Documentation ¶
Index ¶
- func ChangeState(handle *backend.Handle, stateName string, entityId int64) error
- func HasEntityPixelCollision(handle *backend.Handle, entityId int64, position backend.Position) (bool, error)
- func InsertDot(handle *backend.Handle, pos backend.Position, color backend.Color) (int64, error)
- func InsertLine(handle *backend.Handle, here backend.Position, there backend.Position, ...) (int64, error)
- func QuerySceneId(handle *backend.Handle, sceneName string) (int64, error)
- func ScrollScene(handle *backend.Handle, sceneId int64, scrollX int32, scrollY int32) error
- func UpdateLineThere(handle *backend.Handle, lineId int64, there backend.Position) error
- type Dot
- type Dots
- type Image
- type Images
- type Line
- type Lines
- type Sprite
- type Sprites
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func HasEntityPixelCollision ¶
func InsertLine ¶
func ScrollScene ¶
Types ¶
Source Files ¶
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