pb

package
v0.2.0-rc5 Latest Latest
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Published: Apr 9, 2020 License: MIT Imports: 5 Imported by: 0

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Index

Constants

This section is empty.

Variables

View Source
var (
	MissionStatusPlayerSaveGameData_MissionState_name = map[int32]string{
		0: "MS_NotStarted",
		1: "MS_Active",
		2: "MS_Complete",
		3: "MS_Failed",
		4: "MS_Unknown",
	}
	MissionStatusPlayerSaveGameData_MissionState_value = map[string]int32{
		"MS_NotStarted": 0,
		"MS_Active":     1,
		"MS_Complete":   2,
		"MS_Failed":     3,
		"MS_Unknown":    4,
	}
)

Enum value maps for MissionStatusPlayerSaveGameData_MissionState.

View Source
var File_OakProfile_proto protoreflect.FileDescriptor
View Source
var File_OakSave_proto protoreflect.FileDescriptor
View Source
var File_OakShared_proto protoreflect.FileDescriptor

Functions

This section is empty.

Types

type ActiveFastTravelSaveData

type ActiveFastTravelSaveData struct {
	ActiveTravelStationName *string `` /* 127-byte string literal not displayed */
	Blacklisted             *bool   `protobuf:"varint,2,opt,name=blacklisted" json:"blacklisted,omitempty"`
	// contains filtered or unexported fields
}

func (*ActiveFastTravelSaveData) Descriptor deprecated

func (*ActiveFastTravelSaveData) Descriptor() ([]byte, []int)

Deprecated: Use ActiveFastTravelSaveData.ProtoReflect.Descriptor instead.

func (*ActiveFastTravelSaveData) GetActiveTravelStationName

func (x *ActiveFastTravelSaveData) GetActiveTravelStationName() string

func (*ActiveFastTravelSaveData) GetBlacklisted

func (x *ActiveFastTravelSaveData) GetBlacklisted() bool

func (*ActiveFastTravelSaveData) ProtoMessage

func (*ActiveFastTravelSaveData) ProtoMessage()

func (*ActiveFastTravelSaveData) ProtoReflect

func (x *ActiveFastTravelSaveData) ProtoReflect() protoreflect.Message

func (*ActiveFastTravelSaveData) Reset

func (x *ActiveFastTravelSaveData) Reset()

func (*ActiveFastTravelSaveData) String

func (x *ActiveFastTravelSaveData) String() string

type ChallengeCategoryProgressSaveData

type ChallengeCategoryProgressSaveData struct {
	CategoryProgress []byte `protobuf:"bytes,1,opt,name=category_progress,json=categoryProgress" json:"category_progress,omitempty"`
	// contains filtered or unexported fields
}

func (*ChallengeCategoryProgressSaveData) Descriptor deprecated

func (*ChallengeCategoryProgressSaveData) Descriptor() ([]byte, []int)

Deprecated: Use ChallengeCategoryProgressSaveData.ProtoReflect.Descriptor instead.

func (*ChallengeCategoryProgressSaveData) GetCategoryProgress

func (x *ChallengeCategoryProgressSaveData) GetCategoryProgress() []byte

func (*ChallengeCategoryProgressSaveData) ProtoMessage

func (*ChallengeCategoryProgressSaveData) ProtoMessage()

func (*ChallengeCategoryProgressSaveData) ProtoReflect

func (*ChallengeCategoryProgressSaveData) Reset

func (*ChallengeCategoryProgressSaveData) String

type ChallengeSaveGameData

type ChallengeSaveGameData struct {
	CompletedCount         *int32                            `protobuf:"varint,1,opt,name=completed_count,json=completedCount" json:"completed_count,omitempty"`
	IsActive               *bool                             `protobuf:"varint,2,opt,name=is_active,json=isActive" json:"is_active,omitempty"`
	CurrentlyCompleted     *bool                             `protobuf:"varint,3,opt,name=currently_completed,json=currentlyCompleted" json:"currently_completed,omitempty"`
	CompletedProgressLevel *int32                            `protobuf:"varint,4,opt,name=completed_progress_level,json=completedProgressLevel" json:"completed_progress_level,omitempty"`
	ProgressCounter        *int32                            `protobuf:"varint,5,opt,name=progress_counter,json=progressCounter" json:"progress_counter,omitempty"`
	StatInstanceState      []*ChallengeStatSaveGameData      `protobuf:"bytes,6,rep,name=stat_instance_state,json=statInstanceState" json:"stat_instance_state,omitempty"`
	ChallengeClassPath     *string                           `protobuf:"bytes,7,opt,name=challenge_class_path,json=challengeClassPath" json:"challenge_class_path,omitempty"`
	ChallengeRewardInfo    []*OakChallengeRewardSaveGameData `protobuf:"bytes,8,rep,name=challenge_reward_info,json=challengeRewardInfo" json:"challenge_reward_info,omitempty"`
	// contains filtered or unexported fields
}

func (*ChallengeSaveGameData) Descriptor deprecated

func (*ChallengeSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use ChallengeSaveGameData.ProtoReflect.Descriptor instead.

func (*ChallengeSaveGameData) GetChallengeClassPath

func (x *ChallengeSaveGameData) GetChallengeClassPath() string

func (*ChallengeSaveGameData) GetChallengeRewardInfo added in v0.3.1

func (x *ChallengeSaveGameData) GetChallengeRewardInfo() []*OakChallengeRewardSaveGameData

func (*ChallengeSaveGameData) GetCompletedCount

func (x *ChallengeSaveGameData) GetCompletedCount() int32

func (*ChallengeSaveGameData) GetCompletedProgressLevel

func (x *ChallengeSaveGameData) GetCompletedProgressLevel() int32

func (*ChallengeSaveGameData) GetCurrentlyCompleted

func (x *ChallengeSaveGameData) GetCurrentlyCompleted() bool

func (*ChallengeSaveGameData) GetIsActive

func (x *ChallengeSaveGameData) GetIsActive() bool

func (*ChallengeSaveGameData) GetProgressCounter

func (x *ChallengeSaveGameData) GetProgressCounter() int32

func (*ChallengeSaveGameData) GetStatInstanceState

func (x *ChallengeSaveGameData) GetStatInstanceState() []*ChallengeStatSaveGameData

func (*ChallengeSaveGameData) ProtoMessage

func (*ChallengeSaveGameData) ProtoMessage()

func (*ChallengeSaveGameData) ProtoReflect

func (x *ChallengeSaveGameData) ProtoReflect() protoreflect.Message

func (*ChallengeSaveGameData) Reset

func (x *ChallengeSaveGameData) Reset()

func (*ChallengeSaveGameData) String

func (x *ChallengeSaveGameData) String() string

type ChallengeStatSaveGameData

type ChallengeStatSaveGameData struct {
	CurrentStatValue  *int32  `protobuf:"varint,1,opt,name=current_stat_value,json=currentStatValue" json:"current_stat_value,omitempty"`
	ChallengeStatPath *string `protobuf:"bytes,2,opt,name=challenge_stat_path,json=challengeStatPath" json:"challenge_stat_path,omitempty"`
	// contains filtered or unexported fields
}

func (*ChallengeStatSaveGameData) Descriptor deprecated

func (*ChallengeStatSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use ChallengeStatSaveGameData.ProtoReflect.Descriptor instead.

func (*ChallengeStatSaveGameData) GetChallengeStatPath

func (x *ChallengeStatSaveGameData) GetChallengeStatPath() string

func (*ChallengeStatSaveGameData) GetCurrentStatValue

func (x *ChallengeStatSaveGameData) GetCurrentStatValue() int32

func (*ChallengeStatSaveGameData) ProtoMessage

func (*ChallengeStatSaveGameData) ProtoMessage()

func (*ChallengeStatSaveGameData) ProtoReflect

func (*ChallengeStatSaveGameData) Reset

func (x *ChallengeStatSaveGameData) Reset()

func (*ChallengeStatSaveGameData) String

func (x *ChallengeStatSaveGameData) String() string

type Character

type Character struct {
	SaveGameId                                   *uint32                                `protobuf:"varint,1,opt,name=save_game_id,json=saveGameId" json:"save_game_id,omitempty"`
	LastSaveTimestamp                            *int64                                 `protobuf:"varint,2,opt,name=last_save_timestamp,json=lastSaveTimestamp" json:"last_save_timestamp,omitempty"`
	TimePlayedSeconds                            *uint32                                `protobuf:"varint,3,opt,name=time_played_seconds,json=timePlayedSeconds" json:"time_played_seconds,omitempty"`
	PlayerClassData                              *PlayerClassSaveGameData               `protobuf:"bytes,4,opt,name=player_class_data,json=playerClassData" json:"player_class_data,omitempty"`
	ResourcePools                                []*ResourcePoolSavegameData            `protobuf:"bytes,5,rep,name=resource_pools,json=resourcePools" json:"resource_pools,omitempty"`
	SavedRegions                                 []*RegionSaveGameData                  `protobuf:"bytes,6,rep,name=saved_regions,json=savedRegions" json:"saved_regions,omitempty"`
	ExperiencePoints                             *int32                                 `protobuf:"varint,7,opt,name=experience_points,json=experiencePoints" json:"experience_points,omitempty"`
	GameStatsData                                []*GameStatSaveGameData                `protobuf:"bytes,8,rep,name=game_stats_data,json=gameStatsData" json:"game_stats_data,omitempty"`
	InventoryCategoryList                        []*InventoryCategorySaveData           `protobuf:"bytes,9,rep,name=inventory_category_list,json=inventoryCategoryList" json:"inventory_category_list,omitempty"`
	InventoryItems                               []*OakInventoryItemSaveGameData        `protobuf:"bytes,10,rep,name=inventory_items,json=inventoryItems" json:"inventory_items,omitempty"`
	EquippedInventoryList                        []*EquippedInventorySaveGameData       `protobuf:"bytes,11,rep,name=equipped_inventory_list,json=equippedInventoryList" json:"equipped_inventory_list,omitempty"`
	ActiveWeaponList                             []int32                                `protobuf:"varint,12,rep,name=active_weapon_list,json=activeWeaponList" json:"active_weapon_list,omitempty"`
	AbilityData                                  *OakPlayerAbilitySaveGameData          `protobuf:"bytes,13,opt,name=ability_data,json=abilityData" json:"ability_data,omitempty"`
	LastPlayThroughIndex                         *int32                                 `protobuf:"varint,14,opt,name=last_play_through_index,json=lastPlayThroughIndex" json:"last_play_through_index,omitempty"`
	PlaythroughsCompleted                        *int32                                 `protobuf:"varint,15,opt,name=playthroughs_completed,json=playthroughsCompleted" json:"playthroughs_completed,omitempty"`
	ShowNewPlaythroughNotification               *bool                                  `` /* 150-byte string literal not displayed */
	MissionPlaythroughsData                      []*MissionPlaythroughSaveGameData      `` /* 126-byte string literal not displayed */
	ActiveTravelStations                         []string                               `protobuf:"bytes,21,rep,name=active_travel_stations,json=activeTravelStations" json:"active_travel_stations,omitempty"`
	DiscoveryData                                *DiscoverySaveData                     `protobuf:"bytes,22,opt,name=discovery_data,json=discoveryData" json:"discovery_data,omitempty"`
	LastActiveTravelStation                      *string                                `` /* 128-byte string literal not displayed */
	VehiclesUnlockedData                         []*VehicleUnlockedSaveGameData         `protobuf:"bytes,24,rep,name=vehicles_unlocked_data,json=vehiclesUnlockedData" json:"vehicles_unlocked_data,omitempty"`
	VehiclePartsUnlocked                         []string                               `protobuf:"bytes,25,rep,name=vehicle_parts_unlocked,json=vehiclePartsUnlocked" json:"vehicle_parts_unlocked,omitempty"`
	VehicleLoadouts                              []*OakCARMenuVehicleConfigSaveData     `protobuf:"bytes,26,rep,name=vehicle_loadouts,json=vehicleLoadouts" json:"vehicle_loadouts,omitempty"`
	VehicleLastLoadoutIndex                      *int32                                 `` /* 129-byte string literal not displayed */
	ChallengeData                                []*ChallengeSaveGameData               `protobuf:"bytes,28,rep,name=challenge_data,json=challengeData" json:"challenge_data,omitempty"`
	SduList                                      []*OakSDUSaveGameData                  `protobuf:"bytes,29,rep,name=sdu_list,json=sduList" json:"sdu_list,omitempty"`
	SelectedCustomizations                       []string                               `protobuf:"bytes,30,rep,name=selected_customizations,json=selectedCustomizations" json:"selected_customizations,omitempty"`
	EquippedEmoteCustomizations                  []int32                                `` /* 139-byte string literal not displayed */
	SelectedColorCustomizations                  []*CustomPlayerColorSaveGameData       `` /* 138-byte string literal not displayed */
	GuardianRank                                 *GuardianRankSaveGameData              `protobuf:"bytes,33,opt,name=guardian_rank,json=guardianRank" json:"guardian_rank,omitempty"`
	CrewQuartersRoom                             *CrewQuartersSaveData                  `protobuf:"bytes,34,opt,name=crew_quarters_room,json=crewQuartersRoom" json:"crew_quarters_room,omitempty"`
	CrewQuartersGunRack                          *CrewQuartersGunRackSaveData           `protobuf:"bytes,35,opt,name=crew_quarters_gun_rack,json=crewQuartersGunRack" json:"crew_quarters_gun_rack,omitempty"`
	UnlockedEchoLogs                             []*EchoLogSaveGameData                 `protobuf:"bytes,36,rep,name=unlocked_echo_logs,json=unlockedEchoLogs" json:"unlocked_echo_logs,omitempty"`
	HasPlayedSpecialEchoLogInsertAlready         *bool                                  `` /* 174-byte string literal not displayed */
	NicknameMappings                             []*Character_NicknameMappingsEntry     `protobuf:"bytes,38,rep,name=nickname_mappings,json=nicknameMappings" json:"nickname_mappings,omitempty"`
	LastTraveledMapId                            *MapIDData                             `protobuf:"bytes,39,opt,name=last_traveled_map_id,json=lastTraveledMapId" json:"last_traveled_map_id,omitempty"`
	ChallengeCategoryCompletionPcts              *ChallengeCategoryProgressSaveData     `` /* 152-byte string literal not displayed */
	CharacterSlotSaveGameData                    *OakPlayerCharacterSlotSaveGameData    `` /* 136-byte string literal not displayed */
	UiTrackingSaveGameData                       *UITrackingSaveGameData                `` /* 127-byte string literal not displayed */
	PreferredCharacterName                       *string                                `protobuf:"bytes,43,opt,name=preferred_character_name,json=preferredCharacterName" json:"preferred_character_name,omitempty"`
	NameCharacterLimit                           *int32                                 `protobuf:"varint,44,opt,name=name_character_limit,json=nameCharacterLimit" json:"name_character_limit,omitempty"`
	PreferredGroupMode                           *uint32                                `protobuf:"varint,45,opt,name=preferred_group_mode,json=preferredGroupMode" json:"preferred_group_mode,omitempty"`
	TimeOfDaySaveGameData                        *TimeOfDaySaveGameData                 `` /* 126-byte string literal not displayed */
	LevelPersistenceData                         []*LevelPersistence_Level_SaveGameData `protobuf:"bytes,47,rep,name=level_persistence_data,json=levelPersistenceData" json:"level_persistence_data,omitempty"`
	AccumulatedLevelPersistenceResetTimerSeconds *uint32                                `` /* 196-byte string literal not displayed */
	MayhemLevel                                  *uint32                                `protobuf:"varint,49,opt,name=mayhem_level,json=mayhemLevel" json:"mayhem_level,omitempty"`
	GbxZoneMapFodSaveGameData                    *GbxZoneMapFODSaveGameData             `` /* 140-byte string literal not displayed */
	ActiveOrBlacklistedTravelStations            []*ActiveFastTravelSaveData            `` /* 160-byte string literal not displayed */
	LastActiveTravelStationForPlaythrough        []string                               `` /* 174-byte string literal not displayed */
	GameStateSaveDataForPlaythrough              []*GameStateSaveData                   `` /* 156-byte string literal not displayed */
	RegisteredDownloadableEntitlements           []*RegisteredDownloadableEntitlements  `` /* 159-byte string literal not displayed */
	ActiveTravelStationsForPlaythrough           []*PlaythroughActiveFastTravelSaveData `` /* 163-byte string literal not displayed */
	SaveGameGuid                                 *string                                `protobuf:"bytes,56,opt,name=save_game_guid,json=saveGameGuid" json:"save_game_guid,omitempty"`
	GuardianRankCharacterData                    *GuardianRankCharacterSaveGameData     `` /* 134-byte string literal not displayed */
	OptionalObjectiveRewardFixupApplied          *bool                                  `` /* 167-byte string literal not displayed */
	VehiclePartRewardsFixupApplied               *bool                                  `` /* 152-byte string literal not displayed */
	// contains filtered or unexported fields
}

func (*Character) Descriptor deprecated

func (*Character) Descriptor() ([]byte, []int)

Deprecated: Use Character.ProtoReflect.Descriptor instead.

func (*Character) GetAbilityData

func (x *Character) GetAbilityData() *OakPlayerAbilitySaveGameData

func (*Character) GetAccumulatedLevelPersistenceResetTimerSeconds

func (x *Character) GetAccumulatedLevelPersistenceResetTimerSeconds() uint32

func (*Character) GetActiveOrBlacklistedTravelStations

func (x *Character) GetActiveOrBlacklistedTravelStations() []*ActiveFastTravelSaveData

func (*Character) GetActiveTravelStations

func (x *Character) GetActiveTravelStations() []string

func (*Character) GetActiveTravelStationsForPlaythrough

func (x *Character) GetActiveTravelStationsForPlaythrough() []*PlaythroughActiveFastTravelSaveData

func (*Character) GetActiveWeaponList

func (x *Character) GetActiveWeaponList() []int32

func (*Character) GetChallengeCategoryCompletionPcts

func (x *Character) GetChallengeCategoryCompletionPcts() *ChallengeCategoryProgressSaveData

func (*Character) GetChallengeData

func (x *Character) GetChallengeData() []*ChallengeSaveGameData

func (*Character) GetCharacterSlotSaveGameData

func (x *Character) GetCharacterSlotSaveGameData() *OakPlayerCharacterSlotSaveGameData

func (*Character) GetCrewQuartersGunRack

func (x *Character) GetCrewQuartersGunRack() *CrewQuartersGunRackSaveData

func (*Character) GetCrewQuartersRoom

func (x *Character) GetCrewQuartersRoom() *CrewQuartersSaveData

func (*Character) GetDiscoveryData

func (x *Character) GetDiscoveryData() *DiscoverySaveData

func (*Character) GetEquippedEmoteCustomizations

func (x *Character) GetEquippedEmoteCustomizations() []int32

func (*Character) GetEquippedInventoryList

func (x *Character) GetEquippedInventoryList() []*EquippedInventorySaveGameData

func (*Character) GetExperiencePoints

func (x *Character) GetExperiencePoints() int32

func (*Character) GetGameStateSaveDataForPlaythrough

func (x *Character) GetGameStateSaveDataForPlaythrough() []*GameStateSaveData

func (*Character) GetGameStatsData

func (x *Character) GetGameStatsData() []*GameStatSaveGameData

func (*Character) GetGbxZoneMapFodSaveGameData

func (x *Character) GetGbxZoneMapFodSaveGameData() *GbxZoneMapFODSaveGameData

func (*Character) GetGuardianRank

func (x *Character) GetGuardianRank() *GuardianRankSaveGameData

func (*Character) GetGuardianRankCharacterData added in v0.3.1

func (x *Character) GetGuardianRankCharacterData() *GuardianRankCharacterSaveGameData

func (*Character) GetHasPlayedSpecialEchoLogInsertAlready

func (x *Character) GetHasPlayedSpecialEchoLogInsertAlready() bool

func (*Character) GetInventoryCategoryList

func (x *Character) GetInventoryCategoryList() []*InventoryCategorySaveData

func (*Character) GetInventoryItems

func (x *Character) GetInventoryItems() []*OakInventoryItemSaveGameData

func (*Character) GetLastActiveTravelStation

func (x *Character) GetLastActiveTravelStation() string

func (*Character) GetLastActiveTravelStationForPlaythrough

func (x *Character) GetLastActiveTravelStationForPlaythrough() []string

func (*Character) GetLastPlayThroughIndex

func (x *Character) GetLastPlayThroughIndex() int32

func (*Character) GetLastSaveTimestamp

func (x *Character) GetLastSaveTimestamp() int64

func (*Character) GetLastTraveledMapId

func (x *Character) GetLastTraveledMapId() *MapIDData

func (*Character) GetLevelPersistenceData

func (x *Character) GetLevelPersistenceData() []*LevelPersistence_Level_SaveGameData

func (*Character) GetMayhemLevel

func (x *Character) GetMayhemLevel() uint32

func (*Character) GetMissionPlaythroughsData

func (x *Character) GetMissionPlaythroughsData() []*MissionPlaythroughSaveGameData

func (*Character) GetNameCharacterLimit

func (x *Character) GetNameCharacterLimit() int32

func (*Character) GetNicknameMappings

func (x *Character) GetNicknameMappings() []*Character_NicknameMappingsEntry

func (*Character) GetOptionalObjectiveRewardFixupApplied added in v0.3.1

func (x *Character) GetOptionalObjectiveRewardFixupApplied() bool

func (*Character) GetPlayerClassData

func (x *Character) GetPlayerClassData() *PlayerClassSaveGameData

func (*Character) GetPlaythroughsCompleted

func (x *Character) GetPlaythroughsCompleted() int32

func (*Character) GetPreferredCharacterName

func (x *Character) GetPreferredCharacterName() string

func (*Character) GetPreferredGroupMode

func (x *Character) GetPreferredGroupMode() uint32

func (*Character) GetRegisteredDownloadableEntitlements

func (x *Character) GetRegisteredDownloadableEntitlements() []*RegisteredDownloadableEntitlements

func (*Character) GetResourcePools

func (x *Character) GetResourcePools() []*ResourcePoolSavegameData

func (*Character) GetSaveGameGuid

func (x *Character) GetSaveGameGuid() string

func (*Character) GetSaveGameId

func (x *Character) GetSaveGameId() uint32

func (*Character) GetSavedRegions

func (x *Character) GetSavedRegions() []*RegionSaveGameData

func (*Character) GetSduList

func (x *Character) GetSduList() []*OakSDUSaveGameData

func (*Character) GetSelectedColorCustomizations

func (x *Character) GetSelectedColorCustomizations() []*CustomPlayerColorSaveGameData

func (*Character) GetSelectedCustomizations

func (x *Character) GetSelectedCustomizations() []string

func (*Character) GetShowNewPlaythroughNotification

func (x *Character) GetShowNewPlaythroughNotification() bool

func (*Character) GetTimeOfDaySaveGameData

func (x *Character) GetTimeOfDaySaveGameData() *TimeOfDaySaveGameData

func (*Character) GetTimePlayedSeconds

func (x *Character) GetTimePlayedSeconds() uint32

func (*Character) GetUiTrackingSaveGameData

func (x *Character) GetUiTrackingSaveGameData() *UITrackingSaveGameData

func (*Character) GetUnlockedEchoLogs

func (x *Character) GetUnlockedEchoLogs() []*EchoLogSaveGameData

func (*Character) GetVehicleLastLoadoutIndex

func (x *Character) GetVehicleLastLoadoutIndex() int32

func (*Character) GetVehicleLoadouts

func (x *Character) GetVehicleLoadouts() []*OakCARMenuVehicleConfigSaveData

func (*Character) GetVehiclePartRewardsFixupApplied added in v0.3.1

func (x *Character) GetVehiclePartRewardsFixupApplied() bool

func (*Character) GetVehiclePartsUnlocked

func (x *Character) GetVehiclePartsUnlocked() []string

func (*Character) GetVehiclesUnlockedData

func (x *Character) GetVehiclesUnlockedData() []*VehicleUnlockedSaveGameData

func (*Character) ProtoMessage

func (*Character) ProtoMessage()

func (*Character) ProtoReflect

func (x *Character) ProtoReflect() protoreflect.Message

func (*Character) Reset

func (x *Character) Reset()

func (*Character) String

func (x *Character) String() string

type Character_NicknameMappingsEntry

type Character_NicknameMappingsEntry struct {
	Key   *string `protobuf:"bytes,1,opt,name=key" json:"key,omitempty"`
	Value *string `protobuf:"bytes,2,opt,name=value" json:"value,omitempty"`
	// contains filtered or unexported fields
}

func (*Character_NicknameMappingsEntry) Descriptor deprecated

func (*Character_NicknameMappingsEntry) Descriptor() ([]byte, []int)

