Documentation ¶
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Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type GameListXML ¶
GameListXML is the structure used to export the gamelist.xml file.
func (*GameListXML) Append ¶
func (gl *GameListXML) Append(g *GameXML)
Append appeads a GameXML to the GameList.
type GameOpts ¶
type GameOpts struct { // AddNotFound instructs the scraper to create a Game even if the game isn't in the sources. AddNotFound bool // NoPrettyName instructs the scraper to leave the name as the name in the source. NoPrettyName bool // UseFilename instructs the scraper to use the filename minus extension as the xml name. UseFilename bool // NoStripUnicode instructs the scraper to not strip out unicode characters. NoStripUnicode bool // OverviewLen is the max length allowed for a overview. 0 means no limit. OverviewLen int }
GameOpts represents the options for creating Game information.
type GameXML ¶
type GameXML struct { XMLName xml.Name `xml:"game"` ID string `xml:"id,attr"` Source string `xml:"source,attr"` Path string `xml:"path"` GameTitle string `xml:"name"` Overview string `xml:"desc"` Image string `xml:"image,omitempty"` Thumb string `xml:"thumbnail,omitempty"` Rating float64 `xml:"rating,omitempty"` ReleaseDate string `xml:"releasedate"` Developer string `xml:"developer"` Publisher string `xml:"publisher"` Genre string `xml:"genre"` Players string `xml:"players,omitempty"` PlayCount string `xml:"playcount,omitempty"` LastPlayed string `xml:"lastplayed,omitempty"` Favorite string `xml:"favorite,omitempty"` Marquee string `xml:"marquee,omitempty"` Video string `xml:"video,omitempty"` CloneOf string `xml:"cloneof,omitempty"` }
GameXML is the object used to export the <game> elements of the gamelist.xml.
type ROM ¶
type ROM struct { Path string Dir string BaseName string FileName string Ext string Bins []string Cue bool Game *ds.Game NotFound bool }
ROM stores information about the ROM.
type XMLOpts ¶
type XMLOpts struct { // RomDir is the base directory for scraping rom files. RomDir string // RomXMLDir is the base directory where roms will be located on the target system. RomXMLDir string // NestImgDir if true tells the scraper to use the same directory structure of roms for rom images. NestImgDir bool // ImgDir is the base directory for downloading images. ImgDir string // ImgXMLDir is the directory where images will be located on the target system. ImgXMLDir string // ImgPriority is the order or image preference when multiple images are avialable. ImgPriority []ds.ImgType // ImgSuffix is what will be appened to the end of the rom's name to name the image // ie rom.bin with suffix of "-image" results in rom-image.jpg ImgSuffix string // ThumbOnly tells the scraper to prefer thumbnail size images when available. ThumbOnly bool // NoDownload tells the scraper to not download images. NoDownload bool // ImgFormat is the format for the image, currently only "jpg" and "png" are supported. ImgFormat string // ImgWidth is the max width of images. Anything larger will be resized. ImgWidth uint // ImgHeight is the max height of images. Anything larger will be resized. ImgHeight uint DownloadVid bool VidPriority []ds.VidType VidSuffix string VidDir string VidXMLDir string VidConvert bool DownloadMarq bool MarqSuffix string MarqDir string MarqXMLDir string MarqFormat string }
XMLOpts represents the options for creating XML information.
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