Documentation ¶
Overview ¶
Package syncutil provides Pool and Map, generic versions of sync.Pool and sync.Map, respectively.
Index ¶
- type Map
- func (m *Map[K, V]) Delete(key K)
- func (m *Map[K, V]) Load(key K) (value V, ok bool)
- func (m *Map[K, V]) LoadAndDelete(key K) (value V, loaded bool)
- func (m *Map[K, V]) LoadOrStore(key K, value V) (actual V, loaded bool)
- func (m *Map[K, V]) Range(f func(key K, value V) bool)
- func (m *Map[K, V]) Store(key K, value V)
- type Pool
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Map ¶
type Map[K comparable, V any] struct { // contains filtered or unexported fields }
Map is like a Go map[K]V but is safe for concurrent use by multiple goroutines without additional locking or coordination. Loads, stores, and deletes run in amortized constant time.
See sync.Map for the details of Map's behavior and caveats about its use.
func (*Map[K, V]) Load ¶
Load returns the value stored in the map for a key, or the zero value of V if no value is present. The ok result indicates whether value was found in the map.
func (*Map[K, V]) LoadAndDelete ¶
LoadAndDelete deletes the value for a key, returning the previous value if any. The loaded result reports whether the key was present.
func (*Map[K, V]) LoadOrStore ¶
LoadOrStore returns the existing value for the key if present. Otherwise, it stores and returns the given value. The loaded result is true if the value was loaded, false if stored.
func (*Map[K, V]) Range ¶
Range calls f sequentially for each key and value present in the map. If f returns false, range stops the iteration.
Range does not necessarily correspond to any consistent snapshot of the Map's contents: no key will be visited more than once, but if the value for any key is stored or deleted concurrently (including by f), Range may reflect any mapping for that key from any point during the Range call. Range does not block other methods on the receiver; even f itself may call any method on m.
Range may be O(N) with the number of elements in the map even if f returns false after a constant number of calls.
type Pool ¶
type Pool[T any] struct { // New optionally specifies a function to generate a value when Get // would otherwise return the zero value. // It may not be changed concurrently with calls to Get. New func() T // contains filtered or unexported fields }
A Pool is a set of temporary objects of type T that may be individually saved and retrieved.
See sync.Pool for the details of Pool's behavior and caveats about its use.
func (*Pool[T]) Get ¶
func (p *Pool[T]) Get() T
Get selects an arbitrary item from the Pool, removes it from the Pool, and returns it to the caller. Get may choose to ignore the pool and treat it as empty. Callers should not assume any relation between values passed to Put and values returned by Get.
If Get would otherwise returns the zero value of T and p.New is non-nil, Get returns the result of calling p.New.