Deprecated: Use Character_NicknameMappingsEntry.ProtoReflect.Descriptor instead.

func (*Character_NicknameMappingsEntry) GetKey

func (*Character_NicknameMappingsEntry) GetValue

func (*Character_NicknameMappingsEntry) ProtoMessage

func (*Character_NicknameMappingsEntry) ProtoMessage()

func (*Character_NicknameMappingsEntry) ProtoReflect

func (*Character_NicknameMappingsEntry) Reset

func (*Character_NicknameMappingsEntry) String

type CrewQuartersDecorationItemSaveGameData

type CrewQuartersDecorationItemSaveGameData struct {
	IsNew                   *bool   `protobuf:"varint,1,opt,name=is_new,json=isNew" json:"is_new,omitempty"`
	DecorationItemAssetPath *string `` /* 127-byte string literal not displayed */
	// contains filtered or unexported fields
}

func (*CrewQuartersDecorationItemSaveGameData) Descriptor deprecated

func (*CrewQuartersDecorationItemSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use CrewQuartersDecorationItemSaveGameData.ProtoReflect.Descriptor instead.

func (*CrewQuartersDecorationItemSaveGameData) GetDecorationItemAssetPath

func (x *CrewQuartersDecorationItemSaveGameData) GetDecorationItemAssetPath() string

func (*CrewQuartersDecorationItemSaveGameData) GetIsNew

func (*CrewQuartersDecorationItemSaveGameData) ProtoMessage

func (*CrewQuartersDecorationItemSaveGameData) ProtoReflect

func (*CrewQuartersDecorationItemSaveGameData) Reset

func (*CrewQuartersDecorationItemSaveGameData) String

type CrewQuartersDecorationSaveData

type CrewQuartersDecorationSaveData struct {
	DecorationIndex    *int32  `protobuf:"varint,1,opt,name=decoration_index,json=decorationIndex" json:"decoration_index,omitempty"`
	DecorationDataPath *string `protobuf:"bytes,2,opt,name=decoration_data_path,json=decorationDataPath" json:"decoration_data_path,omitempty"`
	// contains filtered or unexported fields
}

func (*CrewQuartersDecorationSaveData) Descriptor deprecated

func (*CrewQuartersDecorationSaveData) Descriptor() ([]byte, []int)

Deprecated: Use CrewQuartersDecorationSaveData.ProtoReflect.Descriptor instead.

func (*CrewQuartersDecorationSaveData) GetDecorationDataPath

func (x *CrewQuartersDecorationSaveData) GetDecorationDataPath() string

func (*CrewQuartersDecorationSaveData) GetDecorationIndex

func (x *CrewQuartersDecorationSaveData) GetDecorationIndex() int32

func (*CrewQuartersDecorationSaveData) ProtoMessage

func (*CrewQuartersDecorationSaveData) ProtoMessage()

func (*CrewQuartersDecorationSaveData) ProtoReflect

func (*CrewQuartersDecorationSaveData) Reset

func (x *CrewQuartersDecorationSaveData) Reset()

func (*CrewQuartersDecorationSaveData) String

type CrewQuartersGunRackItemSaveData

type CrewQuartersGunRackItemSaveData struct {
	EncryptedSerialNumber []byte                                   `protobuf:"bytes,1,opt,name=encrypted_serial_number,json=encryptedSerialNumber" json:"encrypted_serial_number,omitempty"`
	SlotAssetPath         *string                                  `protobuf:"bytes,2,opt,name=slot_asset_path,json=slotAssetPath" json:"slot_asset_path,omitempty"`
	DevelopmentSaveData   *InventoryBalanceStateInitializationData `protobuf:"bytes,3,opt,name=development_save_data,json=developmentSaveData" json:"development_save_data,omitempty"`
	// contains filtered or unexported fields
}

func (*CrewQuartersGunRackItemSaveData) Descriptor deprecated

func (*CrewQuartersGunRackItemSaveData) Descriptor() ([]byte, []int)

Deprecated: Use CrewQuartersGunRackItemSaveData.ProtoReflect.Descriptor instead.

func (*CrewQuartersGunRackItemSaveData) GetDevelopmentSaveData

func (*CrewQuartersGunRackItemSaveData) GetEncryptedSerialNumber

func (x *CrewQuartersGunRackItemSaveData) GetEncryptedSerialNumber() []byte

func (*CrewQuartersGunRackItemSaveData) GetSlotAssetPath

func (x *CrewQuartersGunRackItemSaveData) GetSlotAssetPath() string

func (*CrewQuartersGunRackItemSaveData) ProtoMessage

func (*CrewQuartersGunRackItemSaveData) ProtoMessage()

func (*CrewQuartersGunRackItemSaveData) ProtoReflect

func (*CrewQuartersGunRackItemSaveData) Reset

func (*CrewQuartersGunRackItemSaveData) String

type CrewQuartersGunRackSaveData

type CrewQuartersGunRackSaveData struct {
	RackSaveData []*CrewQuartersGunRackItemSaveData `protobuf:"bytes,1,rep,name=rack_save_data,json=rackSaveData" json:"rack_save_data,omitempty"`
	// contains filtered or unexported fields
}

func (*CrewQuartersGunRackSaveData) Descriptor deprecated

func (*CrewQuartersGunRackSaveData) Descriptor() ([]byte, []int)

Deprecated: Use CrewQuartersGunRackSaveData.ProtoReflect.Descriptor instead.

func (*CrewQuartersGunRackSaveData) GetRackSaveData

func (*CrewQuartersGunRackSaveData) ProtoMessage

func (*CrewQuartersGunRackSaveData) ProtoMessage()

func (*CrewQuartersGunRackSaveData) ProtoReflect

func (*CrewQuartersGunRackSaveData) Reset

func (x *CrewQuartersGunRackSaveData) Reset()

func (*CrewQuartersGunRackSaveData) String

func (x *CrewQuartersGunRackSaveData) String() string

type CrewQuartersRoomItemSaveGameData

type CrewQuartersRoomItemSaveGameData struct {
	IsNew             *bool   `protobuf:"varint,1,opt,name=is_new,json=isNew" json:"is_new,omitempty"`
	RoomItemAssetPath *string `protobuf:"bytes,2,opt,name=room_item_asset_path,json=roomItemAssetPath" json:"room_item_asset_path,omitempty"`
	// contains filtered or unexported fields
}

func (*CrewQuartersRoomItemSaveGameData) Descriptor deprecated

func (*CrewQuartersRoomItemSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use CrewQuartersRoomItemSaveGameData.ProtoReflect.Descriptor instead.

func (*CrewQuartersRoomItemSaveGameData) GetIsNew

func (x *CrewQuartersRoomItemSaveGameData) GetIsNew() bool

func (*CrewQuartersRoomItemSaveGameData) GetRoomItemAssetPath

func (x *CrewQuartersRoomItemSaveGameData) GetRoomItemAssetPath() string

func (*CrewQuartersRoomItemSaveGameData) ProtoMessage

func (*CrewQuartersRoomItemSaveGameData) ProtoMessage()

func (*CrewQuartersRoomItemSaveGameData) ProtoReflect

func (*CrewQuartersRoomItemSaveGameData) Reset

func (*CrewQuartersRoomItemSaveGameData) String

type CrewQuartersSaveData

type CrewQuartersSaveData struct {
	PreferredRoomAssignment *int32                            `` /* 126-byte string literal not displayed */
	Decorations             []*CrewQuartersDecorationSaveData `protobuf:"bytes,2,rep,name=decorations" json:"decorations,omitempty"`
	RoomDataPath            *string                           `protobuf:"bytes,3,opt,name=room_data_path,json=roomDataPath" json:"room_data_path,omitempty"`
	// contains filtered or unexported fields
}

func (*CrewQuartersSaveData) Descriptor deprecated

func (*CrewQuartersSaveData) Descriptor() ([]byte, []int)

Deprecated: Use CrewQuartersSaveData.ProtoReflect.Descriptor instead.

func (*CrewQuartersSaveData) GetDecorations

func (*CrewQuartersSaveData) GetPreferredRoomAssignment

func (x *CrewQuartersSaveData) GetPreferredRoomAssignment() int32

func (*CrewQuartersSaveData) GetRoomDataPath

func (x *CrewQuartersSaveData) GetRoomDataPath() string

func (*CrewQuartersSaveData) ProtoMessage

func (*CrewQuartersSaveData) ProtoMessage()

func (*CrewQuartersSaveData) ProtoReflect

func (x *CrewQuartersSaveData) ProtoReflect() protoreflect.Message

func (*CrewQuartersSaveData) Reset

func (x *CrewQuartersSaveData) Reset()

func (*CrewQuartersSaveData) String

func (x *CrewQuartersSaveData) String() string

type CustomPlayerColorSaveGameData

type CustomPlayerColorSaveGameData struct {
	ColorParameter       *string `protobuf:"bytes,1,opt,name=color_parameter,json=colorParameter" json:"color_parameter,omitempty"`
	AppliedColor         *Vec3   `protobuf:"bytes,2,opt,name=applied_color,json=appliedColor" json:"applied_color,omitempty"`
	SplitColor           *Vec3   `protobuf:"bytes,3,opt,name=split_color,json=splitColor" json:"split_color,omitempty"`
	UseDefaultColor      *bool   `protobuf:"varint,4,opt,name=use_default_color,json=useDefaultColor" json:"use_default_color,omitempty"`
	UseDefaultSplitColor *bool   `protobuf:"varint,5,opt,name=use_default_split_color,json=useDefaultSplitColor" json:"use_default_split_color,omitempty"`
	// contains filtered or unexported fields
}

func (*CustomPlayerColorSaveGameData) Descriptor deprecated

func (*CustomPlayerColorSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use CustomPlayerColorSaveGameData.ProtoReflect.Descriptor instead.

func (*CustomPlayerColorSaveGameData) GetAppliedColor

func (x *CustomPlayerColorSaveGameData) GetAppliedColor() *Vec3

func (*CustomPlayerColorSaveGameData) GetColorParameter

func (x *CustomPlayerColorSaveGameData) GetColorParameter() string

func (*CustomPlayerColorSaveGameData) GetSplitColor

func (x *CustomPlayerColorSaveGameData) GetSplitColor() *Vec3

func (*CustomPlayerColorSaveGameData) GetUseDefaultColor

func (x *CustomPlayerColorSaveGameData) GetUseDefaultColor() bool

func (*CustomPlayerColorSaveGameData) GetUseDefaultSplitColor

func (x *CustomPlayerColorSaveGameData) GetUseDefaultSplitColor() bool

func (*CustomPlayerColorSaveGameData) ProtoMessage

func (*CustomPlayerColorSaveGameData) ProtoMessage()

func (*CustomPlayerColorSaveGameData) ProtoReflect

func (*CustomPlayerColorSaveGameData) Reset

func (x *CustomPlayerColorSaveGameData) Reset()

func (*CustomPlayerColorSaveGameData) String

type DiscoveredAreaInfo

type DiscoveredAreaInfo struct {
	DiscoveredAreaName     *string `protobuf:"bytes,1,opt,name=discovered_area_name,json=discoveredAreaName" json:"discovered_area_name,omitempty"`
	DiscoveredPlaythroughs *uint32 `protobuf:"varint,2,opt,name=discovered_playthroughs,json=discoveredPlaythroughs" json:"discovered_playthroughs,omitempty"`
	// contains filtered or unexported fields
}

func (*DiscoveredAreaInfo) Descriptor deprecated

func (*DiscoveredAreaInfo) Descriptor() ([]byte, []int)

Deprecated: Use DiscoveredAreaInfo.ProtoReflect.Descriptor instead.

func (*DiscoveredAreaInfo) GetDiscoveredAreaName

func (x *DiscoveredAreaInfo) GetDiscoveredAreaName() string

func (*DiscoveredAreaInfo) GetDiscoveredPlaythroughs

func (x *DiscoveredAreaInfo) GetDiscoveredPlaythroughs() uint32

func (*DiscoveredAreaInfo) ProtoMessage

func (*DiscoveredAreaInfo) ProtoMessage()

func (*DiscoveredAreaInfo) ProtoReflect

func (x *DiscoveredAreaInfo) ProtoReflect() protoreflect.Message

func (*DiscoveredAreaInfo) Reset

func (x *DiscoveredAreaInfo) Reset()

func (*DiscoveredAreaInfo) String

func (x *DiscoveredAreaInfo) String() string

type DiscoveredLevelInfo

type DiscoveredLevelInfo struct {
	DiscoveredLevelName    *string               `protobuf:"bytes,1,opt,name=discovered_level_name,json=discoveredLevelName" json:"discovered_level_name,omitempty"`
	DiscoveredPlaythroughs *uint32               `protobuf:"varint,3,opt,name=discovered_playthroughs,json=discoveredPlaythroughs" json:"discovered_playthroughs,omitempty"`
	DiscoveredAreaInfo     []*DiscoveredAreaInfo `protobuf:"bytes,4,rep,name=discovered_area_info,json=discoveredAreaInfo" json:"discovered_area_info,omitempty"`
	// contains filtered or unexported fields
}

func (*DiscoveredLevelInfo) Descriptor deprecated

func (*DiscoveredLevelInfo) Descriptor() ([]byte, []int)

Deprecated: Use DiscoveredLevelInfo.ProtoReflect.Descriptor instead.

func (*DiscoveredLevelInfo) GetDiscoveredAreaInfo

func (x *DiscoveredLevelInfo) GetDiscoveredAreaInfo() []*DiscoveredAreaInfo

func (*DiscoveredLevelInfo) GetDiscoveredLevelName

func (x *DiscoveredLevelInfo) GetDiscoveredLevelName() string

func (*DiscoveredLevelInfo) GetDiscoveredPlaythroughs

func (x *DiscoveredLevelInfo) GetDiscoveredPlaythroughs() uint32

func (*DiscoveredLevelInfo) ProtoMessage

func (*DiscoveredLevelInfo) ProtoMessage()

func (*DiscoveredLevelInfo) ProtoReflect

func (x *DiscoveredLevelInfo) ProtoReflect() protoreflect.Message

func (*DiscoveredLevelInfo) Reset

func (x *DiscoveredLevelInfo) Reset()

func (*DiscoveredLevelInfo) String

func (x *DiscoveredLevelInfo) String() string

type DiscoveredPlanetInfo

type DiscoveredPlanetInfo struct {
	DiscoveredPlanet *string `protobuf:"bytes,1,opt,name=discovered_planet,json=discoveredPlanet" json:"discovered_planet,omitempty"`
	IsNewPlanet      *bool   `protobuf:"varint,2,opt,name=is_new_planet,json=isNewPlanet" json:"is_new_planet,omitempty"`
	// contains filtered or unexported fields
}

func (*DiscoveredPlanetInfo) Descriptor deprecated

func (*DiscoveredPlanetInfo) Descriptor() ([]byte, []int)

Deprecated: Use DiscoveredPlanetInfo.ProtoReflect.Descriptor instead.

func (*DiscoveredPlanetInfo) GetDiscoveredPlanet

func (x *DiscoveredPlanetInfo) GetDiscoveredPlanet() string

func (*DiscoveredPlanetInfo) GetIsNewPlanet

func (x *DiscoveredPlanetInfo) GetIsNewPlanet() bool

func (*DiscoveredPlanetInfo) ProtoMessage

func (*DiscoveredPlanetInfo) ProtoMessage()

func (*DiscoveredPlanetInfo) ProtoReflect

func (x *DiscoveredPlanetInfo) ProtoReflect() protoreflect.Message

func (*DiscoveredPlanetInfo) Reset

func (x *DiscoveredPlanetInfo) Reset()

func (*DiscoveredPlanetInfo) String

func (x *DiscoveredPlanetInfo) String() string

type DiscoverySaveData

type DiscoverySaveData struct {
	DiscoveredLevelInfo []*DiscoveredLevelInfo `protobuf:"bytes,1,rep,name=discovered_level_info,json=discoveredLevelInfo" json:"discovered_level_info,omitempty"`
	// contains filtered or unexported fields
}

func (*DiscoverySaveData) Descriptor deprecated

func (*DiscoverySaveData) Descriptor() ([]byte, []int)

Deprecated: Use DiscoverySaveData.ProtoReflect.Descriptor instead.

func (*DiscoverySaveData) GetDiscoveredLevelInfo

func (x *DiscoverySaveData) GetDiscoveredLevelInfo() []*DiscoveredLevelInfo

func (*DiscoverySaveData) ProtoMessage

func (*DiscoverySaveData) ProtoMessage()

func (*DiscoverySaveData) ProtoReflect

func (x *DiscoverySaveData) ProtoReflect() protoreflect.Message

func (*DiscoverySaveData) Reset

func (x *DiscoverySaveData) Reset()

func (*DiscoverySaveData) String

func (x *DiscoverySaveData) String() string

type EchoLogSaveGameData

type EchoLogSaveGameData struct {
	HasBeenSeenInLog *bool   `protobuf:"varint,1,opt,name=has_been_seen_in_log,json=hasBeenSeenInLog" json:"has_been_seen_in_log,omitempty"`
	EchoLogPath      *string `protobuf:"bytes,2,opt,name=echo_log_path,json=echoLogPath" json:"echo_log_path,omitempty"`
	// contains filtered or unexported fields
}

func (*EchoLogSaveGameData) Descriptor deprecated

func (*EchoLogSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use EchoLogSaveGameData.ProtoReflect.Descriptor instead.

func (*EchoLogSaveGameData) GetEchoLogPath

func (x *EchoLogSaveGameData) GetEchoLogPath() string

func (*EchoLogSaveGameData) GetHasBeenSeenInLog

func (x *EchoLogSaveGameData) GetHasBeenSeenInLog() bool

func (*EchoLogSaveGameData) ProtoMessage

func (*EchoLogSaveGameData) ProtoMessage()

func (*EchoLogSaveGameData) ProtoReflect

func (x *EchoLogSaveGameData) ProtoReflect() protoreflect.Message

func (*EchoLogSaveGameData) Reset

func (x *EchoLogSaveGameData) Reset()

func (*EchoLogSaveGameData) String

func (x *EchoLogSaveGameData) String() string

type EquippedInventorySaveGameData

type EquippedInventorySaveGameData struct {
	InventoryListIndex *int32  `protobuf:"varint,1,opt,name=inventory_list_index,json=inventoryListIndex" json:"inventory_list_index,omitempty"`
	Enabled            *bool   `protobuf:"varint,2,opt,name=enabled" json:"enabled,omitempty"`
	SlotDataPath       *string `protobuf:"bytes,3,opt,name=slot_data_path,json=slotDataPath" json:"slot_data_path,omitempty"`
	TrinketDataPath    *string `protobuf:"bytes,4,opt,name=trinket_data_path,json=trinketDataPath" json:"trinket_data_path,omitempty"`
	// contains filtered or unexported fields
}

func (*EquippedInventorySaveGameData) Descriptor deprecated

func (*EquippedInventorySaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use EquippedInventorySaveGameData.ProtoReflect.Descriptor instead.

func (*EquippedInventorySaveGameData) GetEnabled

func (x *EquippedInventorySaveGameData) GetEnabled() bool

func (*EquippedInventorySaveGameData) GetInventoryListIndex

func (x *EquippedInventorySaveGameData) GetInventoryListIndex() int32

func (*EquippedInventorySaveGameData) GetSlotDataPath

func (x *EquippedInventorySaveGameData) GetSlotDataPath() string

func (*EquippedInventorySaveGameData) GetTrinketDataPath

func (x *EquippedInventorySaveGameData) GetTrinketDataPath() string

func (*EquippedInventorySaveGameData) ProtoMessage

func (*EquippedInventorySaveGameData) ProtoMessage()

func (*EquippedInventorySaveGameData) ProtoReflect

func (*EquippedInventorySaveGameData) Reset

func (x *EquippedInventorySaveGameData) Reset()

func (*EquippedInventorySaveGameData) String

type GameStatSaveGameData

type GameStatSaveGameData struct {
	StatValue *int32  `protobuf:"varint,1,opt,name=stat_value,json=statValue" json:"stat_value,omitempty"`
	StatPath  *string `protobuf:"bytes,2,opt,name=stat_path,json=statPath" json:"stat_path,omitempty"`
	// contains filtered or unexported fields
}

func (*GameStatSaveGameData) Descriptor deprecated

func (*GameStatSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use GameStatSaveGameData.ProtoReflect.Descriptor instead.

func (*GameStatSaveGameData) GetStatPath

func (x *GameStatSaveGameData) GetStatPath() string

func (*GameStatSaveGameData) GetStatValue

func (x *GameStatSaveGameData) GetStatValue() int32

func (*GameStatSaveGameData) ProtoMessage

func (*GameStatSaveGameData) ProtoMessage()

func (*GameStatSaveGameData) ProtoReflect

func (x *GameStatSaveGameData) ProtoReflect() protoreflect.Message

func (*GameStatSaveGameData) Reset

func (x *GameStatSaveGameData) Reset()

func (*GameStatSaveGameData) String

func (x *GameStatSaveGameData) String() string

type GameStateSaveData

type GameStateSaveData struct {
	LastTraveledMapId *MapIDData `protobuf:"bytes,1,opt,name=last_traveled_map_id,json=lastTraveledMapId" json:"last_traveled_map_id,omitempty"`
	MayhemLevel       *int32     `protobuf:"varint,2,opt,name=mayhem_level,json=mayhemLevel" json:"mayhem_level,omitempty"`
	// contains filtered or unexported fields
}

func (*GameStateSaveData) Descriptor deprecated

func (*GameStateSaveData) Descriptor() ([]byte, []int)

Deprecated: Use GameStateSaveData.ProtoReflect.Descriptor instead.

func (*GameStateSaveData) GetLastTraveledMapId

func (x *GameStateSaveData) GetLastTraveledMapId() *MapIDData

func (*GameStateSaveData) GetMayhemLevel

func (x *GameStateSaveData) GetMayhemLevel() int32

func (*GameStateSaveData) ProtoMessage

func (*GameStateSaveData) ProtoMessage()

func (*GameStateSaveData) ProtoReflect

func (x *GameStateSaveData) ProtoReflect() protoreflect.Message

func (*GameStateSaveData) Reset

func (x *GameStateSaveData) Reset()

func (*GameStateSaveData) String

func (x *GameStateSaveData) String() string

type GbxZoneMapFODSaveGameData

type GbxZoneMapFODSaveGameData struct {
	LevelData []*GbxZoneMapFODSavedLevelData `protobuf:"bytes,1,rep,name=level_data,json=levelData" json:"level_data,omitempty"`
	// contains filtered or unexported fields
}

func (*GbxZoneMapFODSaveGameData) Descriptor deprecated

func (*GbxZoneMapFODSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use GbxZoneMapFODSaveGameData.ProtoReflect.Descriptor instead.

