated
func (*OakPlayerCharacterAugmentSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakPlayerCharacterAugmentSaveGameData.ProtoReflect.Descriptor instead.
func (*OakPlayerCharacterAugmentSaveGameData) GetAugmentAssetPath ¶
func (x *OakPlayerCharacterAugmentSaveGameData) GetAugmentAssetPath() string
func (*OakPlayerCharacterAugmentSaveGameData) GetSlotAssetPath ¶
func (x *OakPlayerCharacterAugmentSaveGameData) GetSlotAssetPath() string
func (*OakPlayerCharacterAugmentSaveGameData) ProtoMessage ¶
func (*OakPlayerCharacterAugmentSaveGameData) ProtoMessage()
func (*OakPlayerCharacterAugmentSaveGameData) ProtoReflect ¶
func (x *OakPlayerCharacterAugmentSaveGameData) ProtoReflect() protoreflect.Message
func (*OakPlayerCharacterAugmentSaveGameData) Reset ¶
func (x *OakPlayerCharacterAugmentSaveGameData) Reset()
func (*OakPlayerCharacterAugmentSaveGameData) String ¶
func (x *OakPlayerCharacterAugmentSaveGameData) String() string
type OakPlayerCharacterSlotSaveGameData ¶
type OakPlayerCharacterSlotSaveGameData struct { AugmentSlotList []*OakPlayerCharacterAugmentSaveGameData `protobuf:"bytes,1,rep,name=augment_slot_list,json=augmentSlotList,proto3" json:"augment_slot_list,omitempty"` // contains filtered or unexported fields }
func (*OakPlayerCharacterSlotSaveGameData) Descriptor
deprecated
func (*OakPlayerCharacterSlotSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakPlayerCharacterSlotSaveGameData.ProtoReflect.Descriptor instead.
func (*OakPlayerCharacterSlotSaveGameData) GetAugmentSlotList ¶
func (x *OakPlayerCharacterSlotSaveGameData) GetAugmentSlotList() []*OakPlayerCharacterAugmentSaveGameData
func (*OakPlayerCharacterSlotSaveGameData) ProtoMessage ¶
func (*OakPlayerCharacterSlotSaveGameData) ProtoMessage()
func (*OakPlayerCharacterSlotSaveGameData) ProtoReflect ¶
func (x *OakPlayerCharacterSlotSaveGameData) ProtoReflect() protoreflect.Message
func (*OakPlayerCharacterSlotSaveGameData) Reset ¶
func (x *OakPlayerCharacterSlotSaveGameData) Reset()
func (*OakPlayerCharacterSlotSaveGameData) String ¶
func (x *OakPlayerCharacterSlotSaveGameData) String() string
type OakProfileLastInventoryFilterInfo ¶
type OakProfileLastInventoryFilterInfo struct { SlotTypeId string `protobuf:"bytes,1,opt,name=slot_type_id,json=slotTypeId,proto3" json:"slot_type_id,omitempty"` LastFilterIndex int32 `protobuf:"varint,2,opt,name=last_filter_index,json=lastFilterIndex,proto3" json:"last_filter_index,omitempty"` // contains filtered or unexported fields }
func (*OakProfileLastInventoryFilterInfo) Descriptor
deprecated
func (*OakProfileLastInventoryFilterInfo) Descriptor() ([]byte, []int)
Deprecated: Use OakProfileLastInventoryFilterInfo.ProtoReflect.Descriptor instead.
func (*OakProfileLastInventoryFilterInfo) GetLastFilterIndex ¶
func (x *OakProfileLastInventoryFilterInfo) GetLastFilterIndex() int32
func (*OakProfileLastInventoryFilterInfo) GetSlotTypeId ¶
func (x *OakProfileLastInventoryFilterInfo) GetSlotTypeId() string
func (*OakProfileLastInventoryFilterInfo) ProtoMessage ¶
func (*OakProfileLastInventoryFilterInfo) ProtoMessage()
func (*OakProfileLastInventoryFilterInfo) ProtoReflect ¶
func (x *OakProfileLastInventoryFilterInfo) ProtoReflect() protoreflect.Message
func (*OakProfileLastInventoryFilterInfo) Reset ¶
func (x *OakProfileLastInventoryFilterInfo) Reset()
func (*OakProfileLastInventoryFilterInfo) String ¶
func (x *OakProfileLastInventoryFilterInfo) String() string
type OakProfileMenuTutorialInfo ¶
type OakProfileMenuTutorialInfo struct { SeenTutorials []string `protobuf:"bytes,1,rep,name=seen_tutorials,json=seenTutorials,proto3" json:"seen_tutorials,omitempty"` TutorialsDisabled bool `protobuf:"varint,2,opt,name=tutorials_disabled,json=tutorialsDisabled,proto3" json:"tutorials_disabled,omitempty"` TutorialsAllowedInNonGameModes bool `` /* 160-byte string literal not displayed */ // contains filtered or unexported fields }
func (*OakProfileMenuTutorialInfo) Descriptor
deprecated
func (*OakProfileMenuTutorialInfo) Descriptor() ([]byte, []int)
Deprecated: Use OakProfileMenuTutorialInfo.ProtoReflect.Descriptor instead.
func (*OakProfileMenuTutorialInfo) GetSeenTutorials ¶
func (x *OakProfileMenuTutorialInfo) GetSeenTutorials() []string
func (*OakProfileMenuTutorialInfo) GetTutorialsAllowedInNonGameModes ¶
func (x *OakProfileMenuTutorialInfo) GetTutorialsAllowedInNonGameModes() bool
func (*OakProfileMenuTutorialInfo) GetTutorialsDisabled ¶
func (x *OakProfileMenuTutorialInfo) GetTutorialsDisabled() bool
func (*OakProfileMenuTutorialInfo) ProtoMessage ¶
func (*OakProfileMenuTutorialInfo) ProtoMessage()
func (*OakProfileMenuTutorialInfo) ProtoReflect ¶
func (x *OakProfileMenuTutorialInfo) ProtoReflect() protoreflect.Message
func (*OakProfileMenuTutorialInfo) Reset ¶
func (x *OakProfileMenuTutorialInfo) Reset()
func (*OakProfileMenuTutorialInfo) String ¶
func (x *OakProfileMenuTutorialInfo) String() string
type OakSDUSaveGameData ¶
type OakSDUSaveGameData struct { SduLevel int32 `protobuf:"varint,1,opt,name=sdu_level,json=sduLevel,proto3" json:"sdu_level,omitempty"` SduDataPath string `protobuf:"bytes,2,opt,name=sdu_data_path,json=sduDataPath,proto3" json:"sdu_data_path,omitempty"` // contains filtered or unexported fields }
func (*OakSDUSaveGameData) Descriptor
deprecated
func (*OakSDUSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use OakSDUSaveGameData.ProtoReflect.Descriptor instead.
func (*OakSDUSaveGameData) GetSduDataPath ¶
func (x *OakSDUSaveGameData) GetSduDataPath() string
func (*OakSDUSaveGameData) GetSduLevel ¶
func (x *OakSDUSaveGameData) GetSduLevel() int32
func (*OakSDUSaveGameData) ProtoMessage ¶
func (*OakSDUSaveGameData) ProtoMessage()
func (*OakSDUSaveGameData) ProtoReflect ¶
func (x *OakSDUSaveGameData) ProtoReflect() protoreflect.Message
func (*OakSDUSaveGameData) Reset ¶
func (x *OakSDUSaveGameData) Reset()
func (*OakSDUSaveGameData) String ¶
func (x *OakSDUSaveGameData) String() string
type PlanetCycleInfo ¶
type PlanetCycleInfo struct { PlanetName string `protobuf:"bytes,1,opt,name=planet_name,json=planetName,proto3" json:"planet_name,omitempty"` CycleLength float32 `protobuf:"fixed32,2,opt,name=cycle_length,json=cycleLength,proto3" json:"cycle_length,omitempty"` LastCachedTime float32 `protobuf:"fixed32,3,opt,name=last_cached_time,json=lastCachedTime,proto3" json:"last_cached_time,omitempty"` // contains filtered or unexported fields }
func (*PlanetCycleInfo) Descriptor
deprecated
func (*PlanetCycleInfo) Descriptor() ([]byte, []int)
Deprecated: Use PlanetCycleInfo.ProtoReflect.Descriptor instead.
func (*PlanetCycleInfo) GetCycleLength ¶
func (x *PlanetCycleInfo) GetCycleLength() float32
func (*PlanetCycleInfo) GetLastCachedTime ¶
func (x *PlanetCycleInfo) GetLastCachedTime() float32
func (*PlanetCycleInfo) GetPlanetName ¶
func (x *PlanetCycleInfo) GetPlanetName() string
func (*PlanetCycleInfo) ProtoMessage ¶
func (*PlanetCycleInfo) ProtoMessage()
func (*PlanetCycleInfo) ProtoReflect ¶
func (x *PlanetCycleInfo) ProtoReflect() protoreflect.Message
func (*PlanetCycleInfo) Reset ¶
func (x *PlanetCycleInfo) Reset()
func (*PlanetCycleInfo) String ¶
func (x *PlanetCycleInfo) String() string
type PlayerClassSaveGameData ¶
type PlayerClassSaveGameData struct { PlayerClassPath string `protobuf:"bytes,1,opt,name=player_class_path,json=playerClassPath,proto3" json:"player_class_path,omitempty"` DlcPackageId uint32 `protobuf:"varint,2,opt,name=dlc_package_id,json=dlcPackageId,proto3" json:"dlc_package_id,omitempty"` // contains filtered or unexported fields }
func (*PlayerClassSaveGameData) Descriptor
deprecated
func (*PlayerClassSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use PlayerClassSaveGameData.ProtoReflect.Descriptor instead.
