Documentation ¶
Index ¶
- Constants
- func NewDeadlineHeap(ctx context.Context, coalesceWindow time.Duration) *deadlineHeap
- func NewDrainingJobWatcher(ctx context.Context, limiter *rate.Limiter, state *state.StateStore, ...) *drainingJobWatcher
- func NewDrainingNode(node *structs.Node, state *state.StateStore) *drainingNode
- func NewNodeDrainWatcher(ctx context.Context, limiter *rate.Limiter, state *state.StateStore, ...) *nodeDrainWatcher
- type DrainDeadlineNotifier
- type DrainDeadlineNotifierFactory
- type DrainRequest
- type DrainingJobWatcher
- type DrainingJobWatcherFactory
- type DrainingNodeWatcher
- type DrainingNodeWatcherFactory
- type MockNodeTracker
- type MockNodeTrackerEvent
- type NodeDrainer
- type NodeDrainerConfig
- type NodeTracker
- type RaftApplier
Constants ¶
const ( // LimitStateQueriesPerSecond is the number of state queries allowed per // second LimitStateQueriesPerSecond = 100.0 // BatchUpdateInterval is how long we wait to batch updates BatchUpdateInterval = 1 * time.Second // NodeDeadlineCoalesceWindow is the duration in which deadlining nodes will // be coalesced together NodeDeadlineCoalesceWindow = 5 * time.Second )
Variables ¶
This section is empty.
Functions ¶
func NewDeadlineHeap ¶
NewDeadlineHeap returns a new deadline heap that coalesces for the given duration and will stop watching when the passed context is cancelled.
func NewDrainingJobWatcher ¶
func NewDrainingJobWatcher(ctx context.Context, limiter *rate.Limiter, state *state.StateStore, logger *log.Logger) *drainingJobWatcher
NewDrainingJobWatcher returns a new job watcher. The caller is expected to cancel the context to clean up the drainer.
func NewDrainingNode ¶
func NewDrainingNode(node *structs.Node, state *state.StateStore) *drainingNode
func NewNodeDrainWatcher ¶
func NewNodeDrainWatcher(ctx context.Context, limiter *rate.Limiter, state *state.StateStore, logger *log.Logger, tracker NodeTracker) *nodeDrainWatcher
NewNodeDrainWatcher returns a new node drain watcher.
Types ¶
type DrainDeadlineNotifier ¶
type DrainDeadlineNotifier interface { // NextBatch returns the next batch of nodes that have reached their // deadline. NextBatch() <-chan []string // Remove removes the given node from being tracked for a deadline. Remove(nodeID string) // Watch marks the given node for being watched for its deadline. Watch(nodeID string, deadline time.Time) }
DrainDeadlineNotifier allows batch notification of nodes that have reached their drain deadline.
func GetDeadlineNotifier ¶
func GetDeadlineNotifier(ctx context.Context) DrainDeadlineNotifier
GetDeadlineNotifier returns a node deadline notifier with default coalescing.
type DrainDeadlineNotifierFactory ¶
type DrainDeadlineNotifierFactory func(context.Context) DrainDeadlineNotifier
DrainDeadlineNotifierFactory returns a new DrainDeadlineNotifier
type DrainRequest ¶
type DrainRequest struct { Allocs []*structs.Allocation Resp *structs.BatchFuture }
func NewDrainRequest ¶
func NewDrainRequest(allocs []*structs.Allocation) *DrainRequest
type DrainingJobWatcher ¶
type DrainingJobWatcher interface { // RegisterJob is used to start watching a draining job RegisterJobs(job []structs.NamespacedID) // Drain is used to emit allocations that should be drained. Drain() <-chan *DrainRequest // Migrated is allocations for draining jobs that have transitioned to // stop. There is no guarantee that duplicates won't be published. Migrated() <-chan []*structs.Allocation }
DrainingJobWatcher is the interface for watching a job drain
func GetDrainingJobWatcher ¶
func GetDrainingJobWatcher(ctx context.Context, limiter *rate.Limiter, state *state.StateStore, logger *log.Logger) DrainingJobWatcher
GetDrainingJobWatcher returns a draining job watcher
type DrainingJobWatcherFactory ¶
type DrainingJobWatcherFactory func(context.Context, *rate.Limiter, *state.StateStore, *log.Logger) DrainingJobWatcher
DrainingJobWatcherFactory returns a new DrainingJobWatcher
type DrainingNodeWatcher ¶
type DrainingNodeWatcher interface{}
DrainingNodeWatcher is the interface for watching for draining nodes.