func (*GbxZoneMapFODSaveGameData) GetLevelData

func (*GbxZoneMapFODSaveGameData) ProtoMessage

func (*GbxZoneMapFODSaveGameData) ProtoMessage()

func (*GbxZoneMapFODSaveGameData) ProtoReflect

func (*GbxZoneMapFODSaveGameData) Reset

func (x *GbxZoneMapFODSaveGameData) Reset()

func (*GbxZoneMapFODSaveGameData) String

func (x *GbxZoneMapFODSaveGameData) String() string

type GbxZoneMapFODSavedLevelData

type GbxZoneMapFODSavedLevelData struct {
	LevelName           *string  `protobuf:"bytes,1,opt,name=level_name,json=levelName" json:"level_name,omitempty"`
	FodTextureSize      *uint32  `protobuf:"varint,2,opt,name=fod_texture_size,json=fodTextureSize" json:"fod_texture_size,omitempty"`
	NumChunks           *uint32  `protobuf:"varint,3,opt,name=num_chunks,json=numChunks" json:"num_chunks,omitempty"`
	DiscoveryPercentage *float32 `protobuf:"fixed32,4,opt,name=discovery_percentage,json=discoveryPercentage" json:"discovery_percentage,omitempty"`
	DataState           *uint32  `protobuf:"varint,5,opt,name=data_state,json=dataState" json:"data_state,omitempty"`
	DataRevision        *uint32  `protobuf:"varint,6,opt,name=data_revision,json=dataRevision" json:"data_revision,omitempty"`
	FodData             []byte   `protobuf:"bytes,7,opt,name=fod_data,json=fodData" json:"fod_data,omitempty"`
	// contains filtered or unexported fields
}

func (*GbxZoneMapFODSavedLevelData) Descriptor deprecated

func (*GbxZoneMapFODSavedLevelData) Descriptor() ([]byte, []int)

Deprecated: Use GbxZoneMapFODSavedLevelData.ProtoReflect.Descriptor instead.

func (*GbxZoneMapFODSavedLevelData) GetDataRevision

func (x *GbxZoneMapFODSavedLevelData) GetDataRevision() uint32

func (*GbxZoneMapFODSavedLevelData) GetDataState

func (x *GbxZoneMapFODSavedLevelData) GetDataState() uint32

func (*GbxZoneMapFODSavedLevelData) GetDiscoveryPercentage

func (x *GbxZoneMapFODSavedLevelData) GetDiscoveryPercentage() float32

func (*GbxZoneMapFODSavedLevelData) GetFodData

func (x *GbxZoneMapFODSavedLevelData) GetFodData() []byte

func (*GbxZoneMapFODSavedLevelData) GetFodTextureSize

func (x *GbxZoneMapFODSavedLevelData) GetFodTextureSize() uint32

func (*GbxZoneMapFODSavedLevelData) GetLevelName

func (x *GbxZoneMapFODSavedLevelData) GetLevelName() string

func (*GbxZoneMapFODSavedLevelData) GetNumChunks

func (x *GbxZoneMapFODSavedLevelData) GetNumChunks() uint32

func (*GbxZoneMapFODSavedLevelData) ProtoMessage

func (*GbxZoneMapFODSavedLevelData) ProtoMessage()

func (*GbxZoneMapFODSavedLevelData) ProtoReflect

func (*GbxZoneMapFODSavedLevelData) Reset

func (x *GbxZoneMapFODSavedLevelData) Reset()

func (*GbxZoneMapFODSavedLevelData) String

func (x *GbxZoneMapFODSavedLevelData) String() string

type GearSoldByFriendData

type GearSoldByFriendData struct {
	GearSerialNumber          *string `protobuf:"bytes,1,opt,name=gear_serial_number,json=gearSerialNumber" json:"gear_serial_number,omitempty"`
	PlayerClassIdentifierHash *int32  `` /* 134-byte string literal not displayed */
	FriendNetId               *string `protobuf:"bytes,3,opt,name=friend_net_id,json=friendNetId" json:"friend_net_id,omitempty"`
	// contains filtered or unexported fields
}

func (*GearSoldByFriendData) Descriptor deprecated

func (*GearSoldByFriendData) Descriptor() ([]byte, []int)

Deprecated: Use GearSoldByFriendData.ProtoReflect.Descriptor instead.

func (*GearSoldByFriendData) GetFriendNetId

func (x *GearSoldByFriendData) GetFriendNetId() string

func (*GearSoldByFriendData) GetGearSerialNumber

func (x *GearSoldByFriendData) GetGearSerialNumber() string

func (*GearSoldByFriendData) GetPlayerClassIdentifierHash

func (x *GearSoldByFriendData) GetPlayerClassIdentifierHash() int32

func (*GearSoldByFriendData) ProtoMessage

func (*GearSoldByFriendData) ProtoMessage()

func (*GearSoldByFriendData) ProtoReflect

func (x *GearSoldByFriendData) ProtoReflect() protoreflect.Message

func (*GearSoldByFriendData) Reset

func (x *GearSoldByFriendData) Reset()

func (*GearSoldByFriendData) String

func (x *GearSoldByFriendData) String() string

type GuardianRankCharacterSaveGameData added in v0.3.1

type GuardianRankCharacterSaveGameData struct {
	GuardianAvailableTokens  *int32                                     `` /* 126-byte string literal not displayed */
	GuardianRank             *int32                                     `protobuf:"varint,2,opt,name=guardian_rank,json=guardianRank" json:"guardian_rank,omitempty"`
	GuardianExperience       *int32                                     `protobuf:"varint,3,opt,name=guardian_experience,json=guardianExperience" json:"guardian_experience,omitempty"`
	RankRewards              []*GuardianRankRewardCharacterSaveGameData `protobuf:"bytes,4,rep,name=rank_rewards,json=rankRewards" json:"rank_rewards,omitempty"`
	RankPerks                []*GuardianRankPerkCharacterSaveGameData   `protobuf:"bytes,5,rep,name=rank_perks,json=rankPerks" json:"rank_perks,omitempty"`
	GuardianRewardRandomSeed *int32                                     `` /* 131-byte string literal not displayed */
	NewGuardianExperience    *int64                                     `protobuf:"varint,7,opt,name=new_guardian_experience,json=newGuardianExperience" json:"new_guardian_experience,omitempty"`
	IsRankSystemEnabled      *bool                                      `protobuf:"varint,8,opt,name=is_rank_system_enabled,json=isRankSystemEnabled" json:"is_rank_system_enabled,omitempty"`
	// contains filtered or unexported fields
}

func (*GuardianRankCharacterSaveGameData) Descriptor deprecated added in v0.3.1

func (*GuardianRankCharacterSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use GuardianRankCharacterSaveGameData.ProtoReflect.Descriptor instead.

func (*GuardianRankCharacterSaveGameData) GetGuardianAvailableTokens added in v0.3.1

func (x *GuardianRankCharacterSaveGameData) GetGuardianAvailableTokens() int32

func (*GuardianRankCharacterSaveGameData) GetGuardianExperience added in v0.3.1

func (x *GuardianRankCharacterSaveGameData) GetGuardianExperience() int32

func (*GuardianRankCharacterSaveGameData) GetGuardianRank added in v0.3.1

func (x *GuardianRankCharacterSaveGameData) GetGuardianRank() int32

func (*GuardianRankCharacterSaveGameData) GetGuardianRewardRandomSeed added in v0.3.1

func (x *GuardianRankCharacterSaveGameData) GetGuardianRewardRandomSeed() int32

func (*GuardianRankCharacterSaveGameData) GetIsRankSystemEnabled added in v0.3.1

func (x *GuardianRankCharacterSaveGameData) GetIsRankSystemEnabled() bool

func (*GuardianRankCharacterSaveGameData) GetNewGuardianExperience added in v0.3.1

func (x *GuardianRankCharacterSaveGameData) GetNewGuardianExperience() int64

func (*GuardianRankCharacterSaveGameData) GetRankPerks added in v0.3.1

func (*GuardianRankCharacterSaveGameData) GetRankRewards added in v0.3.1

func (*GuardianRankCharacterSaveGameData) ProtoMessage added in v0.3.1

func (*GuardianRankCharacterSaveGameData) ProtoMessage()

func (*GuardianRankCharacterSaveGameData) ProtoReflect added in v0.3.1

func (*GuardianRankCharacterSaveGameData) Reset added in v0.3.1

func (*GuardianRankCharacterSaveGameData) String added in v0.3.1

type GuardianRankPerkCharacterSaveGameData added in v0.3.1

type GuardianRankPerkCharacterSaveGameData struct {
	IsEnabled    *bool   `protobuf:"varint,1,opt,name=is_enabled,json=isEnabled" json:"is_enabled,omitempty"`
	PerkDataPath *string `protobuf:"bytes,2,opt,name=perk_data_path,json=perkDataPath" json:"perk_data_path,omitempty"`
	// contains filtered or unexported fields
}

func (*GuardianRankPerkCharacterSaveGameData) Descriptor deprecated added in v0.3.1

func (*GuardianRankPerkCharacterSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use GuardianRankPerkCharacterSaveGameData.ProtoReflect.Descriptor instead.

func (*GuardianRankPerkCharacterSaveGameData) GetIsEnabled added in v0.3.1

func (x *GuardianRankPerkCharacterSaveGameData) GetIsEnabled() bool

func (*GuardianRankPerkCharacterSaveGameData) GetPerkDataPath added in v0.3.1

func (x *GuardianRankPerkCharacterSaveGameData) GetPerkDataPath() string

func (*GuardianRankPerkCharacterSaveGameData) ProtoMessage added in v0.3.1

func (*GuardianRankPerkCharacterSaveGameData) ProtoMessage()

func (*GuardianRankPerkCharacterSaveGameData) ProtoReflect added in v0.3.1

func (*GuardianRankPerkCharacterSaveGameData) Reset added in v0.3.1

func (*GuardianRankPerkCharacterSaveGameData) String added in v0.3.1

type GuardianRankProfileData

type GuardianRankProfileData struct {
	AvailableTokens          *int32                            `protobuf:"varint,1,opt,name=available_tokens,json=availableTokens" json:"available_tokens,omitempty"`
	RankRewards              []*GuardianRankRewardSaveGameData `protobuf:"bytes,2,rep,name=rank_rewards,json=rankRewards" json:"rank_rewards,omitempty"`
	GuardianRank             *int32                            `protobuf:"varint,3,opt,name=guardian_rank,json=guardianRank" json:"guardian_rank,omitempty"`
	GuardianExperience       *int32                            `protobuf:"varint,4,opt,name=guardian_experience,json=guardianExperience" json:"guardian_experience,omitempty"`
	GuardianRewardRandomSeed *int32                            `` /* 131-byte string literal not displayed */
	NewGuardianExperience    *int64                            `protobuf:"varint,6,opt,name=new_guardian_experience,json=newGuardianExperience" json:"new_guardian_experience,omitempty"`
	// contains filtered or unexported fields
}

func (*GuardianRankProfileData) Descriptor deprecated

func (*GuardianRankProfileData) Descriptor() ([]byte, []int)

Deprecated: Use GuardianRankProfileData.ProtoReflect.Descriptor instead.

func (*GuardianRankProfileData) GetAvailableTokens

func (x *GuardianRankProfileData) GetAvailableTokens() int32

func (*GuardianRankProfileData) GetGuardianExperience

func (x *GuardianRankProfileData) GetGuardianExperience() int32

func (*GuardianRankProfileData) GetGuardianRank

func (x *GuardianRankProfileData) GetGuardianRank() int32

func (*GuardianRankProfileData) GetGuardianRewardRandomSeed added in v0.3.1

func (x *GuardianRankProfileData) GetGuardianRewardRandomSeed() int32

func (*GuardianRankProfileData) GetNewGuardianExperience added in v0.3.1

func (x *GuardianRankProfileData) GetNewGuardianExperience() int64

func (*GuardianRankProfileData) GetRankRewards

func (*GuardianRankProfileData) ProtoMessage

func (*GuardianRankProfileData) ProtoMessage()

func (*GuardianRankProfileData) ProtoReflect

func (x *GuardianRankProfileData) ProtoReflect() protoreflect.Message

func (*GuardianRankProfileData) Reset

func (x *GuardianRankProfileData) Reset()

func (*GuardianRankProfileData) String

func (x *GuardianRankProfileData) String() string

type GuardianRankRewardCharacterSaveGameData added in v0.3.1

type GuardianRankRewardCharacterSaveGameData struct {
	NumTokens      *int32  `protobuf:"varint,1,opt,name=num_tokens,json=numTokens" json:"num_tokens,omitempty"`
	IsEnabled      *bool   `protobuf:"varint,2,opt,name=is_enabled,json=isEnabled" json:"is_enabled,omitempty"`
	RewardDataPath *string `protobuf:"bytes,3,opt,name=reward_data_path,json=rewardDataPath" json:"reward_data_path,omitempty"`
	// contains filtered or unexported fields
}

func (*GuardianRankRewardCharacterSaveGameData) Descriptor deprecated added in v0.3.1

func (*GuardianRankRewardCharacterSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use GuardianRankRewardCharacterSaveGameData.ProtoReflect.Descriptor instead.

func (*GuardianRankRewardCharacterSaveGameData) GetIsEnabled added in v0.3.1

func (*GuardianRankRewardCharacterSaveGameData) GetNumTokens added in v0.3.1

func (*GuardianRankRewardCharacterSaveGameData) GetRewardDataPath added in v0.3.1

func (x *GuardianRankRewardCharacterSaveGameData) GetRewardDataPath() string

func (*GuardianRankRewardCharacterSaveGameData) ProtoMessage added in v0.3.1

func (*GuardianRankRewardCharacterSaveGameData) ProtoReflect added in v0.3.1

func (*GuardianRankRewardCharacterSaveGameData) Reset added in v0.3.1

func (*GuardianRankRewardCharacterSaveGameData) String added in v0.3.1

type GuardianRankRewardSaveGameData

type GuardianRankRewardSaveGameData struct {
	NumTokens      *int32  `protobuf:"varint,1,opt,name=num_tokens,json=numTokens" json:"num_tokens,omitempty"`
	RewardDataPath *string `protobuf:"bytes,2,opt,name=reward_data_path,json=rewardDataPath" json:"reward_data_path,omitempty"`
	// contains filtered or unexported fields
}

func (*GuardianRankRewardSaveGameData) Descriptor deprecated

func (*GuardianRankRewardSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use GuardianRankRewardSaveGameData.ProtoReflect.Descriptor instead.

func (*GuardianRankRewardSaveGameData) GetNumTokens

func (x *GuardianRankRewardSaveGameData) GetNumTokens() int32

func (*GuardianRankRewardSaveGameData) GetRewardDataPath

func (x *GuardianRankRewardSaveGameData) GetRewardDataPath() string

func (*GuardianRankRewardSaveGameData) ProtoMessage

func (*GuardianRankRewardSaveGameData) ProtoMessage()

func (*GuardianRankRewardSaveGameData) ProtoReflect

func (*GuardianRankRewardSaveGameData) Reset

func (x *GuardianRankRewardSaveGameData) Reset()

func (*GuardianRankRewardSaveGameData) String

type GuardianRankSaveGameData

type GuardianRankSaveGameData struct {
	GuardianRank       *int32 `protobuf:"varint,1,opt,name=guardian_rank,json=guardianRank" json:"guardian_rank,omitempty"`
	GuardianExperience *int32 `protobuf:"varint,2,opt,name=guardian_experience,json=guardianExperience" json:"guardian_experience,omitempty"`
	// contains filtered or unexported fields
}

func (*GuardianRankSaveGameData) Descriptor deprecated

func (*GuardianRankSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use GuardianRankSaveGameData.ProtoReflect.Descriptor instead.

func (*GuardianRankSaveGameData) GetGuardianExperience

func (x *GuardianRankSaveGameData) GetGuardianExperience() int32

func (*GuardianRankSaveGameData) GetGuardianRank

func (x *GuardianRankSaveGameData) GetGuardianRank() int32

func (*GuardianRankSaveGameData) ProtoMessage

func (*GuardianRankSaveGameData) ProtoMessage()

func (*GuardianRankSaveGameData) ProtoReflect

func (x *GuardianRankSaveGameData) ProtoReflect() protoreflect.Message

func (*GuardianRankSaveGameData) Reset

func (x *GuardianRankSaveGameData) Reset()

func (*GuardianRankSaveGameData) String

func (x *GuardianRankSaveGameData) String() string

type InventoryBalanceStateInitializationData

type InventoryBalanceStateInitializationData struct {
	GameStage             *int32   `protobuf:"varint,1,opt,name=game_stage,json=gameStage" json:"game_stage,omitempty"`
	InventoryData         *string  `protobuf:"bytes,2,opt,name=inventory_data,json=inventoryData" json:"inventory_data,omitempty"`
	InventoryBalanceData  *string  `protobuf:"bytes,3,opt,name=inventory_balance_data,json=inventoryBalanceData" json:"inventory_balance_data,omitempty"`
	ManufacturerData      *string  `protobuf:"bytes,4,opt,name=manufacturer_data,json=manufacturerData" json:"manufacturer_data,omitempty"`
	PartList              []string `protobuf:"bytes,5,rep,name=part_list,json=partList" json:"part_list,omitempty"`
	GenericPartList       []string `protobuf:"bytes,6,rep,name=generic_part_list,json=genericPartList" json:"generic_part_list,omitempty"`
	AdditionalData        []byte   `protobuf:"bytes,7,opt,name=additional_data,json=additionalData" json:"additional_data,omitempty"`
	CustomizationPartList []string `protobuf:"bytes,8,rep,name=customization_part_list,json=customizationPartList" json:"customization_part_list,omitempty"`
	// contains filtered or unexported fields
}

func (*InventoryBalanceStateInitializationData) Descriptor deprecated

func (*InventoryBalanceStateInitializationData) Descriptor() ([]byte, []int)

Deprecated: Use InventoryBalanceStateInitializationData.ProtoReflect.Descriptor instead.

func (*InventoryBalanceStateInitializationData) GetAdditionalData

func (x *InventoryBalanceStateInitializationData) GetAdditionalData() []byte

func (*InventoryBalanceStateInitializationData) GetCustomizationPartList

func (x *InventoryBalanceStateInitializationData) GetCustomizationPartList() []string

func (*InventoryBalanceStateInitializationData) GetGameStage

func (*InventoryBalanceStateInitializationData) GetGenericPartList

func (x *InventoryBalanceStateInitializationData) GetGenericPartList() []string

func (*InventoryBalanceStateInitializationData) GetInventoryBalanceData

func (x *InventoryBalanceStateInitializationData) GetInventoryBalanceData() string

func (*InventoryBalanceStateInitializationData) GetInventoryData

func (x *InventoryBalanceStateInitializationData) GetInventoryData() string

func (*InventoryBalanceStateInitializationData) GetManufacturerData

func (x *InventoryBalanceStateInitializationData) GetManufacturerData() string

func (*InventoryBalanceStateInitializationData) GetPartList

func (*InventoryBalanceStateInitializationData) ProtoMessage

func (*InventoryBalanceStateInitializationData) ProtoReflect

func (*InventoryBalanceStateInitializationData) Reset

func (*InventoryBalanceStateInitializationData) String

type InventoryCategorySaveData

type InventoryCategorySaveData struct {
	BaseCategoryDefinitionHash *uint32 `` /* 137-byte string literal not displayed */
	Quantity                   *int32  `protobuf:"varint,2,opt,name=quantity" json:"quantity,omitempty"`
	// contains filtered or unexported fields
}

func (*InventoryCategorySaveData) Descriptor deprecated

func (*InventoryCategorySaveData) Descriptor() ([]byte, []int)

Deprecated: Use InventoryCategorySaveData.ProtoReflect.Descriptor instead.

func (*InventoryCategorySaveData) GetBaseCategoryDefinitionHash

func (x *InventoryCategorySaveData) GetBaseCategoryDefinitionHash() uint32

func (*InventoryCategorySaveData) GetQuantity

func (x *InventoryCategorySaveData) GetQuantity() int32

func (*InventoryCategorySaveData) ProtoMessage

func (*InventoryCategorySaveData) ProtoMessage()

func (*InventoryCategorySaveData) ProtoReflect

func (*InventoryCategorySaveData) Reset

func (x *InventoryCategorySaveData) Reset()

func (*InventoryCategorySaveData) String

func (x *InventoryCategorySaveData) String() string

type LevelPersistence_Actor_SaveGameData

type LevelPersistence_Actor_SaveGameData struct {
	ActorName      *string `protobuf:"bytes,1,opt,name=actor_name,json=actorName" json:"actor_name,omitempty"`
	TimerRemaining *int32  `protobuf:"varint,2,opt,name=timer_remaining,json=timerRemaining" json:"timer_remaining,omitempty"`
	// contains filtered or unexported fields
}

func (*LevelPersistence_Actor_SaveGameData) Descriptor deprecated

func (*LevelPersistence_Actor_SaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use LevelPersistence_Actor_SaveGameData.ProtoReflect.Descriptor instead.

func (*LevelPersistence_Actor_SaveGameData) GetActorName

func (x *LevelPersistence_Actor_SaveGameData) GetActorName() string

func (*LevelPersistence_Actor_SaveGameData) GetTimerRemaining

func (x *LevelPersistence_Actor_SaveGameData) GetTimerRemaining() int32

func (*LevelPersistence_Actor_SaveGameData) ProtoMessage

func (*LevelPersistence_Actor_SaveGameData) ProtoMessage()

func (*LevelPersistence_Actor_SaveGameData) ProtoReflect

func (*LevelPersistence_Actor_SaveGameData) Reset

func (*LevelPersistence_Actor_SaveGameData) String

type LevelPersistence_Level_SaveGameData

type LevelPersistence_Level_SaveGameData struct {
	LevelName   *string                                `protobuf:"bytes,1,opt,name=level_name,json=levelName" json:"level_name,omitempty"`
	SavedActors []*LevelPersistence_Actor_SaveGameData `protobuf:"bytes,2,rep,name=saved_actors,json=savedActors" json:"saved_actors,omitempty"`
	// contains filtered or unexported fields
}

func (*LevelPersistence_Level_SaveGameData) Descriptor deprecated

func (*LevelPersistence_Level_SaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use LevelPersistence_Level_SaveGameData.ProtoReflect.Descriptor instead.

func (*LevelPersistence_Level_SaveGameData) GetLevelName

func (x *LevelPersistence_Level_SaveGameData) GetLevelName() string

func (*LevelPersistence_Level_SaveGameData) GetSavedActors

func (*LevelPersistence_Level_SaveGameData) ProtoMessage

func (*LevelPersistence_Level_SaveGameData) ProtoMessage()

func (*LevelPersistence_Level_SaveGameData) ProtoReflect

func (*LevelPersistence_Level_SaveGameData) Reset

func (*LevelPersistence_Level_SaveGameData) String

type MapIDData

type MapIDData struct {
	ZoneNameId *uint32 `protobuf:"varint,1,opt,name=zone_name_id,json=zoneNameId" json:"zone_name_id,omitempty"`
	MapNameId  *uint32 `protobuf:"varint,2,opt,name=map_name_id,json=mapNameId" json:"map_name_id,omitempty"`
	// contains filtered or unexported fields
}

func (*MapIDData) Descriptor deprecated

func (*MapIDData) Descriptor() ([]byte, []int)

Deprecated: Use MapIDData.ProtoReflect.Descriptor instead.