func (*PlayerClassSaveGameData) GetDlcPackageId ¶
func (x *PlayerClassSaveGameData) GetDlcPackageId() uint32
func (*PlayerClassSaveGameData) GetPlayerClassPath ¶
func (x *PlayerClassSaveGameData) GetPlayerClassPath() string
func (*PlayerClassSaveGameData) ProtoMessage ¶
func (*PlayerClassSaveGameData) ProtoMessage()
func (*PlayerClassSaveGameData) ProtoReflect ¶
func (x *PlayerClassSaveGameData) ProtoReflect() protoreflect.Message
func (*PlayerClassSaveGameData) Reset ¶
func (x *PlayerClassSaveGameData) Reset()
func (*PlayerClassSaveGameData) String ¶
func (x *PlayerClassSaveGameData) String() string
type PlayerInputBinding_Axis ¶
type PlayerInputBinding_Axis struct { RebindDataPath string `protobuf:"bytes,1,opt,name=rebind_data_path,json=rebindDataPath,proto3" json:"rebind_data_path,omitempty"` Keys []*PlayerInputBinding_Axis_Key `protobuf:"bytes,2,rep,name=keys,proto3" json:"keys,omitempty"` // contains filtered or unexported fields }
func (*PlayerInputBinding_Axis) Descriptor
deprecated
func (*PlayerInputBinding_Axis) Descriptor() ([]byte, []int)
Deprecated: Use PlayerInputBinding_Axis.ProtoReflect.Descriptor instead.
func (*PlayerInputBinding_Axis) GetKeys ¶
func (x *PlayerInputBinding_Axis) GetKeys() []*PlayerInputBinding_Axis_Key
func (*PlayerInputBinding_Axis) GetRebindDataPath ¶
func (x *PlayerInputBinding_Axis) GetRebindDataPath() string
func (*PlayerInputBinding_Axis) ProtoMessage ¶
func (*PlayerInputBinding_Axis) ProtoMessage()
func (*PlayerInputBinding_Axis) ProtoReflect ¶
func (x *PlayerInputBinding_Axis) ProtoReflect() protoreflect.Message
func (*PlayerInputBinding_Axis) Reset ¶
func (x *PlayerInputBinding_Axis) Reset()
func (*PlayerInputBinding_Axis) String ¶
func (x *PlayerInputBinding_Axis) String() string
type PlayerInputBinding_Axis_Key ¶
type PlayerInputBinding_Axis_Key struct { KeyName string `protobuf:"bytes,1,opt,name=key_name,json=keyName,proto3" json:"key_name,omitempty"` Scale_3D *Vec3 `protobuf:"bytes,2,opt,name=scale_3d,json=scale3d,proto3" json:"scale_3d,omitempty"` // contains filtered or unexported fields }
func (*PlayerInputBinding_Axis_Key) Descriptor
deprecated
func (*PlayerInputBinding_Axis_Key) Descriptor() ([]byte, []int)
Deprecated: Use PlayerInputBinding_Axis_Key.ProtoReflect.Descriptor instead.
func (*PlayerInputBinding_Axis_Key) GetKeyName ¶
func (x *PlayerInputBinding_Axis_Key) GetKeyName() string
func (*PlayerInputBinding_Axis_Key) GetScale_3D ¶
func (x *PlayerInputBinding_Axis_Key) GetScale_3D() *Vec3
func (*PlayerInputBinding_Axis_Key) ProtoMessage ¶
func (*PlayerInputBinding_Axis_Key) ProtoMessage()
func (*PlayerInputBinding_Axis_Key) ProtoReflect ¶
func (x *PlayerInputBinding_Axis_Key) ProtoReflect() protoreflect.Message
func (*PlayerInputBinding_Axis_Key) Reset ¶
func (x *PlayerInputBinding_Axis_Key) Reset()
func (*PlayerInputBinding_Axis_Key) String ¶
func (x *PlayerInputBinding_Axis_Key) String() string
type PlayerInputBinding_Button ¶
type PlayerInputBinding_Button struct { RebindDataPath string `protobuf:"bytes,1,opt,name=rebind_data_path,json=rebindDataPath,proto3" json:"rebind_data_path,omitempty"` KeyNames []string `protobuf:"bytes,2,rep,name=key_names,json=keyNames,proto3" json:"key_names,omitempty"` // contains filtered or unexported fields }
func (*PlayerInputBinding_Button) Descriptor
deprecated
func (*PlayerInputBinding_Button) Descriptor() ([]byte, []int)
Deprecated: Use PlayerInputBinding_Button.ProtoReflect.Descriptor instead.
func (*PlayerInputBinding_Button) GetKeyNames ¶
func (x *PlayerInputBinding_Button) GetKeyNames() []string
func (*PlayerInputBinding_Button) GetRebindDataPath ¶
func (x *PlayerInputBinding_Button) GetRebindDataPath() string
func (*PlayerInputBinding_Button) ProtoMessage ¶
func (*PlayerInputBinding_Button) ProtoMessage()
func (*PlayerInputBinding_Button) ProtoReflect ¶
func (x *PlayerInputBinding_Button) ProtoReflect() protoreflect.Message
func (*PlayerInputBinding_Button) Reset ¶
func (x *PlayerInputBinding_Button) Reset()
func (*PlayerInputBinding_Button) String ¶
func (x *PlayerInputBinding_Button) String() string
type PlayerInputBinding_Category ¶
type PlayerInputBinding_Category struct { CategoryDataPath string `protobuf:"bytes,1,opt,name=category_data_path,json=categoryDataPath,proto3" json:"category_data_path,omitempty"` ContextDataPath string `protobuf:"bytes,2,opt,name=context_data_path,json=contextDataPath,proto3" json:"context_data_path,omitempty"` ButtonBindings []*PlayerInputBinding_Button `protobuf:"bytes,3,rep,name=button_bindings,json=buttonBindings,proto3" json:"button_bindings,omitempty"` AxisBindings []*PlayerInputBinding_Axis `protobuf:"bytes,4,rep,name=axis_bindings,json=axisBindings,proto3" json:"axis_bindings,omitempty"` // contains filtered or unexported fields }
func (*PlayerInputBinding_Category) Descriptor
deprecated
func (*PlayerInputBinding_Category) Descriptor() ([]byte, []int)
Deprecated: Use PlayerInputBinding_Category.ProtoReflect.Descriptor instead.
func (*PlayerInputBinding_Category) GetAxisBindings ¶
func (x *PlayerInputBinding_Category) GetAxisBindings() []*PlayerInputBinding_Axis
func (*PlayerInputBinding_Category) GetButtonBindings ¶
func (x *PlayerInputBinding_Category) GetButtonBindings() []*PlayerInputBinding_Button
func (*PlayerInputBinding_Category) GetCategoryDataPath ¶
func (x *PlayerInputBinding_Category) GetCategoryDataPath() string
func (*PlayerInputBinding_Category) GetContextDataPath ¶
func (x *PlayerInputBinding_Category) GetContextDataPath() string
func (*PlayerInputBinding_Category) ProtoMessage ¶
func (*PlayerInputBinding_Category) ProtoMessage()
func (*PlayerInputBinding_Category) ProtoReflect ¶
func (x *PlayerInputBinding_Category) ProtoReflect() protoreflect.Message
func (*PlayerInputBinding_Category) Reset ¶
func (x *PlayerInputBinding_Category) Reset()
func (*PlayerInputBinding_Category) String ¶
func (x *PlayerInputBinding_Category) String() string
type PlayerInputBindings ¶
type PlayerInputBindings struct { Categories []*PlayerInputBinding_Category `protobuf:"bytes,1,rep,name=categories,proto3" json:"categories,omitempty"` // contains filtered or unexported fields }
func (*PlayerInputBindings) Descriptor
deprecated
func (*PlayerInputBindings) Descriptor() ([]byte, []int)
Deprecated: Use PlayerInputBindings.ProtoReflect.Descriptor instead.
func (*PlayerInputBindings) GetCategories ¶
func (x *PlayerInputBindings) GetCategories() []*PlayerInputBinding_Category
func (*PlayerInputBindings) ProtoMessage ¶
func (*PlayerInputBindings) ProtoMessage()
func (*PlayerInputBindings) ProtoReflect ¶
func (x *PlayerInputBindings) ProtoReflect() protoreflect.Message
func (*PlayerInputBindings) Reset ¶
func (x *PlayerInputBindings) Reset()
func (*PlayerInputBindings) String ¶
func (x *PlayerInputBindings) String() string
type PlaythroughActiveFastTravelSaveData ¶
type PlaythroughActiveFastTravelSaveData struct { ActiveTravelStations []*ActiveFastTravelSaveData `protobuf:"bytes,1,rep,name=active_travel_stations,json=activeTravelStations,proto3" json:"active_travel_stations,omitempty"` // contains filtered or unexported fields }
func (*PlaythroughActiveFastTravelSaveData) Descriptor
deprecated
func (*PlaythroughActiveFastTravelSaveData) Descriptor() ([]byte, []int)
Deprecated: Use PlaythroughActiveFastTravelSaveData.ProtoReflect.Descriptor instead.