type DrainingNodeWatcherFactory ¶
type DrainingNodeWatcherFactory func(context.Context, *rate.Limiter, *state.StateStore, *log.Logger, NodeTracker) DrainingNodeWatcher
DrainingNodeWatcherFactory returns a new DrainingNodeWatcher
func GetNodeWatcherFactory ¶
func GetNodeWatcherFactory() DrainingNodeWatcherFactory
GetNodeWatcherFactory returns a DrainingNodeWatcherFactory
type MockNodeTracker ¶
type MockNodeTracker struct { Nodes map[string]*structs.Node Events []*MockNodeTrackerEvent sync.Mutex }
func NewMockNodeTracker ¶
func NewMockNodeTracker() *MockNodeTracker
func (*MockNodeTracker) Remove ¶
func (m *MockNodeTracker) Remove(nodeID string)
func (*MockNodeTracker) TrackedNodes ¶
func (m *MockNodeTracker) TrackedNodes() map[string]*structs.Node
func (*MockNodeTracker) Update ¶
func (m *MockNodeTracker) Update(node *structs.Node)
type MockNodeTrackerEvent ¶
type NodeDrainer ¶
type NodeDrainer struct {
// contains filtered or unexported fields
}
NodeDrainer is used to orchestrate migrating allocations off of draining nodes.
func NewNodeDrainer ¶
func NewNodeDrainer(c *NodeDrainerConfig) *NodeDrainer
NewNodeDrainer returns a new new node drainer. The node drainer is responsible for marking allocations on draining nodes with a desired migration transition, updating the drain strategy on nodes when they are complete and creating evaluations for the system to react to these changes.
func (*NodeDrainer) Remove ¶
func (n *NodeDrainer) Remove(nodeID string)
Remove removes the given node from being tracked
func (*NodeDrainer) SetEnabled ¶
func (n *NodeDrainer) SetEnabled(enabled bool, state *state.StateStore)
SetEnabled will start or stop the node draining goroutine depending on the enabled boolean.
func (*NodeDrainer) TrackedNodes ¶
func (n *NodeDrainer) TrackedNodes() map[string]*structs.Node
TrackedNodes returns the set of tracked nodes
func (*NodeDrainer) Update ¶
func (n *NodeDrainer) Update(node *structs.Node)
Update updates the node, either updating the tracked version or starting to track the node.
type NodeDrainerConfig ¶
type NodeDrainerConfig struct { Logger *log.Logger Raft RaftApplier JobFactory DrainingJobWatcherFactory NodeFactory DrainingNodeWatcherFactory DrainDeadlineFactory DrainDeadlineNotifierFactory // StateQueriesPerSecond configures the query limit against the state store // that is allowed by the node drainer. StateQueriesPerSecond float64 // BatchUpdateInterval is the interval in which allocation updates are // batched. BatchUpdateInterval time.Duration }
NodeDrainerConfig is used to configure a new node drainer.
type NodeTracker ¶
type NodeTracker interface { // TrackedNodes returns all the nodes that are currently tracked as // draining. TrackedNodes() map[string]*structs.Node // Remove removes a node from the draining set. Remove(nodeID string) // Update either updates the specification of a draining node or tracks the // node as draining. Update(node *structs.Node) }
NodeTracker is the interface to notify an object that is tracking draining nodes of changes
type RaftApplier ¶
type RaftApplier interface { AllocUpdateDesiredTransition(allocs map[string]*structs.DesiredTransition, evals []*structs.Evaluation) (uint64, error) NodesDrainComplete(nodes []string) (uint64, error) }
RaftApplier contains methods for applying the raft requests required by the NodeDrainer.