func (*MapIDData) GetMapNameId

func (x *MapIDData) GetMapNameId() uint32

func (*MapIDData) GetZoneNameId

func (x *MapIDData) GetZoneNameId() uint32

func (*MapIDData) ProtoMessage

func (*MapIDData) ProtoMessage()

func (*MapIDData) ProtoReflect

func (x *MapIDData) ProtoReflect() protoreflect.Message

func (*MapIDData) Reset

func (x *MapIDData) Reset()

func (*MapIDData) String

func (x *MapIDData) String() string

type MissionPlaythroughSaveGameData

type MissionPlaythroughSaveGameData struct {
	MissionList             []*MissionStatusPlayerSaveGameData `protobuf:"bytes,1,rep,name=mission_list,json=missionList" json:"mission_list,omitempty"`
	TrackedMissionClassPath *string                            `` /* 127-byte string literal not displayed */
	// contains filtered or unexported fields
}

func (*MissionPlaythroughSaveGameData) Descriptor deprecated

func (*MissionPlaythroughSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use MissionPlaythroughSaveGameData.ProtoReflect.Descriptor instead.

func (*MissionPlaythroughSaveGameData) GetMissionList

func (*MissionPlaythroughSaveGameData) GetTrackedMissionClassPath

func (x *MissionPlaythroughSaveGameData) GetTrackedMissionClassPath() string

func (*MissionPlaythroughSaveGameData) ProtoMessage

func (*MissionPlaythroughSaveGameData) ProtoMessage()

func (*MissionPlaythroughSaveGameData) ProtoReflect

func (*MissionPlaythroughSaveGameData) Reset

func (x *MissionPlaythroughSaveGameData) Reset()

func (*MissionPlaythroughSaveGameData) String

type MissionStatusPlayerSaveGameData

type MissionStatusPlayerSaveGameData struct {
	Status                 *MissionStatusPlayerSaveGameData_MissionState `protobuf:"varint,1,opt,name=status,enum=OakSave.MissionStatusPlayerSaveGameData_MissionState" json:"status,omitempty"`
	HasBeenViewedInLog     *bool                                         `protobuf:"varint,2,opt,name=has_been_viewed_in_log,json=hasBeenViewedInLog" json:"has_been_viewed_in_log,omitempty"`
	ObjectivesProgress     []int32                                       `protobuf:"varint,3,rep,name=objectives_progress,json=objectivesProgress" json:"objectives_progress,omitempty"`
	MissionClassPath       *string                                       `protobuf:"bytes,4,opt,name=mission_class_path,json=missionClassPath" json:"mission_class_path,omitempty"`
	ActiveObjectiveSetPath *string                                       `protobuf:"bytes,5,opt,name=active_objective_set_path,json=activeObjectiveSetPath" json:"active_objective_set_path,omitempty"`
	DlcPackageId           *uint32                                       `protobuf:"varint,6,opt,name=dlc_package_id,json=dlcPackageId" json:"dlc_package_id,omitempty"`
	KickoffPlayed          *bool                                         `protobuf:"varint,7,opt,name=kickoff_played,json=kickoffPlayed" json:"kickoff_played,omitempty"`
	LeagueInstance         *uint32                                       `protobuf:"varint,8,opt,name=league_instance,json=leagueInstance" json:"league_instance,omitempty"`
	// contains filtered or unexported fields
}

func (*MissionStatusPlayerSaveGameData) Descriptor deprecated

func (*MissionStatusPlayerSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use MissionStatusPlayerSaveGameData.ProtoReflect.Descriptor instead.

func (*MissionStatusPlayerSaveGameData) GetActiveObjectiveSetPath

func (x *MissionStatusPlayerSaveGameData) GetActiveObjectiveSetPath() string

func (*MissionStatusPlayerSaveGameData) GetDlcPackageId

func (x *MissionStatusPlayerSaveGameData) GetDlcPackageId() uint32

func (*MissionStatusPlayerSaveGameData) GetHasBeenViewedInLog

func (x *MissionStatusPlayerSaveGameData) GetHasBeenViewedInLog() bool

func (*MissionStatusPlayerSaveGameData) GetKickoffPlayed

func (x *MissionStatusPlayerSaveGameData) GetKickoffPlayed() bool

func (*MissionStatusPlayerSaveGameData) GetLeagueInstance added in v0.3.1

func (x *MissionStatusPlayerSaveGameData) GetLeagueInstance() uint32

func (*MissionStatusPlayerSaveGameData) GetMissionClassPath

func (x *MissionStatusPlayerSaveGameData) GetMissionClassPath() string

func (*MissionStatusPlayerSaveGameData) GetObjectivesProgress

func (x *MissionStatusPlayerSaveGameData) GetObjectivesProgress() []int32

func (*MissionStatusPlayerSaveGameData) GetStatus

func (*MissionStatusPlayerSaveGameData) ProtoMessage

func (*MissionStatusPlayerSaveGameData) ProtoMessage()

func (*MissionStatusPlayerSaveGameData) ProtoReflect

func (*MissionStatusPlayerSaveGameData) Reset

func (*MissionStatusPlayerSaveGameData) String

type MissionStatusPlayerSaveGameData_MissionState

type MissionStatusPlayerSaveGameData_MissionState int32
const (
	MissionStatusPlayerSaveGameData_MS_NotStarted MissionStatusPlayerSaveGameData_MissionState = 0
	MissionStatusPlayerSaveGameData_MS_Active     MissionStatusPlayerSaveGameData_MissionState = 1
	MissionStatusPlayerSaveGameData_MS_Complete   MissionStatusPlayerSaveGameData_MissionState = 2
	MissionStatusPlayerSaveGameData_MS_Failed     MissionStatusPlayerSaveGameData_MissionState = 3
	MissionStatusPlayerSaveGameData_MS_Unknown    MissionStatusPlayerSaveGameData_MissionState = 4
)

func (MissionStatusPlayerSaveGameData_MissionState) Descriptor

func (MissionStatusPlayerSaveGameData_MissionState) Enum

func (MissionStatusPlayerSaveGameData_MissionState) EnumDescriptor deprecated

func (MissionStatusPlayerSaveGameData_MissionState) EnumDescriptor() ([]byte, []int)

Deprecated: Use MissionStatusPlayerSaveGameData_MissionState.Descriptor instead.

func (MissionStatusPlayerSaveGameData_MissionState) Number

func (MissionStatusPlayerSaveGameData_MissionState) String

func (MissionStatusPlayerSaveGameData_MissionState) Type

func (*MissionStatusPlayerSaveGameData_MissionState) UnmarshalJSON deprecated

Deprecated: Do not use.

type OakAbilitySlotSaveGameData

type OakAbilitySlotSaveGameData struct {
	AbilityClassPath *string `protobuf:"bytes,1,opt,name=ability_class_path,json=abilityClassPath" json:"ability_class_path,omitempty"`
	SlotAssetPath    *string `protobuf:"bytes,2,opt,name=slot_asset_path,json=slotAssetPath" json:"slot_asset_path,omitempty"`
	// contains filtered or unexported fields
}

func (*OakAbilitySlotSaveGameData) Descriptor deprecated

func (*OakAbilitySlotSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use OakAbilitySlotSaveGameData.ProtoReflect.Descriptor instead.

func (*OakAbilitySlotSaveGameData) GetAbilityClassPath

func (x *OakAbilitySlotSaveGameData) GetAbilityClassPath() string

func (*OakAbilitySlotSaveGameData) GetSlotAssetPath

func (x *OakAbilitySlotSaveGameData) GetSlotAssetPath() string

func (*OakAbilitySlotSaveGameData) ProtoMessage

func (*OakAbilitySlotSaveGameData) ProtoMessage()

func (*OakAbilitySlotSaveGameData) ProtoReflect

func (*OakAbilitySlotSaveGameData) Reset

func (x *OakAbilitySlotSaveGameData) Reset()

func (*OakAbilitySlotSaveGameData) String

func (x *OakAbilitySlotSaveGameData) String() string

type OakAbilityTreeItemSaveGameData

type OakAbilityTreeItemSaveGameData struct {
	ItemAssetPath  *string `protobuf:"bytes,1,opt,name=item_asset_path,json=itemAssetPath" json:"item_asset_path,omitempty"`
	Points         *int32  `protobuf:"varint,2,opt,name=points" json:"points,omitempty"`
	MaxPoints      *int32  `protobuf:"varint,3,opt,name=max_points,json=maxPoints" json:"max_points,omitempty"`
	TreeIdentifier *int32  `protobuf:"varint,4,opt,name=tree_identifier,json=treeIdentifier" json:"tree_identifier,omitempty"`
	// contains filtered or unexported fields
}

func (*OakAbilityTreeItemSaveGameData) Descriptor deprecated

func (*OakAbilityTreeItemSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use OakAbilityTreeItemSaveGameData.ProtoReflect.Descriptor instead.

func (*OakAbilityTreeItemSaveGameData) GetItemAssetPath

func (x *OakAbilityTreeItemSaveGameData) GetItemAssetPath() string

func (*OakAbilityTreeItemSaveGameData) GetMaxPoints

func (x *OakAbilityTreeItemSaveGameData) GetMaxPoints() int32

func (*OakAbilityTreeItemSaveGameData) GetPoints

func (x *OakAbilityTreeItemSaveGameData) GetPoints() int32

func (*OakAbilityTreeItemSaveGameData) GetTreeIdentifier

func (x *OakAbilityTreeItemSaveGameData) GetTreeIdentifier() int32

func (*OakAbilityTreeItemSaveGameData) ProtoMessage

func (*OakAbilityTreeItemSaveGameData) ProtoMessage()

func (*OakAbilityTreeItemSaveGameData) ProtoReflect

func (*OakAbilityTreeItemSaveGameData) Reset

func (x *OakAbilityTreeItemSaveGameData) Reset()

func (*OakAbilityTreeItemSaveGameData) String

type OakActionAbilityAugmentConfigurationSaveGameData

type OakActionAbilityAugmentConfigurationSaveGameData struct {
	AbilityClassPath *string `protobuf:"bytes,1,opt,name=ability_class_path,json=abilityClassPath" json:"ability_class_path,omitempty"`
	AugmentAssetPath *string `protobuf:"bytes,2,opt,name=augment_asset_path,json=augmentAssetPath" json:"augment_asset_path,omitempty"`
	ModSlotAssetPath *string `protobuf:"bytes,3,opt,name=mod_slot_asset_path,json=modSlotAssetPath" json:"mod_slot_asset_path,omitempty"`
	ModAssetPath     *string `protobuf:"bytes,4,opt,name=mod_asset_path,json=modAssetPath" json:"mod_asset_path,omitempty"`
	// contains filtered or unexported fields
}

func (*OakActionAbilityAugmentConfigurationSaveGameData) Descriptor deprecated

Deprecated: Use OakActionAbilityAugmentConfigurationSaveGameData.ProtoReflect.Descriptor instead.

func (*OakActionAbilityAugmentConfigurationSaveGameData) GetAbilityClassPath

func (*OakActionAbilityAugmentConfigurationSaveGameData) GetAugmentAssetPath

func (*OakActionAbilityAugmentConfigurationSaveGameData) GetModAssetPath

func (*OakActionAbilityAugmentConfigurationSaveGameData) GetModSlotAssetPath

func (*OakActionAbilityAugmentConfigurationSaveGameData) ProtoMessage

func (*OakActionAbilityAugmentConfigurationSaveGameData) ProtoReflect

func (*OakActionAbilityAugmentConfigurationSaveGameData) Reset

func (*OakActionAbilityAugmentConfigurationSaveGameData) String

type OakActionAbilityAugmentSaveGameData

type OakActionAbilityAugmentSaveGameData struct {
	ActionAbilityClassPath *string `protobuf:"bytes,1,opt,name=action_ability_class_path,json=actionAbilityClassPath" json:"action_ability_class_path,omitempty"`
	SlotAssetPath          *string `protobuf:"bytes,2,opt,name=slot_asset_path,json=slotAssetPath" json:"slot_asset_path,omitempty"`
	AugmentAssetPath       *string `protobuf:"bytes,3,opt,name=augment_asset_path,json=augmentAssetPath" json:"augment_asset_path,omitempty"`
	// contains filtered or unexported fields
}

func (*OakActionAbilityAugmentSaveGameData) Descriptor deprecated

func (*OakActionAbilityAugmentSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use OakActionAbilityAugmentSaveGameData.ProtoReflect.Descriptor instead.

func (*OakActionAbilityAugmentSaveGameData) GetActionAbilityClassPath

func (x *OakActionAbilityAugmentSaveGameData) GetActionAbilityClassPath() string

func (*OakActionAbilityAugmentSaveGameData) GetAugmentAssetPath

func (x *OakActionAbilityAugmentSaveGameData) GetAugmentAssetPath() string

func (*OakActionAbilityAugmentSaveGameData) GetSlotAssetPath

func (x *OakActionAbilityAugmentSaveGameData) GetSlotAssetPath() string

func (*OakActionAbilityAugmentSaveGameData) ProtoMessage

func (*OakActionAbilityAugmentSaveGameData) ProtoMessage()

func (*OakActionAbilityAugmentSaveGameData) ProtoReflect

func (*OakActionAbilityAugmentSaveGameData) Reset

func (*OakActionAbilityAugmentSaveGameData) String

type OakCARMenuVehicleConfigSaveData

type OakCARMenuVehicleConfigSaveData struct {
	LoadoutSaveName        *string `protobuf:"bytes,1,opt,name=loadout_save_name,json=loadoutSaveName" json:"loadout_save_name,omitempty"`
	BodyAssetPath          *string `protobuf:"bytes,2,opt,name=body_asset_path,json=bodyAssetPath" json:"body_asset_path,omitempty"`
	WheelAssetPath         *string `protobuf:"bytes,3,opt,name=wheel_asset_path,json=wheelAssetPath" json:"wheel_asset_path,omitempty"`
	ArmorAssetPath         *string `protobuf:"bytes,4,opt,name=armor_asset_path,json=armorAssetPath" json:"armor_asset_path,omitempty"`
	CoreModAssetPath       *string `protobuf:"bytes,5,opt,name=core_mod_asset_path,json=coreModAssetPath" json:"core_mod_asset_path,omitempty"`
	GunnerWeaponAssetPath  *string `protobuf:"bytes,6,opt,name=gunner_weapon_asset_path,json=gunnerWeaponAssetPath" json:"gunner_weapon_asset_path,omitempty"`
	DriverWeaponAssetPath  *string `protobuf:"bytes,7,opt,name=driver_weapon_asset_path,json=driverWeaponAssetPath" json:"driver_weapon_asset_path,omitempty"`
	OrnamentAssetPath      *string `protobuf:"bytes,8,opt,name=ornament_asset_path,json=ornamentAssetPath" json:"ornament_asset_path,omitempty"`
	MaterialDecalAssetPath *string `protobuf:"bytes,9,opt,name=material_decal_asset_path,json=materialDecalAssetPath" json:"material_decal_asset_path,omitempty"`
	MaterialAssetPath      *string `protobuf:"bytes,10,opt,name=material_asset_path,json=materialAssetPath" json:"material_asset_path,omitempty"`
	ColorIndex_1           *int32  `protobuf:"varint,11,opt,name=color_index_1,json=colorIndex1" json:"color_index_1,omitempty"`
	ColorIndex_2           *int32  `protobuf:"varint,12,opt,name=color_index_2,json=colorIndex2" json:"color_index_2,omitempty"`
	ColorIndex_3           *int32  `protobuf:"varint,13,opt,name=color_index_3,json=colorIndex3" json:"color_index_3,omitempty"`
	// contains filtered or unexported fields
}

func (*OakCARMenuVehicleConfigSaveData) Descriptor deprecated

func (*OakCARMenuVehicleConfigSaveData) Descriptor() ([]byte, []int)

Deprecated: Use OakCARMenuVehicleConfigSaveData.ProtoReflect.Descriptor instead.

func (*OakCARMenuVehicleConfigSaveData) GetArmorAssetPath

func (x *OakCARMenuVehicleConfigSaveData) GetArmorAssetPath() string

func (*OakCARMenuVehicleConfigSaveData) GetBodyAssetPath

func (x *OakCARMenuVehicleConfigSaveData) GetBodyAssetPath() string

func (*OakCARMenuVehicleConfigSaveData) GetColorIndex_1

func (x *OakCARMenuVehicleConfigSaveData) GetColorIndex_1() int32

func (*OakCARMenuVehicleConfigSaveData) GetColorIndex_2

func (x *OakCARMenuVehicleConfigSaveData) GetColorIndex_2() int32

func (*OakCARMenuVehicleConfigSaveData) GetColorIndex_3

func (x *OakCARMenuVehicleConfigSaveData) GetColorIndex_3() int32

func (*OakCARMenuVehicleConfigSaveData) GetCoreModAssetPath

func (x *OakCARMenuVehicleConfigSaveData) GetCoreModAssetPath() string

func (*OakCARMenuVehicleConfigSaveData) GetDriverWeaponAssetPath

func (x *OakCARMenuVehicleConfigSaveData) GetDriverWeaponAssetPath() string

func (*OakCARMenuVehicleConfigSaveData) GetGunnerWeaponAssetPath

func (x *OakCARMenuVehicleConfigSaveData) GetGunnerWeaponAssetPath() string

func (*OakCARMenuVehicleConfigSaveData) GetLoadoutSaveName

func (x *OakCARMenuVehicleConfigSaveData) GetLoadoutSaveName() string

func (*OakCARMenuVehicleConfigSaveData) GetMaterialAssetPath

func (x *OakCARMenuVehicleConfigSaveData) GetMaterialAssetPath() string

func (*OakCARMenuVehicleConfigSaveData) GetMaterialDecalAssetPath

func (x *OakCARMenuVehicleConfigSaveData) GetMaterialDecalAssetPath() string

func (*OakCARMenuVehicleConfigSaveData) GetOrnamentAssetPath

func (x *OakCARMenuVehicleConfigSaveData) GetOrnamentAssetPath() string

func (*OakCARMenuVehicleConfigSaveData) GetWheelAssetPath

func (x *OakCARMenuVehicleConfigSaveData) GetWheelAssetPath() string

func (*OakCARMenuVehicleConfigSaveData) ProtoMessage

func (*OakCARMenuVehicleConfigSaveData) ProtoMessage()

func (*OakCARMenuVehicleConfigSaveData) ProtoReflect

func (*OakCARMenuVehicleConfigSaveData) Reset

func (*OakCARMenuVehicleConfigSaveData) String

type OakChallengeRewardSaveGameData added in v0.3.1

type OakChallengeRewardSaveGameData struct {
	ChallengeRewardClaimed *bool `protobuf:"varint,1,opt,name=challenge_reward_claimed,json=challengeRewardClaimed" json:"challenge_reward_claimed,omitempty"`
	// contains filtered or unexported fields
}

func (*OakChallengeRewardSaveGameData) Descriptor deprecated added in v0.3.1

func (*OakChallengeRewardSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use OakChallengeRewardSaveGameData.ProtoReflect.Descriptor instead.

func (*OakChallengeRewardSaveGameData) GetChallengeRewardClaimed added in v0.3.1

func (x *OakChallengeRewardSaveGameData) GetChallengeRewardClaimed() bool

func (*OakChallengeRewardSaveGameData) ProtoMessage added in v0.3.1

func (*OakChallengeRewardSaveGameData) ProtoMessage()

func (*OakChallengeRewardSaveGameData) ProtoReflect added in v0.3.1

func (*OakChallengeRewardSaveGameData) Reset added in v0.3.1

func (x *OakChallengeRewardSaveGameData) Reset()

func (*OakChallengeRewardSaveGameData) String added in v0.3.1

type OakCustomizationSaveGameData

type OakCustomizationSaveGameData struct {
	IsNew                  *bool   `protobuf:"varint,1,opt,name=is_new,json=isNew" json:"is_new,omitempty"`
	CustomizationAssetPath *string `protobuf:"bytes,2,opt,name=customization_asset_path,json=customizationAssetPath" json:"customization_asset_path,omitempty"`
	// contains filtered or unexported fields
}

func (*OakCustomizationSaveGameData) Descriptor deprecated

func (*OakCustomizationSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use OakCustomizationSaveGameData.ProtoReflect.Descriptor instead.

func (*OakCustomizationSaveGameData) GetCustomizationAssetPath

func (x *OakCustomizationSaveGameData) GetCustomizationAssetPath() string

func (*OakCustomizationSaveGameData) GetIsNew

func (x *OakCustomizationSaveGameData) GetIsNew() bool

func (*OakCustomizationSaveGameData) ProtoMessage

func (*OakCustomizationSaveGameData) ProtoMessage()

func (*OakCustomizationSaveGameData) ProtoReflect

func (*OakCustomizationSaveGameData) Reset

func (x *OakCustomizationSaveGameData) Reset()

func (*OakCustomizationSaveGameData) String

type OakFriendEncounterData

type OakFriendEncounterData struct {
	NumEncounters     *uint32 `protobuf:"varint,1,opt,name=num_encounters,json=numEncounters" json:"num_encounters,omitempty"`
	TimeLastEncounter *int64  `protobuf:"varint,2,opt,name=time_last_encounter,json=timeLastEncounter" json:"time_last_encounter,omitempty"`
	// contains filtered or unexported fields
}

func (*OakFriendEncounterData) Descriptor deprecated

func (*OakFriendEncounterData) Descriptor() ([]byte, []int)

Deprecated: Use OakFriendEncounterData.ProtoReflect.Descriptor instead.

func (*OakFriendEncounterData) GetNumEncounters

func (x *OakFriendEncounterData) GetNumEncounters() uint32

func (*OakFriendEncounterData) GetTimeLastEncounter

func (x *OakFriendEncounterData) GetTimeLastEncounter() int64

func (*OakFriendEncounterData) ProtoMessage

func (*OakFriendEncounterData) ProtoMessage()

func (*OakFriendEncounterData) ProtoReflect

func (x *OakFriendEncounterData) ProtoReflect() protoreflect.Message

func (*OakFriendEncounterData) Reset

func (x *OakFriendEncounterData) Reset()

func (*OakFriendEncounterData) String

func (x *OakFriendEncounterData) String() string

type OakInventoryCustomizationPartInfo

type OakInventoryCustomizationPartInfo struct {
	CustomizationPartHash *uint32 `protobuf:"varint,1,opt,name=customization_part_hash,json=customizationPartHash" json:"customization_part_hash,omitempty"`
	IsNew                 *bool   `protobuf:"varint,2,opt,name=is_new,json=isNew" json:"is_new,omitempty"`
	// contains filtered or unexported fields
}

func (*OakInventoryCustomizationPartInfo) Descriptor deprecated

func (*OakInventoryCustomizationPartInfo) Descriptor() ([]byte, []int)

Deprecated: Use OakInventoryCustomizationPartInfo.ProtoReflect.Descriptor instead.

func (*OakInventoryCustomizationPartInfo) GetCustomizationPartHash

func (x *OakInventoryCustomizationPartInfo) GetCustomizationPartHash() uint32

func (*OakInventoryCustomizationPartInfo) GetIsNew

func (*OakInventoryCustomizationPartInfo) ProtoMessage

func (*OakInventoryCustomizationPartInfo) ProtoMessage()

func (*OakInventoryCustomizationPartInfo) ProtoReflect

func (*OakInventoryCustomizationPartInfo) Reset

func (*OakInventoryCustomizationPartInfo) String

type OakInventoryItemSaveGameData

type OakInventoryItemSaveGameData struct {
	ItemSerialNumber    []byte                                   `protobuf:"bytes,1,opt,name=item_serial_number,json=itemSerialNumber" json:"item_serial_number,omitempty"`
	PickupOrderIndex    *int32                                   `protobuf:"varint,2,opt,name=pickup_order_index,json=pickupOrderIndex" json:"pickup_order_index,omitempty"`
	Flags               *int32                                   `protobuf:"varint,3,opt,name=flags" json:"flags,omitempty"`
	WeaponSkinPath      *string                                  `protobuf:"bytes,4,opt,name=weapon_skin_path,json=weaponSkinPath" json:"weapon_skin_path,omitempty"`
	DevelopmentSaveData *InventoryBalanceStateInitializationData `protobuf:"bytes,5,opt,name=development_save_data,json=developmentSaveData" json:"development_save_data,omitempty"`
	// contains filtered or unexported fields
}

func (*OakInventoryItemSaveGameData) Descriptor deprecated

func (*OakInventoryItemSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use OakInventoryItemSaveGameData.ProtoReflect.Descriptor instead.