func (*PlaythroughActiveFastTravelSaveData) GetActiveTravelStations ¶
func (x *PlaythroughActiveFastTravelSaveData) GetActiveTravelStations() []*ActiveFastTravelSaveData
func (*PlaythroughActiveFastTravelSaveData) ProtoMessage ¶
func (*PlaythroughActiveFastTravelSaveData) ProtoMessage()
func (*PlaythroughActiveFastTravelSaveData) ProtoReflect ¶
func (x *PlaythroughActiveFastTravelSaveData) ProtoReflect() protoreflect.Message
func (*PlaythroughActiveFastTravelSaveData) Reset ¶
func (x *PlaythroughActiveFastTravelSaveData) Reset()
func (*PlaythroughActiveFastTravelSaveData) String ¶
func (x *PlaythroughActiveFastTravelSaveData) String() string
type Profile ¶
type Profile struct { EnableAimAssist bool `protobuf:"varint,1,opt,name=enable_aim_assist,json=enableAimAssist,proto3" json:"enable_aim_assist,omitempty"` GamepadInvertLook bool `protobuf:"varint,2,opt,name=gamepad_invert_look,json=gamepadInvertLook,proto3" json:"gamepad_invert_look,omitempty"` GamepadInvertTurn bool `protobuf:"varint,3,opt,name=gamepad_invert_turn,json=gamepadInvertTurn,proto3" json:"gamepad_invert_turn,omitempty"` GamepadInvertMove bool `protobuf:"varint,4,opt,name=gamepad_invert_move,json=gamepadInvertMove,proto3" json:"gamepad_invert_move,omitempty"` GamepadInvertStrafe bool `protobuf:"varint,5,opt,name=gamepad_invert_strafe,json=gamepadInvertStrafe,proto3" json:"gamepad_invert_strafe,omitempty"` EnableVibration bool `protobuf:"varint,6,opt,name=enable_vibration,json=enableVibration,proto3" json:"enable_vibration,omitempty"` InvertMousePitch bool `protobuf:"varint,7,opt,name=invert_mouse_pitch,json=invertMousePitch,proto3" json:"invert_mouse_pitch,omitempty"` EnableMouseSmoothing bool `protobuf:"varint,8,opt,name=enable_mouse_smoothing,json=enableMouseSmoothing,proto3" json:"enable_mouse_smoothing,omitempty"` MouseScale float32 `protobuf:"fixed32,9,opt,name=mouse_scale,json=mouseScale,proto3" json:"mouse_scale,omitempty"` ShowDamageNumbers bool `protobuf:"varint,10,opt,name=show_damage_numbers,json=showDamageNumbers,proto3" json:"show_damage_numbers,omitempty"` ShowDamageNumberIcons bool `` /* 130-byte string literal not displayed */ EnableTrainingMessages bool `` /* 131-byte string literal not displayed */ ShowTextChat bool `protobuf:"varint,13,opt,name=show_text_chat,json=showTextChat,proto3" json:"show_text_chat,omitempty"` CenterCrosshair bool `protobuf:"varint,14,opt,name=center_crosshair,json=centerCrosshair,proto3" json:"center_crosshair,omitempty"` ToggleSprint bool `protobuf:"varint,15,opt,name=toggle_sprint,json=toggleSprint,proto3" json:"toggle_sprint,omitempty"` ToggleCrouch bool `protobuf:"varint,16,opt,name=toggle_crouch,json=toggleCrouch,proto3" json:"toggle_crouch,omitempty"` CensorContent bool `protobuf:"varint,17,opt,name=censor_content,json=censorContent,proto3" json:"censor_content,omitempty"` MusicVolume float32 `protobuf:"fixed32,18,opt,name=music_volume,json=musicVolume,proto3" json:"music_volume,omitempty"` SoundEffectsVolume float32 `protobuf:"fixed32,19,opt,name=sound_effects_volume,json=soundEffectsVolume,proto3" json:"sound_effects_volume,omitempty"` VoVolume float32 `protobuf:"fixed32,20,opt,name=vo_volume,json=voVolume,proto3" json:"vo_volume,omitempty"` VoiceVolume float32 `protobuf:"fixed32,21,opt,name=voice_volume,json=voiceVolume,proto3" json:"voice_volume,omitempty"` EnableOptionalVo bool `protobuf:"varint,22,opt,name=enable_optional_vo,json=enableOptionalVo,proto3" json:"enable_optional_vo,omitempty"` PushToTalk bool `protobuf:"varint,23,opt,name=push_to_talk,json=pushToTalk,proto3" json:"push_to_talk,omitempty"` EnableControllerAudio bool `` /* 128-byte string literal not displayed */ SpeakerAngleFront float32 `protobuf:"fixed32,25,opt,name=speaker_angle_front,json=speakerAngleFront,proto3" json:"speaker_angle_front,omitempty"` SpeakerAngleSide float32 `protobuf:"fixed32,26,opt,name=speaker_angle_side,json=speakerAngleSide,proto3" json:"speaker_angle_side,omitempty"` SpeakerAngleBack float32 `protobuf:"fixed32,27,opt,name=speaker_angle_back,json=speakerAngleBack,proto3" json:"speaker_angle_back,omitempty"` SpeakerSetup uint32 `protobuf:"varint,28,opt,name=speaker_setup,json=speakerSetup,proto3" json:"speaker_setup,omitempty"` MuteAudioOnFocusLoss bool `` /* 129-byte string literal not displayed */ HideStrictNatHelpDialog bool `` /* 138-byte string literal not displayed */ PlayerInputBindings *PlayerInputBindings `protobuf:"bytes,35,opt,name=player_input_bindings,json=playerInputBindings,proto3" json:"player_input_bindings,omitempty"` NewsHashes []uint32 `protobuf:"varint,36,rep,packed,name=news_hashes,json=newsHashes,proto3" json:"news_hashes,omitempty"` LastUsedSavegameId uint32 `protobuf:"varint,37,opt,name=last_used_savegame_id,json=lastUsedSavegameId,proto3" json:"last_used_savegame_id,omitempty"` GamepadHipSensitivityLevel int32 `` /* 145-byte string literal not displayed */ GamepadZoomedSensitivityLevel int32 `` /* 154-byte string literal not displayed */ GamepadVehicleSensitivityLevel int32 `` /* 157-byte string literal not displayed */ GamepadMovementDeadZoneX float32 `` /* 142-byte string literal not displayed */ GamepadMovementDeadZoneY float32 `` /* 142-byte string literal not displayed */ GamepadLookDeadZoneInnerX float32 `` /* 147-byte string literal not displayed */ GamepadLookDeadZoneOuterX float32 `` /* 147-byte string literal not displayed */ GamepadLookDeadZoneInnerY float32 `` /* 147-byte string literal not displayed */ GamepadLookDeadZoneOuterY float32 `` /* 147-byte string literal not displayed */ GamepadVehicleMovementDeadZoneX float32 `` /* 165-byte string literal not displayed */ GamepadVehicleMovementDeadZoneY float32 `` /* 165-byte string literal not displayed */ GamepadVehicleLookDeadZoneInnerX float32 `` /* 170-byte string literal not displayed */ GamepadVehicleLookDeadZoneOuterX float32 `` /* 170-byte string literal not displayed */ GamepadVehicleLookDeadZoneInnerY float32 `` /* 170-byte string literal not displayed */ GamepadVehicleLookDeadZoneOuterY float32 `` /* 170-byte string literal not displayed */ GamepadLeftDeadZoneInner float32 `` /* 142-byte string literal not displayed */ GamepadLeftDeadZoneOuter float32 `` /* 142-byte string literal not displayed */ GamepadRightDeadZoneInner float32 `` /* 145-byte string literal not displayed */ GamepadRightDeadZoneOuter float32 `` /* 145-byte string literal not displayed */ GamepadLookAxialDeadZoneScale float32 `` /* 159-byte string literal not displayed */ GamepadMoveAxialDeadZoneScale float32 `` /* 159-byte string literal not displayed */ GamepadUseAdvancedHipAimSettings bool `` /* 167-byte string literal not displayed */ GamepadUseAdvancedZoomedAimSettings bool `` /* 176-byte string literal not displayed */ GamepadUseAdvancedVehicleAimSettings bool `` /* 179-byte string literal not displayed */ GamepadHipYawRate float32 `protobuf:"fixed32,62,opt,name=gamepad_hip_yaw_rate,json=gamepadHipYawRate,proto3" json:"gamepad_hip_yaw_rate,omitempty"` GamepadHipPitchRate float32 `protobuf:"fixed32,63,opt,name=gamepad_hip_pitch_rate,json=gamepadHipPitchRate,proto3" json:"gamepad_hip_pitch_rate,omitempty"` GamepadHipExtraYaw float32 `protobuf:"fixed32,64,opt,name=gamepad_hip_extra_yaw,json=gamepadHipExtraYaw,proto3" json:"gamepad_hip_extra_yaw,omitempty"` GamepadHipExtraPitch float32 `` /* 128-byte string literal not displayed */ GamepadHipRampUpTime float32 `` /* 130-byte string literal not displayed */ GamepadHipRampUpDelay float32 `` /* 133-byte string literal not displayed */ GamepadZoomedYawRate float32 `` /* 128-byte string literal not displayed */ GamepadZoomedPitchRate float32 `` /* 134-byte string literal not displayed */ GamepadZoomedExtraYaw float32 `` /* 131-byte string literal not displayed */ GamepadZoomedExtraPitch float32 `` /* 137-byte string literal not displayed */ GamepadZoomedRampUpTime float32 `` /* 