func (*OakInventoryItemSaveGameData) GetDevelopmentSaveData

func (*OakInventoryItemSaveGameData) GetFlags

func (x *OakInventoryItemSaveGameData) GetFlags() int32

func (*OakInventoryItemSaveGameData) GetItemSerialNumber

func (x *OakInventoryItemSaveGameData) GetItemSerialNumber() []byte

func (*OakInventoryItemSaveGameData) GetPickupOrderIndex

func (x *OakInventoryItemSaveGameData) GetPickupOrderIndex() int32

func (*OakInventoryItemSaveGameData) GetWeaponSkinPath

func (x *OakInventoryItemSaveGameData) GetWeaponSkinPath() string

func (*OakInventoryItemSaveGameData) ProtoMessage

func (*OakInventoryItemSaveGameData) ProtoMessage()

func (*OakInventoryItemSaveGameData) ProtoReflect

func (*OakInventoryItemSaveGameData) Reset

func (x *OakInventoryItemSaveGameData) Reset()

func (*OakInventoryItemSaveGameData) String

type OakMailItem

type OakMailItem struct {
	MailItemType      *uint32 `protobuf:"varint,1,opt,name=mail_item_type,json=mailItemType" json:"mail_item_type,omitempty"`
	SenderDisplayName *string `protobuf:"bytes,2,opt,name=sender_display_name,json=senderDisplayName" json:"sender_display_name,omitempty"`
	Subject           *string `protobuf:"bytes,3,opt,name=subject" json:"subject,omitempty"`
	Body              *string `protobuf:"bytes,4,opt,name=body" json:"body,omitempty"`
	GearSerialNumber  *string `protobuf:"bytes,5,opt,name=gear_serial_number,json=gearSerialNumber" json:"gear_serial_number,omitempty"`
	MailGuid          *string `protobuf:"bytes,6,opt,name=mail_guid,json=mailGuid" json:"mail_guid,omitempty"`
	DateSent          *int64  `protobuf:"varint,7,opt,name=date_sent,json=dateSent" json:"date_sent,omitempty"`
	ExpirationDate    *int64  `protobuf:"varint,8,opt,name=expiration_date,json=expirationDate" json:"expiration_date,omitempty"`
	FromPlayerId      *string `protobuf:"bytes,9,opt,name=from_player_id,json=fromPlayerId" json:"from_player_id,omitempty"`
	HasBeenRead       *bool   `protobuf:"varint,10,opt,name=has_been_read,json=hasBeenRead" json:"has_been_read,omitempty"`
	// contains filtered or unexported fields
}

func (*OakMailItem) Descriptor deprecated

func (*OakMailItem) Descriptor() ([]byte, []int)

Deprecated: Use OakMailItem.ProtoReflect.Descriptor instead.

func (*OakMailItem) GetBody

func (x *OakMailItem) GetBody() string

func (*OakMailItem) GetDateSent

func (x *OakMailItem) GetDateSent() int64

func (*OakMailItem) GetExpirationDate

func (x *OakMailItem) GetExpirationDate() int64

func (*OakMailItem) GetFromPlayerId

func (x *OakMailItem) GetFromPlayerId() string

func (*OakMailItem) GetGearSerialNumber

func (x *OakMailItem) GetGearSerialNumber() string

func (*OakMailItem) GetHasBeenRead

func (x *OakMailItem) GetHasBeenRead() bool

func (*OakMailItem) GetMailGuid

func (x *OakMailItem) GetMailGuid() string

func (*OakMailItem) GetMailItemType

func (x *OakMailItem) GetMailItemType() uint32

func (*OakMailItem) GetSenderDisplayName

func (x *OakMailItem) GetSenderDisplayName() string

func (*OakMailItem) GetSubject

func (x *OakMailItem) GetSubject() string

func (*OakMailItem) ProtoMessage

func (*OakMailItem) ProtoMessage()

func (*OakMailItem) ProtoReflect

func (x *OakMailItem) ProtoReflect() protoreflect.Message

func (*OakMailItem) Reset

func (x *OakMailItem) Reset()

func (*OakMailItem) String

func (x *OakMailItem) String() string

type OakPlayerAbilitySaveGameData

type OakPlayerAbilitySaveGameData struct {
	AbilityPoints            *int32                                              `protobuf:"varint,1,opt,name=ability_points,json=abilityPoints" json:"ability_points,omitempty"`
	TreeItemList             []*OakAbilityTreeItemSaveGameData                   `protobuf:"bytes,2,rep,name=tree_item_list,json=treeItemList" json:"tree_item_list,omitempty"`
	AbilitySlotList          []*OakAbilitySlotSaveGameData                       `protobuf:"bytes,3,rep,name=ability_slot_list,json=abilitySlotList" json:"ability_slot_list,omitempty"`
	AugmentSlotList          []*OakActionAbilityAugmentSaveGameData              `protobuf:"bytes,4,rep,name=augment_slot_list,json=augmentSlotList" json:"augment_slot_list,omitempty"`
	AugmentConfigurationList []*OakActionAbilityAugmentConfigurationSaveGameData `` /* 128-byte string literal not displayed */
	TreeGrade                *int32                                              `protobuf:"varint,6,opt,name=tree_grade,json=treeGrade" json:"tree_grade,omitempty"`
	// contains filtered or unexported fields
}

func (*OakPlayerAbilitySaveGameData) Descriptor deprecated

func (*OakPlayerAbilitySaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use OakPlayerAbilitySaveGameData.ProtoReflect.Descriptor instead.

func (*OakPlayerAbilitySaveGameData) GetAbilityPoints

func (x *OakPlayerAbilitySaveGameData) GetAbilityPoints() int32

func (*OakPlayerAbilitySaveGameData) GetAbilitySlotList

func (x *OakPlayerAbilitySaveGameData) GetAbilitySlotList() []*OakAbilitySlotSaveGameData

func (*OakPlayerAbilitySaveGameData) GetAugmentConfigurationList

func (*OakPlayerAbilitySaveGameData) GetAugmentSlotList

func (*OakPlayerAbilitySaveGameData) GetTreeGrade

func (x *OakPlayerAbilitySaveGameData) GetTreeGrade() int32

func (*OakPlayerAbilitySaveGameData) GetTreeItemList

func (*OakPlayerAbilitySaveGameData) ProtoMessage

func (*OakPlayerAbilitySaveGameData) ProtoMessage()

func (*OakPlayerAbilitySaveGameData) ProtoReflect

func (*OakPlayerAbilitySaveGameData) Reset

func (x *OakPlayerAbilitySaveGameData) Reset()

func (*OakPlayerAbilitySaveGameData) String

type OakPlayerCharacterAugmentSaveGameData

type OakPlayerCharacterAugmentSaveGameData struct {
	SlotAssetPath    *string `protobuf:"bytes,1,opt,name=slot_asset_path,json=slotAssetPath" json:"slot_asset_path,omitempty"`
	AugmentAssetPath *string `protobuf:"bytes,2,opt,name=augment_asset_path,json=augmentAssetPath" json:"augment_asset_path,omitempty"`
	// contains filtered or unexported fields
}

func (*OakPlayerCharacterAugmentSaveGameData) Descriptor deprecated

func (*OakPlayerCharacterAugmentSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use OakPlayerCharacterAugmentSaveGameData.ProtoReflect.Descriptor instead.

func (*OakPlayerCharacterAugmentSaveGameData) GetAugmentAssetPath

func (x *OakPlayerCharacterAugmentSaveGameData) GetAugmentAssetPath() string

func (*OakPlayerCharacterAugmentSaveGameData) GetSlotAssetPath

func (x *OakPlayerCharacterAugmentSaveGameData) GetSlotAssetPath() string

func (*OakPlayerCharacterAugmentSaveGameData) ProtoMessage

func (*OakPlayerCharacterAugmentSaveGameData) ProtoMessage()

func (*OakPlayerCharacterAugmentSaveGameData) ProtoReflect

func (*OakPlayerCharacterAugmentSaveGameData) Reset

func (*OakPlayerCharacterAugmentSaveGameData) String

type OakPlayerCharacterSlotSaveGameData

type OakPlayerCharacterSlotSaveGameData struct {
	AugmentSlotList []*OakPlayerCharacterAugmentSaveGameData `protobuf:"bytes,1,rep,name=augment_slot_list,json=augmentSlotList" json:"augment_slot_list,omitempty"`
	// contains filtered or unexported fields
}

func (*OakPlayerCharacterSlotSaveGameData) Descriptor deprecated

func (*OakPlayerCharacterSlotSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use OakPlayerCharacterSlotSaveGameData.ProtoReflect.Descriptor instead.

func (*OakPlayerCharacterSlotSaveGameData) GetAugmentSlotList

func (*OakPlayerCharacterSlotSaveGameData) ProtoMessage

func (*OakPlayerCharacterSlotSaveGameData) ProtoMessage()

func (*OakPlayerCharacterSlotSaveGameData) ProtoReflect

func (*OakPlayerCharacterSlotSaveGameData) Reset

func (*OakPlayerCharacterSlotSaveGameData) String

type OakProfileLastInventoryFilterInfo

type OakProfileLastInventoryFilterInfo struct {
	SlotTypeId      *string `protobuf:"bytes,1,opt,name=slot_type_id,json=slotTypeId" json:"slot_type_id,omitempty"`
	LastFilterIndex *int32  `protobuf:"varint,2,opt,name=last_filter_index,json=lastFilterIndex" json:"last_filter_index,omitempty"`
	// contains filtered or unexported fields
}

func (*OakProfileLastInventoryFilterInfo) Descriptor deprecated

func (*OakProfileLastInventoryFilterInfo) Descriptor() ([]byte, []int)

Deprecated: Use OakProfileLastInventoryFilterInfo.ProtoReflect.Descriptor instead.

func (*OakProfileLastInventoryFilterInfo) GetLastFilterIndex

func (x *OakProfileLastInventoryFilterInfo) GetLastFilterIndex() int32

func (*OakProfileLastInventoryFilterInfo) GetSlotTypeId

func (x *OakProfileLastInventoryFilterInfo) GetSlotTypeId() string

func (*OakProfileLastInventoryFilterInfo) ProtoMessage

func (*OakProfileLastInventoryFilterInfo) ProtoMessage()

func (*OakProfileLastInventoryFilterInfo) ProtoReflect

func (*OakProfileLastInventoryFilterInfo) Reset

func (*OakProfileLastInventoryFilterInfo) String

type OakProfileMenuTutorialInfo

type OakProfileMenuTutorialInfo struct {
	SeenTutorials                  []string `protobuf:"bytes,1,rep,name=seen_tutorials,json=seenTutorials" json:"seen_tutorials,omitempty"`
	TutorialsDisabled              *bool    `protobuf:"varint,2,opt,name=tutorials_disabled,json=tutorialsDisabled" json:"tutorials_disabled,omitempty"`
	TutorialsAllowedInNonGameModes *bool    `` /* 153-byte string literal not displayed */
	// contains filtered or unexported fields
}

func (*OakProfileMenuTutorialInfo) Descriptor deprecated

func (*OakProfileMenuTutorialInfo) Descriptor() ([]byte, []int)

Deprecated: Use OakProfileMenuTutorialInfo.ProtoReflect.Descriptor instead.

func (*OakProfileMenuTutorialInfo) GetSeenTutorials

func (x *OakProfileMenuTutorialInfo) GetSeenTutorials() []string

func (*OakProfileMenuTutorialInfo) GetTutorialsAllowedInNonGameModes

func (x *OakProfileMenuTutorialInfo) GetTutorialsAllowedInNonGameModes() bool

func (*OakProfileMenuTutorialInfo) GetTutorialsDisabled

func (x *OakProfileMenuTutorialInfo) GetTutorialsDisabled() bool

func (*OakProfileMenuTutorialInfo) ProtoMessage

func (*OakProfileMenuTutorialInfo) ProtoMessage()

func (*OakProfileMenuTutorialInfo) ProtoReflect

func (*OakProfileMenuTutorialInfo) Reset

func (x *OakProfileMenuTutorialInfo) Reset()

func (*OakProfileMenuTutorialInfo) String

func (x *OakProfileMenuTutorialInfo) String() string

type OakSDUSaveGameData

type OakSDUSaveGameData struct {
	SduLevel    *int32  `protobuf:"varint,1,opt,name=sdu_level,json=sduLevel" json:"sdu_level,omitempty"`
	SduDataPath *string `protobuf:"bytes,2,opt,name=sdu_data_path,json=sduDataPath" json:"sdu_data_path,omitempty"`
	// contains filtered or unexported fields
}

func (*OakSDUSaveGameData) Descriptor deprecated

func (*OakSDUSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use OakSDUSaveGameData.ProtoReflect.Descriptor instead.

func (*OakSDUSaveGameData) GetSduDataPath

func (x *OakSDUSaveGameData) GetSduDataPath() string

func (*OakSDUSaveGameData) GetSduLevel

func (x *OakSDUSaveGameData) GetSduLevel() int32

func (*OakSDUSaveGameData) ProtoMessage

func (*OakSDUSaveGameData) ProtoMessage()

func (*OakSDUSaveGameData) ProtoReflect

func (x *OakSDUSaveGameData) ProtoReflect() protoreflect.Message

func (*OakSDUSaveGameData) Reset

func (x *OakSDUSaveGameData) Reset()

func (*OakSDUSaveGameData) String

func (x *OakSDUSaveGameData) String() string

type PlanetCycleInfo

type PlanetCycleInfo struct {
	PlanetName     *string  `protobuf:"bytes,1,opt,name=planet_name,json=planetName" json:"planet_name,omitempty"`
	CycleLength    *float32 `protobuf:"fixed32,2,opt,name=cycle_length,json=cycleLength" json:"cycle_length,omitempty"`
	LastCachedTime *float32 `protobuf:"fixed32,3,opt,name=last_cached_time,json=lastCachedTime" json:"last_cached_time,omitempty"`
	// contains filtered or unexported fields
}

func (*PlanetCycleInfo) Descriptor deprecated

func (*PlanetCycleInfo) Descriptor() ([]byte, []int)

Deprecated: Use PlanetCycleInfo.ProtoReflect.Descriptor instead.

func (*PlanetCycleInfo) GetCycleLength

func (x *PlanetCycleInfo) GetCycleLength() float32

func (*PlanetCycleInfo) GetLastCachedTime

func (x *PlanetCycleInfo) GetLastCachedTime() float32

func (*PlanetCycleInfo) GetPlanetName

func (x *PlanetCycleInfo) GetPlanetName() string

func (*PlanetCycleInfo) ProtoMessage

func (*PlanetCycleInfo) ProtoMessage()

func (*PlanetCycleInfo) ProtoReflect

func (x *PlanetCycleInfo) ProtoReflect() protoreflect.Message

func (*PlanetCycleInfo) Reset

func (x *PlanetCycleInfo) Reset()

func (*PlanetCycleInfo) String

func (x *PlanetCycleInfo) String() string

type PlayerClassSaveGameData

type PlayerClassSaveGameData struct {
	PlayerClassPath *string `protobuf:"bytes,1,opt,name=player_class_path,json=playerClassPath" json:"player_class_path,omitempty"`
	DlcPackageId    *uint32 `protobuf:"varint,2,opt,name=dlc_package_id,json=dlcPackageId" json:"dlc_package_id,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerClassSaveGameData) Descriptor deprecated

func (*PlayerClassSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use PlayerClassSaveGameData.ProtoReflect.Descriptor instead.

func (*PlayerClassSaveGameData) GetDlcPackageId

func (x *PlayerClassSaveGameData) GetDlcPackageId() uint32

func (*PlayerClassSaveGameData) GetPlayerClassPath

func (x *PlayerClassSaveGameData) GetPlayerClassPath() string

func (*PlayerClassSaveGameData) ProtoMessage

func (*PlayerClassSaveGameData) ProtoMessage()

func (*PlayerClassSaveGameData) ProtoReflect

func (x *PlayerClassSaveGameData) ProtoReflect() protoreflect.Message

func (*PlayerClassSaveGameData) Reset

func (x *PlayerClassSaveGameData) Reset()

func (*PlayerClassSaveGameData) String

func (x *PlayerClassSaveGameData) String() string

type PlayerInputBinding_Axis

type PlayerInputBinding_Axis struct {
	RebindDataPath *string                        `protobuf:"bytes,1,opt,name=rebind_data_path,json=rebindDataPath" json:"rebind_data_path,omitempty"`
	Keys           []*PlayerInputBinding_Axis_Key `protobuf:"bytes,2,rep,name=keys" json:"keys,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerInputBinding_Axis) Descriptor deprecated

func (*PlayerInputBinding_Axis) Descriptor() ([]byte, []int)

Deprecated: Use PlayerInputBinding_Axis.ProtoReflect.Descriptor instead.

func (*PlayerInputBinding_Axis) GetKeys

func (*PlayerInputBinding_Axis) GetRebindDataPath

func (x *PlayerInputBinding_Axis) GetRebindDataPath() string

func (*PlayerInputBinding_Axis) ProtoMessage

func (*PlayerInputBinding_Axis) ProtoMessage()

func (*PlayerInputBinding_Axis) ProtoReflect

func (x *PlayerInputBinding_Axis) ProtoReflect() protoreflect.Message

func (*PlayerInputBinding_Axis) Reset

func (x *PlayerInputBinding_Axis) Reset()

func (*PlayerInputBinding_Axis) String

func (x *PlayerInputBinding_Axis) String() string

type PlayerInputBinding_Axis_Key

type PlayerInputBinding_Axis_Key struct {
	KeyName  *string `protobuf:"bytes,1,opt,name=key_name,json=keyName" json:"key_name,omitempty"`
	Scale_3D *Vec3   `protobuf:"bytes,2,opt,name=scale_3d,json=scale3d" json:"scale_3d,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerInputBinding_Axis_Key) Descriptor deprecated

func (*PlayerInputBinding_Axis_Key) Descriptor() ([]byte, []int)

Deprecated: Use PlayerInputBinding_Axis_Key.ProtoReflect.Descriptor instead.

func (*PlayerInputBinding_Axis_Key) GetKeyName

func (x *PlayerInputBinding_Axis_Key) GetKeyName() string

func (*PlayerInputBinding_Axis_Key) GetScale_3D

func (x *PlayerInputBinding_Axis_Key) GetScale_3D() *Vec3

func (*PlayerInputBinding_Axis_Key) ProtoMessage

func (*PlayerInputBinding_Axis_Key) ProtoMessage()

func (*PlayerInputBinding_Axis_Key) ProtoReflect

func (*PlayerInputBinding_Axis_Key) Reset

func (x *PlayerInputBinding_Axis_Key) Reset()

func (*PlayerInputBinding_Axis_Key) String

func (x *PlayerInputBinding_Axis_Key) String() string

type PlayerInputBinding_Button

type PlayerInputBinding_Button struct {
	RebindDataPath *string  `protobuf:"bytes,1,opt,name=rebind_data_path,json=rebindDataPath" json:"rebind_data_path,omitempty"`
	KeyNames       []string `protobuf:"bytes,2,rep,name=key_names,json=keyNames" json:"key_names,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerInputBinding_Button) Descriptor deprecated

func (*PlayerInputBinding_Button) Descriptor() ([]byte, []int)

Deprecated: Use PlayerInputBinding_Button.ProtoReflect.Descriptor instead.

func (*PlayerInputBinding_Button) GetKeyNames

func (x *PlayerInputBinding_Button) GetKeyNames() []string

func (*PlayerInputBinding_Button) GetRebindDataPath

func (x *PlayerInputBinding_Button) GetRebindDataPath() string

func (*PlayerInputBinding_Button) ProtoMessage

func (*PlayerInputBinding_Button) ProtoMessage()

func (*PlayerInputBinding_Button) ProtoReflect

func (*PlayerInputBinding_Button) Reset

func (x *PlayerInputBinding_Button) Reset()

func (*PlayerInputBinding_Button) String

func (x *PlayerInputBinding_Button) String() string

type PlayerInputBinding_Category

type PlayerInputBinding_Category struct {
	CategoryDataPath *string                      `protobuf:"bytes,1,opt,name=category_data_path,json=categoryDataPath" json:"category_data_path,omitempty"`
	ContextDataPath  *string                      `protobuf:"bytes,2,opt,name=context_data_path,json=contextDataPath" json:"context_data_path,omitempty"`
	ButtonBindings   []*PlayerInputBinding_Button `protobuf:"bytes,3,rep,name=button_bindings,json=buttonBindings" json:"button_bindings,omitempty"`
	AxisBindings     []*PlayerInputBinding_Axis   `protobuf:"bytes,4,rep,name=axis_bindings,json=axisBindings" json:"axis_bindings,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerInputBinding_Category) Descriptor deprecated

func (*PlayerInputBinding_Category) Descriptor() ([]byte, []int)

Deprecated: Use PlayerInputBinding_Category.ProtoReflect.Descriptor instead.

func (*PlayerInputBinding_Category) GetAxisBindings

func (x *PlayerInputBinding_Category) GetAxisBindings() []*PlayerInputBinding_Axis

func (*PlayerInputBinding_Category) GetButtonBindings

func (x *PlayerInputBinding_Category) GetButtonBindings() []*PlayerInputBinding_Button

func (*PlayerInputBinding_Category) GetCategoryDataPath

func (x *PlayerInputBinding_Category) GetCategoryDataPath() string

func (*PlayerInputBinding_Category) GetContextDataPath

func (x *PlayerInputBinding_Category) GetContextDataPath() string

func (*PlayerInputBinding_Category) ProtoMessage

func (*PlayerInputBinding_Category) ProtoMessage()

func (*PlayerInputBinding_Category) ProtoReflect

func (*PlayerInputBinding_Category) Reset

func (x *PlayerInputBinding_Category) Reset()

func (*PlayerInputBinding_Category) String

func (x *PlayerInputBinding_Category) String() string

type PlayerInputBindings

type PlayerInputBindings struct {
	Categories []*PlayerInputBinding_Category `protobuf:"bytes,1,rep,name=categories" json:"categories,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerInputBindings) Descriptor deprecated

func (*PlayerInputBindings) Descriptor() ([]byte, []int)

Deprecated: Use PlayerInputBindings.ProtoReflect.Descriptor instead.

func (*PlayerInputBindings) GetCategories

func (x *PlayerInputBindings) GetCategories() []*PlayerInputBinding_Category

func (*PlayerInputBindings) ProtoMessage

func (*PlayerInputBindings) ProtoMessage()

func (*PlayerInputBindings) ProtoReflect

func (x *PlayerInputBindings) ProtoReflect() protoreflect.Message

func (*PlayerInputBindings) Reset

func (x *PlayerInputBindings) Reset()

func (*PlayerInputBindings) String

func (x *PlayerInputBindings) String() string

type PlaythroughActiveFastTravelSaveData

type PlaythroughActiveFastTravelSaveData struct {
	ActiveTravelStations []*ActiveFastTravelSaveData `protobuf:"bytes,1,rep,name=active_travel_stations,json=activeTravelStations" json:"active_travel_stations,omitempty"`
	// contains filtered or unexported fields
}

func (*PlaythroughActiveFastTravelSaveData) Descriptor deprecated

func (*PlaythroughActiveFastTravelSaveData) Descriptor() ([]byte, []int)