139-byte string literal not displayed */ GamepadZoomedRampUpDelay float32 `` /* 142-byte string literal not displayed */ GamepadVehicleYawRate float32 `` /* 131-byte string literal not displayed */ GamepadVehiclePitchRate float32 `` /* 137-byte string literal not displayed */ GamepadVehicleExtraYaw float32 `` /* 134-byte string literal not displayed */ GamepadVehicleExtraPitch float32 `` /* 140-byte string literal not displayed */ GamepadVehicleRampUpTime float32 `` /* 142-byte string literal not displayed */ GamepadVehicleRampUpDelay float32 `` /* 145-byte string literal not displayed */ IronsightAimAssist bool `protobuf:"varint,80,opt,name=ironsight_aim_assist,json=ironsightAimAssist,proto3" json:"ironsight_aim_assist,omitempty"` WalkingJoystickScheme uint32 `` /* 128-byte string literal not displayed */ DrivingJoystickScheme uint32 `` /* 128-byte string literal not displayed */ MouseAdsScale float32 `protobuf:"fixed32,83,opt,name=mouse_ads_scale,json=mouseAdsScale,proto3" json:"mouse_ads_scale,omitempty"` MouseVehicleScale float32 `protobuf:"fixed32,84,opt,name=mouse_vehicle_scale,json=mouseVehicleScale,proto3" json:"mouse_vehicle_scale,omitempty"` MouseIronsightAimAssist bool `` /* 136-byte string literal not displayed */ VehicleInputMode uint32 `protobuf:"varint,86,opt,name=vehicle_input_mode,json=vehicleInputMode,proto3" json:"vehicle_input_mode,omitempty"` WeaponAimToggle bool `protobuf:"varint,87,opt,name=weapon_aim_toggle,json=weaponAimToggle,proto3" json:"weapon_aim_toggle,omitempty"` MantleRequiresButton bool `protobuf:"varint,88,opt,name=mantle_requires_button,json=mantleRequiresButton,proto3" json:"mantle_requires_button,omitempty"` FixedMinimapRotation bool `protobuf:"varint,89,opt,name=fixed_minimap_rotation,json=fixedMinimapRotation,proto3" json:"fixed_minimap_rotation,omitempty"` MapInvertPitch bool `protobuf:"varint,90,opt,name=map_invert_pitch,json=mapInvertPitch,proto3" json:"map_invert_pitch,omitempty"` MapInvertYaw bool `protobuf:"varint,91,opt,name=map_invert_yaw,json=mapInvertYaw,proto3" json:"map_invert_yaw,omitempty"` Difficulty uint32 `protobuf:"varint,92,opt,name=difficulty,proto3" json:"difficulty,omitempty"` SwapDualWieldControls bool `` /* 130-byte string literal not displayed */ BaseFov float32 `protobuf:"fixed32,94,opt,name=base_fov,json=baseFov,proto3" json:"base_fov,omitempty"` CrosshairNeutralColorFrame uint32 `` /* 145-byte string literal not displayed */ CrosshairEnemyColorFrame uint32 `` /* 139-byte string literal not displayed */ CrosshairAllyColorFrame uint32 `` /* 136-byte string literal not displayed */ EnableSubtitles bool `protobuf:"varint,98,opt,name=enable_subtitles,json=enableSubtitles,proto3" json:"enable_subtitles,omitempty"` EnableClosedCaptions bool `protobuf:"varint,99,opt,name=enable_closed_captions,json=enableClosedCaptions,proto3" json:"enable_closed_captions,omitempty"` LastStatusMenuPage string `protobuf:"bytes,100,opt,name=last_status_menu_page,json=lastStatusMenuPage,proto3" json:"last_status_menu_page,omitempty"` InventoryScreenLastFilter []*OakProfileLastInventoryFilterInfo `` /* 142-byte string literal not displayed */ TutorialInfo *OakProfileMenuTutorialInfo `protobuf:"bytes,102,opt,name=tutorial_info,json=tutorialInfo,proto3" json:"tutorial_info,omitempty"` DefaultNetworkType uint32 `protobuf:"varint,103,opt,name=default_network_type,json=defaultNetworkType,proto3" json:"default_network_type,omitempty"` DefaultInviteType uint32 `protobuf:"varint,104,opt,name=default_invite_type,json=defaultInviteType,proto3" json:"default_invite_type,omitempty"` MatchmakingRegion string `protobuf:"bytes,105,opt,name=matchmaking_region,json=matchmakingRegion,proto3" json:"matchmaking_region,omitempty"` StreamingService uint32 `protobuf:"varint,106,opt,name=streaming_service,json=streamingService,proto3" json:"streaming_service,omitempty"` MaxCachedFriendEvents int32 `` /* 131-byte string literal not displayed */ MaxCachedFriendStatuses int32 `` /* 137-byte string literal not displayed */ FriendEvents []string `protobuf:"bytes,109,rep,name=friend_events,json=friendEvents,proto3" json:"friend_events,omitempty"` FriendStatuses []string `protobuf:"bytes,110,rep,name=friend_statuses,json=friendStatuses,proto3" json:"friend_statuses,omitempty"` LastWhisperFetchEventsTime int64 `` /* 148-byte string literal not displayed */ LastWhisperFetchStatusesTime int64 `` /* 154-byte string literal not displayed */ DesiredCrossplayState uint32 `` /* 129-byte string literal not displayed */ FriendEncounters []*Profile_FriendEncountersEntry `protobuf:"bytes,133,rep,name=friend_encounters,json=friendEncounters,proto3" json:"friend_encounters,omitempty"` MaxFriendEncounterSize int32 `` /* 134-byte string literal not displayed */ ProfileStatsData []*GameStatSaveGameData `protobuf:"bytes,135,rep,name=profile_stats_data,json=profileStatsData,proto3" json:"profile_stats_data,omitempty"` BankInventoryCategoryList []*InventoryCategorySaveData `` /* 142-byte string literal not displayed */ BankInventoryList [][]byte `protobuf:"bytes,137,rep,name=bank_inventory_list,json=bankInventoryList,proto3" json:"bank_inventory_list,omitempty"` LostLootInventoryList [][]byte `` /* 130-byte string literal not displayed */ NpcMailItems []*OakMailItem `protobuf:"bytes,139,rep,name=npc_mail_items,json=npcMailItems,proto3" json:"npc_mail_items,omitempty"` MailGuids []string `protobuf:"bytes,140,rep,name=mail_guids,json=mailGuids,proto3" json:"mail_guids,omitempty"` UnreadMailGuids []string `protobuf:"bytes,141,rep,name=unread_mail_guids,json=unreadMailGuids,proto3" json:"unread_mail_guids,omitempty"` GearSoldByFriends []*GearSoldByFriendData `protobuf:"bytes,142,rep,name=gear_sold_by_friends,json=gearSoldByFriends,proto3" json:"gear_sold_by_friends,omitempty"` ProfileSduList []*OakSDUSaveGameData `protobuf:"bytes,143,rep,name=profile_sdu_list,json=profileSduList,proto3" json:"profile_sdu_list,omitempty"` UnlockedCustomizations []*OakCustomizationSaveGameData `` /* 129-byte string literal not displayed */ UnlockedInventoryCustomizationParts []*OakInventoryCustomizationPartInfo `` /* 172-byte string literal not displayed */ GuardianRank *GuardianRankProfileData `protobuf:"bytes,146,opt,name=guardian_rank,json=guardianRank,proto3" json:"guardian_rank,omitempty"` UnlockedCrewQuartersDecorations []*CrewQuartersDecorationItemSaveGameData `` /* 160-byte string literal not displayed */ UnlockedCrewQuartersRooms []*CrewQuartersRoomItemSaveGameData `` /* 142-byte string literal not displayed */ EnableMouseAcceleration bool `` /* 135-byte string literal not displayed */ EnableGamepadInput bool `protobuf:"varint,151,opt,name=enable_gamepad_input,json=enableGamepadInput,proto3" json:"enable_gamepad_input,omitempty"` UseClassicGamepadInput bool `` /* 134-byte string literal not displayed */ MasterVolume float32 `protobuf:"fixed32,153,opt,name=master_volume,json=masterVolume,proto3" json:"master_volume,omitempty"` MonitorDisplayType uint32 `protobuf:"varint,154,opt,name=monitor_display_type,json=monitorDisplayType,proto3" json:"monitor_display_type,omitempty"` GraphicsMode uint32 `protobuf:"varint,155,opt,name=graphics_mode,json=graphicsMode,proto3" json:"graphics_mode,omitempty"` FrameRateLimit uint32 `protobuf:"varint,156,opt,name=frame_rate_limit,json=frameRateLimit,proto3" json:"frame_rate_limit,omitempty"` BaseVehicleFov float32 `protobuf:"fixed32,157,opt,name=base_vehicle_fov,json=baseVehicleFov,proto3" json:"base_vehicle_fov,omitempty"` GraphicsQuality uint32 `protobuf:"varint,158,opt,name=graphics_quality,json=graphicsQuality,proto3" json:"graphics_quality,omitempty"` AnisotropicFiltering uint32 `protobuf:"varint,159,opt,name=anisotropic_filtering,json=anisotropicFiltering,proto3" json:"anisotropic_filtering,omitempty"` ShadowQuality uint32 `protobuf:"varint,160,opt,name=shadow_quality,json=shadowQuality,proto3" json:"shadow_quality,omitempty"` DisplayPerformanceStats uint32 `` /* 135-byte string literal not displayed */ TextureDetail uint32 `protobuf:"varint,162,opt,name=texture_detail,json=textureDetail,proto3" json:"texture_detail,omitempty"` DrawDistance uint32 `protobuf:"varint,163,opt,name=draw_distance,json=drawDistance,proto3" json:"draw_distance,omitempty"` Clutter uint32 `protobuf:"varint,164,opt,name=clutter,proto3" json:"clutter,omitempty"` Tessellation uint32 `protobuf:"varint,165,opt,name=tessellation,proto3" json:"tessellation,omitempty"` Foliage uint32 `protobuf:"varint,166,opt,name=foliage,proto3" json:"foliage,omitempty"` FoliageShadows bool `protobuf:"varint,167,opt,name=foliage_shadows,json=foliageShadows,proto3" json:"foliage_shadows,omitempty"` PlanarReflections bool `protobuf:"varint,168,opt,name=planar_reflections,json=planarReflections,proto3" json:"planar_reflections,omitempty"` VolumetricFog uint32 `protobuf:"varint,169,opt,name=volumetric_fog,json=volumetricFog,proto3" json:"volumetric_fog,omitempty"` ScreenSpaceReflections uint32 `` /* 132-byte string literal not displayed */ CharacterTextureDetail uint32 `` /* 132-byte string literal not displayed */ CharacterDetail uint32 `protobuf:"varint,172,opt,name=character_detail,json=characterDetail,proto3" json:"character_detail,omitempty"` AmbientOcclusionQuality uint32 `` /* 135-byte string literal not displayed */ ObjectMotionBlur bool `protobuf:"varint,174,opt,name=object_motion_blur,json=objectMotionBlur,proto3" json:"object_motion_blur,omitempty"` LensFlare bool `protobuf:"varint,175,opt,name=lens_flare,json=lensFlare,proto3" json:"lens_flare,omitempty"` CombatNumberLongFormat bool `` /* 134-byte string literal not displayed */ ShowMinimapLegendaries bool `` /* 132-byte string literal not displayed */ UsePlayerCallouts bool `protobuf:"varint,178,opt,name=use_player_callouts,json=usePlayerCallouts,proto3" json:"use_player_callouts,omitempty"` FriendEventNotificationLifetime uint32 `` /* 161-byte string literal not displayed */ FriendEventNotificationFrequency uint32 `` /* 164-byte string literal not displayed */ TradeRequestReceptionType uint32 `` /* 143-byte string literal not displayed */ HeadBobScale float32 `protobuf:"fixed32,182,opt,name=head_bob_scale,json=headBobScale,proto3" json:"head_bob_scale,omitempty"` HasSeenFirstBoot bool `protobuf:"varint,184,opt,name=has_seen_first_boot,json=hasSeenFirstBoot,proto3" json:"has_seen_first_boot,omitempty"` SubsCcSize float32 `protobuf:"fixed32,189,opt,name=subs_cc_size,json=subsCcSize,proto3" json:"subs_cc_size,omitempty"` CcSubsBackgroundOpacity float32 `` /* 138-byte string literal not displayed */ WalkingButtonScheme uint32 `protobuf:"varint,191,opt,name=walking_button_scheme,json=walkingButtonScheme,proto3" json:"walking_button_scheme,omitempty"` DrivingButtonScheme uint32 `protobuf:"varint,192,opt,name=driving_button_scheme,json=drivingButtonScheme,proto3" json:"driving_button_scheme,omitempty"` GlyphMode uint32 `protobuf:"varint,193,opt,name=glyph_mode,json=glyphMode,proto3" json:"glyph_mode,omitempty"` Use_MPH bool `protobuf:"varint,194,opt,name=use_MPH,json=useMPH,proto3" json:"use_MPH,omitempty"` RegisteredDownloadableEntitlements []*RegisteredDownloadableEntitlements `` /* 167-byte string literal not displayed */ SeenNewsItems []string `protobuf:"bytes,196,rep,name=seen_news_items,json=seenNewsItems,proto3" json:"seen_news_items,omitempty"` AutoCenteringEnabled bool `` /* 126-byte string literal not displayed */ IncreasedChanceForSubscribers bool `` /* 155-byte string literal not displayed */ RareChestEventEnabled bool `` /* 131-byte string literal not displayed */ BadassEventEnabled bool `protobuf:"varint,200,opt,name=badass_event_enabled,json=badassEventEnabled,proto3" json:"badass_event_enabled,omitempty"` PinataEventEnabled bool `protobuf:"varint,201,opt,name=pinata_event_enabled,json=pinataEventEnabled,proto3" json:"pinata_event_enabled,omitempty"` MinTimeBetweenBadassEvents int32 `` /* 148-byte string literal not displayed */ HudScaleMultiplier float32 `protobuf:"fixed32,203,opt,name=hud_scale_multiplier,json=hudScaleMultiplier,proto3" json:"hud_scale_multiplier,omitempty"` DisableSpatialAudio bool `protobuf:"varint,204,opt,name=disable_spatial_audio,json=disableSpatialAudio,proto3" json:"disable_spatial_audio,omitempty"` TotalPlaytimeSeconds int32 `` /* 126-byte string literal not displayed */ MoxxisDrinkEventEnabled bool `` /* 137-byte string literal not displayed */ MoxxisDrinkEventBitsProductId int32 `` /* 159-byte string literal not displayed */ ChallengeData []*ChallengeSaveGameData `protobuf:"bytes,208,rep,name=challenge_data,json=challengeData,proto3" json:"challenge_data,omitempty"` CitizenScienceLevelProgression []int32 `protobuf:"varint,209,rep,packed,name=CitizenScienceLevelProgression,proto3" json:"CitizenScienceLevelProgression,omitempty"` DisableEventContent bool `protobuf:"varint,211,opt,name=disable_event_content,json=disableEventContent,proto3" json:"disable_event_content,omitempty"` DesiredFriendSyncState uint32 `` /* 134-byte string literal not displayed */ NeedsShiftFirstBoot bool `protobuf:"varint,213,opt,name=needs_shift_first_boot,json=needsShiftFirstBoot,proto3" json:"needs_shift_first_boot,omitempty"` RecentlyMetPlayers []*RecentlyMetPlayer `protobuf:"bytes,214,rep,name=recently_met_players,json=recentlyMetPlayers,proto3" json:"recently_met_players,omitempty"` CitizenScienceActiveBoosterIndex int32 `protobuf:"varint,215,opt,name=CitizenScienceActiveBoosterIndex,proto3" json:"CitizenScienceActiveBoosterIndex,omitempty"` CitizenScienceActiveBoosterRemainingTime float32 `` /* 137-byte string literal not displayed */ CitizenScienceActiveBoosterTotalTime float32 `` /* 129-byte string literal not displayed */ StreamerPrimaryActiveBoosterIndex int32 `protobuf:"varint,218,opt,name=StreamerPrimaryActiveBoosterIndex,proto3" json:"StreamerPrimaryActiveBoosterIndex,omitempty"` StreamerPrimaryActiveBoosterRemainingTime float32 `` /* 139-byte string literal not displayed */ StreamerPrimaryActiveBoosterTotalTime float32 `` /* 131-byte string literal not displayed */ StreamerSecondaryActiveBoosterIndex int32 `` /* 126-byte string literal not displayed */ StreamerSecondaryActiveBoosterRemainingTime float32 `` /* 143-byte string literal not displayed */ StreamerSecondaryActiveBoosterTotalTime float32 `` /* 135-byte string literal not displayed */ StreamerBoosterTier int32 `protobuf:"varint,224,opt,name=StreamerBoosterTier,proto3" json:"StreamerBoosterTier,omitempty"` CitizenScienceCSBucksAmount int32 `protobuf:"varint,226,opt,name=CitizenScienceCSBucksAmount,proto3" json:"CitizenScienceCSBucksAmount,omitempty"` BCitizenScienceHasSeenIntroVideo bool `protobuf:"varint,227,opt,name=bCitizenScienceHasSeenIntroVideo,proto3" json:"bCitizenScienceHasSeenIntroVideo,omitempty"` BCitizenScienceTutorialDone bool `protobuf:"varint,228,opt,name=bCitizenScienceTutorialDone,proto3" json:"bCitizenScienceTutorialDone,omitempty"` // contains filtered or unexported fields }
func (*Profile) Descriptor
deprecated
func (*Profile) GetAmbientOcclusionQuality ¶
func (*Profile) GetAnisotropicFiltering ¶
func (*Profile) GetAutoCenteringEnabled ¶
func (*Profile) GetBCitizenScienceHasSeenIntroVideo ¶ added in v0.3.1
func (*Profile) GetBCitizenScienceTutorialDone ¶ added in v0.3.1
func (*Profile) GetBadassEventEnabled ¶
func (*Profile) GetBankInventoryCategoryList ¶
func (x *Profile) GetBankInventoryCategoryList() []*InventoryCategorySaveData
func (*Profile) GetBankInventoryList ¶
func (*Profile) GetBaseFov ¶
func (*Profile) GetBaseVehicleFov ¶
func (*Profile) GetCcSubsBackgroundOpacity ¶
func (*Profile) GetCensorContent ¶
func (*Profile) GetCenterCrosshair ¶
func (*Profile) GetChallengeData ¶ added in v0.3.1
func (x *Profile) GetChallengeData() []*ChallengeSaveGameData
func (*Profile) GetCharacterDetail ¶
func (*Profile) GetCharacterTextureDetail ¶
func (*Profile) GetCitizenScienceActiveBoosterIndex ¶ added in v0.3.1
func (*Profile) GetCitizenScienceActiveBoosterRemainingTime ¶ added in v0.3.1
func (*Profile) GetCitizenScienceActiveBoosterTotalTime ¶ added in v0.3.1
func (*Profile) GetCitizenScienceCSBucksAmount ¶ added in v0.3.1
func (*Profile) GetCitizenScienceLevelProgression ¶ added in v0.3.1
func (*Profile) GetClutter ¶
func (*Profile) GetCombatNumberLongFormat ¶
func (*Profile) GetCrosshairAllyColorFrame ¶
func (*Profile) GetCrosshairEnemyColorFrame ¶
func (*Profile) GetCrosshairNeutralColorFrame ¶
func (*Profile) GetDefaultInviteType ¶
func (*Profile) GetDefaultNetworkType ¶
func (*Profile) GetDesiredCrossplayState ¶ added in v0.3.1
func (*Profile) GetDesiredFriendSyncState ¶ added in v0.3.1
func (*Profile) GetDifficulty ¶
func (*Profile) GetDisableEventContent ¶ added in v0.3.1
func (*Profile) GetDisableSpatialAudio ¶
func (*Profile) GetDisplayPerformanceStats ¶
func (*Profile) GetDrawDistance ¶
func (*Profile) GetDrivingButtonScheme ¶
func (*Profile) GetDrivingJoystickScheme ¶
func (*Profile) GetEnableAimAssist ¶
func (*Profile) GetEnableClosedCaptions ¶
func (*Profile) GetEnableControllerAudio ¶
func (*Profile) GetEnableGamepadInput ¶
func (*Profile) GetEnableMouseAcceleration ¶
func (*Profile) GetEnableMouseSmoothing ¶
func (*Profile) GetEnableOptionalVo ¶
func (*Profile) GetEnableSubtitles ¶
func (*Profile) GetEnableTrainingMessages ¶
func (*Profile) GetEnableVibration ¶
func (*Profile) GetFixedMinimapRotation ¶
func (*Profile) GetFoliage ¶
func (*Profile) GetFoliageShadows ¶
func (*Profile) GetFrameRateLimit ¶
func (*Profile) GetFriendEncounters ¶
func (x *Profile) GetFriendEncounters() []*Profile_FriendEncountersEntry
func (*Profile) GetFriendEventNotificationFrequency ¶
func (*Profile) GetFriendEventNotificationLifetime ¶
func (*Profile) GetFriendEvents ¶
func (*Profile) GetFriendStatuses ¶
func (*Profile) GetGamepadHipExtraPitch ¶
func (*Profile) GetGamepadHipExtraYaw ¶
func (*Profile) GetGamepadHipPitchRate ¶
func (*Profile) GetGamepadHipRampUpDelay ¶
func (*Profile) GetGamepadHipRampUpTime ¶
func (*Profile) GetGamepadHipSensitivityLevel ¶
func (*Profile) GetGamepadHipYawRate ¶
func (*Profile) GetGamepadInvertLook ¶
func (*Profile) GetGamepadInvertMove ¶
func (*Profile) GetGamepadInvertStrafe ¶
func (*Profile) GetGamepadInvertTurn ¶
func (*Profile) GetGamepadLeftDeadZoneInner ¶
func (*Profile) GetGamepadLeftDeadZoneOuter ¶
func (*Profile) GetGamepadLookAxialDeadZoneScale ¶
func (*Profile) GetGamepadLookDeadZoneInnerX ¶
func (*Profile) GetGamepadLookDeadZoneInnerY ¶
func (*Profile) GetGamepadLookDeadZoneOuterX ¶
func (*Profile) GetGamepadLookDeadZoneOuterY ¶
func (*Profile) GetGamepadMoveAxialDeadZoneScale ¶
func (*Profile) GetGamepadMovementDeadZoneX ¶
func (*Profile) GetGamepadMovementDeadZoneY ¶
func (*Profile) GetGamepadRightDeadZoneInner ¶
func (*Profile) GetGamepadRightDeadZoneOuter ¶
func (*Profile) GetGamepadUseAdvancedHipAimSettings ¶
func (*Profile) GetGamepadUseAdvancedVehicleAimSettings ¶
func (*Profile) GetGamepadUseAdvancedZoomedAimSettings ¶
func (*Profile) GetGamepadVehicleExtraPitch ¶
func (*Profile) GetGamepadVehicleExtraYaw ¶
func (*Profile) GetGamepadVehicleLookDeadZoneInnerX ¶
func (*Profile) GetGamepadVehicleLookDeadZoneInnerY ¶
func (*Profile) GetGamepadVehicleLookDeadZoneOuterX ¶
func (*Profile) GetGamepadVehicleLookDeadZoneOuterY ¶
func (*Profile) GetGamepadVehicleMovementDeadZoneX ¶
func (*Profile) GetGamepadVehicleMovementDeadZoneY ¶
func (*Profile) GetGamepadVehiclePitchRate ¶
func (*Profile) GetGamepadVehicleRampUpDelay ¶
func (*Profile) GetGamepadVehicleRampUpTime ¶
func (*Profile) GetGamepadVehicleSensitivityLevel ¶
func (*Profile) GetGamepadVehicleYawRate ¶
func (*Profile) GetGamepadZoomedExtraPitch ¶
func (*Profile) GetGamepadZoomedExtraYaw ¶
func (*Profile) GetGamepadZoomedPitchRate ¶
func (*Profile) GetGamepadZoomedRampUpDelay ¶
func (*Profile) GetGamepadZoomedRampUpTime ¶
func (*Profile) GetGamepadZoomedSensitivityLevel ¶
func (*Profile) GetGamepadZoomedYawRate ¶
func (*Profile) GetGearSoldByFriends ¶
func (x *Profile) GetGearSoldByFriends() []*GearSoldByFriendData
func (*Profile) GetGlyphMode ¶
func (*Profile) GetGraphicsMode ¶
func (*Profile) GetGraphicsQuality ¶
func (*Profile) GetGuardianRank ¶
func (x *Profile) GetGuardianRank() *GuardianRankProfileData
func (*Profile) GetHasSeenFirstBoot ¶
func (*Profile) GetHeadBobScale ¶
func (*Profile) GetHideStrictNatHelpDialog ¶
func (*Profile) GetHudScaleMultiplier ¶
func (*Profile) GetIncreasedChanceForSubscribers ¶
func (*Profile) GetInventoryScreenLastFilter ¶
func (x *Profile) GetInventoryScreenLastFilter() []*OakProfileLastInventoryFilterInfo
func (*Profile) GetInvertMousePitch ¶
func (*Profile) GetIronsightAimAssist ¶
func (*Profile) GetLastStatusMenuPage ¶
func (*Profile) GetLastUsedSavegameId ¶
func (*Profile) GetLastWhisperFetchEventsTime ¶
func (*Profile) GetLastWhisperFetchStatusesTime ¶
func (*Profile) GetLensFlare ¶
func (*Profile) GetLostLootInventoryList ¶
func (*Profile) GetMailGuids ¶
func (*Profile) GetMantleRequiresButton ¶
func (*Profile) GetMapInvertPitch ¶
func (*Profile) GetMapInvertYaw ¶
func (*Profile) GetMasterVolume ¶
func (*Profile) GetMatchmakingRegion ¶
func (*Profile) GetMaxCachedFriendEvents ¶
func (*Profile) GetMaxCachedFriendStatuses ¶
func (*Profile) GetMaxFriendEncounterSize ¶
func (*Profile) GetMinTimeBetweenBadassEvents ¶
func (*Profile) GetMonitorDisplayType ¶
func (*Profile) GetMouseAdsScale ¶
func (*Profile) GetMouseIronsightAimAssist ¶
func (*Profile) GetMouseScale ¶
func (*Profile) GetMouseVehicleScale ¶
func (*Profile) GetMoxxisDrinkEventBitsProductId ¶ added in v0.3.1
func (*Profile) GetMoxxisDrinkEventEnabled ¶ added in v0.3.1
func (*Profile) GetMusicVolume ¶
func (*Profile) GetMuteAudioOnFocusLoss ¶
func (*Profile) GetNeedsShiftFirstBoot ¶ added in v0.3.1
func (*Profile) GetNewsHashes ¶
func (*Profile) GetNpcMailItems ¶
func (x *Profile) GetNpcMailItems() []*OakMailItem
func (*Profile) GetObjectMotionBlur ¶
func (*Profile) GetPinataEventEnabled ¶
func (*Profile) GetPlanarReflections ¶
func (*Profile) GetPlayerInputBindings ¶
func (x *Profile) GetPlayerInputBindings() *PlayerInputBindings
func (*Profile) GetProfileSduList ¶
func (x *Profile) GetProfileSduList() []*OakSDUSaveGameData
func (*Profile) GetProfileStatsData ¶
func (x *Profile) GetProfileStatsData() []*GameStatSaveGameData
func (*Profile) GetPushToTalk ¶
func (*Profile) GetRareChestEventEnabled ¶
func (*Profile) GetRecentlyMetPlayers ¶
func (x *Profile) GetRecentlyMetPlayers() []*RecentlyMetPlayer
func (*Profile) GetRegisteredDownloadableEntitlements ¶
func (x *Profile) GetRegisteredDownloadableEntitlements() []*RegisteredDownloadableEntitlements
func (*Profile) GetScreenSpaceReflections ¶
func (*Profile) GetSeenNewsItems ¶
func (*Profile) GetShadowQuality ¶
func (*Profile) GetShowDamageNumberIcons ¶
func (*Profile) GetShowDamageNumbers ¶
func (*Profile) GetShowMinimapLegendaries ¶
func (*Profile) GetShowTextChat ¶
func (*Profile) GetSoundEffectsVolume ¶
func (*Profile) GetSpeakerAngleBack ¶
func (*Profile) GetSpeakerAngleFront ¶
func (*Profile) GetSpeakerAngleSide ¶
func (*Profile) GetSpeakerSetup ¶
func (*Profile) GetStreamerBoosterTier ¶ added in v0.3.1
func (*Profile) GetStreamerPrimaryActiveBoosterIndex ¶ added in v0.3.1
func (*Profile) GetStreamerPrimaryActiveBoosterRemainingTime ¶ added in v0.3.1
func (*Profile) GetStreamerPrimaryActiveBoosterTotalTime ¶ added in v0.3.1
func (*Profile) GetStreamerSecondaryActiveBoosterIndex ¶ added in v0.3.1
func (*Profile) GetStreamerSecondaryActiveBoosterRemainingTime ¶ added in v0.3.1
func (*Profile) GetStreamerSecondaryActiveBoosterTotalTime ¶ added in v0.3.1
func (*Profile) GetStreamingService ¶
func (*Profile) GetSubsCcSize ¶