Deprecated: Use PlaythroughActiveFastTravelSaveData.ProtoReflect.Descriptor instead.

func (*PlaythroughActiveFastTravelSaveData) GetActiveTravelStations

func (x *PlaythroughActiveFastTravelSaveData) GetActiveTravelStations() []*ActiveFastTravelSaveData

func (*PlaythroughActiveFastTravelSaveData) ProtoMessage

func (*PlaythroughActiveFastTravelSaveData) ProtoMessage()

func (*PlaythroughActiveFastTravelSaveData) ProtoReflect

func (*PlaythroughActiveFastTravelSaveData) Reset

func (*PlaythroughActiveFastTravelSaveData) String

type Profile

type Profile struct {
	EnableAimAssist                             *bool                                     `protobuf:"varint,1,opt,name=enable_aim_assist,json=enableAimAssist" json:"enable_aim_assist,omitempty"`
	GamepadInvertLook                           *bool                                     `protobuf:"varint,2,opt,name=gamepad_invert_look,json=gamepadInvertLook" json:"gamepad_invert_look,omitempty"`
	GamepadInvertTurn                           *bool                                     `protobuf:"varint,3,opt,name=gamepad_invert_turn,json=gamepadInvertTurn" json:"gamepad_invert_turn,omitempty"`
	GamepadInvertMove                           *bool                                     `protobuf:"varint,4,opt,name=gamepad_invert_move,json=gamepadInvertMove" json:"gamepad_invert_move,omitempty"`
	GamepadInvertStrafe                         *bool                                     `protobuf:"varint,5,opt,name=gamepad_invert_strafe,json=gamepadInvertStrafe" json:"gamepad_invert_strafe,omitempty"`
	EnableVibration                             *bool                                     `protobuf:"varint,6,opt,name=enable_vibration,json=enableVibration" json:"enable_vibration,omitempty"`
	InvertMousePitch                            *bool                                     `protobuf:"varint,7,opt,name=invert_mouse_pitch,json=invertMousePitch" json:"invert_mouse_pitch,omitempty"`
	EnableMouseSmoothing                        *bool                                     `protobuf:"varint,8,opt,name=enable_mouse_smoothing,json=enableMouseSmoothing" json:"enable_mouse_smoothing,omitempty"`
	MouseScale                                  *float32                                  `protobuf:"fixed32,9,opt,name=mouse_scale,json=mouseScale" json:"mouse_scale,omitempty"`
	ShowDamageNumbers                           *bool                                     `protobuf:"varint,10,opt,name=show_damage_numbers,json=showDamageNumbers" json:"show_damage_numbers,omitempty"`
	ShowDamageNumberIcons                       *bool                                     `protobuf:"varint,11,opt,name=show_damage_number_icons,json=showDamageNumberIcons" json:"show_damage_number_icons,omitempty"`
	EnableTrainingMessages                      *bool                                     `protobuf:"varint,12,opt,name=enable_training_messages,json=enableTrainingMessages" json:"enable_training_messages,omitempty"`
	ShowTextChat                                *bool                                     `protobuf:"varint,13,opt,name=show_text_chat,json=showTextChat" json:"show_text_chat,omitempty"`
	CenterCrosshair                             *bool                                     `protobuf:"varint,14,opt,name=center_crosshair,json=centerCrosshair" json:"center_crosshair,omitempty"`
	ToggleSprint                                *bool                                     `protobuf:"varint,15,opt,name=toggle_sprint,json=toggleSprint" json:"toggle_sprint,omitempty"`
	ToggleCrouch                                *bool                                     `protobuf:"varint,16,opt,name=toggle_crouch,json=toggleCrouch" json:"toggle_crouch,omitempty"`
	CensorContent                               *bool                                     `protobuf:"varint,17,opt,name=censor_content,json=censorContent" json:"censor_content,omitempty"`
	MusicVolume                                 *float32                                  `protobuf:"fixed32,18,opt,name=music_volume,json=musicVolume" json:"music_volume,omitempty"`
	SoundEffectsVolume                          *float32                                  `protobuf:"fixed32,19,opt,name=sound_effects_volume,json=soundEffectsVolume" json:"sound_effects_volume,omitempty"`
	VoVolume                                    *float32                                  `protobuf:"fixed32,20,opt,name=vo_volume,json=voVolume" json:"vo_volume,omitempty"`
	VoiceVolume                                 *float32                                  `protobuf:"fixed32,21,opt,name=voice_volume,json=voiceVolume" json:"voice_volume,omitempty"`
	EnableOptionalVo                            *bool                                     `protobuf:"varint,22,opt,name=enable_optional_vo,json=enableOptionalVo" json:"enable_optional_vo,omitempty"`
	PushToTalk                                  *bool                                     `protobuf:"varint,23,opt,name=push_to_talk,json=pushToTalk" json:"push_to_talk,omitempty"`
	EnableControllerAudio                       *bool                                     `protobuf:"varint,24,opt,name=enable_controller_audio,json=enableControllerAudio" json:"enable_controller_audio,omitempty"`
	SpeakerAngleFront                           *float32                                  `protobuf:"fixed32,25,opt,name=speaker_angle_front,json=speakerAngleFront" json:"speaker_angle_front,omitempty"`
	SpeakerAngleSide                            *float32                                  `protobuf:"fixed32,26,opt,name=speaker_angle_side,json=speakerAngleSide" json:"speaker_angle_side,omitempty"`
	SpeakerAngleBack                            *float32                                  `protobuf:"fixed32,27,opt,name=speaker_angle_back,json=speakerAngleBack" json:"speaker_angle_back,omitempty"`
	SpeakerSetup                                *uint32                                   `protobuf:"varint,28,opt,name=speaker_setup,json=speakerSetup" json:"speaker_setup,omitempty"`
	MuteAudioOnFocusLoss                        *bool                                     `protobuf:"varint,29,opt,name=mute_audio_on_focus_loss,json=muteAudioOnFocusLoss" json:"mute_audio_on_focus_loss,omitempty"`
	HideStrictNatHelpDialog                     *bool                                     `` /* 131-byte string literal not displayed */
	PlayerInputBindings                         *PlayerInputBindings                      `protobuf:"bytes,35,opt,name=player_input_bindings,json=playerInputBindings" json:"player_input_bindings,omitempty"`
	NewsHashes                                  []uint32                                  `protobuf:"varint,36,rep,name=news_hashes,json=newsHashes" json:"news_hashes,omitempty"`
	LastUsedSavegameId                          *uint32                                   `protobuf:"varint,37,opt,name=last_used_savegame_id,json=lastUsedSavegameId" json:"last_used_savegame_id,omitempty"`
	GamepadHipSensitivityLevel                  *int32                                    `` /* 138-byte string literal not displayed */
	GamepadZoomedSensitivityLevel               *int32                                    `` /* 147-byte string literal not displayed */
	GamepadVehicleSensitivityLevel              *int32                                    `` /* 150-byte string literal not displayed */
	GamepadMovementDeadZoneX                    *float32                                  `` /* 135-byte string literal not displayed */
	GamepadMovementDeadZoneY                    *float32                                  `` /* 135-byte string literal not displayed */
	GamepadLookDeadZoneInnerX                   *float32                                  `` /* 140-byte string literal not displayed */
	GamepadLookDeadZoneOuterX                   *float32                                  `` /* 140-byte string literal not displayed */
	GamepadLookDeadZoneInnerY                   *float32                                  `` /* 140-byte string literal not displayed */
	GamepadLookDeadZoneOuterY                   *float32                                  `` /* 140-byte string literal not displayed */
	GamepadVehicleMovementDeadZoneX             *float32                                  `` /* 158-byte string literal not displayed */
	GamepadVehicleMovementDeadZoneY             *float32                                  `` /* 158-byte string literal not displayed */
	GamepadVehicleLookDeadZoneInnerX            *float32                                  `` /* 163-byte string literal not displayed */
	GamepadVehicleLookDeadZoneOuterX            *float32                                  `` /* 163-byte string literal not displayed */
	GamepadVehicleLookDeadZoneInnerY            *float32                                  `` /* 163-byte string literal not displayed */
	GamepadVehicleLookDeadZoneOuterY            *float32                                  `` /* 163-byte string literal not displayed */
	GamepadLeftDeadZoneInner                    *float32                                  `` /* 135-byte string literal not displayed */
	GamepadLeftDeadZoneOuter                    *float32                                  `` /* 135-byte string literal not displayed */
	GamepadRightDeadZoneInner                   *float32                                  `` /* 138-byte string literal not displayed */
	GamepadRightDeadZoneOuter                   *float32                                  `` /* 138-byte string literal not displayed */
	GamepadLookAxialDeadZoneScale               *float32                                  `` /* 152-byte string literal not displayed */
	GamepadMoveAxialDeadZoneScale               *float32                                  `` /* 152-byte string literal not displayed */
	GamepadUseAdvancedHipAimSettings            *bool                                     `` /* 160-byte string literal not displayed */
	GamepadUseAdvancedZoomedAimSettings         *bool                                     `` /* 169-byte string literal not displayed */
	GamepadUseAdvancedVehicleAimSettings        *bool                                     `` /* 172-byte string literal not displayed */
	GamepadHipYawRate                           *float32                                  `protobuf:"fixed32,62,opt,name=gamepad_hip_yaw_rate,json=gamepadHipYawRate" json:"gamepad_hip_yaw_rate,omitempty"`
	GamepadHipPitchRate                         *float32                                  `protobuf:"fixed32,63,opt,name=gamepad_hip_pitch_rate,json=gamepadHipPitchRate" json:"gamepad_hip_pitch_rate,omitempty"`
	GamepadHipExtraYaw                          *float32                                  `protobuf:"fixed32,64,opt,name=gamepad_hip_extra_yaw,json=gamepadHipExtraYaw" json:"gamepad_hip_extra_yaw,omitempty"`
	GamepadHipExtraPitch                        *float32                                  `protobuf:"fixed32,65,opt,name=gamepad_hip_extra_pitch,json=gamepadHipExtraPitch" json:"gamepad_hip_extra_pitch,omitempty"`
	GamepadHipRampUpTime                        *float32                                  `protobuf:"fixed32,66,opt,name=gamepad_hip_ramp_up_time,json=gamepadHipRampUpTime" json:"gamepad_hip_ramp_up_time,omitempty"`
	GamepadHipRampUpDelay                       *float32                                  `` /* 126-byte string literal not displayed */
	GamepadZoomedYawRate                        *float32                                  `protobuf:"fixed32,68,opt,name=gamepad_zoomed_yaw_rate,json=gamepadZoomedYawRate" json:"gamepad_zoomed_yaw_rate,omitempty"`
	GamepadZoomedPitchRate                      *float32                                  `` /* 127-byte string literal not displayed */
	GamepadZoomedExtraYaw                       *float32                                  `protobuf:"fixed32,70,opt,name=gamepad_zoomed_extra_yaw,json=gamepadZoomedExtraYaw" json:"gamepad_zoomed_extra_yaw,omitempty"`
	GamepadZoomedExtraPitch                     *float32                                  `` /* 130-byte string literal not displayed */
	GamepadZoomedRampUpTime                     *float32                                  `` /* 132-byte string literal not displayed */
	GamepadZoomedRampUpDelay                    *float32                                  `` /* 135-byte string literal not displayed */
	GamepadVehicleYawRate                       *float32                                  `protobuf:"fixed32,74,opt,name=gamepad_vehicle_yaw_rate,json=gamepadVehicleYawRate" json:"gamepad_vehicle_yaw_rate,omitempty"`
	GamepadVehiclePitchRate                     *float32                                  `` /* 130-byte string literal not displayed */
	GamepadVehicleExtraYaw                      *float32                                  `` /* 127-byte string literal not displayed */
	GamepadVehicleExtraPitch                    *float32                                  `` /* 133-byte string literal not displayed */
	GamepadVehicleRampUpTime                    *float32                                  `` /* 135-byte string literal not displayed */
	GamepadVehicleRampUpDelay                   *float32                                  `` /* 138-byte string literal not displayed */
	IronsightAimAssist                          *bool                                     `protobuf:"varint,80,opt,name=ironsight_aim_assist,json=ironsightAimAssist" json:"ironsight_aim_assist,omitempty"`
	WalkingJoystickScheme                       *uint32                                   `protobuf:"varint,81,opt,name=walking_joystick_scheme,json=walkingJoystickScheme" json:"walking_joystick_scheme,omitempty"`
	DrivingJoystickScheme                       *uint32                                   `protobuf:"varint,82,opt,name=driving_joystick_scheme,json=drivingJoystickScheme" json:"driving_joystick_scheme,omitempty"`
	MouseAdsScale                               *float32                                  `protobuf:"fixed32,83,opt,name=mouse_ads_scale,json=mouseAdsScale" json:"mouse_ads_scale,omitempty"`
	MouseVehicleScale                           *float32                                  `protobuf:"fixed32,84,opt,name=mouse_vehicle_scale,json=mouseVehicleScale" json:"mouse_vehicle_scale,omitempty"`
	MouseIronsightAimAssist                     *bool                                     `` /* 129-byte string literal not displayed */
	VehicleInputMode                            *uint32                                   `protobuf:"varint,86,opt,name=vehicle_input_mode,json=vehicleInputMode" json:"vehicle_input_mode,omitempty"`
	WeaponAimToggle                             *bool                                     `protobuf:"varint,87,opt,name=weapon_aim_toggle,json=weaponAimToggle" json:"weapon_aim_toggle,omitempty"`
	MantleRequiresButton                        *bool                                     `protobuf:"varint,88,opt,name=mantle_requires_button,json=mantleRequiresButton" json:"mantle_requires_button,omitempty"`
	FixedMinimapRotation                        *bool                                     `protobuf:"varint,89,opt,name=fixed_minimap_rotation,json=fixedMinimapRotation" json:"fixed_minimap_rotation,omitempty"`
	MapInvertPitch                              *bool                                     `protobuf:"varint,90,opt,name=map_invert_pitch,json=mapInvertPitch" json:"map_invert_pitch,omitempty"`
	MapInvertYaw                                *bool                                     `protobuf:"varint,91,opt,name=map_invert_yaw,json=mapInvertYaw" json:"map_invert_yaw,omitempty"`
	Difficulty                                  *uint32                                   `protobuf:"varint,92,opt,name=difficulty" json:"difficulty,omitempty"`
	SwapDualWieldControls                       *bool                                     `protobuf:"varint,93,opt,name=swap_dual_wield_controls,json=swapDualWieldControls" json:"swap_dual_wield_controls,omitempty"`
	BaseFov                                     *float32                                  `protobuf:"fixed32,94,opt,name=base_fov,json=baseFov" json:"base_fov,omitempty"`
	CrosshairNeutralColorFrame                  *uint32                                   `` /* 138-byte string literal not displayed */
	CrosshairEnemyColorFrame                    *uint32                                   `` /* 132-byte string literal not displayed */
	CrosshairAllyColorFrame                     *uint32                                   `` /* 129-byte string literal not displayed */
	EnableSubtitles                             *bool                                     `protobuf:"varint,98,opt,name=enable_subtitles,json=enableSubtitles" json:"enable_subtitles,omitempty"`
	EnableClosedCaptions                        *bool                                     `protobuf:"varint,99,opt,name=enable_closed_captions,json=enableClosedCaptions" json:"enable_closed_captions,omitempty"`
	LastStatusMenuPage                          *string                                   `protobuf:"bytes,100,opt,name=last_status_menu_page,json=lastStatusMenuPage" json:"last_status_menu_page,omitempty"`
	InventoryScreenLastFilter                   []*OakProfileLastInventoryFilterInfo      `` /* 135-byte string literal not displayed */
	TutorialInfo                                *OakProfileMenuTutorialInfo               `protobuf:"bytes,102,opt,name=tutorial_info,json=tutorialInfo" json:"tutorial_info,omitempty"`
	DefaultNetworkType                          *uint32                                   `protobuf:"varint,103,opt,name=default_network_type,json=defaultNetworkType" json:"default_network_type,omitempty"`
	DefaultInviteType                           *uint32                                   `protobuf:"varint,104,opt,name=default_invite_type,json=defaultInviteType" json:"default_invite_type,omitempty"`
	MatchmakingRegion                           *string                                   `protobuf:"bytes,105,opt,name=matchmaking_region,json=matchmakingRegion" json:"matchmaking_region,omitempty"`
	StreamingService                            *uint32                                   `protobuf:"varint,106,opt,name=streaming_service,json=streamingService" json:"streaming_service,omitempty"`
	MaxCachedFriendEvents                       *int32                                    `protobuf:"varint,107,opt,name=max_cached_friend_events,json=maxCachedFriendEvents" json:"max_cached_friend_events,omitempty"`
	MaxCachedFriendStatuses                     *int32                                    `` /* 130-byte string literal not displayed */
	FriendEvents                                []string                                  `protobuf:"bytes,109,rep,name=friend_events,json=friendEvents" json:"friend_events,omitempty"`
	FriendStatuses                              []string                                  `protobuf:"bytes,110,rep,name=friend_statuses,json=friendStatuses" json:"friend_statuses,omitempty"`
	LastWhisperFetchEventsTime                  *int64                                    `` /* 141-byte string literal not displayed */
	LastWhisperFetchStatusesTime                *int64                                    `` /* 147-byte string literal not displayed */
	DesiredCrossplayState                       *uint32                                   `protobuf:"varint,113,opt,name=desired_crossplay_state,json=desiredCrossplayState" json:"desired_crossplay_state,omitempty"`
	FriendEncounters                            []*Profile_FriendEncountersEntry          `protobuf:"bytes,133,rep,name=friend_encounters,json=friendEncounters" json:"friend_encounters,omitempty"`
	MaxFriendEncounterSize                      *int32                                    `` /* 127-byte string literal not displayed */
	ProfileStatsData                            []*GameStatSaveGameData                   `protobuf:"bytes,135,rep,name=profile_stats_data,json=profileStatsData" json:"profile_stats_data,omitempty"`
	BankInventoryCategoryList                   []*InventoryCategorySaveData              `` /* 135-byte string literal not displayed */
	BankInventoryList                           [][]byte                                  `protobuf:"bytes,137,rep,name=bank_inventory_list,json=bankInventoryList" json:"bank_inventory_list,omitempty"`
	LostLootInventoryList                       [][]byte                                  `protobuf:"bytes,138,rep,name=lost_loot_inventory_list,json=lostLootInventoryList" json:"lost_loot_inventory_list,omitempty"`
	NpcMailItems                                []*OakMailItem                            `protobuf:"bytes,139,rep,name=npc_mail_items,json=npcMailItems" json:"npc_mail_items,omitempty"`
	MailGuids                                   []string                                  `protobuf:"bytes,140,rep,name=mail_guids,json=mailGuids" json:"mail_guids,omitempty"`
	UnreadMailGuids                             []string                                  `protobuf:"bytes,141,rep,name=unread_mail_guids,json=unreadMailGuids" json:"unread_mail_guids,omitempty"`
	GearSoldByFriends                           []*GearSoldByFriendData                   `protobuf:"bytes,142,rep,name=gear_sold_by_friends,json=gearSoldByFriends" json:"gear_sold_by_friends,omitempty"`
	ProfileSduList                              []*OakSDUSaveGameData                     `protobuf:"bytes,143,rep,name=profile_sdu_list,json=profileSduList" json:"profile_sdu_list,omitempty"`
	UnlockedCustomizations                      []*OakCustomizationSaveGameData           `protobuf:"bytes,144,rep,name=unlocked_customizations,json=unlockedCustomizations" json:"unlocked_customizations,omitempty"`
	UnlockedInventoryCustomizationParts         []*OakInventoryCustomizationPartInfo      `` /* 165-byte string literal not displayed */
	GuardianRank                                *GuardianRankProfileData                  `protobuf:"bytes,146,opt,name=guardian_rank,json=guardianRank" json:"guardian_rank,omitempty"`
	UnlockedCrewQuartersDecorations             []*CrewQuartersDecorationItemSaveGameData `` /* 153-byte string literal not displayed */
	UnlockedCrewQuartersRooms                   []*CrewQuartersRoomItemSaveGameData       `` /* 135-byte string literal not displayed */
	EnableMouseAcceleration                     *bool                                     `` /* 128-byte string literal not displayed */
	EnableGamepadInput                          *bool                                     `protobuf:"varint,151,opt,name=enable_gamepad_input,json=enableGamepadInput" json:"enable_gamepad_input,omitempty"`
	UseClassicGamepadInput                      *bool                                     `` /* 127-byte string literal not displayed */
	MasterVolume                                *float32                                  `protobuf:"fixed32,153,opt,name=master_volume,json=masterVolume" json:"master_volume,omitempty"`
	MonitorDisplayType                          *uint32                                   `protobuf:"varint,154,opt,name=monitor_display_type,json=monitorDisplayType" json:"monitor_display_type,omitempty"`
	GraphicsMode                                *uint32                                   `protobuf:"varint,155,opt,name=graphics_mode,json=graphicsMode" json:"graphics_mode,omitempty"`
	FrameRateLimit                              *uint32                                   `protobuf:"varint,156,opt,name=frame_rate_limit,json=frameRateLimit" json:"frame_rate_limit,omitempty"`
	BaseVehicleFov                              *float32                                  `protobuf:"fixed32,157,opt,name=base_vehicle_fov,json=baseVehicleFov" json:"base_vehicle_fov,omitempty"`
	GraphicsQuality                             *uint32                                   `protobuf:"varint,158,opt,name=graphics_quality,json=graphicsQuality" json:"graphics_quality,omitempty"`
	AnisotropicFiltering                        *uint32                                   `protobuf:"varint,159,opt,name=anisotropic_filtering,json=anisotropicFiltering" json:"anisotropic_filtering,omitempty"`
	ShadowQuality                               *uint32                                   `protobuf:"varint,160,opt,name=shadow_quality,json=shadowQuality" json:"shadow_quality,omitempty"`
	DisplayPerformanceStats                     *uint32                                   `` /* 128-byte string literal not displayed */
	TextureDetail                               *uint32                                   `protobuf:"varint,162,opt,name=texture_detail,json=textureDetail" json:"texture_detail,omitempty"`
	DrawDistance                                *uint32                                   `protobuf:"varint,163,opt,name=draw_distance,json=drawDistance" json:"draw_distance,omitempty"`
	Clutter                                     *uint32                                   `protobuf:"varint,164,opt,name=clutter" json:"clutter,omitempty"`
	Tessellation                                *uint32                                   `protobuf:"varint,165,opt,name=tessellation" json:"tessellation,omitempty"`
	Foliage                                     *uint32                                   `protobuf:"varint,166,opt,name=foliage" json:"foliage,omitempty"`
	FoliageShadows                              *bool                                     `protobuf:"varint,167,opt,name=foliage_shadows,json=foliageShadows" json:"foliage_shadows,omitempty"`
	PlanarReflections                           *bool                                     `protobuf:"varint,168,opt,name=planar_reflections,json=planarReflections" json:"planar_reflections,omitempty"`
	VolumetricFog                               *uint32                                   `protobuf:"varint,169,opt,name=volumetric_fog,json=volumetricFog" json:"volumetric_fog,omitempty"`
	ScreenSpaceReflections                      *uint32                                   `protobuf:"varint,170,opt,name=screen_space_reflections,json=screenSpaceReflections" json:"screen_space_reflections,omitempty"`
	CharacterTextureDetail                      *uint32                                   `protobuf:"varint,171,opt,name=character_texture_detail,json=characterTextureDetail" json:"character_texture_detail,omitempty"`
	CharacterDetail                             *uint32                                   `protobuf:"varint,172,opt,name=character_detail,json=characterDetail" json:"character_detail,omitempty"`
	AmbientOcclusionQuality                     *uint32                                   `` /* 128-byte string literal not displayed */
	ObjectMotionBlur                            *bool                                     `protobuf:"varint,174,opt,name=object_motion_blur,json=objectMotionBlur" json:"object_motion_blur,omitempty"`
	LensFlare                                   *bool                                     `protobuf:"varint,175,opt,name=lens_flare,json=lensFlare" json:"lens_flare,omitempty"`
	CombatNumberLongFormat                      *bool                                     `` /* 127-byte string literal not displayed */
	ShowMinimapLegendaries                      *bool                                     `protobuf:"varint,177,opt,name=show_minimap_legendaries,json=showMinimapLegendaries" json:"show_minimap_legendaries,omitempty"`
	UsePlayerCallouts                           *bool                                     `protobuf:"varint,178,opt,name=use_player_callouts,json=usePlayerCallouts" json:"use_player_callouts,omitempty"`
	FriendEventNotificationLifetime             *uint32                                   `` /* 154-byte string literal not displayed */
	FriendEventNotificationFrequency            *uint32                                   `` /* 157-byte string literal not displayed */
	TradeRequestReceptionType                   *uint32                                   `` /* 136-byte string literal not displayed */
	HeadBobScale                                *float32                                  `protobuf:"fixed32,182,opt,name=head_bob_scale,json=headBobScale" json:"head_bob_scale,omitempty"`
	HasSeenFirstBoot                            *bool                                     `protobuf:"varint,184,opt,name=has_seen_first_boot,json=hasSeenFirstBoot" json:"has_seen_first_boot,omitempty"`
	SubsCcSize                                  *float32                                  `protobuf:"fixed32,189,opt,name=subs_cc_size,json=subsCcSize" json:"subs_cc_size,omitempty"`
	CcSubsBackgroundOpacity                     *float32                                  `` /* 131-byte string literal not displayed */
	WalkingButtonScheme                         *uint32                                   `protobuf:"varint,191,opt,name=walking_button_scheme,json=walkingButtonScheme" json:"walking_button_scheme,omitempty"`
	DrivingButtonScheme                         *uint32                                   `protobuf:"varint,192,opt,name=driving_button_scheme,json=drivingButtonScheme" json:"driving_button_scheme,omitempty"`
	GlyphMode                                   *uint32                                   `protobuf:"varint,193,opt,name=glyph_mode,json=glyphMode" json:"glyph_mode,omitempty"`
	Use_MPH                                     *bool                                     `protobuf:"varint,194,opt,name=use_MPH,json=useMPH" json:"use_MPH,omitempty"`
	RegisteredDownloadableEntitlements          []*RegisteredDownloadableEntitlements     `` /* 160-byte string literal not displayed */
	SeenNewsItems                               []string                                  `protobuf:"bytes,196,rep,name=seen_news_items,json=seenNewsItems" json:"seen_news_items,omitempty"`
	AutoCenteringEnabled                        *bool                                     `protobuf:"varint,197,opt,name=auto_centering_enabled,json=autoCenteringEnabled" json:"auto_centering_enabled,omitempty"`
	IncreasedChanceForSubscribers               *bool                                     `` /* 148-byte string literal not displayed */
	RareChestEventEnabled                       *bool                                     `protobuf:"varint,199,opt,name=rare_chest_event_enabled,json=rareChestEventEnabled" json:"rare_chest_event_enabled,omitempty"`
	BadassEventEnabled                          *bool                                     `protobuf:"varint,200,opt,name=badass_event_enabled,json=badassEventEnabled" json:"badass_event_enabled,omitempty"`
	PinataEventEnabled                          *bool                                     `protobuf:"varint,201,opt,name=pinata_event_enabled,json=pinataEventEnabled" json:"pinata_event_enabled,omitempty"`
	MinTimeBetweenBadassEvents                  *int32                                    `` /* 141-byte string literal not displayed */
	HudScaleMultiplier                          *float32                                  `protobuf:"fixed32,203,opt,name=hud_scale_multiplier,json=hudScaleMultiplier" json:"hud_scale_multiplier,omitempty"`
	DisableSpatialAudio                         *bool                                     `protobuf:"varint,204,opt,name=disable_spatial_audio,json=disableSpatialAudio" json:"disable_spatial_audio,omitempty"`
	TotalPlaytimeSeconds                        *int32                                    `protobuf:"varint,205,opt,name=total_playtime_seconds,json=totalPlaytimeSeconds" json:"total_playtime_seconds,omitempty"`
	MoxxisDrinkEventEnabled                     *bool                                     `` /* 130-byte string literal not displayed */
	MoxxisDrinkEventBitsProductId               *int32                                    `` /* 152-byte string literal not displayed */
	ChallengeData                               []*ChallengeSaveGameData                  `protobuf:"bytes,208,rep,name=challenge_data,json=challengeData" json:"challenge_data,omitempty"`
	CitizenScienceLevelProgression              []int32                                   `protobuf:"varint,209,rep,name=CitizenScienceLevelProgression" json:"CitizenScienceLevelProgression,omitempty"`
	DisableEventContent                         *bool                                     `protobuf:"varint,211,opt,name=disable_event_content,json=disableEventContent" json:"disable_event_content,omitempty"`
	DesiredFriendSyncState                      *uint32                                   `` /* 127-byte string literal not displayed */
	NeedsShiftFirstBoot                         *bool                                     `protobuf:"varint,213,opt,name=needs_shift_first_boot,json=needsShiftFirstBoot" json:"needs_shift_first_boot,omitempty"`
	RecentlyMetPlayers                          []*RecentlyMetPlayer                      `protobuf:"bytes,214,rep,name=recently_met_players,json=recentlyMetPlayers" json:"recently_met_players,omitempty"`
	CitizenScienceActiveBoosterIndex            *int32                                    `protobuf:"varint,215,opt,name=CitizenScienceActiveBoosterIndex" json:"CitizenScienceActiveBoosterIndex,omitempty"`
	CitizenScienceActiveBoosterRemainingTime    *float32                                  `` /* 130-byte string literal not displayed */
	CitizenScienceActiveBoosterTotalTime        *float32                                  `protobuf:"fixed32,217,opt,name=CitizenScienceActiveBoosterTotalTime" json:"CitizenScienceActiveBoosterTotalTime,omitempty"`
	StreamerPrimaryActiveBoosterIndex           *int32                                    `protobuf:"varint,218,opt,name=StreamerPrimaryActiveBoosterIndex" json:"StreamerPrimaryActiveBoosterIndex,omitempty"`
	StreamerPrimaryActiveBoosterRemainingTime   *float32                                  `` /* 132-byte string literal not displayed */
	StreamerPrimaryActiveBoosterTotalTime       *float32                                  `protobuf:"fixed32,220,opt,name=StreamerPrimaryActiveBoosterTotalTime" json:"StreamerPrimaryActiveBoosterTotalTime,omitempty"`
	StreamerSecondaryActiveBoosterIndex         *int32                                    `protobuf:"varint,221,opt,name=StreamerSecondaryActiveBoosterIndex" json:"StreamerSecondaryActiveBoosterIndex,omitempty"`
	StreamerSecondaryActiveBoosterRemainingTime *float32                                  `` /* 136-byte string literal not displayed */
	StreamerSecondaryActiveBoosterTotalTime     *float32                                  `` /* 128-byte string literal not displayed */
	StreamerBoosterTier                         *int32                                    `protobuf:"varint,224,opt,name=StreamerBoosterTier" json:"StreamerBoosterTier,omitempty"`
	CitizenScienceCSBucksAmount                 *int32                                    `protobuf:"varint,226,opt,name=CitizenScienceCSBucksAmount" json:"CitizenScienceCSBucksAmount,omitempty"`
	BCitizenScienceHasSeenIntroVideo            *bool                                     `protobuf:"varint,227,opt,name=bCitizenScienceHasSeenIntroVideo" json:"bCitizenScienceHasSeenIntroVideo,omitempty"`
	BCitizenScienceTutorialDone                 *bool                                     `protobuf:"varint,228,opt,name=bCitizenScienceTutorialDone" json:"bCitizenScienceTutorialDone,omitempty"`
	// contains filtered or unexported fields
}