func (*Profile) GetSwapDualWieldControls ¶
func (*Profile) GetTessellation ¶
func (*Profile) GetTextureDetail ¶
func (*Profile) GetToggleCrouch ¶
func (*Profile) GetToggleSprint ¶
func (*Profile) GetTotalPlaytimeSeconds ¶ added in v0.3.1
func (*Profile) GetTradeRequestReceptionType ¶
func (*Profile) GetTutorialInfo ¶
func (x *Profile) GetTutorialInfo() *OakProfileMenuTutorialInfo
func (*Profile) GetUnlockedCrewQuartersDecorations ¶
func (x *Profile) GetUnlockedCrewQuartersDecorations() []*CrewQuartersDecorationItemSaveGameData
func (*Profile) GetUnlockedCrewQuartersRooms ¶
func (x *Profile) GetUnlockedCrewQuartersRooms() []*CrewQuartersRoomItemSaveGameData
func (*Profile) GetUnlockedCustomizations ¶
func (x *Profile) GetUnlockedCustomizations() []*OakCustomizationSaveGameData
func (*Profile) GetUnlockedInventoryCustomizationParts ¶
func (x *Profile) GetUnlockedInventoryCustomizationParts() []*OakInventoryCustomizationPartInfo
func (*Profile) GetUnreadMailGuids ¶
func (*Profile) GetUseClassicGamepadInput ¶
func (*Profile) GetUsePlayerCallouts ¶
func (*Profile) GetUse_MPH ¶
func (*Profile) GetVehicleInputMode ¶
func (*Profile) GetVoVolume ¶
func (*Profile) GetVoiceVolume ¶
func (*Profile) GetVolumetricFog ¶
func (*Profile) GetWalkingButtonScheme ¶
func (*Profile) GetWalkingJoystickScheme ¶
func (*Profile) GetWeaponAimToggle ¶
func (*Profile) ProtoMessage ¶
func (*Profile) ProtoMessage()
func (*Profile) ProtoReflect ¶
func (x *Profile) ProtoReflect() protoreflect.Message
type Profile_FriendEncountersEntry ¶
type Profile_FriendEncountersEntry struct { Key string `protobuf:"bytes,1,opt,name=key,proto3" json:"key,omitempty"` Value *OakFriendEncounterData `protobuf:"bytes,2,opt,name=value,proto3" json:"value,omitempty"` // contains filtered or unexported fields }
func (*Profile_FriendEncountersEntry) Descriptor
deprecated
func (*Profile_FriendEncountersEntry) Descriptor() ([]byte, []int)
Deprecated: Use Profile_FriendEncountersEntry.ProtoReflect.Descriptor instead.
func (*Profile_FriendEncountersEntry) GetKey ¶
func (x *Profile_FriendEncountersEntry) GetKey() string
func (*Profile_FriendEncountersEntry) GetValue ¶
func (x *Profile_FriendEncountersEntry) GetValue() *OakFriendEncounterData
func (*Profile_FriendEncountersEntry) ProtoMessage ¶
func (*Profile_FriendEncountersEntry) ProtoMessage()
func (*Profile_FriendEncountersEntry) ProtoReflect ¶
func (x *Profile_FriendEncountersEntry) ProtoReflect() protoreflect.Message
func (*Profile_FriendEncountersEntry) Reset ¶
func (x *Profile_FriendEncountersEntry) Reset()
func (*Profile_FriendEncountersEntry) String ¶
func (x *Profile_FriendEncountersEntry) String() string
type RecentlyMetPlayer ¶ added in v0.3.1
type RecentlyMetPlayer struct { ShiftPlayerId string `protobuf:"bytes,1,opt,name=shift_player_id,json=shiftPlayerId,proto3" json:"shift_player_id,omitempty"` FirstPartyPlayerId string `protobuf:"bytes,2,opt,name=first_party_player_id,json=firstPartyPlayerId,proto3" json:"first_party_player_id,omitempty"` ShowShiftPlayerEntry bool `` /* 126-byte string literal not displayed */ // contains filtered or unexported fields }
func (*RecentlyMetPlayer) Descriptor
deprecated
added in
v0.3.1
func (*RecentlyMetPlayer) Descriptor() ([]byte, []int)
Deprecated: Use RecentlyMetPlayer.ProtoReflect.Descriptor instead.
func (*RecentlyMetPlayer) GetFirstPartyPlayerId ¶ added in v0.3.1
func (x *RecentlyMetPlayer) GetFirstPartyPlayerId() string
func (*RecentlyMetPlayer) GetShiftPlayerId ¶ added in v0.3.1
func (x *RecentlyMetPlayer) GetShiftPlayerId() string
func (*RecentlyMetPlayer) GetShowShiftPlayerEntry ¶ added in v0.3.1
func (x *RecentlyMetPlayer) GetShowShiftPlayerEntry() bool
func (*RecentlyMetPlayer) ProtoMessage ¶ added in v0.3.1
func (*RecentlyMetPlayer) ProtoMessage()
func (*RecentlyMetPlayer) ProtoReflect ¶ added in v0.3.1
func (x *RecentlyMetPlayer) ProtoReflect() protoreflect.Message
func (*RecentlyMetPlayer) Reset ¶ added in v0.3.1
func (x *RecentlyMetPlayer) Reset()
func (*RecentlyMetPlayer) String ¶ added in v0.3.1
func (x *RecentlyMetPlayer) String() string
type RegionSaveGameData ¶
type RegionSaveGameData struct { GameStage int32 `protobuf:"varint,1,opt,name=game_stage,json=gameStage,proto3" json:"game_stage,omitempty"` PlayThroughIdx int32 `protobuf:"varint,2,opt,name=play_through_idx,json=playThroughIdx,proto3" json:"play_through_idx,omitempty"` RegionPath string `protobuf:"bytes,3,opt,name=region_path,json=regionPath,proto3" json:"region_path,omitempty"` DlcPackageId uint32 `protobuf:"varint,4,opt,name=dlc_package_id,json=dlcPackageId,proto3" json:"dlc_package_id,omitempty"` // contains filtered or unexported fields }
func (*RegionSaveGameData) Descriptor
deprecated
func (*RegionSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use RegionSaveGameData.ProtoReflect.Descriptor instead.
func (*RegionSaveGameData) GetDlcPackageId ¶
func (x *RegionSaveGameData) GetDlcPackageId() uint32
func (*RegionSaveGameData) GetGameStage ¶
func (x *RegionSaveGameData) GetGameStage() int32
func (*RegionSaveGameData) GetPlayThroughIdx ¶
func (x *RegionSaveGameData) GetPlayThroughIdx() int32
func (*RegionSaveGameData) GetRegionPath ¶
func (x *RegionSaveGameData) GetRegionPath() string
func (*RegionSaveGameData) ProtoMessage ¶
func (*RegionSaveGameData) ProtoMessage()
func (*RegionSaveGameData) ProtoReflect ¶
func (x *RegionSaveGameData) ProtoReflect() protoreflect.Message
func (*RegionSaveGameData) Reset ¶
func (x *RegionSaveGameData) Reset()
func (*RegionSaveGameData) String ¶
func (x *RegionSaveGameData) String() string
type RegisteredDownloadableEntitlement ¶
type RegisteredDownloadableEntitlement struct { Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` Consumed uint32 `protobuf:"varint,2,opt,name=consumed,proto3" json:"consumed,omitempty"` Registered bool `protobuf:"varint,3,opt,name=registered,proto3" json:"registered,omitempty"` Seen bool `protobuf:"varint,4,opt,name=seen,proto3" json:"seen,omitempty"` // contains filtered or unexported fields }
func (*RegisteredDownloadableEntitlement) Descriptor
deprecated
func (*RegisteredDownloadableEntitlement) Descriptor() ([]byte, []int)
Deprecated: Use RegisteredDownloadableEntitlement.ProtoReflect.Descriptor instead.
func (*RegisteredDownloadableEntitlement) GetConsumed ¶
func (x *RegisteredDownloadableEntitlement) GetConsumed() uint32
func (*RegisteredDownloadableEntitlement) GetId ¶
func (x *RegisteredDownloadableEntitlement) GetId() int32
func (*RegisteredDownloadableEntitlement) GetRegistered ¶
func (x *RegisteredDownloadableEntitlement) GetRegistered() bool
func (*RegisteredDownloadableEntitlement) GetSeen ¶
func (x *RegisteredDownloadableEntitlement) GetSeen() bool
func (*RegisteredDownloadableEntitlement) ProtoMessage ¶
func (*RegisteredDownloadableEntitlement) ProtoMessage()
func (*RegisteredDownloadableEntitlement) ProtoReflect ¶
func (x *RegisteredDownloadableEntitlement) ProtoReflect() protoreflect.Message
func (*RegisteredDownloadableEntitlement) Reset ¶
func (x *RegisteredDownloadableEntitlement) Reset()
func (*RegisteredDownloadableEntitlement) String ¶
func (x *RegisteredDownloadableEntitlement) String() string
type RegisteredDownloadableEntitlements ¶
type RegisteredDownloadableEntitlements struct { EntitlementSourceAssetPath string `` /* 143-byte string literal not displayed */ EntitlementIds []int64 `protobuf:"varint,2,rep,packed,name=entitlement_ids,json=entitlementIds,proto3" json:"entitlement_ids,omitempty"` Entitlements []*RegisteredDownloadableEntitlement `protobuf:"bytes,3,rep,name=entitlements,proto3" json:"entitlements,omitempty"` // contains filtered or unexported fields }
func (*RegisteredDownloadableEntitlements) Descriptor
deprecated
func (*RegisteredDownloadableEntitlements) Descriptor() ([]byte, []int)
Deprecated: Use RegisteredDownloadableEntitlements.ProtoReflect.Descriptor instead.