func (*Profile) Descriptor deprecated

func (*Profile) Descriptor() ([]byte, []int)

Deprecated: Use Profile.ProtoReflect.Descriptor instead.

func (*Profile) GetAmbientOcclusionQuality

func (x *Profile) GetAmbientOcclusionQuality() uint32

func (*Profile) GetAnisotropicFiltering

func (x *Profile) GetAnisotropicFiltering() uint32

func (*Profile) GetAutoCenteringEnabled

func (x *Profile) GetAutoCenteringEnabled() bool

func (*Profile) GetBCitizenScienceHasSeenIntroVideo added in v0.3.1

func (x *Profile) GetBCitizenScienceHasSeenIntroVideo() bool

func (*Profile) GetBCitizenScienceTutorialDone added in v0.3.1

func (x *Profile) GetBCitizenScienceTutorialDone() bool

func (*Profile) GetBadassEventEnabled

func (x *Profile) GetBadassEventEnabled() bool

func (*Profile) GetBankInventoryCategoryList

func (x *Profile) GetBankInventoryCategoryList() []*InventoryCategorySaveData

func (*Profile) GetBankInventoryList

func (x *Profile) GetBankInventoryList() [][]byte

func (*Profile) GetBaseFov

func (x *Profile) GetBaseFov() float32

func (*Profile) GetBaseVehicleFov

func (x *Profile) GetBaseVehicleFov() float32

func (*Profile) GetCcSubsBackgroundOpacity

func (x *Profile) GetCcSubsBackgroundOpacity() float32

func (*Profile) GetCensorContent

func (x *Profile) GetCensorContent() bool

func (*Profile) GetCenterCrosshair

func (x *Profile) GetCenterCrosshair() bool

func (*Profile) GetChallengeData added in v0.3.1

func (x *Profile) GetChallengeData() []*ChallengeSaveGameData

func (*Profile) GetCharacterDetail

func (x *Profile) GetCharacterDetail() uint32

func (*Profile) GetCharacterTextureDetail

func (x *Profile) GetCharacterTextureDetail() uint32

func (*Profile) GetCitizenScienceActiveBoosterIndex added in v0.3.1

func (x *Profile) GetCitizenScienceActiveBoosterIndex() int32

func (*Profile) GetCitizenScienceActiveBoosterRemainingTime added in v0.3.1

func (x *Profile) GetCitizenScienceActiveBoosterRemainingTime() float32

func (*Profile) GetCitizenScienceActiveBoosterTotalTime added in v0.3.1

func (x *Profile) GetCitizenScienceActiveBoosterTotalTime() float32

func (*Profile) GetCitizenScienceCSBucksAmount added in v0.3.1

func (x *Profile) GetCitizenScienceCSBucksAmount() int32

func (*Profile) GetCitizenScienceLevelProgression added in v0.3.1

func (x *Profile) GetCitizenScienceLevelProgression() []int32

func (*Profile) GetClutter

func (x *Profile) GetClutter() uint32

func (*Profile) GetCombatNumberLongFormat

func (x *Profile) GetCombatNumberLongFormat() bool

func (*Profile) GetCrosshairAllyColorFrame

func (x *Profile) GetCrosshairAllyColorFrame() uint32

func (*Profile) GetCrosshairEnemyColorFrame

func (x *Profile) GetCrosshairEnemyColorFrame() uint32

func (*Profile) GetCrosshairNeutralColorFrame

func (x *Profile) GetCrosshairNeutralColorFrame() uint32

func (*Profile) GetDefaultInviteType

func (x *Profile) GetDefaultInviteType() uint32

func (*Profile) GetDefaultNetworkType

func (x *Profile) GetDefaultNetworkType() uint32

func (*Profile) GetDesiredCrossplayState added in v0.3.1

func (x *Profile) GetDesiredCrossplayState() uint32

func (*Profile) GetDesiredFriendSyncState added in v0.3.1

func (x *Profile) GetDesiredFriendSyncState() uint32

func (*Profile) GetDifficulty

func (x *Profile) GetDifficulty() uint32

func (*Profile) GetDisableEventContent added in v0.3.1

func (x *Profile) GetDisableEventContent() bool

func (*Profile) GetDisableSpatialAudio

func (x *Profile) GetDisableSpatialAudio() bool

func (*Profile) GetDisplayPerformanceStats

func (x *Profile) GetDisplayPerformanceStats() uint32

func (*Profile) GetDrawDistance

func (x *Profile) GetDrawDistance() uint32

func (*Profile) GetDrivingButtonScheme

func (x *Profile) GetDrivingButtonScheme() uint32

func (*Profile) GetDrivingJoystickScheme

func (x *Profile) GetDrivingJoystickScheme() uint32

func (*Profile) GetEnableAimAssist

func (x *Profile) GetEnableAimAssist() bool

func (*Profile) GetEnableClosedCaptions

func (x *Profile) GetEnableClosedCaptions() bool

func (*Profile) GetEnableControllerAudio

func (x *Profile) GetEnableControllerAudio() bool

func (*Profile) GetEnableGamepadInput

func (x *Profile) GetEnableGamepadInput() bool

func (*Profile) GetEnableMouseAcceleration

func (x *Profile) GetEnableMouseAcceleration() bool

func (*Profile) GetEnableMouseSmoothing

func (x *Profile) GetEnableMouseSmoothing() bool

func (*Profile) GetEnableOptionalVo

func (x *Profile) GetEnableOptionalVo() bool

func (*Profile) GetEnableSubtitles

func (x *Profile) GetEnableSubtitles() bool

func (*Profile) GetEnableTrainingMessages

func (x *Profile) GetEnableTrainingMessages() bool

func (*Profile) GetEnableVibration

func (x *Profile) GetEnableVibration() bool

func (*Profile) GetFixedMinimapRotation

func (x *Profile) GetFixedMinimapRotation() bool

func (*Profile) GetFoliage

func (x *Profile) GetFoliage() uint32

func (*Profile) GetFoliageShadows

func (x *Profile) GetFoliageShadows() bool

func (*Profile) GetFrameRateLimit

func (x *Profile) GetFrameRateLimit() uint32

func (*Profile) GetFriendEncounters

func (x *Profile) GetFriendEncounters() []*Profile_FriendEncountersEntry

func (*Profile) GetFriendEventNotificationFrequency

func (x *Profile) GetFriendEventNotificationFrequency() uint32

func (*Profile) GetFriendEventNotificationLifetime

func (x *Profile) GetFriendEventNotificationLifetime() uint32

func (*Profile) GetFriendEvents

func (x *Profile) GetFriendEvents() []string

func (*Profile) GetFriendStatuses

func (x *Profile) GetFriendStatuses() []string

func (*Profile) GetGamepadHipExtraPitch

func (x *Profile) GetGamepadHipExtraPitch() float32

func (*Profile) GetGamepadHipExtraYaw

func (x *Profile) GetGamepadHipExtraYaw() float32

func (*Profile) GetGamepadHipPitchRate

func (x *Profile) GetGamepadHipPitchRate() float32

func (*Profile) GetGamepadHipRampUpDelay

func (x *Profile) GetGamepadHipRampUpDelay() float32

func (*Profile) GetGamepadHipRampUpTime

func (x *Profile) GetGamepadHipRampUpTime() float32

func (*Profile) GetGamepadHipSensitivityLevel

func (x *Profile) GetGamepadHipSensitivityLevel() int32

func (*Profile) GetGamepadHipYawRate

func (x *Profile) GetGamepadHipYawRate() float32

func (*Profile) GetGamepadInvertLook

func (x *Profile) GetGamepadInvertLook() bool

func (*Profile) GetGamepadInvertMove

func (x *Profile) GetGamepadInvertMove() bool

func (*Profile) GetGamepadInvertStrafe

func (x *Profile) GetGamepadInvertStrafe() bool

func (*Profile) GetGamepadInvertTurn

func (x *Profile) GetGamepadInvertTurn() bool

func (*Profile) GetGamepadLeftDeadZoneInner

func (x *Profile) GetGamepadLeftDeadZoneInner() float32

func (*Profile) GetGamepadLeftDeadZoneOuter

func (x *Profile) GetGamepadLeftDeadZoneOuter() float32

func (*Profile) GetGamepadLookAxialDeadZoneScale

func (x *Profile) GetGamepadLookAxialDeadZoneScale() float32

func (*Profile) GetGamepadLookDeadZoneInnerX

func (x *Profile) GetGamepadLookDeadZoneInnerX() float32

func (*Profile) GetGamepadLookDeadZoneInnerY

func (x *Profile) GetGamepadLookDeadZoneInnerY() float32

func (*Profile) GetGamepadLookDeadZoneOuterX

func (x *Profile) GetGamepadLookDeadZoneOuterX() float32

func (*Profile) GetGamepadLookDeadZoneOuterY

func (x *Profile) GetGamepadLookDeadZoneOuterY() float32

func (*Profile) GetGamepadMoveAxialDeadZoneScale

func (x *Profile) GetGamepadMoveAxialDeadZoneScale() float32

func (*Profile) GetGamepadMovementDeadZoneX

func (x *Profile) GetGamepadMovementDeadZoneX() float32

func (*Profile) GetGamepadMovementDeadZoneY

func (x *Profile) GetGamepadMovementDeadZoneY() float32

func (*Profile) GetGamepadRightDeadZoneInner

func (x *Profile) GetGamepadRightDeadZoneInner() float32

func (*Profile) GetGamepadRightDeadZoneOuter

func (x *Profile) GetGamepadRightDeadZoneOuter() float32

func (*Profile) GetGamepadUseAdvancedHipAimSettings

func (x *Profile) GetGamepadUseAdvancedHipAimSettings() bool

func (*Profile) GetGamepadUseAdvancedVehicleAimSettings

func (x *Profile) GetGamepadUseAdvancedVehicleAimSettings() bool

func (*Profile) GetGamepadUseAdvancedZoomedAimSettings

func (x *Profile) GetGamepadUseAdvancedZoomedAimSettings() bool

func (*Profile) GetGamepadVehicleExtraPitch

func (x *Profile) GetGamepadVehicleExtraPitch() float32

func (*Profile) GetGamepadVehicleExtraYaw

func (x *Profile) GetGamepadVehicleExtraYaw() float32

func (*Profile) GetGamepadVehicleLookDeadZoneInnerX

func (x *Profile) GetGamepadVehicleLookDeadZoneInnerX() float32

func (*Profile) GetGamepadVehicleLookDeadZoneInnerY

func (x *Profile) GetGamepadVehicleLookDeadZoneInnerY() float32

func (*Profile) GetGamepadVehicleLookDeadZoneOuterX

func (x *Profile) GetGamepadVehicleLookDeadZoneOuterX() float32

func (*Profile) GetGamepadVehicleLookDeadZoneOuterY

func (x *Profile) GetGamepadVehicleLookDeadZoneOuterY() float32

func (*Profile) GetGamepadVehicleMovementDeadZoneX

func (x *Profile) GetGamepadVehicleMovementDeadZoneX() float32

func (*Profile) GetGamepadVehicleMovementDeadZoneY

func (x *Profile) GetGamepadVehicleMovementDeadZoneY() float32

func (*Profile) GetGamepadVehiclePitchRate

func (x *Profile) GetGamepadVehiclePitchRate() float32

func (*Profile) GetGamepadVehicleRampUpDelay

func (x *Profile) GetGamepadVehicleRampUpDelay() float32

func (*Profile) GetGamepadVehicleRampUpTime

func (x *Profile) GetGamepadVehicleRampUpTime() float32

func (*Profile) GetGamepadVehicleSensitivityLevel

func (x *Profile) GetGamepadVehicleSensitivityLevel() int32

func (*Profile) GetGamepadVehicleYawRate

func (x *Profile) GetGamepadVehicleYawRate() float32

func (*Profile) GetGamepadZoomedExtraPitch

func (x *Profile) GetGamepadZoomedExtraPitch() float32

func (*Profile) GetGamepadZoomedExtraYaw

func (x *Profile) GetGamepadZoomedExtraYaw() float32

func (*Profile) GetGamepadZoomedPitchRate

func (x *Profile) GetGamepadZoomedPitchRate() float32

func (*Profile) GetGamepadZoomedRampUpDelay

func (x *Profile) GetGamepadZoomedRampUpDelay() float32

func (*Profile) GetGamepadZoomedRampUpTime

func (x *Profile) GetGamepadZoomedRampUpTime() float32

func (*Profile) GetGamepadZoomedSensitivityLevel

func (x *Profile) GetGamepadZoomedSensitivityLevel() int32

func (*Profile) GetGamepadZoomedYawRate

func (x *Profile) GetGamepadZoomedYawRate() float32

func (*Profile) GetGearSoldByFriends

func (x *Profile) GetGearSoldByFriends() []*GearSoldByFriendData

func (*Profile) GetGlyphMode

func (x *Profile) GetGlyphMode() uint32

func (*Profile) GetGraphicsMode

func (x *Profile) GetGraphicsMode() uint32

func (*Profile) GetGraphicsQuality

func (x *Profile) GetGraphicsQuality() uint32

func (*Profile) GetGuardianRank

func (x *Profile) GetGuardianRank() *GuardianRankProfileData

func (*Profile) GetHasSeenFirstBoot

func (x *Profile) GetHasSeenFirstBoot() bool

func (*Profile) GetHeadBobScale

func (x *Profile) GetHeadBobScale() float32

func (*Profile) GetHideStrictNatHelpDialog

func (x *Profile) GetHideStrictNatHelpDialog() bool

func (*Profile) GetHudScaleMultiplier

func (x *Profile) GetHudScaleMultiplier() float32

func (*Profile) GetIncreasedChanceForSubscribers

func (x *Profile) GetIncreasedChanceForSubscribers() bool

func (*Profile) GetInventoryScreenLastFilter

func (x *Profile) GetInventoryScreenLastFilter() []*OakProfileLastInventoryFilterInfo

func (*Profile) GetInvertMousePitch

func (x *Profile) GetInvertMousePitch() bool

func (*Profile) GetIronsightAimAssist

func (x *Profile) GetIronsightAimAssist() bool

func (*Profile) GetLastStatusMenuPage

func (x *Profile) GetLastStatusMenuPage() string

func (*Profile) GetLastUsedSavegameId

func (x *Profile) GetLastUsedSavegameId() uint32

func (*Profile) GetLastWhisperFetchEventsTime

func (x *Profile) GetLastWhisperFetchEventsTime() int64

func (*Profile) GetLastWhisperFetchStatusesTime

func (x *Profile) GetLastWhisperFetchStatusesTime() int64

func (*Profile) GetLensFlare

func (x *Profile) GetLensFlare() bool

func (*Profile) GetLostLootInventoryList

func (x *Profile) GetLostLootInventoryList() [][]byte

func (*Profile) GetMailGuids

func (x *Profile) GetMailGuids() []string

func (*Profile) GetMantleRequiresButton

func (x *Profile) GetMantleRequiresButton() bool

func (*Profile) GetMapInvertPitch

func (x *Profile) GetMapInvertPitch() bool

func (*Profile) GetMapInvertYaw

func (x *Profile) GetMapInvertYaw() bool

func (*Profile) GetMasterVolume

func (x *Profile) GetMasterVolume() float32

func (*Profile) GetMatchmakingRegion

func (x *Profile) GetMatchmakingRegion() string

func (*Profile) GetMaxCachedFriendEvents

func (x *Profile) GetMaxCachedFriendEvents() int32

func (*Profile) GetMaxCachedFriendStatuses

func (x *Profile) GetMaxCachedFriendStatuses() int32

func (*Profile) GetMaxFriendEncounterSize

func (x *Profile) GetMaxFriendEncounterSize() int32

func (*Profile) GetMinTimeBetweenBadassEvents

func (x *Profile) GetMinTimeBetweenBadassEvents() int32

func (*Profile) GetMonitorDisplayType

func (x *Profile) GetMonitorDisplayType() uint32

func (*Profile) GetMouseAdsScale

func (x *Profile) GetMouseAdsScale() float32

func (*Profile) GetMouseIronsightAimAssist

func (x *Profile) GetMouseIronsightAimAssist() bool

func (*Profile) GetMouseScale

func (x *Profile) GetMouseScale() float32

func (*Profile) GetMouseVehicleScale

func (x *Profile) GetMouseVehicleScale() float32

func (*Profile) GetMoxxisDrinkEventBitsProductId added in v0.3.1

func (x *Profile) GetMoxxisDrinkEventBitsProductId() int32

func (*Profile) GetMoxxisDrinkEventEnabled added in v0.3.1

func (x *Profile) GetMoxxisDrinkEventEnabled() bool

func (*Profile) GetMusicVolume

func (x *Profile) GetMusicVolume() float32

func (*Profile) GetMuteAudioOnFocusLoss

func (x *Profile) GetMuteAudioOnFocusLoss() bool

func (*Profile) GetNeedsShiftFirstBoot added in v0.3.1

func (x *Profile) GetNeedsShiftFirstBoot() bool

func (*Profile) GetNewsHashes

func (x *Profile) GetNewsHashes() []uint32

func (*Profile) GetNpcMailItems

func (x *Profile) GetNpcMailItems() []*OakMailItem

func (*Profile) GetObjectMotionBlur

func (x *Profile) GetObjectMotionBlur() bool

func (*Profile) GetPinataEventEnabled

func (x *Profile) GetPinataEventEnabled() bool

func (*Profile) GetPlanarReflections

func (x *Profile) GetPlanarReflections() bool

func (*Profile) GetPlayerInputBindings

func (x *Profile) GetPlayerInputBindings() *PlayerInputBindings

func (*Profile) GetProfileSduList

func (x *Profile) GetProfileSduList() []*OakSDUSaveGameData

func (*Profile) GetProfileStatsData

func (x *Profile) GetProfileStatsData() []*GameStatSaveGameData

func (*Profile) GetPushToTalk

func (x *Profile) GetPushToTalk() bool

func (*Profile) GetRareChestEventEnabled

func (x *Profile) GetRareChestEventEnabled() bool

func (*Profile) GetRecentlyMetPlayers

func (x *Profile) GetRecentlyMetPlayers() []*RecentlyMetPlayer

func (*Profile) GetRegisteredDownloadableEntitlements

func (x *Profile) GetRegisteredDownloadableEntitlements() []*RegisteredDownloadableEntitlements

func (*Profile) GetScreenSpaceReflections

func (x *Profile) GetScreenSpaceReflections() uint32

func (*Profile) GetSeenNewsItems

func (x *Profile) GetSeenNewsItems() []string

func (*Profile) GetShadowQuality

func (x *Profile) GetShadowQuality() uint32

func (*Profile) GetShowDamageNumberIcons

func (x *Profile) GetShowDamageNumberIcons() bool

func (*Profile) GetShowDamageNumbers

func (x *Profile) GetShowDamageNumbers() bool

func (*Profile) GetShowMinimapLegendaries

func (x *Profile) GetShowMinimapLegendaries() bool

func (*Profile) GetShowTextChat

func (x *Profile) GetShowTextChat() bool

func (*Profile) GetSoundEffectsVolume

func (x *Profile) GetSoundEffectsVolume() float32

func (*Profile) GetSpeakerAngleBack

func (x *Profile) GetSpeakerAngleBack() float32

func (*Profile) GetSpeakerAngleFront

func (x *Profile) GetSpeakerAngleFront() float32

func (*Profile) GetSpeakerAngleSide

func (x *Profile) GetSpeakerAngleSide() float32

func (*Profile) GetSpeakerSetup

func (x *Profile) GetSpeakerSetup() uint32

func (*Profile) GetStreamerBoosterTier added in v0.3.1

func (x *Profile) GetStreamerBoosterTier() int32

func (*Profile) GetStreamerPrimaryActiveBoosterIndex added in v0.3.1

func (x *Profile) GetStreamerPrimaryActiveBoosterIndex() int32

func (*Profile) GetStreamerPrimaryActiveBoosterRemainingTime added in v0.3.1

func (x *Profile) GetStreamerPrimaryActiveBoosterRemainingTime() float32

func (*Profile) GetStreamerPrimaryActiveBoosterTotalTime added in v0.3.1

func (x *Profile) GetStreamerPrimaryActiveBoosterTotalTime() float32

func (*Profile) GetStreamerSecondaryActiveBoosterIndex added in v0.3.1

func (x *Profile) GetStreamerSecondaryActiveBoosterIndex() int32

func (*Profile) GetStreamerSecondaryActiveBoosterRemainingTime added in v0.3.1

func (x *Profile) GetStreamerSecondaryActiveBoosterRemainingTime() float32

func (*Profile) GetStreamerSecondaryActiveBoosterTotalTime added in v0.3.1

func (x *Profile) GetStreamerSecondaryActiveBoosterTotalTime() float32

func (*Profile) GetStreamingService

func (x *Profile) GetStreamingService() uint32

func (*Profile) GetSubsCcSize

func (x *Profile) GetSubsCcSize() float32

func (*Profile) GetSwapDualWieldControls

func (x *Profile) GetSwapDualWieldControls() bool

func (*Profile) GetTessellation

func (x *Profile) GetTessellation() uint32

func (*Profile) GetTextureDetail

func (x *Profile) GetTextureDetail() uint32

func (*Profile) GetToggleCrouch

func (x *Profile) GetToggleCrouch() bool

func (*Profile) GetToggleSprint

func (x *Profile) GetToggleSprint() bool

func (*Profile) GetTotalPlaytimeSeconds added in v0.3.1

func (x *Profile) GetTotalPlaytimeSeconds() int32

func (*Profile) GetTradeRequestReceptionType

func (x *Profile) GetTradeRequestReceptionType() uint32

func (*Profile) GetTutorialInfo

func (x *Profile) GetTutorialInfo() *OakProfileMenuTutorialInfo

func (*Profile) GetUnlockedCrewQuartersDecorations

func (x *Profile) GetUnlockedCrewQuartersDecorations() []*CrewQuartersDecorationItemSaveGameData

func (*Profile) GetUnlockedCrewQuartersRooms

func (x *Profile) GetUnlockedCrewQuartersRooms() []*CrewQuartersRoomItemSaveGameData

func (*Profile) GetUnlockedCustomizations

func (x *Profile) GetUnlockedCustomizations() []*OakCustomizationSaveGameData

func (*Profile) GetUnlockedInventoryCustomizationParts

func (x *Profile) GetUnlockedInventoryCustomizationParts() []*OakInventoryCustomizationPartInfo

func (*Profile) GetUnreadMailGuids

func (x *Profile) GetUnreadMailGuids() []string

func (*Profile) GetUseClassicGamepadInput

func (x *Profile) GetUseClassicGamepadInput() bool

func (*Profile) GetUsePlayerCallouts

func (x *Profile) GetUsePlayerCallouts() bool

func (*Profile) GetUse_MPH

func (x *Profile) GetUse_MPH() bool

func (*Profile) GetVehicleInputMode

func (x *Profile) GetVehicleInputMode() uint32

func (*Profile) GetVoVolume

func (x *Profile) GetVoVolume() float32

func (*Profile) GetVoiceVolume

func (x *Profile) GetVoiceVolume() float32

func (*Profile) GetVolumetricFog

func (x *Profile) GetVolumetricFog() uint32

func (*Profile) GetWalkingButtonScheme

func (x *Profile) GetWalkingButtonScheme() uint32

func (*Profile) GetWalkingJoystickScheme

func (x *Profile) GetWalkingJoystickScheme() uint32

func (*Profile) GetWeaponAimToggle

func (x *Profile) GetWeaponAimToggle() bool

func (*Profile) ProtoMessage

func (*Profile) ProtoMessage()

func (*Profile) ProtoReflect

func (x *Profile) ProtoReflect() protoreflect.Message

func (*Profile) Reset

func (x *Profile) Reset()

func (*Profile) String

func (x *Profile) String() string

type Profile_FriendEncountersEntry

type Profile_FriendEncountersEntry struct {
	Key   *string                 `protobuf:"bytes,1,opt,name=key" json:"key,omitempty"`
	Value *OakFriendEncounterData `protobuf:"bytes,2,opt,name=value" json:"value,omitempty"`
	// contains filtered or unexported fields
}

func (*Profile_FriendEncountersEntry) Descriptor deprecated

func (*Profile_FriendEncountersEntry) Descriptor() ([]byte, []int)

Deprecated: Use Profile_FriendEncountersEntry.ProtoReflect.Descriptor instead.

func (*Profile_FriendEncountersEntry) GetKey

func (*Profile_FriendEncountersEntry) GetValue

func (*Profile_FriendEncountersEntry) ProtoMessage

func (*Profile_FriendEncountersEntry) ProtoMessage()

func (*Profile_FriendEncountersEntry) ProtoReflect

func (*Profile_FriendEncountersEntry) Reset

func (x *Profile_FriendEncountersEntry) Reset()

func (*Profile_FriendEncountersEntry) String

type RecentlyMetPlayer added in v0.3.1

type RecentlyMetPlayer struct {
	ShiftPlayerId        *string `protobuf:"bytes,1,opt,name=shift_player_id,json=shiftPlayerId" json:"shift_player_id,omitempty"`
	FirstPartyPlayerId   *string `protobuf:"bytes,2,opt,name=first_party_player_id,json=firstPartyPlayerId" json:"first_party_player_id,omitempty"`
	ShowShiftPlayerEntry *bool   `protobuf:"varint,3,opt,name=show_shift_player_entry,json=showShiftPlayerEntry" json:"show_shift_player_entry,omitempty"`
	// contains filtered or unexported fields
}

func (*RecentlyMetPlayer) Descriptor deprecated added in v0.3.1

func (*RecentlyMetPlayer) Descriptor() ([]byte, []int)

Deprecated: Use RecentlyMetPlayer.ProtoReflect.Descriptor instead.

func (*RecentlyMetPlayer) GetFirstPartyPlayerId added in v0.3.1

func (x *RecentlyMetPlayer) GetFirstPartyPlayerId() string

func (*RecentlyMetPlayer) GetShiftPlayerId added in v0.3.1

func (x *RecentlyMetPlayer) GetShiftPlayerId() string

func (*RecentlyMetPlayer) GetShowShiftPlayerEntry added in v0.3.1

func (x *RecentlyMetPlayer) GetShowShiftPlayerEntry() bool

func (*RecentlyMetPlayer) ProtoMessage added in v0.3.1

func (*RecentlyMetPlayer) ProtoMessage()

func (*RecentlyMetPlayer) ProtoReflect added in v0.3.1

func (x *RecentlyMetPlayer) ProtoReflect() protoreflect.Message

func (*RecentlyMetPlayer) Reset added in v0.3.1

func (x *RecentlyMetPlayer) Reset()

func (*RecentlyMetPlayer) String added in v0.3.1

func (x *RecentlyMetPlayer) String() string

type RegionSaveGameData

type RegionSaveGameData struct {
	GameStage      *int32  `protobuf:"varint,1,opt,name=game_stage,json=gameStage" json:"game_stage,omitempty"`
	PlayThroughIdx *int32  `protobuf:"varint,2,opt,name=play_through_idx,json=playThroughIdx" json:"play_through_idx,omitempty"`
	RegionPath     *string `protobuf:"bytes,3,opt,name=region_path,json=regionPath" json:"region_path,omitempty"`
	DlcPackageId   *uint32 `protobuf:"varint,4,opt,name=dlc_package_id,json=dlcPackageId" json:"dlc_package_id,omitempty"`
	// contains filtered or unexported fields
}

func (*RegionSaveGameData) Descriptor deprecated

func (*RegionSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use RegionSaveGameData.ProtoReflect.Descriptor instead.

func (*RegionSaveGameData) GetDlcPackageId

func (x *RegionSaveGameData) GetDlcPackageId() uint32

func (*RegionSaveGameData) GetGameStage

func (x *RegionSaveGameData) GetGameStage() int32

func (*RegionSaveGameData) GetPlayThroughIdx

func (x *RegionSaveGameData) GetPlayThroughIdx() int32

func (*RegionSaveGameData) GetRegionPath

func (x *RegionSaveGameData) GetRegionPath() string

func (*RegionSaveGameData) ProtoMessage

func (*RegionSaveGameData) ProtoMessage()

func (*RegionSaveGameData) ProtoReflect

func (x *RegionSaveGameData) ProtoReflect() protoreflect.Message

func (*RegionSaveGameData) Reset

func (x *RegionSaveGameData) Reset()

func (*RegionSaveGameData) String

func (x *RegionSaveGameData) String() string

type RegisteredDownloadableEntitlement

type RegisteredDownloadableEntitlement struct {
	Id         *int32  `protobuf:"varint,1,opt,name=id" json:"id,omitempty"`
	Consumed   *uint32 `protobuf:"varint,2,opt,name=consumed" json:"consumed,omitempty"`
	Registered *bool   `protobuf:"varint,3,opt,name=registered" json:"registered,omitempty"`
	Seen       *bool   `protobuf:"varint,4,opt,name=seen" json:"seen,omitempty"`
	// contains filtered or unexported fields
}

func (*RegisteredDownloadableEntitlement) Descriptor deprecated

func (*RegisteredDownloadableEntitlement) Descriptor() ([]byte, []int)

Deprecated: Use RegisteredDownloadableEntitlement.ProtoReflect.Descriptor instead.

func (*RegisteredDownloadableEntitlement) GetConsumed

func (x *RegisteredDownloadableEntitlement) GetConsumed() uint32

func (*RegisteredDownloadableEntitlement) GetId

func (*RegisteredDownloadableEntitlement) GetRegistered

func (x *RegisteredDownloadableEntitlement) GetRegistered() bool

func (*RegisteredDownloadableEntitlement) GetSeen

func (*RegisteredDownloadableEntitlement) ProtoMessage

func (*RegisteredDownloadableEntitlement) ProtoMessage()

func (*RegisteredDownloadableEntitlement) ProtoReflect

func (*RegisteredDownloadableEntitlement) Reset

func (*RegisteredDownloadableEntitlement) String

type RegisteredDownloadableEntitlements

type RegisteredDownloadableEntitlements struct {
	EntitlementSourceAssetPath *string                              `` /* 136-byte string literal not displayed */
	EntitlementIds             []int64                              `protobuf:"varint,2,rep,name=entitlement_ids,json=entitlementIds" json:"entitlement_ids,omitempty"`
	Entitlements               []*RegisteredDownloadableEntitlement `protobuf:"bytes,3,rep,name=entitlements" json:"entitlements,omitempty"`
	// contains filtered or unexported fields
}

func (*RegisteredDownloadableEntitlements) Descriptor deprecated

func (*RegisteredDownloadableEntitlements) Descriptor() ([]byte, []int)

Deprecated: Use RegisteredDownloadableEntitlements.ProtoReflect.Descriptor instead.

func (*RegisteredDownloadableEntitlements) GetEntitlementIds

func (x *RegisteredDownloadableEntitlements) GetEntitlementIds() []int64

func (*RegisteredDownloadableEntitlements) GetEntitlementSourceAssetPath

func (x *RegisteredDownloadableEntitlements) GetEntitlementSourceAssetPath() string

func (*RegisteredDownloadableEntitlements) GetEntitlements

func (*RegisteredDownloadableEntitlements) ProtoMessage

func (*RegisteredDownloadableEntitlements) ProtoMessage()

func (*RegisteredDownloadableEntitlements) ProtoReflect

func (*RegisteredDownloadableEntitlements) Reset

func (*RegisteredDownloadableEntitlements) String

type ResourcePoolSavegameData

type ResourcePoolSavegameData struct {
	Amount       *float32 `protobuf:"fixed32,1,opt,name=amount" json:"amount,omitempty"`
	ResourcePath *string  `protobuf:"bytes,2,opt,name=resource_path,json=resourcePath" json:"resource_path,omitempty"`
	// contains filtered or unexported fields
}

func (*ResourcePoolSavegameData) Descriptor deprecated

func (*ResourcePoolSavegameData) Descriptor() ([]byte, []int)

Deprecated: Use ResourcePoolSavegameData.ProtoReflect.Descriptor instead.

func (*ResourcePoolSavegameData) GetAmount

func (x *ResourcePoolSavegameData) GetAmount() float32

func (*ResourcePoolSavegameData) GetResourcePath

func (x *ResourcePoolSavegameData) GetResourcePath() string

func (*ResourcePoolSavegameData) ProtoMessage

func (*ResourcePoolSavegameData) ProtoMessage()

func (*ResourcePoolSavegameData) ProtoReflect

func (x *ResourcePoolSavegameData) ProtoReflect() protoreflect.Message

func (*ResourcePoolSavegameData) Reset

func (x *ResourcePoolSavegameData) Reset()

func (*ResourcePoolSavegameData) String

func (x *ResourcePoolSavegameData) String() string

type TimeOfDaySaveGameData

type TimeOfDaySaveGameData struct {
	PlanetCycleInfo []*PlanetCycleInfo `protobuf:"bytes,1,rep,name=planet_cycle_info,json=planetCycleInfo" json:"planet_cycle_info,omitempty"`
	PlanetCycle     *string            `protobuf:"bytes,2,opt,name=planet_cycle,json=planetCycle" json:"planet_cycle,omitempty"`
	// contains filtered or unexported fields
}

func (*TimeOfDaySaveGameData) Descriptor deprecated

func (*TimeOfDaySaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use TimeOfDaySaveGameData.ProtoReflect.Descriptor instead.

func (*TimeOfDaySaveGameData) GetPlanetCycle

func (x *TimeOfDaySaveGameData) GetPlanetCycle() string

func (*TimeOfDaySaveGameData) GetPlanetCycleInfo

func (x *TimeOfDaySaveGameData) GetPlanetCycleInfo() []*PlanetCycleInfo

func (*TimeOfDaySaveGameData) ProtoMessage

func (*TimeOfDaySaveGameData) ProtoMessage()

func (*TimeOfDaySaveGameData) ProtoReflect

func (x *TimeOfDaySaveGameData) ProtoReflect() protoreflect.Message

func (*TimeOfDaySaveGameData) Reset

func (x *TimeOfDaySaveGameData) Reset()

func (*TimeOfDaySaveGameData) String

func (x *TimeOfDaySaveGameData) String() string

type UITrackingSaveGameData

type UITrackingSaveGameData struct {
	HasSeenSkillMenuUnlock        *bool    `` /* 127-byte string literal not displayed */
	HasSeenGuardianRankMenuUnlock *bool    `` /* 150-byte string literal not displayed */
	HasSeenEchoBootAmmoBar        *bool    `` /* 129-byte string literal not displayed */
	HasSeenEchoBootShieldBar      *bool    `` /* 135-byte string literal not displayed */
	HasSeenEchoBootGrenades       *bool    `` /* 130-byte string literal not displayed */
	HighestThvmBreadcrumbSeen     *int32   `` /* 134-byte string literal not displayed */
	InventorySlotUnlocksSeen      []string `` /* 130-byte string literal not displayed */
	SavedSpinOffset               *int32   `protobuf:"varint,8,opt,name=saved_spin_offset,json=savedSpinOffset" json:"saved_spin_offset,omitempty"`
	// contains filtered or unexported fields
}

func (*UITrackingSaveGameData) Descriptor deprecated

func (*UITrackingSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use UITrackingSaveGameData.ProtoReflect.Descriptor instead.

func (*UITrackingSaveGameData) GetHasSeenEchoBootAmmoBar

func (x *UITrackingSaveGameData) GetHasSeenEchoBootAmmoBar() bool

func (*UITrackingSaveGameData) GetHasSeenEchoBootGrenades

func (x *UITrackingSaveGameData) GetHasSeenEchoBootGrenades() bool

func (*UITrackingSaveGameData) GetHasSeenEchoBootShieldBar

func (x *UITrackingSaveGameData) GetHasSeenEchoBootShieldBar() bool

func (*UITrackingSaveGameData) GetHasSeenGuardianRankMenuUnlock

func (x *UITrackingSaveGameData) GetHasSeenGuardianRankMenuUnlock() bool

func (*UITrackingSaveGameData) GetHasSeenSkillMenuUnlock

func (x *UITrackingSaveGameData) GetHasSeenSkillMenuUnlock() bool

func (*UITrackingSaveGameData) GetHighestThvmBreadcrumbSeen

func (x *UITrackingSaveGameData) GetHighestThvmBreadcrumbSeen() int32

func (*UITrackingSaveGameData) GetInventorySlotUnlocksSeen

func (x *UITrackingSaveGameData) GetInventorySlotUnlocksSeen() []string

func (*UITrackingSaveGameData) GetSavedSpinOffset

func (x *UITrackingSaveGameData) GetSavedSpinOffset() int32

func (*UITrackingSaveGameData) ProtoMessage

func (*UITrackingSaveGameData) ProtoMessage()

func (*UITrackingSaveGameData) ProtoReflect

func (x *UITrackingSaveGameData) ProtoReflect() protoreflect.Message

func (*UITrackingSaveGameData) Reset

func (x *UITrackingSaveGameData) Reset()

func (*UITrackingSaveGameData) String

func (x *UITrackingSaveGameData) String() string

type Vec3

type Vec3 struct {
	X *float32 `protobuf:"fixed32,1,opt,name=x" json:"x,omitempty"`
	Y *float32 `protobuf:"fixed32,2,opt,name=y" json:"y,omitempty"`
	Z *float32 `protobuf:"fixed32,3,opt,name=z" json:"z,omitempty"`
	// contains filtered or unexported fields
}

func (*Vec3) Descriptor deprecated

func (*Vec3) Descriptor() ([]byte, []int)

Deprecated: Use Vec3.ProtoReflect.Descriptor instead.

func (*Vec3) GetX

func (x *Vec3) GetX() float32

func (*Vec3) GetY

func (x *Vec3) GetY() float32

func (*Vec3) GetZ

func (x *Vec3) GetZ() float32

func (*Vec3) ProtoMessage

func (*Vec3) ProtoMessage()

func (*Vec3) ProtoReflect

func (x *Vec3) ProtoReflect() protoreflect.Message

func (*Vec3) Reset

func (x *Vec3) Reset()

func (*Vec3) String

func (x *Vec3) String() string

type VehicleUnlockedSaveGameData

type VehicleUnlockedSaveGameData struct {
	AssetPath    *string `protobuf:"bytes,1,opt,name=asset_path,json=assetPath" json:"asset_path,omitempty"`
	JustUnlocked *bool   `protobuf:"varint,2,opt,name=just_unlocked,json=justUnlocked" json:"just_unlocked,omitempty"`
	// contains filtered or unexported fields
}

func (*VehicleUnlockedSaveGameData) Descriptor deprecated

func (*VehicleUnlockedSaveGameData) Descriptor() ([]byte, []int)

Deprecated: Use VehicleUnlockedSaveGameData.ProtoReflect.Descriptor instead.

func (*VehicleUnlockedSaveGameData) GetAssetPath

func (x *VehicleUnlockedSaveGameData) GetAssetPath() string

func (*VehicleUnlockedSaveGameData) GetJustUnlocked

func (x *VehicleUnlockedSaveGameData) GetJustUnlocked() bool

func (*VehicleUnlockedSaveGameData) ProtoMessage

func (*VehicleUnlockedSaveGameData) ProtoMessage()

func (*VehicleUnlockedSaveGameData) ProtoReflect

func (*VehicleUnlockedSaveGameData) Reset

func (x *VehicleUnlockedSaveGameData) Reset()

func (*VehicleUnlockedSaveGameData) String

func (x *VehicleUnlockedSaveGameData) String() string

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