func (*RegisteredDownloadableEntitlements) GetEntitlementIds ¶
func (x *RegisteredDownloadableEntitlements) GetEntitlementIds() []int64
func (*RegisteredDownloadableEntitlements) GetEntitlementSourceAssetPath ¶
func (x *RegisteredDownloadableEntitlements) GetEntitlementSourceAssetPath() string
func (*RegisteredDownloadableEntitlements) GetEntitlements ¶
func (x *RegisteredDownloadableEntitlements) GetEntitlements() []*RegisteredDownloadableEntitlement
func (*RegisteredDownloadableEntitlements) ProtoMessage ¶
func (*RegisteredDownloadableEntitlements) ProtoMessage()
func (*RegisteredDownloadableEntitlements) ProtoReflect ¶
func (x *RegisteredDownloadableEntitlements) ProtoReflect() protoreflect.Message
func (*RegisteredDownloadableEntitlements) Reset ¶
func (x *RegisteredDownloadableEntitlements) Reset()
func (*RegisteredDownloadableEntitlements) String ¶
func (x *RegisteredDownloadableEntitlements) String() string
type ResourcePoolSavegameData ¶
type ResourcePoolSavegameData struct { Amount float32 `protobuf:"fixed32,1,opt,name=amount,proto3" json:"amount,omitempty"` ResourcePath string `protobuf:"bytes,2,opt,name=resource_path,json=resourcePath,proto3" json:"resource_path,omitempty"` // contains filtered or unexported fields }
func (*ResourcePoolSavegameData) Descriptor
deprecated
func (*ResourcePoolSavegameData) Descriptor() ([]byte, []int)
Deprecated: Use ResourcePoolSavegameData.ProtoReflect.Descriptor instead.
func (*ResourcePoolSavegameData) GetAmount ¶
func (x *ResourcePoolSavegameData) GetAmount() float32
func (*ResourcePoolSavegameData) GetResourcePath ¶
func (x *ResourcePoolSavegameData) GetResourcePath() string
func (*ResourcePoolSavegameData) ProtoMessage ¶
func (*ResourcePoolSavegameData) ProtoMessage()
func (*ResourcePoolSavegameData) ProtoReflect ¶
func (x *ResourcePoolSavegameData) ProtoReflect() protoreflect.Message
func (*ResourcePoolSavegameData) Reset ¶
func (x *ResourcePoolSavegameData) Reset()
func (*ResourcePoolSavegameData) String ¶
func (x *ResourcePoolSavegameData) String() string
type TimeOfDaySaveGameData ¶
type TimeOfDaySaveGameData struct { PlanetCycleInfo []*PlanetCycleInfo `protobuf:"bytes,1,rep,name=planet_cycle_info,json=planetCycleInfo,proto3" json:"planet_cycle_info,omitempty"` PlanetCycle string `protobuf:"bytes,2,opt,name=planet_cycle,json=planetCycle,proto3" json:"planet_cycle,omitempty"` // contains filtered or unexported fields }
func (*TimeOfDaySaveGameData) Descriptor
deprecated
func (*TimeOfDaySaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use TimeOfDaySaveGameData.ProtoReflect.Descriptor instead.
func (*TimeOfDaySaveGameData) GetPlanetCycle ¶
func (x *TimeOfDaySaveGameData) GetPlanetCycle() string
func (*TimeOfDaySaveGameData) GetPlanetCycleInfo ¶
func (x *TimeOfDaySaveGameData) GetPlanetCycleInfo() []*PlanetCycleInfo
func (*TimeOfDaySaveGameData) ProtoMessage ¶
func (*TimeOfDaySaveGameData) ProtoMessage()
func (*TimeOfDaySaveGameData) ProtoReflect ¶
func (x *TimeOfDaySaveGameData) ProtoReflect() protoreflect.Message
func (*TimeOfDaySaveGameData) Reset ¶
func (x *TimeOfDaySaveGameData) Reset()
func (*TimeOfDaySaveGameData) String ¶
func (x *TimeOfDaySaveGameData) String() string
type UITrackingSaveGameData ¶
type UITrackingSaveGameData struct { HasSeenSkillMenuUnlock bool `` /* 134-byte string literal not displayed */ HasSeenGuardianRankMenuUnlock bool `` /* 157-byte string literal not displayed */ HasSeenEchoBootAmmoBar bool `` /* 136-byte string literal not displayed */ HasSeenEchoBootShieldBar bool `` /* 142-byte string literal not displayed */ HasSeenEchoBootGrenades bool `` /* 137-byte string literal not displayed */ HighestThvmBreadcrumbSeen int32 `` /* 141-byte string literal not displayed */ InventorySlotUnlocksSeen []string `` /* 137-byte string literal not displayed */ SavedSpinOffset int32 `protobuf:"varint,8,opt,name=saved_spin_offset,json=savedSpinOffset,proto3" json:"saved_spin_offset,omitempty"` // contains filtered or unexported fields }
func (*UITrackingSaveGameData) Descriptor
deprecated
func (*UITrackingSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use UITrackingSaveGameData.ProtoReflect.Descriptor instead.
func (*UITrackingSaveGameData) GetHasSeenEchoBootAmmoBar ¶
func (x *UITrackingSaveGameData) GetHasSeenEchoBootAmmoBar() bool
func (*UITrackingSaveGameData) GetHasSeenEchoBootGrenades ¶
func (x *UITrackingSaveGameData) GetHasSeenEchoBootGrenades() bool
func (*UITrackingSaveGameData) GetHasSeenEchoBootShieldBar ¶
func (x *UITrackingSaveGameData) GetHasSeenEchoBootShieldBar() bool
func (*UITrackingSaveGameData) GetHasSeenGuardianRankMenuUnlock ¶
func (x *UITrackingSaveGameData) GetHasSeenGuardianRankMenuUnlock() bool
func (*UITrackingSaveGameData) GetHasSeenSkillMenuUnlock ¶
func (x *UITrackingSaveGameData) GetHasSeenSkillMenuUnlock() bool
func (*UITrackingSaveGameData) GetHighestThvmBreadcrumbSeen ¶
func (x *UITrackingSaveGameData) GetHighestThvmBreadcrumbSeen() int32
func (*UITrackingSaveGameData) GetInventorySlotUnlocksSeen ¶
func (x *UITrackingSaveGameData) GetInventorySlotUnlocksSeen() []string
func (*UITrackingSaveGameData) GetSavedSpinOffset ¶
func (x *UITrackingSaveGameData) GetSavedSpinOffset() int32
func (*UITrackingSaveGameData) ProtoMessage ¶
func (*UITrackingSaveGameData) ProtoMessage()
func (*UITrackingSaveGameData) ProtoReflect ¶
func (x *UITrackingSaveGameData) ProtoReflect() protoreflect.Message
func (*UITrackingSaveGameData) Reset ¶
func (x *UITrackingSaveGameData) Reset()
func (*UITrackingSaveGameData) String ¶
func (x *UITrackingSaveGameData) String() string
type Vec3 ¶
type Vec3 struct { X float32 `protobuf:"fixed32,1,opt,name=x,proto3" json:"x,omitempty"` Y float32 `protobuf:"fixed32,2,opt,name=y,proto3" json:"y,omitempty"` Z float32 `protobuf:"fixed32,3,opt,name=z,proto3" json:"z,omitempty"` // contains filtered or unexported fields }
func (*Vec3) Descriptor
deprecated
func (*Vec3) ProtoMessage ¶
func (*Vec3) ProtoMessage()
func (*Vec3) ProtoReflect ¶
func (x *Vec3) ProtoReflect() protoreflect.Message
type VehicleUnlockedSaveGameData ¶
type VehicleUnlockedSaveGameData struct { AssetPath string `protobuf:"bytes,1,opt,name=asset_path,json=assetPath,proto3" json:"asset_path,omitempty"` JustUnlocked bool `protobuf:"varint,2,opt,name=just_unlocked,json=justUnlocked,proto3" json:"just_unlocked,omitempty"` // contains filtered or unexported fields }
func (*VehicleUnlockedSaveGameData) Descriptor
deprecated
func (*VehicleUnlockedSaveGameData) Descriptor() ([]byte, []int)
Deprecated: Use VehicleUnlockedSaveGameData.ProtoReflect.Descriptor instead.
func (*VehicleUnlockedSaveGameData) GetAssetPath ¶
func (x *VehicleUnlockedSaveGameData) GetAssetPath() string
func (*VehicleUnlockedSaveGameData) GetJustUnlocked ¶
func (x *VehicleUnlockedSaveGameData) GetJustUnlocked() bool
func (*VehicleUnlockedSaveGameData) ProtoMessage ¶
func (*VehicleUnlockedSaveGameData) ProtoMessage()
func (*VehicleUnlockedSaveGameData) ProtoReflect ¶
func (x *VehicleUnlockedSaveGameData) ProtoReflect() protoreflect.Message
func (*VehicleUnlockedSaveGameData) Reset ¶
func (x *VehicleUnlockedSaveGameData) Reset()
func (*VehicleUnlockedSaveGameData) String ¶
func (x *VehicleUnlockedSaveGameData) String() string